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- Batting Order Help
-
- After you have made the defensive assignments for your
- team, it's time to put together a batting order. If you
- haven't set up your defense yet, you should do that, then
- return here to create a batting order.
-
- This screen displays the current order on the top half,
- and the bench and reserve list players on the bottom.
- Players on the reserve list are presented in light gray
- and are unavailable until the roster expands to 40 players
- on September first.
-
- To move a player into the batting order or to swap
- players already in the order, click on one, then click on
- the other. They will exchange positions.
-
- At the bottom of the screen are five buttons:
-
- MORE: There are too many bench and reserve list players to
- fit on the screen at one time. 'More' brings up the rest
- of them.
-
- ADVICE: click here to get Tony La Russa's advice. The
- computer will choose the best batting order, taking into
- account speed, power, mixing righties and lefties, and a
- several other factors, just as Tony would before the
- game.
-
- VS LHP/VS RHP: Tony La Russa Baseball II maintains two
- different starting lineups for each team - one to go
- against right handed pitchers, and the other to face
- lefties. They are not necessarily the same. Click here
- to make up the other batting order.
-
- DEFENSE: while putting together a batting order, you may
- decide to change your mind about one or more of the
- defensive assignments. Click here to switch to the
- 'starting defense' screen.
-
- RESTORE: click on restore to cancel any changes you have
- made to your batting order since coming to this screen.
-
- As on many of the screens in Tony La Russa Baseball II, the
- function keys, F1 through F4, are available to bring up
- more detailed player statistics. Point to a player (or
- highlight him), then press one of the following keys:
-
- F1: displays batting stats
- F2: displays pitching stats
- F3: displays fielding stats
- F4: switches between historical and simulated statistics
-
- The right mouse button acts as F1 for batters and as F2
- for pitchers.
-
- Use the function keys, F5 and F6, to print screens:
-
- F5: prints the screen: the computer sends what you see to
- the printer.
-
- F6: appends what you see to the contents of the file,
- print.txt. You may print this file, or use any text
- editor to look at what's in it.
-
- Glossary of column abbreviations:
-
- AB: at bats
-
- AVG: batting average
-
- B: stands for batting side, and can be 'R' for right, 'L'
- for left, or 'S' for switch hitter.
-
- DU: stands for days unavailable. For batters, this means
- the player has been injured and cannot play. If this
- occurs, a reserve list batter will temporarily fill the
- injured player's roster spot.
-
- HR: home runs
-
- OBA: on base average
-
- POS1: this is the player's primary position, the one he has
- the most experience at.
-
- POS2: the player's secondary position. He can play here,
- but is better playing POS1, his primary position.
-
- SA: slugging average
-
- SB: stolen bases
- *
- Starting Defense Help
-
- Here you assign players to defensive positions, keeping in
- mind that the player with the best glove for a certain
- position is not always the best choice. Keep offense in
- mind too.
-
- The screen displays the current defensive assignments on
- the top half, and the bench and reserve list players on the
- bottom. Players on the reserve list are presented in light
- gray and are unavailable until the roster expands to 40
- players on September first.
-
- To move a player into the starting lineup or to swap
- players already in the lineup, click on one, then click on
- the other. They will exchange places.
-
- At the bottom of the screen are five buttons:
-
- MORE: There are too many bench and reserve list players to
- fit on the screen at one time. 'More' brings up the rest
- of them.
-
- ADVICE: click here to get Tony La Russa's advice. The game
- will choose the best player for each defensive position,
- reasoning along the same lines as Tony would.
-
- VS LHP/VS RHP: Tony La Russa Baseball II maintains two
- different starting lineups for each team - one to go
- against right handed pitchers, and the other to face
- lefties. They are not necessarily the same. Click here
- to make defensive assignments in the other lineup.
-
- OFFENSE: After making the defensive assignments, the
- offense is next. Click here to switch to the 'batting
- order' screen.
-
- RESTORE: click on restore to cancel any changes you have
- made in your defensive assignments since coming to this
- screen.
-
- As on many of the screens in Tony La Russa Baseball II, the
- function keys, F1 through F4, are available to bring up
- more detailed player statistics. Point to a player (or
- highlight him), then press one of the following keys:
-
- F1: displays batting stats
- F2: displays pitching stats
- F3: displays fielding stats
- F4: switches between historical and simulated statistics
-
- The right mouse button acts as F1 for batters and as F2
- for pitchers.
-
- Use the function keys, F5 and F6, to print screens:
-
- F5: prints the screen: the computer sends what you see to
- the printer.
-
- F6: appends what you see to the contents of the file,
- print.txt. You may print this file, or use any text
- editor to look at what's in it.
-
- Glossary of column abbreviations:
-
- A: This is the strength of the player's arm. The stronger
- the fielder's arm, the farther and faster he can throw
- the ball.
-
- AVG: batting average
-
- B: stands for batting side, and can be 'R' for right, 'L'
- for left, or 'S' for switch hitter.
-
- DU: stands for days unavailable. For batters, this means
- the player has been injured and cannot play. If this
- occurs, a reserve list batter will temporarily fill the
- injured player's roster spot.
-
- FA1: this is the player's fielding average when he plays in
- his primary position, POS1.
-
- FA2: this is the player's fielding average when he plays in
- his secondary position, POS2.
-
- POS1: this is the player's primary position, the one he has
- the most experience at.
-
- POS2: the player's secondary position. He can play here,
- but is better playing POS1, his primary position.
-
- R: Range rates the player's ability to get to hit balls.
- For example, a shortstop with a high range will field
- more balls hit in the hole between short and third, than
- a player with a lesser range would.
- *
- Pitching Rotation Help
-
- Here you can create your own pitching rotation, or ask
- Tony La Russa for his advice. The active pitchers are
- listed, along with those on the reserve list (who are
- presented in light gray and are unavailable until the
- roster expands to 40 players on September first).
-
- Rotations can be either four or five pitchers deep, but a
- four-man rotation puts a strain on the players: since they
- pitch more often, they have a greater chance of injury. In
- addition, occasionally, every pitcher in a four-man rotation
- will require rest. If this happens, the computer will auto-
- matically choose a spot starter from the bullpen.
-
- To move a pitcher into the rotation or to swap players
- already in the rotation, click on one, then click on the
- other. They will exchange positions.
-
- At the bottom of the screen are two buttons:
-
- ADVICE: click here to get Tony La Russa's advice. The game
- will form the best pitching rotation for your staff,
- according to Tony.
-
- RESTORE: click on restore to cancel any changes you have
- made in your rotation since coming to this screen.
-
- As on many of the screens in Tony La Russa Baseball II, the
- function keys, F1 through F4, are available to bring up
- more detailed player statistics. Point to a player (or
- highlight him), then press one of the following keys:
-
- F1: displays batting stats
- F2: displays pitching stats
- F3: displays fielding stats
- F4: switches between historical and simulated statistics
-
- The right mouse button acts as F1 for batters and as F2
- for pitchers.
-
- Use the function keys, F5 and F6, to print screens:
-
- F5: prints the screen: the computer sends what you see to
- the printer.
-
- F6: appends what you see to the contents of the file,
- print.txt. You may print this file, or use any text
- editor to look at what's in it.
-
- Glossary of column abbreviations:
-
- BB: bases on balls (walks)
-
- DU: stands for days unavailable. For pitchers, this can
- mean one of two things. If the number in the DU column
- is followed by an "r," it means the player has recently
- pitched and requires time to rest. A resting pitcher
- may still play, but if he does his chance of injury
- rises dramatically. If the number in the DU column is
- not followed by an "r," the pitcher has been injured and
- cannot play. If this occurs, a reserve list pitcher will
- temporarily fill the injured player's roster spot.
-
- END: this stands for endurance. Roughly, 10 times the
- endurance is the number of pitches this pitcher can throw
- before he starts to tire.
-
- ERA: earned run average
-
- IP: innings pitched
-
- K: strike outs
-
- SV: saves
-
- T: throwing arm, either 'R' for right or 'L' for left.
-
- W-L: wins and losses.
- *
- Player Roster Help
-
- The player roster screen presents a list of all batters on
- the team, as well as those on the reserve list. Here you
- can change the active roster of a team by moving players
- to and from the reserve list.
-
- To move a batter from the reserve list to the active
- roster, click on the player you want to move, then click
- on the player you want to replace.
-
- At the bottom of the screen are three buttons:
-
- MORE: click on more to display the next page of reserve
- list players. A team may have up nine batters on the
- reserve list.
-
- PITCHERS: this button switches to the Pitching Staff
- screen, which displays a list of all active and reserve
- list pitchers.
-
- RESTORE: restore cancels any roster moves you have made
- since coming to this screen.
-
- As on many of the screens in Tony La Russa Baseball II, the
- function keys, F1 through F4, are available to bring up
- more detailed player statistics. Point to a player (or
- highlight him), then press one of the following keys:
-
- F1: displays batting stats
- F2: displays pitching stats
- F3: displays fielding stats
- F4: switches between historical and simulated statistics
-
- The right mouse button acts as F1 for batters and as F2
- for pitchers.
-
- Use the function keys, F5 and F6, to print screens:
-
- F5: prints the screen: the computer sends what you see to
- the printer.
-
- F6: appends what you see to the contents of the file,
- print.txt. You may print this file, or use any text
- editor to look at what's in it.
-
- Glossary of column abbreviations:
-
- AB: at bats
-
- AVG: batting average
-
- B: stands for batting side, and can be 'R' for right, 'L'
- for left, or 'S' for switch hitter.
-
- DU: stands for days unavailable. For batters, this means
- the player has been injured and cannot play. If this
- occurs, a reserve list batter will temporarily fill the
- injured player's roster spot.
-
- HR: home runs
-
- OBA: on base average
-
- POS1: this is the player's primary position, the one he has
- the most experience at.
-
- POS2: the player's secondary position. He can play here,
- but is better playing POS1, his primary position.
-
- SA: slugging average
-
- SB: stolen bases
- *
- Pitching Staff Help
-
- The pitching staff screen presents a list of all pitchers
- on the team, as well as those on the reserve list. Here
- you can change the active roster of a team by moving
- pitchers to and from the reserve list.
-
- To move a pitcher from the reserve list to the active
- roster, click on the player you want to move, then click
- on the player you want to replace.
-
- At the bottom of the screen are two buttons:
-
- BATTERS: this button switches to the Player Roster screen,
- which displays a list of all active and reserve list
- batters.
-
- RESTORE: restore cancels any roster moves you have made
- since coming to this screen.
-
- As on many of the screens in Tony La Russa Baseball II, the
- function keys, F1 through F4, are available to bring up
- more detailed player statistics. Point to a player (or
- highlight him), then press one of the following keys:
-
- F1: displays batting stats
- F2: displays pitching stats
- F3: displays fielding stats
- F4: switches between historical and simulated statistics
-
- The right mouse button acts as F1 for batters and as F2
- for pitchers.
-
- Use the function keys, F5 and F6, to print screens:
-
- F5: prints the screen: the computer sends what you see to
- the printer.
-
- F6: appends what you see to the contents of the file,
- print.txt. You may print this file, or use any text
- editor to look at what's in it.
-
- Glossary of column abbreviations:
-
- BB: bases on balls (walks)
-
- DU: stands for days unavailable. For pitchers, this can
- mean one of two things. If the number in the DU column
- is followed by an "r," it means the player has recently
- pitched and requires time to rest. A resting pitcher
- may still play, but if he does his chance of injury
- rises dramatically. If the number in the DU column is
- not followed by an "r," the pitcher has been injured and
- cannot play. If this occurs, a reserve list pitcher will
- temporarily fill the injured player's roster spot.
-
- END: this stands for endurance. Roughly, 10 times the
- endurance is the number of pitches this pitcher can throw
- before he starts to tire.
-
- ERA: earned run average
-
- IP: innings pitched
-
- K: strike outs
-
- SV: saves
-
- T: throwing arm, either 'R' for right or 'L' for left.
-
- W-L: wins and losses.
- *
- Manager Profile Help
-
- A manager profile is a model of a manager's tendencies
- in certain baseball situations. In Tony La Russa Baseball
- II, the model is built out of several "sliders," which
- describe each tendency on a scale of one to ten. It is
- here you can recreate the innovative style of the legendary
- John McGraw - or bring your own skill, knowledge, and
- insight to bear on your team's playing personality.
-
- The profile is divided into five basic categories: lineup,
- pitching, batting, running, and defense. These are each
- comprised of three sliders, each of which controls a
- certain facet of the category.
-
- To change a slider, click on one of the arrows next to
- either end of it. Clicking on the left arrow, moves the
- slider to the left, increasing the influence of the factor
- at that end. You will see the numbers near the ends of
- the slider change. Clicking on the right arrow, moves
- it to the right.
-
- At the bottom of the screen are five buttons. The first
- four are for selecting the manager category you are
- interested in. Click on one of these to access the sliders
- for that category.
-
- The fifth button is 'RESTORE.' Click here to cancel all
- changes you have made to this team's profile, not just the
- ones you have made to the sliders currently on the screen.
-
- These are the managerial categories and their sliders:
-
- LINEUP & ROTATION:
-
- SPEED VS POWER: this is the classic "steal runs" vs "wait
- for the three-run homer" argument. Managers with a
- high speed setting will choose faster players over
- homer run hitters; while power managers will put
- sluggers in the lineup.
-
- DEFENSE VS HITTERS: you can try to score a lot or try to
- prevent the other team from scoring a lot. Turning
- defense up will cause the manager to choose a player
- with a nifty glove over an average defender with higher
- batting average; while sliding it more toward 'hitters'
- will increase the offense at the expense of the
- defense.
-
- ENDURANCE VS ERA: some managers prefer starters who
- can "go the distance" while others require only five
- or six innings of "quality" pitching. Move the slider
- more towards endurance to instruct the manager to
- choose pitchers who can pitch more innings, perhaps
- protecting a weak bullpen. With a strong relief corps,
- move it more the other way. The manager will pick
- starters with lower endurances and lower era's.
-
- PITCHING:
-
- LEAVE STARTERS IN VS YANK'EM: Some managers have a
- "quick hook" while others are willing to wait a while.
- This slider controls that tendency: if you want your
- starters out of there at the first sign of trouble,
- choose "yank'em." If your guys are good at getting
- out of jams, move it more toward "leave starters in."
-
- LEAVE STARTERS IN VS PINCH HIT: It's late in the game, the
- score is close. Do you let your pitcher hit, because
- he's throwing well, or pull him for a hitter in the
- hopes of starting or maintaining a rally?
-
- PITCH AROUND VS CHALLENGE HITTER: With men on and first
- base open, how do you feel about the so called "semi-
- intentional walk?" "Pitch around" will cause your
- pitchers to throw near, but out of, the strike zone,
- hoping to get the batter to chase some bad balls. If
- the hitter walks, it'll set up a possible double play.
- "Challenge hitter" is the opposite. No walks here: the
- pitcher will bring his best stuff at every batter.
-
- BATTING:
-
- SACRIFICE VS HIT AWAY: Another point of strategy is
- whether or not to give up an out to advance a runner.
- Choosing "sacrifice" will cause your batters to bunt
- runners along - from first to second with fewer than
- two outs, and from second to third with no outs. "Hit
- away" is the opposite: batters will swing away with
- runners on, hoping for a big inning.
-
- SQUEEZE VS HIT AWAY: Man on third, fewer than two outs.
- Do you let the batter swing away? Maybe he'll get a
- hit. Or do you have him lay one down, hoping to get
- the runner home that way? Choose "hit away" if you
- are not willing to give up an out in an attempt to
- score a run. Your hitters won't bunt with a runner on
- third and fewer than two outs. Select "squeeze" if
- you want to see more safety and suicide squeezes.
-
- HIT & RUN VS PLAY IT SAFE: Some managers like to send the
- runner on first and order the batter to swing. This is
- a "hit and run." When it works, the runner can score
- on a double, or go to third on a single, or stay out of
- a potential double play, if the batter grounds out.
- When it fails, the hitter misses the pitch, and the
- runner is caught stealing, or the batter lines the ball
- to an infielder, and the runner is easily doubled off
- first. This slider controls how much you hit and run.
-
- BASERUNNING:
-
- AGGRESSIVE VS PLAY IT SAFE: try to stretch that single
- into a double? Challenge the arms in the outfield:
- first to third on a hard-hit single? Tag up and score
- on a shallow fly? This slider controls your base-
- running tendencies. Choose "aggressive" to always try
- to get that extra base. Sometimes you'll get thrown
- out. "Play it safe" takes fewer chances, gets fewer
- extra bases, makes fewer outs on the base paths.
-
- STEAL 2ND VS PLAY IT SAFE: How often do you attempt to
- steal second base? Speedy runners will try fairly
- often automatically, because they will usually make it.
- This slider controls the actions of the slower runners.
- The more toward "steal 2nd" you push it, the more often
- runners will steal. "Play it safe" is the opposite:
- only the fastest runners will attempt to steal second
- base.
-
- STEAL THIRD VS PLAY IT SAFE: This works just like "steal
- 2nd vs play it safe." "Steal" tries to take third more
- often, and "safe" stays put.
-
- DEFENSE:
-
- WALK HIM VS PITCH TO HIM: With first base open and fewer
- than two outs, do you put the batter on to set up the
- double play, or do you pitch to him, and hope he
- doesn't beat you? The pitcher will tend to walk a
- superstar automatically, especially if the hitter
- on deck is weaker, but how do you want him to handle
- an average batter? "Walk him" increases the chance the
- pitcher will put him on, while "pitch to him" shies
- away from intentional walks.
-
- INFIELD IN VS NORMAL DEPTH: With a runner on third and
- fewer than two outs, do you bring your infielders in,
- hoping to nail the runner at the plate on a grounder?
- Or do you concede the run to make sure of the out at
- first? "Infield in" will get more outs at the plate,
- but will also allow more balls to get through, because
- the fielders will have less time to react. "Normal
- depth" is the opposite: fewer outs at the plate, but
- more batters thrown out at first, while the runner
- scores from third.
-
- PITCHOUT VS THROW STRIKES: Is the runner stealing? Should
- the pitcher throw a wide one, giving the catcher that
- extra bit of time, if the runner is going? This slider
- controls your tendency to throw an intentional ball
- when a runner might be stealing. More pitchouts
- result in more guys thrown out stealing, but also in
- more balls when the runner isn't going. "Throw strikes"
- will allow more stolen bases in the long run, but will
- also help keep your pitcher from getting behind in the
- count by throwing pitchouts.
- *