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-
- ALONE IN THE DARK II COMPLETE STEP BY STEP WALKTHRU V2.0
-
- (originally by Richard Liblanc with thanks to Hugues Lamy and Frankie McNeil
- but but recently updated, changed, edited, added more stuff, ect. by Illyusha
- Brock)
-
- GAME CHEAT:
- To get about 32 000 body points take the poison and the wine. (Both from the
- kitchen in the house). The wine is on the stove and the poison is near the
- oven. Now use the poison with the wine to get poisoned wine and drink it.
- When you drink the poisoned wine hold down the enter button until you are back
- at the actions and inventory screen. Your body points should be about -1 000.
- Drink the poisoned wine again and hold down enter until you are back to the
- actions and inventory screen. Now you should have about -2 000 body points.
- Repeat this until your body points become about 32 000 and the negitve sign
- will go away. He will also say, 'Ah that's better' to confirm it worked.
-
- GENERAL HINTS AND TIPS
-
- o Fighting can be made really easy by always closing on your target and
- punching them as often as you can. Most of the time, they will keep
- shooting toward but behind you. Most of the thompson guys are poor
- aimers and they often fire at some spot on the wall instead of at you.
- Stay close to the walls sometimes (specially true in the garden).
-
- o There is a strange bug you can use to go through some doors and walls.
- When you have a sword, close on the door and make the "dive attack"
- (when you make one step forward while attacking). You'll be able to
- pass through most of the doors (with VERY erratic results though).
-
- o This walkthru does not tell you when to drink your flasks and when to
- reload your guns. You might spend a lot more ammo than I did so maybe
- you'll have to improvise. Maybe the walkthru won't tell you how to get
- all the storyline elements (books, pictures, etc.). (They are pretty
- obvious and I know you will get all the things the dead guys will leave
- behind).
-
- o Remember that some weapons seems really weak in attacking power but they
- can be very useful when speed is important (the revolver, the battledore
- and the good old punch for example).
-
- o A rule of thumb: always take everything a dead guy leaves behind. I
- think I forgot some stuff like "take the key" or "take the book" but
- you should be able to figure what to take.
-
- I - THE GARDENS
-
- - Kill the guy with your bare hands and take his thompson, the clip and
- the flask.
-
- - Run down the alley to the big statue of the anchor, push it and enter
- the gardens. If you make your move fast enough, you should be able to
- avoid the thompson guys.
-
- - There is someone just behind the first corner. Kill him with the thompson
- and take the photo.
-
- - Turn right, get rid of the thompson guy, take the clip and the flask. Go
- to the from.
-
- - Take the rope, remember you saw a DIAMOND card.
-
- - Go back where you found the picture and walk to the crossroad. When you'll
- walk past the crossroad, another "hey you" will appear. Fill him with lead
- and take your way to the top of the screen.
-
- - Now you will come to a guy that is a real pain. So don't let him close on
- you. Stick to the left wall and fire your thompson at him. If you kill him
- now, he won't be able bother you later. (That's the case of most of the
- bad guys in the gardens, they sometimes track you even if you never "met"
- them). Now go to the dead end and take the clip.
-
- - Go back to the crossroad and go to the bottom of the screen. There will
- be another tough guy in trench coat. Kill him and continue your way until
- you find the grappling hook. Another "hey you" will appear. If you're not
- fond of killing, step on the diamond card. If you intend to step on
- another card, well, save the game first.
-
- II - THE CAVE
-
- - Go straight forward and get rid of that green guy.
-
- - Go take the flask and forget about the ladder for now. Go to the other
- part of the cave.
-
- - Push the chest to make the altar raise. Watch out fot the ghost! Don't
- worry, he's thompsonable. Take the pirate's saber.
-
- - If you have some "friends" waiting for you at the entrance (the place with
- 4 cards on the ground), it would be a good idea to use the metalic jack of
- diamonds on the altar so you can escape via the other trap. If not, forget about
- the metalic jack of diamonds and get out of the cave.
-
- III - THE GARDENS AGAIN
-
- - In both cases, you should make your way to a 3-way intesection. Go in
- the L-path, where there is a demonic face and turn left. Shoot the fat
- 12-gauge wielding gangster and proceed.
-
- - Cut the weaving branches with your saber and SAVE! See that little brown
- spot behind the trees? That's Shorty Leg and he's quite tough to kill.
- Best way to kill him is to walk up to him slowly then move back a screen
- (the sceen where the alive vines were) and keep on shooting your thompson.
- Shorty Leg should keep on running into your bullets, get blown back but
- never able to start shooting at you. Don't worry about spending all your
- ammo. Just kill him.
-
- - Take the flask, the sheet of newspaper and use the rope with the grapling
- hook. Use the grappling hook to make the statue's arm move and walk down
- the ladder in the statue.
-
- IV - THE BASEMENT
-
- - Darn! No more weapons! Take everything you see (a nickel, a crank and a
- paper bag).
-
- - You can cry on Stryker's corpse if you want but take his notes and the
- pipe cleaner. You can also push Styker's corpse over the edge but it might
- change something in the game. (I'm not sure is what I'm trying to say).
-
- - To open the locked door, you need to use the newspaper under the door then
- the pipe cleaner. You'll get a key, use it to open the door then go
- inside.
-
- - There are three ways to get rid of that sitting guy :
- The "nice" way: Get behind the barrel, just beside the lever. Use the
- paper bag twice, wait until the guy raises to his feet and push the
- lever.
- The "fun" way: Tease the guy, fight with him and try to make him fall
- off the cliff.
- The "direct" way: Right after you go through the locked door, use the
- paper bag then go outside again (where Stryker's corpse is).Wait for the
- guy to follow you then punch him over the edge.
-
- - Take the riot gun, the book and the flask. Go right behind the grandfather
- clock and use the crank to open the secret passage.Get the book, walk
- in, take the riot gun shells the use the elevator
-
- - To get rid of Musicman, just tear his pact (the paper you used to get the
- key). Don't forget to take the hook.
-
- - As you might hear now, there is some heavy shooting nearby. Take the
- battledore and go to the door. DONT GO UPSTAIRS YET!!!
-
- - To kill those two guys, walk in quickly then back out, stand doorway and
- hit them with the battledore.
-
- - Those two guys were shooting at some rotating cards. Change the cards to
- all diamonds by punching them. A door to the right, to the cellar should
- open.
-
- - Kill the guy that comes out and go into the cellar. Get the flask and the
- whiskey (I never found any use for the whiskey bottle execpt for getting
- drunk and looking funny. HINT: save before drinking). Use the nickel in
- the poker machine to get two tokens. Take the book from the back of the
- room also.
-
- - Return to the shooting gallery. Kill the drunk guy and take the bag.
- Open the bag and put on the Santa suit. Okay, you look silly, but at
- least that little pest upstairs won't alarm everyone.
-
- V - THE HOUSE
-
- - Turn right and make your way to the kitchen. Watch out for the statue!
- You might need to save you game for this part.
-
- - Stand in front of the tile that makes the statue throw the spear. When
- the little pesky cook comes step on the tile and run. The spear should
- get the cook.
-
- - In the kitchen, take the frying pan and eggs. Listen to what T-Bone tells
- you and get ready to fight him. The frying pan is the best weapon because
- it will block incoming darts.
-
- - Take the wine near the stove and the poison beside the oven. Use
- the poison with the wine.
-
- - Go near the door in front of the statue and drop the poisoned wine.
- Wait for results.
-
- - Go through the door you opened with the wine and use your two tokens in
- the juke-box in front of the statue.
- The golden token will make a doublon appear and the orange token will
- open the door.
-
- - Go in the new room and take all the war material (bulletproof vest, clip
- and Thompson).
-
- - Now go just beside the statue (the spear throwing one) and take
- the crown. Now go upstairs. (I know, I know, there are still two doors
- left closed, more on them later).
-
- - Kill that laughing zombie first. Best way to do it is too close on him
- and hit him with the battledore. He'll always miss you with his gun and
- you won't have any problems getting rid of him (it will take some time
- though). Open the door and go in to the hall. Open the door in the middle
- hall.
-
- - The guy in this room is quite easy to kill, just walk in and back out
- again then stand in the doorway and hit him with the battledore. Now walk
- in and take the sword he dropped, the derringer a piece of parchement
- and a book. Go back out into the hall walk up and to the left and open the
- door. (Not the bathroom).
-
- - The two ghost arms are protecting the other half of the parchement. It is
- not required to get it but strongly suggested if you want to solve the
- next puzzle by yourself. Use the sword to kill the arms, stay right beside
- the window and strike at the ghost arms. (I found that if you get in the
- exact right position that the ghost arms can't get you).
-
- CHESS AND MAGIK (the riddle) :
-
- - Use the crown on the white statue. Go in the magic room and take the
- amulet. (The door in the magic room is another bathroom).
-
- - Two things to take, a flask and a message. Open the door and immediately
- go to the left and take the thompson with the clip. Stay right where you
- are and get ready to shoot the two baddies. If you still have your
- bulletproof vest, there is no problem, otherwise, try to make the
- gangster fire on the karateka guy. (Remember to USE you bulletproof vest
- though!).
-
- - Take the grenade and the key. Dont open the door yet. Go in the open
- room and use the doublon in the jack-in-the-box. Take the pompon.
-
- - Now open the door and get inside the room. The only way to get rid of
- the clown is to throw the pompon through the archway. The right position
- is difficult to find. Let the clown go after the pompon and use the
- grenade in the chimney. SAVE!!!. Go down.
-
- - The grenade kills two of the baddies but there are still a lot of people
- down here. The best way to kill them all is to get out as fast as
- you can and wait for them in the kitchen or the lobby. Smash them when
- they go through the door. The battledore is one of the best weapon because
- it's so fast.
-
- - Take the billiard ball near the christmas tree and go upstairs again and
- enter the pool room.
-
- - Use the billiard ball on the big box with holes. Use the key on the door
- and go inside. Wait for result.
-
- - Listen to what Jack tells you and when he's done, use the hook to get
- out of here.
-
- - You can try anything you want but you'll always get captured by Elizabeth.
- The wisest thing to do is to go downstairs and walk toward the kitchen.
-
- VI - THE CUTE PART : PLAY AS GRACE SAUNDERS!!!
-
- - If you havent figured out that you're now Grace, well...First thing to
- do is to try all those cute moves (gna gna gna gna). Now push the plank
- so you can get out. Go near the parrot, take the seeds, the sandwich and
- the pepper. Give the seeds to the parrot if you want a clue.
-
- - Get out of the room and IMMEDIATELY go to your left. Hide in the small
- niche until the pirate stops walking. Go back to the ladder as fast as
- you can. By the way, it's the ladder at the end of the hall, not the
- middle one. You won't have much time until the pirate starts chasing you
- again so make it quick.
-
- - Don't tease the pirate just climb the ladder.
-
- - Now you're going to play hide and seek with the crew. You must find a
- safe way to the open hatch without anyone noticing you. Go behind the
- sitting guy. Make your way to the edge of the ship and get behind the
- boxes.
- By the way, for a cute moment, try to fall into the Start trap.
- Before going down, take the flint & steel on the deck.
-
- --------------_
- | Boxes |_| End
-
- |
- |
-
- Mast | X Mast
- | X
-
- | X
-
- _ |
-
- |_| | Boxes
- Start
-
- - Take the small cannon from the chest, the vase from the shelf and the
- stick next to the bed.
-
- - Now position yourself right in front of the door, put down the cannon,
- use the pepper on the cannon. Throw the vase, wait until the pirate comes
- close and use the flint & steel on the cannon. Take the bell and get out
- of the room.
-
- - Go through the door in front of you. Take the chicken's foot, get near
- the blue plate, ring the bell and go inside the oven. Take the key.
-
- - Use the key on the locker in the kitchen and get the molasse and the
- freezer. When you'll try to get out of the kitchen, you'll hear a familiar
- "hey you!". Go back in the kitchen and use the freezer in the doorway.
-
- - Go upstairs and do the same thing with the molasse. Go to the pool room.
- Get the token if you want (haven't the slightiest idea of what to do with
- it). Go into the room with the cell and use the stick behind the desk
- with the broken plate in the corner of the room. You'll find the key and
- another book.
-
- - The door to the chamber and magic room will now open. Go into the magic
- room and use the stick on the plate. Go back in the kitchen and hope you
- placed the ice at the right spot. Go next to the oven and ring the bell
- again.
-
- - CAPTURED AGAIN !! ....
-
- VII - BACK AS CARNBY : THE REVENGE!
-
- - Get the key to free yourself and kill the pirate with your bare hands.
- Take the the sword, use it and follow Grace outside. Don't worry if you
- lose track of Grace. Kill anything you encounter.
-
- - The guy outside will leave the fuse behind. Get it and go through the
- door in front of you. Kill the two guys and get the fire-iron and the
- pliers as well as the key in the corner of the room. Go out.
-
- - Go through the door next to the niche where Grace hid, kill the guy and
- take all his stuff (gun ammo, chainmail, flask, gun).
-
- - Push the barrel to the left and get the chainmail.
-
- - Go through the door at the end of the hallway, close in on the pistol
- pirate and strike him with your sword, take the ammo and the flask. Don't
- let anyone get in your way to the locked door on that deck. Use the key to
- get inside.
-
- - You're in the gunpowder room. Think twice before firing your gun. Use
- the sword to kill the swordmaster, get the book and the gunpowder barrel.
- Go onto the upper deck.
-
- - Open all the doors you can, there are two rooms you can enter.
- A sleeping room (don't stay inside too long because you dont want to wake
- those pirates) and a room with a cannon. kill the guy sleeping next to
- the cannon and use the pliers to free the cannon. Now PUSH the cannon to
- the left (this move is difficult, the right position is hard to find).
- Drop the barrel anywhere in the sleeping room( Carnby always places the
- barrel next to the wall).
-
- - Use the fuse on the cannon and use the fire-iron for a nice show...
-
- - Go into what's left of the sleeping room. Take the flask and the gold
- pieces.
-
- - Use the gold pieces near the locked doors and kill the two dwarves. Take
- the flask and go the dwarves came from. Go kill the cook behind the door,
- take the metallic diamond card and use it on the last locked door.
-
- - Enter and fall (again) under Elizabeth's spell...
-
- VIII - GRACE AGAIN!
-
- - Grace saves the day...Use the stick on the statue, get into the room
- and use the chicken's foot. Bye Bye Elizabeth!
-
- IX - BACK AS CARNBY : THE END!
-
- - First, FLEE! that ghost is way too tough for you. Climb the ladder to
- get on the main deck.
-
- - Kill everyone on the bridge. Get the hook and climb up the mast. Wait
- for the guy, hit him once with your sword to make him fall. Use the hook
- on the rope. Kill the karateka. jump down and take Nichol's sword.
-
- - Free Grace with the pliers. Run to the cannons to stop the fuse. Now
- kill One-Eyed Jack! Dont forget to use Nichol's sword and watch out for
- fake deaths!
- --------------------------------------------------------------------------------
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