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- Alone in the Dark
-
-
- In the LOFT: Push the Wardrobe in front of the window to keep out
- the winged beast. Then push the Chest over the trapdoor in the
- floor to keep out the Zombie. Now you can safely search the LOFT.
- Open the Chest to get the rifle. There is a note behind the Piano
- on its right- hand side. There is a Book in the small bookcase
- opposite the window. Read and leave the Book (Extracts of Golden
- Fleece) and the note. Open/Search the Wardrobe to get the Indian
- Cover. Take the Lantern from the table. Exit through the opening
- in the corner to the Right of the barrels (the same way you entered)
- into the STORAGE ROOM.
-
- In the STORAGE ROOM: Open/Search the shelves on the Right to find
- the Can of Oil. Use the Can of Oil and leave the Empty Oil Can.
- Take the Bow on the way out the door to the First HALLWAY.
-
- In the First HALLWAY: The floor has a weak spot -- be careful.
- Enter the First BEDROOM, on the left. Then the Second BEDROOM, on
- the Right. Exit the Third BEDROOM and go into the First BATHROOM,
- on the Left. Leave the First BATHROOM and go Left through the
- closed door at the end of the First HALLWAY to the top of the WOODEN
- STAIRS.
-
-
-
- Page 2
-
-
- In the First BEDROOM: Open/Search the desk to get the key. Use the
- key on the Chest to get the Old Calvary Sabre. Leave the key. Use
- the Rifle to kill the Zombie when you open the door (2 shots
- required). Leave the room and go across the First HALLWAY to the
- other Second BEDROOM.
-
- In the Second BEDROOM: Close the door behind you to keep out the
- Zombie. Walk through to the next Third BEDROOM.
-
- In the Third BEDROOM: Prepare to kill the flying beast, as he
- enters through the window, with the rifle (2 shots required). Get
- the Vase and Throw it to get the Dresser Key, leaving the Broken
- Vase. Use the key to open the Dresser and take the 2 Small Mirrors.
- Leave the key and exit through the closed door. Go across the First
- HALLWAY to the First BATHROOM.
-
- In the First BATHROOM: Open/Search the Closet for the First Aid
- Case. Open/Search the case and take the Flask. Leave the empty
- case. Eat/Drink the Flask to add life points as needed, leave the
- empty Flask. Leave the BATHROOM and turn Left into the First
- HALLWAY and go through the closed door.
-
- At the top of the WOODEN STAIRS: Walk (near the wall) to the
- Statues by each Gargoyle and Drop/Put a small mirror on each Statue.
- The reflection of each other kills the Gargoyle. Go down the
- stairs.
-
- At the bottom of the WOODEN STAIRS: Go Right, not disturbing the
- Knight, through the closed door. Do not disturb the Dark Figure!
- Take the Gramophone, the Match Box, leave the Poker. Open/Search
- the Wardrobe to get a box of Cartridges. Reload the Rifle (or Use
- the Cartridges -- same thing). Leave and go to the other side of
- the stairs (past the Knight) and go through the door into the Second
- HALLWAY. Now that you have been in the Second HALLWAY, you can get
- relatively close to the Knight and Throw the Very Heavy Statuette at
- the Knight. Take the Sword, leave the statuette and go down stairs,
- through one of the openings on either side of the WOODEN STAIRS, to
- the bottom of the STONE STAIRS.
-
- In the Second HALLWAY: [OPTIONALLY: Go straight through the door
- directly in front of you into Jeremy's Old BEDROOM.] Enter the door
- on the corner, the Second BATHROOM. Then go around the corner to
- the door on the Right, the DARK ROOM. Use the Matchbox to light the
- Lantern and walk in the DARK ROOM.
-
- In the Second BATHROOM: Enter quickly and get the Jug.
- [OPTIONALLY: Open/Search the closet to get another First Aid Case
- (You may want to reenter to avoid being attacked).] Exit quickly
- back into the Second HALLWAY. Go back around the corner (past the
- BATHROOM and Jeremy's Old BEDROOM) and go left back down the WOODEN
- STAIRS.
-
- In Jeremy's Old BEDROOM: Get the notebook from the Mantle. Be
- prepared to kill another flying beast behind you. Read and leave
- the notebook (Jeremy HartWood's Notebook). Exit back to the Second
- HALLWAY.]
-
-
-
- Page 3
-
-
- In the DARK ROOM: Drop/Put the lit Lantern on the floor.
- Open/Search the Night Stand near the bed to get Some Bullets. Take
- the Very Heavy Statuette and the Book. Take the Lantern and go into
- the hall. Stop using the Lantern by choosing an Action (Open/Search
- is good). Read and leave the Book (Diary of a Journey). Exit back
- to the Second HALLWAY.
-
- At the bottom of the STONE STAIRS: Go left through the unlocked
- door (on your right) into the GARDEN. Go up the STONE STAIRS to the
- bottom of the WOODEN STAIRS (again).
-
- At the bottom of the WOODEN STAIRS (again): Get to the Left side of
- the WOODEN STAIRS and reenter the Second HALLWAY. Go back past
- Jeremy's Old BEDROOM, the Second BATHROOM, and the DARK ROOM to the
- closed GALLERY door. Enter.
-
- In the GARDEN: Go to the Statue of the Girl and the Goat.
- Open/Search the dirt at the base of the Statue and take the 3
- Arrows. Back out of the room before the Spiders get you. Go back
- to the bottom of the STONE STAIRS.
-
- In the GALLERY: Face the Picture on the Left and Drop/Put the Old
- Indian Cover. Turn and face down the GALLERY and Use the Bow. Aim
- at the yellowish object (painting) at the other end of the GALLERY.
- Shoot the painting (3 shots, 1 hit required -- Leave all unused
- arrows). Go to the painting just shot and enter the single door on
- the Right, Jeremy's "new" BEDROOM.
-
- In Jeremy's "new" BEDROOM: Take the (false) Book. Push the Clock
- aside. Open/Search the hole in the wall to get a key (to Jeremy's
- STUDY) and parchment. Read and leave the parchment (The Creatures
- of the Night). Exit back to the gallery and go Left to the double
- doors now on your Left, the LIBRARY.
-
- In the LIBRARY: Use the Lantern, enter and Drop/Put the Lantern on
- the floor. Run to the Left and go Right, past the secret door, when
- you cannot go any farther. In the corner to the Right of the Secret
- Door, Put/Drop the (false) Book in the Bookcase to trigger the
- mechanism. Go Left and enter the SECRET ROOM. [OPTIONALLY:
- Open/Search the LIBRARY for several Books to further explain the
- story and give clues. Note: There are Books on both sides of the
- desk. Caution: Reading one of the books makes you go temporarily
- insane (costing life points) -- cool to see though.] Exit through
- the closed set of double doors, go downstairs, back to the bottom of
- the STONE STAIRS (again).
-
- In the SECRET ROOM: Take the Talisman. Open/Search the Shelves to
- get 3 Daggers, Books, and Parchment. Stand in the Center of the
- Pentacle on the floor to Read the Yellow Book (De Vermis Mysteriis)
- without getting a broken back. Leave all the Dagger BUT the
- Sinusoidal bladed one (the curvy one) and leave all the books and
- parchment once read. Use the remaining dagger on the Vagabond in
- the LIBRARY. Leave the Dagger.
-
-
-
- Page 4
-
-
- At the Bottom of the STONE STAIRS (again): Go Right to the closed
- door, enter the KITCHEN.
-
- In the KITCHEN: Take the Pot of Soup (Flesh actually) from the
- Fireplace. Enter the Pantry by the Window and prepare to kill
- another Zombie (rifle works well as does the Sword...). Open/Search
- the Coal Pile for the Shoe Box. Open/Search the Shoe Box for the
- Pistol, leave the Empty Shoe Box. Take the Can of Oil in the
- corner, Use the oil and leave the empty can. Use the Jug at the
- water barrel. Go back in the KITCHEN and [OPTIONALLY: Open/Search
- the Cupboards to find 2 Knives (not really needed)] enter the other
- Pantry to the Right of the Cupboards and take the Key and
- Open/Search the barrel to get a Biscuit Box. Eat/Drink the Biscuit
- Box as needed to increase health points, leave the Empty Biscuit
- Box. Go through the door between the Counter and the Pantry and
- enter the DINING ROOM through the closed door straight ahead.
-
- In the DINING ROOM: Go immediately to the Table and Drop/Put the
- Pot of Soup on the Table to "mesmerize" the Zombies. Go through the
- single door to the PARLOR.
-
- In the PARLOR: Go immediately to the Table, take the Lighter, and
- Use the Jug of Water on the Ashtray (Cigars). Open/Search the
- Cabinet by the Window to get a Record and a Book. Read and leave
- the Book (Memories) and leave the Record (Chopin's Pothumous Opus 69
- Nr 1). Use the Golden Key (the one from Jeremy's "new" BEDROOM) to
- open the set of locked double doors to the Right and enter Jeremy's
- STUDY. Leave the Key to Jeremy's Study.
-
- In the STUDY: Open/Search the shelves in the corner passed the
- Sword and Shield to get a Book and a Record (Saint-Saens' Dance of
- Death). Read and leave the Book (The Tale of Captain Norton).
- Leave the STUDY and go through the set of closed double doors in the
- PARLOR and cross the Third HALLWAY to the LIVING ROOM. Note the
- front doors to the Right -- leaving now is not a good idea! Enter
- the LIVING ROOM.
-
- In the LIVING ROOM: Use the Sword (from the Knight) to kill the
- Pirate (Captain Norton). Take the key he had and the book by the
- paintings on the floor. Read and leave the Book (Demonia
- Particularis). Use the golden key from the Pirate to open the
- locked set of double doors and enter the DANCE HALL. Leave the Key
- to the Dance Hall.
-
- In the DANCE HALL: Ignore the Record (J. Strauss's Blue Danube) on
- the stand to the Right. Use the Record (Saint-Saens' Dance of
- Death). Avoiding the dancers, take the Key from the Mantle. Leave
- the Record and the Gramophone. Exit back through the doors you came
- in and go back to the Third HALLWAY.
-
- In the Third HALLWAY: [OPTIONALLY: Go toward the STONE STAIRS to
- the locked door on the Right. Use the Key (the gray one) to enter
- the CELLAR.] Go through the PARLOR to the STUDY (again).
-
-
-
- Page 5
-
-
- In the CELLAR: Avoiding the Rats, take Some Bullets from the
- Counter to the rear of the Stairs. [OPTIONALLY: Open/Search for a
- Book on the far side of the CELLAR by the Barrels. Read and leave
- the Book (The Trial of Captain Pregzt).] [OPTIONALLY: Take the
- Block of Wood holding the Barrels. Don't enter the cave this way --
- bad idea.] Go back upstairs, down the Third HALLWAY through the
- PARLOR to the STUDY (again).
-
- In the STUDY (again): Go to the Sword and Shield and Put/Drop the
- Old Calvary Sabre to trigger the mechanism. Go done the steps to
- the CAVES.
-
- In the CAVES: Run across the Bridge. Go down the Tunnel to the
- Left. At the Fork, Run from the Worm with a weapon (Pistol is best)
- ready to quickly kill another Flying Beast (2 shots required). Run
- to the Right of the closed Stone Door and kill the Flying Beast.
- Continue down the tunnel until the worm just appears in front of you
- and quickly back up the tunnel. Go back to the formerly closed
- Stone Door and enter. Jump down onto the Walkway and go around to
- the Left. Jump (new Action) over the Bridge and up onto the ledge.
- Go past the closed Stone Door on the Right and kill the Creature on
- the Left. The Pistol works best (2 shots required). Continue
- passed the Creature to the Pillars. Kill the flying Creature (2
- shots from the Pistol) Jump from Pillar to Pillar to the other side.
- If you fall, you can wade to through a tunnel to the Cavern with the
- Walkway, just watch the Monsters. Go down the tunnel to the fork
- and go Right to the cavern with the Sabres and Skulls. Go Right at
- a Sabre and Left at a Skull to the Chest. Kill the Flying Creature
- as before if need be. Use the fancy Key to open the Chest and get a
- Gem and a Book. Read and leave the Book (A Pirate's Log Book).
- Push the Rock aside and enter the small Cavern behind the Chest. Go
- through the Cavern and around the corner, jump down and go past the
- closed Stone Door on the Left. Use the Lantern (Use the Lighter if
- it needs to be lit and leave the Wet Matchbox while you are at it)
- and enter the Maze. Remember the closed Stone Door on the Left as
- soon as you enter. If you don't see it go Right and turn Left when
- you see it and start the following directions from there. Go:
- Straight (as possible, ignoring little irregularities), Right, Left,
- Right (only choice), Left, Left, Left (only choice), Left (only
- choice), Right (only choice), Right (only choice), Left (only
- choice), Straight (past a left option), Left, Right (only choice),
- Left (only option), Left, Right (only option), Straight (past a left
- option), Right (only choice), Left, Left (only choice), Right to the
- door and Put/Drop the Gem in the door. go through into the Cavern
- and head for the Tree in the Center, avoiding Fireballs and the
- Water Creatures while wading to the Crypt/Alter in front of the
- tree. Take the Hook from the Crypt/Alter. Put/Drop the Talisman on
- the Crypt/Alter to stop the Fireballs, but you must still avoid the
- Water Creatures. Use the Lighter to relight the Lantern (if you are
- out of oil at this point, you are in BIG trouble -- try again).
- Throw the Lantern at the Tree. Follow instructions and "GET OUT OF
- HERE!" Wade to the opposite platform you entered on. Jump up and
- Use the Hook to open the Stone Door. Go through and to the Left
- into the Maze and go to the Stone Door to the Right and Use the Hook
- to open it. Go through and to the Left, jumping down to the Walkway
-
-
-
- Page 6
-
- and walk to the Left, Jumping the bridge, to the other side. Jump
- up and go down the Tunnel, at the Fork, go Left (toward you) at the
- Second Fork, go Right and out into the CELLAR. Go up the Stairs and
- out by the STONE STAIRS and down the Third HALLWAY and out the Front
- door.
-
- It's over, but...
-