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- TONY LA RUSSA FANTASY DRAFT
-
- Baseball's starting over. Stripped of their players,
- forced to begin again from scratch, teams must scramble
- to get the best talent they can -- in a draft of the very
- major-leaguers who had just been playing for them.
-
- That's what the Fantasy Draft is all about: pooling players
- from existing teams, then drafting them back onto the teams
- they were taken from. The general managers make the
- picks, and you customize the general managers -- or draft
- your own teams.
-
- And when the draft is finished, a new league is born. Name
- it, save it, then take it into Tony La Russa Baseball II and
- play it.
-
-
- (An Overview of the Fantasy Draft follows)
- Overview of The Fantasy Draft
-
- Here is an overview of the five menu bar choices in the
- Tony II Fantasy Draft. After the overview is a brief
- description of each selection on each menu.
-
- THE BASEBALL ICON (on the left end of the menu bar): Load
- a saved draft, or save a draft in progress. Exit back
- to the main game from here.
-
- THE DRAFT SETUP MENU: Choose draft options, which teams
- will contribute players to the draft, and which will
- make selections. Also, calculate or change players'
- salaries, and restore the general managers to their
- initial settings.
-
- THE DRAFT MENU: Draft and trade players here; set up the
- general managers for each of the teams.
-
- THE MANAGER MENU: Take a look at your player roster and
- pitching staff as the draft progresses. Consider who
- might be in the starting lineup or the pitching rotation
- even though the roster is not yet complete.
-
- THE HOME PLATE ICON (at the right end of the menu bar):
- display, save, or print additional information here.
- A single keystroke brings up detailed batting, pitching,
- or fielding stats, or sends the data to your printer, or
- saves it in a text file for later use. If you get lost
- anywhere in the game, press F7 for help.
-
-
-
-
-
-
-
- (more about each menu below)
- MORE ABOUT THE MENUS
-
- THE BASEBALL ICON:
-
- LOAD DRAFT IN PROGRESS: This retrieves a saved draft,
- including all teams and settings. After a load, the
- draft can continue as usual.
-
- SAVE DRAFT IN PROGRESS: This saves the current state of a
- draft to disk. You may then quit to DOS, or return to
- the main program. Select 'Load Draft in Progress' to
- resume the draft at a later time. NOTE: the program can
- only maintain one saved draft. New saves destroy old
- ones.
-
- GENERAL DRAFT HELP: this displays the help information you
- are reading now.
-
- DRAFT CREDITS: displays a list of the people who created
- the Fantasy Draft.
-
- EXIT DRAFT: select 'exit draft' to return to the main
- game.
-
- QUIT: exit the draft and return to DOS.
-
-
- THE DRAFT SETUP MENU:
-
- DRAFT RULES: Use the draft rules screen to customize the
- draft: select the order in which the teams pick, how
- fast the computer picks go by, and whether or not the
- draft is governed by a salary cap.
-
- TEAM POOL: The team pool is a list of players available
- in a draft. These players may come from any number of
- teams in the current league. Use the Team Pool screen
- to select which teams' players go into the pool, and
- which teams will draft.
-
- CALCULATE PLAYER SALARIES: Select 'Calculate Player
- Salaries' to have the program compute each player's
- salary (in thousands of dollars) based on his statistics.
- For the Classic players, this has already been done.
- For the 1992's, the salaries are the actual amounts paid
- to the players that season.
-
- EDIT PLAYER SALARIES: Use this screen to manually change
- the salaries of the players, or to input them directly.
-
- RESET GENERAL MANAGERS: All the general managers in the
- Fantasy Draft are preset to Tony La Russa's style. If
- you change them for a draft, select 'Reset General
- Managers' to restore them to Tony's settings.
-
-
- THE DRAFT MENU:
-
- DRAFT DAY: Selecting 'Draft Day' begins the draft. Teams
- pick in a random order in the first round, then choose
- according to the Draft Rules. The program displays the
- computer general managers' choices as they are selected,
- and pauses to allow human managers to make their picks.
-
- TRADES: Swap players here. Teams may trade zero, one,
- two, or three players or draft picks with each other.
-
- TEAM GENERAL MANAGER: The general manager is a team's
- decision maker: he decides who to draft, who to trade,
- and which on-the-field playing style to pursue. The
- 'Team General Manager' screen allows you to select which
- teams you will control, and which the computer take care
- of.
-
- GENERAL MANAGER PROFILE: Each general manager has his own
- personal style, and this style carries over into the
- draft choices he makes. Some GM's try to build teams
- with lots of power; they believe teams that hit bunches
- of homers win bunches of games. Others prefer great
- pitching; they augment their staffs whenever possible.
- The General Manager Profile screen allows you to edit
- the style of each team's GM, customizing the tendencies
- as you see fit.
-
-
- THE MANAGER MENU:
-
- PLAYER ROSTER: The player roster screen presents a list of
- batters drafted so far. Here you can change the active
- roster of a team by moving players to and from the
- reserve list. A player put on the reserve list during
- the draft will remain there throughout, and will also
- stay there when the draft is saved as a new league.
-
- PITCHING STAFF: The pitching staff screen presents a list
- of pitchers drafted so far. Here you can change the
- active roster of a team by moving pitchers to and from
- the reserve list. A pitcher put on the reserve list
- during the draft will remain there throughout, and will
- also stay there when the draft is saved as a new league.
-
- PITCHING ROTATION: In the middle of the draft, you can
- create a pitching rotation with the players you have so
- far, or ask Tony for his advice: see what he would do
- with your as yet incomplete staff of pitchers.
-
- DEFENSIVE ASSIGNMENTS: Here you can experiment with
- defensive assignments while the draft is in progress,
- using Tony's advice to see how your team might line up
- with a partially filled roster.
-
- BATTING ORDER: Come here to see how your batting order is
- shaping up as the draft progresses.
-
- NEW TEAM: Select a new team.
-
-
- THE HOME PLATE ICON (on the right end of the menu bar):
-
- On many of the screens in The Fantasy Draft, the function
- keys, F1 through F3, are available to bring up more
- detailed player statistics. Point to a player (or high-
- light him), then press one of the following keys:
-
- F1: displays batting stats
- F2: displays pitching stats
- F3: displays fielding stats
-
- The right mouse button acts as F1 for batters and as F2
- for pitchers.
-
- F4: is disconnected in the fantasy draft.
-
- Use the function keys, F5 and F6, to print screens:
-
- F5: prints the screen: the computer sends what you see to
- the printer.
-
- F6: appends what you see to the contents of the file,
- print.txt. You may print this file, or use any text
- editor to look at what's in it. When you are viewing
- box scores, F6 adds the text to the file, boxscore.txt.
-
- F7: To get more information about any of the menu
- selections, click on the item, then press F7 when you
- get there.
-
- F8: During the draft itself, press F8 to display the
- selection order for that round of the draft.
- *
- Draft Rules Help
-
- Use the draft rules screen to customize the draft: select
- the order in which the teams pick, how fast the computer
- picks go by, and whether or not the draft is governed by
- a salary cap.
-
- The screen is divided into four main areas:
-
- DRAFT ORDER: In the first round of a draft, the teams pick
- in a randomly chosen order. 'Draft order' controls the
- order in subsequent rounds. There are three options:
-
- CYCLE: this means the first-round order is maintained
- for all rounds. The team that picks first in the
- first round, will choose first in every round; and the
- team that gets the last pick in the first round will
- always choose last.
-
- SNAKE: means the draft order of the next round is the
- reverse of the previous round's. The team that got
- the first pick will choose last, and the team that
- chose last will go first.
-
- RANDOM: is exactly that: the draft order of each round is
- completely random and not based at all on the previous
- round.
-
- NOTE: you may only select a new order before a draft
- begins. If you have already started a draft and wish to
- change the order, you must restart the draft (see the
- draft setup menu).
-
- SPEED OF DISPLAY: Typically the computer will control the
- drafting for several of the teams. Select '[return]
- after computer picks' to ask the machine to wait for a
- RETURN key press after each computer choice. This will
- ensure that you can see who was picked before the next
- team drafts. Check 'computer picks stream by' if you
- don't want the machine to pause after every computer
- choice.
-
- Tony II allows for rotisserie league style drafting,
- complete with salary cap. A salary cap is a limit to the
- amount of money each team may pay its players: the sum of
- all the player's salaries must be less than the cap.
-
- SALARY CAP: Check 'use salary cap' if you want to use the
- salary cap feature. If you try to draft a player whose
- salary would cause your team to exceed the cap, the
- computer will display a message and disallow the choice.
-
- Check 'disregard salaries' if you do not want to use the
- salary cap feature.
-
- The remainder of the Draft Rules apply only to drafts for
- which the salary cap is in effect.
-
- SALARY SCALE: 'Real World' means the salaries are in
- thousands of dollars. For example, 1,250 means 1,250,000
- dollars. 'Rotisserie' assigns values to players using a
- system of points. Typically, these numbers are much
- lower than the dollar salaries. So, 900 means the player
- is worth 900 points.
-
- DRAFT RIGHTS: Tony II supports both a standard draft and
- an auction style draft. In 'standard,' the player chosen
- goes to the team which picked him. In 'auction,' when a
- player is selected, he is assigned a salary of one, and
- the other teams may bid on him. A team may offer any
- number of dollars (or points) for a player, as long as
- the salary cap is not exceeded. The team that bids the
- most gets the player, and must give up its next draft
- pick to the team that originally chose the player.
-
- EDIT SALARY CAP FOR ALL TEAMS: Here you may set the salary
- cap. Click on the box, and type in the number you want.
- The minimum salary cap is zero. The maximum is 1,000,000
- thousand dollars or 10,000 points. When no team can
- draft a player without exceeding the cap, teams may
- draft without any salary limits.
-
- At the bottom of the screen is a single button:
-
- RESTORE: Click here to cancel any changes you have made to
- the draft rules since coming to the screen.
- *
- Team Pool Help
-
- The team pool is a list of players available in a draft.
- These players may come from any number of teams in the
- current league. Use the Team Pool screen to select which
- teams' players go into the pool, and which teams will
- draft.
-
- There are two check boxes next each team name in the
- current league:
-
- POOL: check 'pool' to include a team's players in the
- draft pool. These players will be available to all
- teams participating in the draft.
-
- DRAFT: select 'draft' for each team you want to
- participate in the draft. Only those teams with 'draft'
- checked will be allowed to choose players.
-
- NOTE: the number of teams drafting cannot be greater than
- the number of teams in the team pool. If this is true,
- the program will cancel your team pool choices when
- you leave the screen.
-
- At the bottom of the screen is a single button:
-
- RESTORE: click on 'restore' to undo any changes you have
- made since coming to the Team Pool screen.
- *
- Edit Player Salaries Help
-
- Each player in Tony II has a salary in thousands of
- dollars (or in rotisserie-style points). For the classic
- players included with the game, the salaries are computer-
- calculated; the 1992's are the actual dollar amounts paid
- to the players that season. Use this screen to change the
- salaries of the players.
-
- To edit a salary, click on the box to the left of the
- player's name, then type in the new amount. The minimum
- salary is 109; the maximum is 9999. These values are in
- thousands of dollars.
-
- At the bottom of the screen are four buttons:
-
- MORE: some teams have more batters than will fit on the
- screen at one time. Click on 'more' to display the
- rest of them.
-
- NEW TEAM: click here to select another team.
-
- PITCHERS: saves any changes made to the batters' salaries,
- then displays a list of the team's pitchers.
-
- RESTORE: click on 'restore' to cancel any changes you have
- made to the batters' salaries since coming to this
- screen.
-
- When you select 'pitchers', the 'more' button vanishes,
- and 'batters' replaces 'pitchers.'
-
- BATTERS: saves changes you have made to the pitchers'
- salaries, then displays the team's batters.
-
-
- As on many of the screens in Tony La Russa Baseball II, the
- function keys, F1 through F3, are available to bring up
- more detailed player statistics. Point to a player (or
- highlight him), then press one of the following keys:
-
- F1: displays batting stats
- F2: displays pitching stats
- F3: displays fielding stats
-
- F4: is disconnected; only the historical stats are
- available in the Edit Player Salaries screen.
-
- The right mouse button acts as F1 for batters and as F2
- for pitchers.
-
- NOTE: the F2 pitcher's statistics display contains one
- additional stat not normally included:
-
- RATIO: this is the sum of the pitcher's hits and walks
- divided by his innings pitched.
-
- Use the function keys, F5 and F6, to print screens:
-
- F5: prints the screen: the computer sends what you see to
- the printer.
-
- F6: appends what you see to the contents of the file,
- print.txt. You may print this file, or use any text
- editor to look at what's in it.
-
-
- Glossary of abbreviations:
-
- Batting Statistics
-
- AB: at bats
- AVG: batting average
- B: batting side, left or right
- HR: home runs
- OBA: on base average
- POS: the player's primary position
- SA: slugging average
- SB: stolen bases
-
- Pitching Statistics
-
- BB: bases on balls (walks)
- END: the pitcher's endurance rating (1-10)
- ERA: earned run average
- IP: innings pitched
- K: strikeouts
- SV: saves
- T: throwing arm, left or right
- W-L: wins and losses
- *
- Team General Manager Help
-
- The general manager is a team's decision maker: he decides
- who to draft, who to trade, and which on-the-field playing
- style to pursue. In Tony II you can be all or none of the
- general managers, with the computer taking over for those
- teams you don't want to control yourself.
-
- The team general manager screen lists all the teams in the
- league, with two check boxes next to each. If you want to
- control a team yourself, click on the box labeled 'human.'
- When the draft begins, you will make the choices for that
- team. To let computer to make a team's decisions, check
- 'comp.' The machine will take over.
-
- At the bottom of the screen is a single button:
-
- RESTORE: click here to cancel any general manager assign-
- ments you have made since coming to this screen.
- *
- General Manager Profile Help
-
- Each general manager has his own personal style, and this
- style carries over into the draft choices he makes. Some
- GM's try to build teams with lots of power; they believe
- teams which hit bunches of homers win bunches of games.
- Others prefer great pitching; they augment their staffs
- whenever possible. The General Manager Profile screen
- allows you to edit the style of each team's GM, customizing
- the tendencies as you see fit.
-
- A general manager profile is made up of seven categories,
- each of which is assigned a numerical value from 0-100.
- The higher the number, the greater the influence that
- category will have on the GM's decisions. There is one
- limitation: the sum of all seven values must be 100. For
- example, a GM whose 'starters' and 'closers' are both set
- to 50 will have 0's in the other five categories. So,
- although his team will tend to have excellent starting
- pitchers and great late-inning bullpen stoppers, the middle
- relief, hitting, and defense all will be poor.
-
- On the left hand side of the screen, under the heading
- 'Managerial Bias' are several preset GM profiles. Click
- on the box next to one of these to mold the GM according
- to the corresponding description. The numbers under
- 'Profile' on the right will change to reflect your choice.
- The various biases are:
-
- TONY LA RUSSA: click here to draft the kind of team Tony
- would.
-
- POWER HUNGRY: This GM loves the home run. If several
- players are about equal in skill, he will choose the one
- with the greatest extra base power.
-
- STEAL BASES, STEAL RUNS: Here you emphasize team speed.
- The GM will bypass power hitters in favor of faster
- players and better defenders.
-
- PITCHING PITCHING PITCHING: Like the title says, this GM
- will get the best staff he can, but the rest of the team
- is likely to be no better than average.
-
- TOUGH IN THE FIELD: stresses defense. The GM will choose a
- good defender over a faster player or a better hitter.
-
- CUSTOM: Click here to create your own personal GM profile.
- After selecting 'custom,' click on the box next to the
- category you want to change, then type in a value. The
- total at the bottom will change. When you are finished,
- this total must be 100. If you go over, the program will
- reduce all the values equally to shrink the total to 100.
-
-
- A short description of each of the profile categories
- follows:
-
- STARTERS: If you want better starting pitching, increase
- the value here.
-
- CLOSERS: Want to make sure that close late-inning game
- doesn't get away? A high number here will get you
- quality pitchers to slam the door on an opponent's rally.
-
- MIDDLE RELIEF: Not every starting pitcher goes seven,
- eight, or nine innings. When the starter comes out
- early, a middle reliever comes in. Put a big number
- here to get strong middle inning pitchers.
-
- SPEED: a fast player can stretch a single into a double,
- steal a base when you need it, or run down a deep fly an
- average player might miss. Increase the value here to
- get greater team speed.
-
- POWER: homers win games. If you want your GM to draft
- more power hitters, put more points here.
-
- BATTING AVERAGE: A team can't score without base runners.
- A higher number here will get players with higher batting
- averages.
-
- DEFENSE: Errors can turn wins into losses. The greater
- the value here, the better your team's defense will be.
-
-
- At the bottom of the screen are two buttons:
-
- NEW TEAM: click here to switch to another team's GM
- profile.
-
- RESTORE: select 'restore' to cancel any changes you have
- made to the GM profile since coming to this screen.
- *
- Trades Help
-
- Teams may trade zero, one, two, or three players or draft
- picks with each other. These may be mixed and matched:
- any combination of pitchers, batters, and picks is legal.
- The only limitation is that after the trade, neither team
- may have more than 24 batters, 16 pitchers, or 40 total
- players plus draft picks.
-
- At the bottom of the screen are several buttons:
-
- MORE: If a team's players or draft picks will not all fit
- on the screen at once, 'more' displays the rest of them.
-
- SEE 'TEAM ABBREVIATION': Only one team's pitchers' or
- batters' names will fit on the screen at one time.
- Click on this button to view the other team's players.
-
- BATTERS: Displays the team's batters.
-
- PITCHERS: Brings up the team's pitchers.
-
- DRAFT PICKS: Lists the draft picks of the team. These are
- identified by round number and pick number in that
- round. For example, '1st Round (10)' means the tenth
- pick in the first round of the draft.
-
- RESTORE: Trades do not become final until you leave the
- trades screen. Until that time, you may cancel all trades
- between these two teams by clicking on the 'RESTORE'
- button.
-
- To propose a trade, select one, two, or three batters,
- pitchers, or draft picks from one team. The player names
- or draft round numbers will appear in one of the "offered"
- boxes near the top of the screen. Next switch teams
- (click on the "see" button at the bottom). Now choose
- players or picks from the other team. You may offer zero
- players in a trade. To remove a player from the offered
- box, click on his name there.
-
- For the trade to go through, each team must "agree."
- Click on the the "agree" button beneath the players
- offered box to accept the trade for each team. If the
- trade would result in either team having too many or too
- few pitchers, batters, or draft picks, the trade will not
- be allowed.
-
- Click on 'reject' to cancel the trade and return the
- offered players to their rosters.
-
- As on many of the screens in Tony La Russa Baseball II, the
- function keys, F1 through F3, are available to bring up
- more detailed player statistics. Point to a player (or
- highlight him), then press one of the following keys:
-
- F1: displays batting stats
- F2: displays pitching stats
- F3: displays fielding stats
-
- F4: is disconnected; only the historical stats are
- available in the Edit Player Salaries screen.
-
- The right mouse button acts as F1 for batters and as F2
- for pitchers.
-
- NOTE: the F2 pitcher's statistics display contains one
- additional stat not normally included:
-
- RATIO: this is the sum of the pitcher's hits and walks
- divided by his innings pitched.
-
- Use the function keys, F5 and F6, to print screens:
-
- F5: prints the screen: the computer sends what you see to
- the printer.
-
- F6: appends what you see to the contents of the file,
- print.txt. You may print this file, or use any text
- editor to look at what's in it.
- *
- Draft Day Help
-
- Selecting 'Draft Day' begins the draft. Teams pick in
- a random order in the first round, then choose according
- to the Draft Rules. The program displays the computer
- general managers' choices as they are selected, and pauses
- to allow human managers to make their picks.
-
- For each player a computer general manager picks, a small
- window appears in the center of the screen. This displays
- the name of the player chosen, his salary, and his stats.
- If you have '[return] after computer picks' checked on the
- Draft Rules screen, click on the 'okay' button to continue
- the draft. If 'computer picks stream by' is checked, after
- a short pause the next team will pick, and the data in the
- window will change to reflect that team's choice.
-
-
- When it is a human general manager's turn to pick, the
- program stops the draft to wait for a choice. The small
- window vanishes, allowing you access to the list of
- unchosen players.
-
- The top portion of the screen displays the team name, the
- amount of money the team has remaining under the salary
- cap, and which pick it is in the current round.
-
- Below this information is a by-position, color-coded count
- of players this team has drafted so far. To play an
- entire season, a team should have adequate experience at
- every position in the field and at least five starters and
- five relievers. The color codes indicate the number of
- players this team has drafted so far at each position:
-
- BLACK: the team has drafted no or very little experience
- at this position so far. Needs much more.
-
- BLUE: some experience so far. For fielders, another
- player with at least 200 at bats is needed. For
- pitchers, one more will fill out the position.
-
- GREEN: a green number means the team has this spot
- covered. Unless you can draft a superstar to play
- this position, you would do better to select a player
- to fill one of the team's other needs.
-
-
- The middle part of the screen lists the players still
- available and their statistics. To draft a player, click
- on his name. The small window will appear with the
- player you have chosen and his stats, and with two
- buttons. Click on 'accept' to confirm your choice, add
- the player to your team, and continue with the draft.
- Select 'cancel' if you change your mind and want to look
- over the list of players once more. To see more detailed
- stats for the player, press F1, F2, or F3.
-
- If you can't decide who to select, click on ADVICE at the
- bottom of the screen. The computer will evaluate all the
- remaining players, taking into account your team's needs
- and your general manager settings, and recommend a
- player. You may accept this player as usual, or click on
- 'cancel' to choose someone else.
-
- When the draft is over, the computer will ask each human
- general manager if he wants Tony's advice. If you answer
- 'yes,' Tony will select the best players for both the
- roster and pitching staff, and set up the defense, batting
- order, and starting rotation.
-
- At the completion of the draft, you will have created a
- new league. The program will ask you for a league name
- and abbreviation. To use the new league, return to the
- main game, then select 'change leagues.'
-
-
- Across the top of the player list are several statistical
- categories. Click on these to sort the players according
- the various stats. For example, click on 'avg' to sort
- the players according to their batting averages, from best
- to worst. See below for a glossary of the column
- abbreviations.
-
- Sometimes the player list can very long. Click on the
- arrow buttons to the right to scroll list.
-
- If you are having difficulty locating a player, type the
- first letter of his last name. The computer will search
- the list from top to bottom, stopping at the first player
- whose last name starts with that letter. Pressing another
- letter will search for the new letter starting at the
- current name.
-
-
- At the bottom of the screen are eight buttons, divided
- into three columns. Use these to limit the player list to
- a certain group of players to make it easier to find the
- one you want.
-
- HITTERS/PITCHERS: select 'hitters' to display the remaining
- batters; 'pitchers' brings up the pitchers which have not
- yet been drafted.
-
- BOTH/RIGHT HANDERS/LEFT HANDERS: 'Both' displays all
- hitters or pitchers. 'Right Handers' brings up only
- righties, and 'Left Handers' displays only south paws.
-
- ALL/BY ORIGINAL POSITION/BY POSITION: 'All' includes all
- remaining batters or pitchers. 'By Original Team' allows
- you to display the remaining undrafted players of any
- one team. 'By Position' limits the list only to players
- of a certain position. For batters, these are the nine
- fielding positions plus the DH; for pitchers, the
- positions are starter, closer, and middle reliever.
-
-
- As on many of the screens in Tony La Russa Baseball II, the
- function keys, F1 through F3, are available to bring up
- more detailed player statistics. Point to a player,
- then press one of the following keys:
-
- F1: displays batting stats
- F2: displays pitching stats
- F3: displays fielding stats
-
- F4: is disconnected; only the historical stats are
- available in the Edit Player Salaries screen.
-
- The right mouse button acts as F1 for batters and as F2
- for pitchers.
-
- NOTE: the F2 pitcher's statistics display contains one
- additional stat not normally included:
-
- RATIO: this is the sum of the pitcher's hits and walks
- divided by his innings pitched.
-
- Use the function keys, F5 and F6, to print information:
-
- F5: sends data to the printer directly.
-
- F6: appends data to the contents of the file, print.txt.
- You may print this file, or use any text editor to look
- at what's in it.
-
- F5 and F6 during the draft are different from F5 and F6 on
- other screens. During the draft, pressing either of these
- keys brings up these options:
-
- All available players listed
- Top 20 available players listed
- Top 40 available players listed
- All players drafted
- Current team as drafted
- All teams as drafted
-
- The first three choices apply to the players displayed on
- the screen. The last three are for printing lists of
- drafted players or of teams already filled or partially
- filled with draft picks. To print, select an option, then
- click on 'accept.' 'Cancel' aborts the print command.
-
-
- Glossary of abbreviations:
-
- Batting Statistics
-
- AB: at bats
- AVG: batting average
- B: batting side, left or right
- HR: home runs
- OBA: on base average
- POS: the player's primary position
- SA: slugging average
- SB: stolen bases
-
- Pitching Statistics
-
- END: the pitcher's endurance rating (1-10)
- ERA: earned run average
- IP: innings pitched
- K: strikeouts
- SV: saves
- T: throwing arm, left or right
- W-L: wins and losses
- *
- Draft Player Roster Help
-
- The player roster screen presents a list of batters
- drafted so far. Here you can change the active roster
- of a team by moving players to and from the reserve list.
- A player put on the reserve list during the draft will
- remain there throughout, and will also stay there when
- the draft is saved as a new league.
-
- To move a batter from the reserve list to the active
- roster, click on the player you want to move, then click
- on the player you want to replace.
-
- At the bottom of the screen are three buttons:
-
- MORE: click on more to display the next page of reserve
- list players. A team may have up nine batters on the
- reserve list.
-
- PITCHERS: this button switches to the Pitching Staff
- screen, which displays a list of all active and reserve
- list pitchers.
-
- RESTORE: restore cancels any roster moves you have made
- since coming to this screen.
-
- As on many of the screens in Tony La Russa Baseball II, the
- function keys, F1 through F3, are available to bring up
- more detailed player statistics. Point to a player (or
- highlight him), then press one of the following keys:
-
- F1: displays batting stats
- F2: displays pitching stats
- F3: displays fielding stats
-
- F4: is disconnected; only the historical stats are
- available in the Edit Player Salaries screen.
-
- The right mouse button acts as F1 for batters and as F2
- for pitchers.
-
- NOTE: the F2 pitcher's statistics display contains one
- additional stat not normally included:
-
- RATIO: this is the sum of the pitcher's hits and walks
- divided by his innings pitched.
-
- Use the function keys, F5 and F6, to print screens:
-
- F5: prints the screen: the computer sends what you see to
- the printer.
-
- F6: appends what you see to the contents of the file,
- print.txt. You may print this file, or use any text
- editor to look at what's in it.
-
- Glossary of column abbreviations:
-
- AB: at bats
-
- AVG: batting average
-
- B: stands for batting side, and can be 'R' for right, 'L'
- for left, or 'S' for switch hitter.
-
- DU: stands for days unavailable. For batters, this means
- the player has been injured and cannot play. If this
- occurs, a reserve list batter will temporarily fill the
- injured player's roster spot.
-
- HR: home runs
-
- OBA: on base average
-
- POS1: this is the player's primary position, the one he has
- the most experience at.
-
- POS2: the player's secondary position. He can play here,
- but is better playing POS1, his primary position.
-
- SA: slugging average
-
- SB: stolen bases
- *
- Draft Pitching Staff Help
-
- The pitching staff screen presents a list of pitchers
- drafted so far. Here you can change the active roster of
- a team by moving pitchers to and from the reserve list. A
- pitcher put on the reserve list during the draft will
- remain there throughout, and will also stay there when
- the draft is saved as a new league.
-
- To move a pitcher from the reserve list to the active
- roster, click on the player you want to move, then click
- on the player you want to replace.
-
- At the bottom of the screen are two buttons:
-
- BATTERS: this button switches to the Player Roster screen,
- which displays a list of all active and reserve list
- batters.
-
- RESTORE: restore cancels any roster moves you have made
- since coming to this screen.
-
- As on many of the screens in Tony La Russa Baseball II, the
- function keys, F1 through F3, are available to bring up
- more detailed player statistics. Point to a player (or
- highlight him), then press one of the following keys:
-
- F1: displays batting stats
- F2: displays pitching stats
- F3: displays fielding stats
-
- F4: is disconnected; only the historical stats are
- available in the Edit Player Salaries screen.
-
- The right mouse button acts as F1 for batters and as F2
- for pitchers.
-
- NOTE: the F2 pitcher's statistics display contains one
- additional stat not normally included:
-
- RATIO: this is the sum of the pitcher's hits and walks
- divided by his innings pitched.
-
- Use the function keys, F5 and F6, to print screens:
-
- F5: prints the screen: the computer sends what you see to
- the printer.
-
- F6: appends what you see to the contents of the file,
- print.txt. You may print this file, or use any text
- editor to look at what's in it.
-
- Glossary of column abbreviations:
-
- BB: bases on balls (walks)
-
- DU: stands for days unavailable. For pitchers, this can
- mean one of two things. If the number in the DU column
- is followed by an "r," it means the player has recently
- pitched and requires time to rest. A resting pitcher
- may still play, but if he does his chance of injury
- rises dramatically. If the number in the DU column is
- not followed by an "r," the pitcher has been injured and
- cannot play. If this occurs, a reserve list pitcher will
- temporarily fill the injured player's roster spot.
-
- END: this stands for endurance. Roughly, 10 times the
- endurance is the number of pitches this pitcher can throw
- before he starts to tire.
-
- ERA: earned run average
-
- IP: innings pitched
-
- K: strike outs
-
- SV: saves
-
- T: throwing arm, either 'R' for right or 'L' for left.
-
- W-L: wins and losses.
- *
- Draft Pitching Rotation Help
-
- In the middle of the draft, you can create a pitching
- rotation with the players you have so far, or ask Tony
- for his advice: see what he would do with your as yet
- incomplete staff of pitchers.
-
- Rotations can be either four or five pitchers deep, but a
- four-man rotation puts a strain on the players: since they
- pitch more often, they have a greater chance of injury. In
- addition, occasionally, every pitcher in a four-man rotation
- will require rest. If this happens, the computer will auto-
- matically choose a spot starter from the bullpen.
-
- To move a pitcher into the rotation or to swap players
- already in the rotation, click on one, then click on the
- other. They will exchange positions.
-
- At the bottom of the screen are two buttons:
-
- ADVICE: click here to get Tony La Russa's advice. The game
- will form the best pitching rotation for your staff,
- according to Tony.
-
- RESTORE: click on restore to cancel any changes you have
- made in your rotation since coming to this screen.
-
- As on many of the screens in Tony La Russa Baseball II, the
- function keys, F1 through F3, are available to bring up
- more detailed player statistics. Point to a player (or
- highlight him), then press one of the following keys:
-
- F1: displays batting stats
- F2: displays pitching stats
- F3: displays fielding stats
-
- F4: is disconnected; only the historical stats are
- available in the Edit Player Salaries screen.
-
- The right mouse button acts as F1 for batters and as F2
- for pitchers.
-
- NOTE: the F2 pitcher's statistics display contains one
- additional stat not normally included:
-
- RATIO: this is the sum of the pitcher's hits and walks
- divided by his innings pitched.
-
- Use the function keys, F5 and F6, to print screens:
-
- F5: prints the screen: the computer sends what you see to
- the printer.
-
- F6: appends what you see to the contents of the file,
- print.txt. You may print this file, or use any text
- editor to look at what's in it.
-
- Glossary of column abbreviations:
-
- BB: bases on balls (walks)
-
- DU: stands for days unavailable. For pitchers, this can
- mean one of two things. If the number in the DU column
- is followed by an "r," it means the player has recently
- pitched and requires time to rest. A resting pitcher
- may still play, but if he does his chance of injury
- rises dramatically. If the number in the DU column is
- not followed by an "r," the pitcher has been injured and
- cannot play. If this occurs, a reserve list pitcher will
- temporarily fill the injured player's roster spot.
-
- END: this stands for endurance. Roughly, 10 times the
- endurance is the number of pitches this pitcher can throw
- before he starts to tire.
-
- ERA: earned run average
-
- IP: innings pitched
-
- K: strike outs
-
- SV: saves
-
- T: throwing arm, either 'R' for right or 'L' for left.
-
- W-L: wins and losses.
- *
- Draft Batting Order Help
-
- Come here to see how your batting order is shaping up as
- the draft progresses.
-
- The screen displays the current order on the top half,
- and the bench and reserve list players on the bottom.
-
- To move a player into the batting order or to swap
- players already in the order, click on one, then click on
- the other. They will exchange positions.
-
- At the bottom of the screen are five buttons:
-
- MORE: There are too many bench and reserve list players to
- fit on the screen at one time. 'More' brings up the rest
- of them.
-
- ADVICE: click here to get Tony La Russa's advice. The
- computer will choose the best batting order, taking into
- account speed, power, mixing righties and lefties, and a
- several other factors, just as Tony would before the
- game.
-
- VS LHP/VS RHP: Tony La Russa Baseball II maintains two
- different starting lineups for each team - one to go
- against right handed pitchers, and the other to face
- lefties. They are not necessarily the same. Click here
- to make up the other batting order.
-
- DEFENSE: while putting together a batting order, you may
- decide to change your mind about one or more of the
- defensive assignments. Click here to switch to the
- 'starting defense' screen.
-
- RESTORE: click on restore to cancel any changes you have
- made to your batting order since coming to this screen.
-
- As on many of the screens in Tony La Russa Baseball II, the
- function keys, F1 through F3, are available to bring up
- more detailed player statistics. Point to a player (or
- highlight him), then press one of the following keys:
-
- F1: displays batting stats
- F2: displays pitching stats
- F3: displays fielding stats
-
- F4: is disconnected; only the historical stats are
- available in the Edit Player Salaries screen.
-
- The right mouse button acts as F1 for batters and as F2
- for pitchers.
-
- NOTE: the F2 pitcher's statistics display contains one
- additional stat not normally included:
-
- RATIO: this is the sum of the pitcher's hits and walks
- divided by his innings pitched.
-
- Use the function keys, F5 and F6, to print screens:
-
- F5: prints the screen: the computer sends what you see to
- the printer.
-
- F6: appends what you see to the contents of the file,
- print.txt. You may print this file, or use any text
- editor to look at what's in it.
-
- Glossary of column abbreviations:
-
- AB: at bats
-
- AVG: batting average
-
- B: stands for batting side, and can be 'R' for right, 'L'
- for left, or 'S' for switch hitter.
-
- DU: stands for days unavailable. For batters, this means
- the player has been injured and cannot play. If this
- occurs, a reserve list batter will temporarily fill the
- injured player's roster spot.
-
- HR: home runs
-
- OBA: on base average
-
- POS1: this is the player's primary position, the one he has
- the most experience at.
-
- POS2: the player's secondary position. He can play here,
- but is better playing POS1, his primary position.
-
- SA: slugging average
-
- SB: stolen bases
- *
- Draft Defensive Assignments Help
-
- Here you can experiment with defensive assignments while
- the draft is in progress, using Tony's advice to see how
- your team might line up with a partially filled roster.
-
- The screen displays the current defensive assignments on
- the top half, and the bench and reserve list players on the
- bottom.
-
- To move a player into the starting lineup or to swap
- players already in the lineup, click on one, then click on
- the other. They will exchange places.
-
- At the bottom of the screen are five buttons:
-
- MORE: There are too many bench and reserve list players to
- fit on the screen at one time. 'More' brings up the rest
- of them.
-
- ADVICE: click here to get Tony La Russa's advice. The game
- will choose the best player for each defensive position,
- reasoning along the same lines as Tony would.
-
- VS LHP/VS RHP: Tony La Russa Baseball II maintains two
- different starting lineups for each team - one to go
- against right handed pitchers, and the other to face
- lefties. They are not necessarily the same. Click here
- to make defensive assignments in the other lineup.
-
- OFFENSE: After making the defensive assignments, the
- offense is next. Click here to switch to the 'batting
- order' screen.
-
- RESTORE: click on restore to cancel any changes you have
- made in your defensive assignments since coming to this
- screen.
-
- As on many of the screens in Tony La Russa Baseball II, the
- function keys, F1 through F3, are available to bring up
- more detailed player statistics. Point to a player (or
- highlight him), then press one of the following keys:
-
- F1: displays batting stats
- F2: displays pitching stats
- F3: displays fielding stats
-
- F4: is disconnected; only the historical stats are
- available in the Edit Player Salaries screen.
-
- The right mouse button acts as F1 for batters and as F2
- for pitchers.
-
- NOTE: the F2 pitcher's statistics display contains one
- additional stat not normally included:
-
- RATIO: this is the sum of the pitcher's hits and walks
- divided by his innings pitched.
-
- Use the function keys, F5 and F6, to print screens:
-
- F5: prints the screen: the computer sends what you see to
- the printer.
-
- F6: appends what you see to the contents of the file,
- print.txt. You may print this file, or use any text
- editor to look at what's in it.
-
- Glossary of column abbreviations:
-
- A: This is the strength of the player's arm. The stronger
- the fielder's arm, the farther and faster he can throw
- the ball.
-
- AVG: batting average
-
- B: stands for batting side, and can be 'R' for right, 'L'
- for left, or 'S' for switch hitter.
-
- DU: stands for days unavailable. For batters, this means
- the player has been injured and cannot play. If this
- occurs, a reserve list batter will temporarily fill the
- injured player's roster spot.
-
- FA1: this is the player's fielding average when he plays in
- his primary position, POS1.
-
- FA2: this is the player's fielding average when he plays in
- his secondary position, POS2.
-
- POS1: this is the player's primary position, the one he has
- the most experience at.
-
- POS2: the player's secondary position. He can play here,
- but is better playing POS1, his primary position.
-
- R: Range rates the player's ability to get to hit balls.
- For example, a shortstop with a high range will field
- more balls hit in the hole between short and third, than
- a player with a lesser range would.
- *