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- Pinch Runner Help
-
- Select 'pinch runner' if you are considering replacing one
- the base runners.
-
- The screen displays a list of available bench players and
- their statistics, as well as the names of the base runners.
- At the bottom is a small animation of each runner.
-
- To make a substitution, select a player, then click on the
- runner you want to replace. The replacement's name will
- appear in the appropriate box ('on 1st,' 'on 2nd,' or 'on
- 3rd'), and the runner will go into the showers.
-
- At the bottom of the screen are four buttons:
-
- DONE: click here to return to the game. This makes a
- substitution final; the replaced player is out of the
- game.
-
- MORE: If there are too many bench players to fit on the
- screen at one time, 'More' brings up the rest of them.
-
- PITCHERS: Pitchers can be used as pinch runners also.
- This button brings up their batting statistics.
-
- RESTORE: select restore to cancel a substitution. The
- original runner will come back out of the showers, and
- the pinch runner will return to the bench.
-
- As on many of the screens in Tony La Russa Baseball II, the
- function keys, F1 through F4, are available to bring up
- more detailed player statistics. Point to a player (or
- highlight him), then press one of the following keys:
-
- F1: displays batting stats
- F2: displays pitching stats
- F3: displays fielding stats
- F4: switches between historical and simulated statistics
-
- The right mouse button acts as F1 for batters and as F2
- for pitchers.
-
- Use the function keys, F5 and F6, to print screens:
-
- F5: prints the screen: the computer sends what you see to
- the printer.
-
- F6: appends what you see to the contents of the file,
- print.txt. You may print this file, or use any text
- editor to look at what's in it.
-
- Glossary of column abbreviations:
-
- AB: at bats
-
- AVG: batting average
-
- B: stands for batting side, and can be 'R' for right, 'L'
- for left, or 'S' for switch hitter.
-
- DU: stands for days unavailable. For batters, this means
- the player has been injured and cannot play. If this
- occurs, a reserve list batter will temporarily fill the
- injured player's roster spot.
-
- H: hits
-
- HR: home runs
-
- POS: this is the player's primary position, the one he has
- the most experience at.
-
- SB: stolen bases
-
- SP: the player's speed rating, 1-12
- *
- Bullpen Help
-
- Warm up pitchers, put them into the game, and make double
- switches from the bullpen screen.
-
- Available pitchers are displayed on top, the current
- pitcher and any relievers that are warming up are in the
- middle, and small animations of players are on the bottom.
- The status of each pitcher is included with his animation:
- for relievers: cold, warm, or tired; for the pitcher in
- the game: cold, good, tired, or exhausted.
-
- To start a reliever warming up, select him, then click on
- one of the 'warm up' slots. The pitcher's name will
- appear in the slot, and an animation for him will begin
- throwing down below. To sit a reliever down, select his
- warming up slot, then click on any line in the list of
- pitchers. The name will return to the list, and the
- animation will vanish.
-
- Take care in getting up your relievers. Tossing a lot
- of warm up pitches can tire a player out, and once he's
- exhausted, he's through for the day. Sitting him down
- again will only make him cold, not rested.
-
- To put a warmed up reliever into the game, select him from
- a warming up slot, then click on the pitching slot. The
- animations below will reflect the change: the reliever
- will take the mound, and the pitcher will go into the
- showers.
-
- You may put a pitcher directly from the bench into the
- game, but since he hasn't warmed up, he will be cold:
- he'll have poor control and a greater chance of injury.
-
- At the bottom of the screen are six buttons:
-
- DONE: click here to return to the game. This makes a
- substitution final; the replaced pitcher is out of the
- game.
-
- MORE: If there are too many relievers to fit on the screen
- at one time, 'More' brings up the rest of them.
-
- BATTERS: occasionally, a team gets so far behind in a
- game that the manager puts in a hitter to pitch. Click
- on 'batters' to display a list of hitters who might
- pitch. Treat the batters just like you would normal
- relievers: warm them up first, then put them in the
- game.
-
- STARTERS: starting pitchers can be used as relievers as
- well. Click here to see the list of starters available
- for relief duty.
-
- DBL SWITCH: in a non-designated hitter league, a manager
- will sometimes replace a pitcher and a fielder at the
- same time so he can swap their positions in the batting
- order. This is called a double switch, and is usually
- done when the pitcher being taken out would be coming to
- bat the next time the team gets up. There are two ways to
- use double switch in Tony 2.
- 1. When the pitcher is up to bat, use a pinch hitter. When
- the inning is over, go to the bullpen and replace the
- pinch hitter with a new pitcher. Select the DOUBLE
- SWITCH button. Place the hitter anywhere you want in
- the defense. Of course, the batting order will change,
- and the pitcher's spot will swap with the selected
- defensive position of the pinch hitter.
- 2. If your team is in the field, playing defense, you can
- activate the double switch by using a relief pitcher. In
- the bullpen screen, put in a relief pitcher as usual.
- Select the DOUBLE SWITCH button. Take a player off the
- bench and substitute him into a field position. The
- pitcher's place in the batting order will swap with that
- of the new fielder's position. If you want to keep the
- original fielder in the game, or even the original
- pitcher, you are free to make any substitutions at
- this time.
-
- RESTORE: select restore to cancel a substitution. The
- original pitcher will come back out of the showers, and
- the reliever will return to the bullpen.
-
- glossary of pitcher conditions
-
- COLD: means the pitcher hasn't loosened up his arm yet. A
- cold pitcher may go in the game, but he will be ineffec-
- tive and much more vulnerable to injury.
-
- WARM: the reliever is warmed up and ready to go; he is at
- his peak effectiveness.
-
- TIRED: as a pitcher tires, he loses something off his
- fastball, and his control starts to fade. Don't put
- a tired reliever into the game. Send a tired starter
- to the showers.
-
- GOOD: the pitcher in the game is in good shape; he is at
- his best.
-
- EXHAUSTED: worse than tired, this guy has nothing left:
- his fastball looks like batting practice, and he can't
- get anything else over the plate. Worse still, if you
- leave him in there, he'll probably hurt himself.
-
- glossary of abbreviations
-
- BB: bases on balls (walks)
-
- DU: stands for days unavailable. For pitchers, this can
- mean one of two things. If the number in the DU column
- is followed by an "r," it means the player has recently
- pitched and requires time to rest. A resting pitcher
- may still play, but if he does his chance of injury
- rises dramatically. If the number in the DU column is
- not followed by an "r," the pitcher has been injured and
- cannot play. If this occurs, a reserve list pitcher will
- temporarily fill the injured player's roster spot.
-
- END: this stands for endurance. Roughly, 10 times the
- endurance is the number of pitches this pitcher can throw
- before he starts to tire.
-
- ERA: earned run average
-
- IP: innings pitched
-
- K: strike outs
-
- SV: saves
-
- T: throwing arm, either 'R' for right or 'L' for left.
-
- W-L: wins and losses.
- *
- Pinch Hitter Help
-
- Select 'pinch hitter' if you are considering replacing the
- batter.
-
- The screen displays a list of available bench players and
- their statistics, as well as both the hitter currently at
- bat and the one on deck. At the bottom is a small
- animation of each player.
-
- To make a substitution, select a player, then click on the
- batter. The new hitter's name will appear in the 'at bat'
- box, and the batter will go into the showers.
-
- At the bottom of the screen are four buttons:
-
- DONE: click here to return to the game. This makes a
- substitution final; the replaced player is out of the
- game.
-
- MORE: If there are too many bench players to fit on the
- screen at one time, 'More' brings up the rest of them.
-
- PITCHERS: Pitchers can be used as pinch hitters also.
- This button brings up their batting statistics.
-
- RESTORE: select restore to cancel a substitution. The
- batter will come back out of the showers, and the pinch
- hitter will return to the bench.
-
- As on many of the screens in Tony La Russa Baseball II, the
- function keys, F1 through F4, are available to bring up
- more detailed player statistics. Point to a player (or
- highlight him), then press one of the following keys:
-
- F1: displays batting stats
- F2: displays pitching stats
- F3: displays fielding stats
- F4: switches between historical and simulated statistics
-
- The right mouse button acts as F1 for batters and as F2
- for pitchers.
-
- Use the function keys, F5 and F6, to print screens:
-
- F5: prints the screen: the computer sends what you see to
- the printer.
-
- F6: appends what you see to the contents of the file,
- print.txt. You may print this file, or use any text
- editor to look at what's in it.
-
- Glossary of column abbreviations:
-
- AB: at bats
-
- AVG: batting average
-
- B: stands for batting side, and can be 'R' for right, 'L'
- for left, or 'S' for switch hitter.
-
- DU: stands for days unavailable. For batters, this means
- the player has been injured and cannot play. If this
- occurs, a reserve list batter will temporarily fill the
- injured player's roster spot.
-
- H: hits
-
- HR: home runs
-
- OBA: on base average
-
- POS: this is the player's primary position, the one he has
- the most experience at.
-
- SP: the player's speed rating, 1-12
- *
- Pitching Coach Help
-
- Bring up the pitching coach to find out how well your
- pitcher is holding up.
-
- On the top half of the screen is an illustration of the
- coach visiting the mound, and his evaluation of the
- pitcher's status. The coach might say, "He looks okay to
- me," at the beginning of the game. Or later, "They don't
- see it yet, but I do. He's starting to tire." And in the
- late innings, "He's just throwing it up there; we've got
- take him out." Below the text are some of the pitcher's
- game statistics.
-
- The bottom half of the screen shows the pitcher with his
- historical stats, any relievers who might be warming up
- in the bullpen, the batter at the plate, and the hitter
- who is on deck.
-
- At the bottom of the screen are two buttons:
-
- DONE: click here to exit the pitching coach screen.
-
- BULLPEN: this button takes you to the bullpen screen to
- warm up relievers or make pitching a substitution.
-
- Glossary of abbreviations:
-
- Pitching Statistics
-
- BB: bases on balls (walks)
- Clutch: how well the pitcher does in the clutch (1-12)
- END: the pitcher's endurance (1-10)
- ER: earned runs
- ERA: earned run average
- H: hits
- IP: innings pitched
- PIT TOT: the total number of pitches thrown
- SO: strike outs
- STATUS: the condition of a reliever: cold, warm, or tired
- T: throwing arm, left or right
-
- Batting Statistics
-
- AB: at bats
- AVG: batting average
- B: batting side, left or right
- CLUTCH: the batter's clutch rating (1-12)
- HR: home runs
- OBA: on base average
- SA: slugging average
- SB: stolen bases
- *
- Positioning Help
-
- Move the defense around here: bring infielders in or have
- them guard the lines; play outfielders shallow, or shift
- them left or right - or choose any of several other align-
- ments.
-
- The screen graphically displays the positions of the
- fielders on a small diamond in the upper right. Below
- that are four buttons. Use these to select which players
- to reposition and in what way. Below these four buttons
- are the actual positioning options.
-
- INFIELD DEPTH: click here to display the different infield
- depths.
-
- OUTFIELD DEPTH: this button displays the various out-
- field depths.
-
- INFIELD SHIFT: these are the left to right infielder
- shifts.
-
- OUTFIELD SHIFT: click here for the left-right outfield
- shifts.
-
- To move the defense, click on one of the four main re-
- positioning buttons, then select a depth or a shift. The
- diamond will display the new player positions.
-
- At the bottom of the screen are two buttons:
-
- DONE: click here to return to the game. This makes the
- new defensive positions final.
-
- RESTORE: select 'restore' to cancel any change you have
- made in the defensive alignment since coming to this
- screen.
- *
- Ground Rules Help
-
- During a featured or exhibition game, you may change
- various gameplay options, such as who controls each team,
- and with what input device, and how difficult the play
- should be. Also, you can switch on or off various
- options, such as the DH, errors, sound effects, and so on.
-
- Each team has a column of options and check boxes:
-
- CONTROL: this area describes who controls this team, you
- or the computer:
-
- PLAY: Select 'play' if you want to control all aspects
- the play of this team: managing, hitting, and fielding.
-
- MANAGE ONLY: 'Manage only' means you make the top-level
- decisions - who plays, whether or not steal, when to
- pitch out, and so on. The computer does the rest:
- swings the bat, selects and throws pitches, makes all
- the plays in the field. In other words, you are the
- manager, the guy in the dugout, and the computer
- controls the players on the field.
-
- COMPUTER: Click on 'computer' to have the machine run
- everything - the managing and the on-field play.
-
- INPUT: here you select the input device for this team:
-
- KEYBOARD: use the keyboard to input your game play
- choices.
-
- JOYSTICK1: use the first joystick to run this team. The
- computer will disallow this selection if no joystick
- is connected.
-
- JOYSTICK2: the second joystick will control this team.
- The computer will disallow this selection if no
- joystick is connected.
-
- MOUSE: use the mouse to run this team. If no mouse is
- hooked up, the program will not allow this choice.
-
- AUTO: stands for "automatic." If you are controlling the
- players (the 'PLAY' choice under control, above), this
- describes which actions you want the computer to take
- care of. Check 'YES' to tell the machine to control an
- action, 'NO' if you want to do it:
-
- FIELDING: this covers everything in the field, except
- throwing the ball. If you check 'yes' here, the
- computer will get under fly balls, get in front of
- grounders, and run to pick up hits. You will have to
- throw the ball.
-
- THROWING: select 'yes' to have the computer make all
- throws in the field. This does not effect actually
- running to get the ball, only what the players do
- after they have it.
-
- RUNNING: is short for "base running." If you want the
- machine to control the lead runner for you, click on
- 'yes.' The computer always handles all trailing
- runners.
-
- On the right half of the screen are general gameplay
- options, with yes/no check boxes:
-
- DESIGNATED HITTER: Typically, the "A" league uses the DH,
- the "N" league does not. This allows you to change that.
-
- NIGHT GAME: The physics of the baseball vary with the time
- of day, as do players' performances. Check 'yes' to
- play a night game, 'no' to take the field during the day.
-
- ERRORS: errors are random events, based on the players'
- fielding averages. If you want to play error-free ball,
- select 'no' here.
-
- INJURIES: from time to time players will get injured and
- have to be replaced in the lineup. Select 'no' to
- disable this feature.
-
- COMPUTER PIPES BALL: Check 'yes' to tell the computer to
- try to throw all pitches right down the middle of the
- plate. This is similar to batting practice. A tired
- pitcher, or one with poor control, may not always
- succeed in piping the ball.
-
- USE STATS: the outcome of each play is based on the
- statistics of the players involved. To disable the
- stat model and create a more arcade style game, click
- on 'no' here. The results will be random, although good
- players will still tend to play better than poor ones.
-
-
- ONE PITCH MODE: this a batter-pitcher confrontation short
- cut. One pitch mode displays only the action of the
- "result pitch" for each batter. If the hitter strikes
- out, only strike three is shown. If a home run is the
- outcome, the only pitch you see is the one the batter
- blasts out of the park. You may select one pitch mode
- only if each team's control is either 'manage only' or
- 'computer.' When you are playing, one pitch mode is
- always off.
-
- AUTO REPLAYS: Tony La Russa Baseball II comes complete
- with several "big screen" instant replays of exciting
- plays in the field. These switch on automatically when
- they occur. To disable this feature, select 'no' here.
-
- SOUND EFFECTS: To disable the sounds effects, click on
- 'no.'
-
- VOICE: to turn off Ron Barr's play-by-play of the game,
- select 'no' here.
-
- QUICK OF THE FIELD: the players take time to run off of
- and on to the field between innings. Selecting 'yes'
- here eliminates this wait. Fielders running off auto-
- matically jump to the dugout, batters zip to the plate,
- base runners vanish immediately upon scoring, and
- fielders running on appear at their positions.
-
- SCROLLING: Scrolling the baseball field to show the action
- of the play is a time-consuming task for the computer.
- If you have an older or slower machine, the scroll may
- detract from the play. To switch from scrolling to
- cutting from one view to the next, select 'no' here.
-
- At the bottom of the screen is a single box:
-
- ANIMATION SPEED: this is general game play speed. Use the
- arrows to scroll the choices: very slow, slow, normal,
- fast, very fast.
- *
- Defensive Substitution Help
-
- Use 'Defensive Substitution' to replace a fielder during
- the game.
-
- The top of the screen displays the current lineup; the
- bottom shows the available bench players. To move a
- player into the starting lineup or to swap players already
- in the lineup, click on one, then click on the other.
- They will exchange places.
-
- At the bottom of the screen are four buttons:
-
- DONE: click here to return to the game. This makes any
- changes final: replaced players are out of the game.
-
- MORE: If there are too many bench players to fit on the
- screen at one time, 'More' brings up the rest of them.
-
- PITCHERS: Pitchers can play other defensive positions also.
- This button brings up their statistics.
-
- RESTORE: select restore to cancel any changes. The
- defense will be returned to its original alignment.
-
- Glossary of abbreviations
-
- A: the strength of the player's arm, 1-12.
-
- AVG: batting average
-
- B: stands for batting side, and can be 'R' for right, 'L'
- for left, or 'S' for switch hitter.
-
- DU: stands for days unavailable. For batters, this means
- the player has been injured and cannot play. If this
- occurs, a reserve list batter will temporarily fill the
- injured player's roster spot.
-
- FA1: the player's fielding average at his primary position,
- POS1
-
- FA2: the player's fielding average at his secondary
- position, POS2
-
- POS1: this is the player's primary position, the one he has
- the most experience at.
-
- POS2: the player's secondary position. He can play here,
- but is better playing POS1, his primary position.
-
- R: the range of the player, 1-12.
- *
- Stadium Info Help
-
- Here you can change the various conditions at the park
- during an exhibition or featured game.
-
- On the right, near the top is the name of the stadium; on
- the left, is a small illustration of the park.
-
- The lower half of the screen displays stadium information.
- On the left are fence distances, on the right weather.
- Below these are stadium notes. These supply a little
- history and atmosphere at the park. This all changes
- with each stadium you select.
-
- Although the fence distances for each park are fixed, you
- may change the weather during the game. Click on the
- arrow buttons to adjust the various conditions (the range
- of values for each item is in parentheses):
-
- WIND SPEED (0-50 MPH): this is how fast the wind is
- blowing today. The arrows change this value by fives.
- A strong wind can push a homer back into the park, or
- turn a pop foul into a double down the line, or make
- a high fly drift right over the fence.
-
- WIND DIRECTION: there are four possibilities: blowing out,
- left to right, blowing in, and right to left.
-
- AVG HUMIDITY (0-100): the average humidity at the park
- today. The arrows adjust this by fives. The higher
- the humidity, the heavier the air: fly balls will not
- carry as far.
-
- AVG TEMPERATURE (0-100): today's average temperature. The
- arrow buttons change this by fives also. Hotter air is
- thinner air; flies will go farther as the temperature
- rises.
-
- ALTITUDE (0-10000): the altitude of the stadium in feet
- above sea level. Use the arrow buttons to change this
- by one hundreds. The higher the park, the father balls
- will go.
-
- At the bottom of the screen is a single button:
-
- DONE: click here to exit the stadium info screen.
- *
- Batting Box Score Help
-
- This is a typical baseball box score for the game, batters
- only. The hitters are listed according to the batting
- order of the game, with substitutions indented underneath
- the players they replaced.
-
- Along the bottom of the screen are five buttons:
-
- DONE: click here to leave the box score screen.
-
- SAVE: select 'save' to preserve this box as an "all time"
- box score. The program will save the box on the hard
- disk so you can look at it later using "special box
- scores" on the season menu.
-
- MORE: If the box score contains too many batters to fit on
- the screen at once, click on 'more' to see the rest.
-
- SEE 'other team': click here to see the batters of the
- other team.
-
- PITCHERS: to see the pitching portion of the box score, as
- well as the inning-by-inning line score, and the time
- and attendance of the game, click on 'pitching.'
-
- Use the function keys, F5 and F6, to print box scores:
-
- F5: prints the screen: the computer sends what you see to
- the printer, plus an extra "how they scored" section.
-
- F6: appends the box score, including a "how they scored"
- section to the contents of the file, boxscore.txt. You
- may print this file, or use any text editor to look at
- what's in it.
-
-
- Glossary of column heading abbreviations:
-
- AB: at bats
- BB: bases on balls (walks)
- CS: caught stealing
- D: doubles
- E: errors
- H: hits
- HR: home runs
- R: runs scored
- RBI: runs batted in
- SB: stolen bases
- SO: strike outs
- T: triples
- *
- Pitching Box Score Help
-
- This is the pitching portion of the box score for the
- game. The pitchers are listed in order of appearance.
-
- Additional game information is displayed below the players:
-
- WP: the winning pitcher
- LP: the losing pitcher
- SV: the pitcher who got the save (if any)
- TIME: how long it took to play the game
- ATTENDANCE: the attendance of the game
- PLAYED AT 'team name': where the game was played. An
- "(n)" means the game was a night game.
-
- Near the bottom of the screen is an inning-by-inning line
- score of the game. The visiting team is on top, home on
- the bottom. If the game lasted more than 10 innings,
- only the last 10 are displayed. The column abbreviations
- are "R" (runs), "H" (hits), and "E" (errors).
-
- Along the bottom of the screen are five buttons:
-
- DONE: click here to leave the box score screen.
-
- SAVE: select 'save' to preserve this box as an "all time"
- box score. The program will save the box on the hard
- disk so you can look at it later using "special box
- scores" on the season menu.
-
- MORE: If the box score contains too many pitchers to fit
- on the screen at once, click on 'more' to see the rest.
-
- SEE 'other team': click here to see the pitchers of the
- other team.
-
- BATTERS: to see the batting portion of the box score,
- click on 'batting.'
-
- Use the function keys, F5 and F6, to print box scores:
-
- F5: prints the screen: the computer sends what you see to
- the printer, plus an extra "how they scored" section.
-
- F6: appends the box score, including a "how they scored"
- section to the contents of the file, boxscore.txt. You
- may print this file, or use any text editor to look at
- what's in it.
-
-
- Glossary of column heading abbreviations
-
- BB: bases on balls (walks)
- BK: balks
- D: doubles
- ER: earned runs
- H: hits
- HR: home runs
- IP: innings pitched
- R: runs
- SO: strike outs
- T: triples
- WP: wild pitches
- *
- Games Today Help
-
- This screen displays the runs-hits-errors line scores of
- today's league games.
-
- Next to each line is a 'more' button. Click on one of
- these to see the full box score for that game.
-
- Only one league's scores will fit on the screen at a
- time. To see the results in the other league, click on
- the "see" button at the bottom of the screen.
- *
- Save Game Help
-
- At any time during the play of an exhibition or featured
- game, you may save it to disk.
-
- The program comes with 10 empty save game slots. These
- are listed on the screen. To save a game, select one of
- the slots, then click on the 'save' button at the bottom
- of the screen.
-
- As you save games, the slots will fill up. To replace one
- save with another, select a filled slot, then click on
- 'save.' The computer will confirm that you want to write
- over the existing saved game.
-
- Loading a saved game does not delete it from the disk, so
- you may replay the same game from the same point over
- and over. However, at the completion of a league game,
- the computer deletes all saves of that game: the result is
- in the books, and has been applied to the standings, so
- you cannot finish the game again.
- *
- Arcade Game Help
-
- The menu bar changes during an arcade style game. The
- baseball on the left and home plate on the right are the
- same, but the three menus in between are different:
-
- Each team has a separate manager menu with six choices
- on it, some of which will be unavailable, depending upon
- whether the team is up at bat or out in the field. All
- choices are unavailable when the computer is managing a
- team:
-
- PINCH HITTER: allows you to substitute for the batter.
-
- PINCH RUNNER: here you can replace a base runner.
-
- PITCHING COACH: select 'pitching coach' to see how your
- pitcher is holding up.
-
- BULLPEN: warm up pitchers, put them into the game, and
- make double switches from here.
-
- DEFENSIVE SUBSTITUTION: replace fielders on this screen.
-
- POSITIONING: move the defense around here: bring
- infielders in or have them guard the lines; play
- outfielders shallow, or shift them left or right.
-
- In addition to the two manager menus is a special menu.
- On it are the arcade game options listed below. For each
- option, a keyboard shortcut follows in parentheses.
-
- BATTING ORDER (T): displays each team's order, visitor
- first, home second. For the team at bat, the checked
- hitter is at the plate, and base runners are indicated
- with a "1b," "2b," or "3b," depending on their locations.
- For the team in the field, the checked batter is the one
- who will come up next.
-
- DEFENSE (N): shows the defensive lineup graphically, with
- the fielders' names at the positions they are playing.
- The space above the plate is for the designated hitter,
- and is blank if you're not using the DH rule.
-
- LINE SCORE (L): brings up the line score and the runs-
- hits-errors breakdown for game.
-
- BOX SCORE (B): displays the game's box score up to the
- moment.
-
- GAMES TODAY (G): shows the short line scores of all
- other league games today.
-
- REPLAY (R): Press 'r' to get an instant replay of the last
- play. The replay begins the at the crack of the bat, and
- runs until the ball is returned to the pitcher. This
- does not include the batter-pitcher confrontation, so
- you cannot replay strike outs, walks, foul tips, or
- foul balls hit out of play.
-
- CLOSE-UP REPLAY (U): Built into Tony II, are several "big-
- screen" replays of exciting or dramatic action. Press
- 'u' to repeat one of these replays.
-
- SOUNDS OFF/ON (O): select 'o' to switch the sound effects
- on and off.
-
- VOICE OFF/ON (V): this toggles the Ron Barr play-by-play
- on and off.
-
- QUICK/NORMAL OFF FIELD (F): the players require time to
- run off of and on to the field between innings.
- Selecting 'quick off field' eliminates this wait.
- Fielders running off automatically jump to the dugout,
- batters zip to the plate, base runners vanish
- immediately upon scoring, and fielders running on
- appear at their positions.
-
- SLOW MOTION/NORMAL SPEED (M): this switches the action
- from normal speed to slow motion and back again, and is
- available at any time, including during the instant
- instant replay.
-
- PAUSE (P): Press 'p' to pause the game.
- *
-