home *** CD-ROM | disk | FTP | other *** search
Text File | 1996-04-16 | 91.2 KB | 4,461 lines |
- ;
- ; CIVILIZATION POPUP BOXES
- ; Copyright (c) 1995 by MicroProse Software
- ;
- ; Altering the contents of this file may cause the
- ; game to malfunction.
- ;
-
- @MAINMENU
- @width=200
- @title=Civilization II
- @options
- Start a New Game
- Start on Premade World
- Customize World
- Begin Scenario
- Load a Game
- View Hall of Fame
- View Credits
-
- @MAINMENU2
- @width=200
- @title=Multiplayer Start
- @options
- Start on a New Map
- Start on Premade World
- Load a Saved Game
-
- @STARTORJOIN
- @width=300
- @title=Multiplayer Hell (You were warned!)
- @options
- Start a Game
- Join a Game
-
- @NETNAME
- @width=320
- @title=Enter Your Net Name
- @options
- Net Name:
-
- @WAITFORGAME
- @width=220
- @title=Multiplayer Game
- Waiting To Join Game...
-
- @WAITFORSETUP
- @width=220
- @title=Multiplayer Game
- Waiting For Players To Setup...
-
- @YOUAREAREJECT
- @width=320
- @title=Multiplayer Game
- You have been rejected!
-
- @GAMECLOSED
- @width=320
- @title=Multiplayer Game
- Sorry, this game is closed.
-
- @CUSTOMLAND
- @width=320
- @title=Customize: Land Mass
- @button=Random
- @default=1
- @options
- Small
- Normal
- Large
-
- @CUSTOMFORM
- @width=320
- @title=Customize: Land Form
- @button=Random
- @default=1
- @options
- Archipelago
- Varied
- Continents
-
- @CUSTOMCLIMATE
- @width=320
- @title=Customize: Climate
- @button=Random
- @options
- @default=1
- Arid
- Normal
- Wet
-
- @CUSTOMTEMP
- @width=320
- @title=Customize: Temperature
- @button=Random
- @options
- @default=1
- Cool
- Temperate
- Warm
-
- @CUSTOMAGE
- @width=320
- @title=Customize: Age
- @button=Random
- @options
- @default=1
- 3 billion years
- 4 billion years
- 5 billion years
-
-
- @USESEED
- @width=320
- @title=Map Resources
- Do you wish to randomize this world's
- villages and resource squares?
-
- Yes
- No
-
- @USESTARTLOC
- @width=320
- @title=Starting Locations
- Do you wish to randomize this world's
- player starting locations?
-
- Yes
- No
-
-
- @SAVEERROR
- @width=200
- @title=Save Game
- Failed to save game! Error: %STRING0.
-
- @SAVEOK
- @width=300
- @title=Game saved!
- ^^%STRING0 %STRING1 of the %STRING2
- ^^%STRING3
-
- @LOADNOTSAVE
- @width=200
- @title=Load Game
- Failed to load game: file is not a saved game.
-
- @LOADOLDSAVE
- @width=200
- @title=Load Game
- Failed to load game: file is in obsolete format.
-
- @LOADBADSAVE
- @width=200
- @title=Load Game
- Failed to load game. Error: %STRING0.
-
- @LOADOK
- @width=300
- @title=Difficulty Level: %STRING4
- ^^%STRING0 %STRING1 of the %STRING2
- ^^%STRING3
-
-
- @DIFFICULTY
- @width=320
- @title=Select Difficulty Level
- @options
- Chieftain (easiest)
- Warlord
- Prince
- King
- Emperor
- Deity (toughest)
-
- @SIZEOFMAP
- @width=320
- @title=Select Size of World
- @button=Custom
- @default=1
- @options
- Small (40x50 squares, quick game)
- Normal (50x80 squares)
- Large (75x120 squares, long game)
-
- @CUSTOMSIZE
- @width=320
- @title=Select Custom World Size
- Rule: X times Y must be no more than 10,000 and no less than 1000.
- Each dimension must be at least 20, no more than 250.
-
- Map X Size:
- Map Y Size:
-
-
- @ENEMIES
- @width=320
- @title=Select Level Of Competition
- @button=Random
- @options
- 7 Civilizations
- 6 Civilizations
- 5 Civilizations
- 4 Civilizations
- 3 Civilizations
-
- @BARBARITY
- @width=320
- @title=Select Level Of Barbarian Activity
- @button=Random
- @default=2
- @options
- Villages Only
- Roving Bands
- Restless Tribes
- Raging Hordes
-
- @RULES
- @width=320
- @title=Select Game Rules
- @options
- Use Standard Rules
- Customize Rules
-
- @GENDER
- @width=320
- @title=Select Gender
- @options
- Male
- Female
-
-
- @TRIBE
- @width=600
- @title=Select Your Tribe
- @button=Custom
-
-
- @CUSTOMTRIBE
- @width=440
- @title=Customize Your Tribe
- @button=Titles
- @options
- Leader:
- Tribe:
- Adjective:
-
- @CUSTOMTRIBE2
- @width=440
- @title=Set Your Official Titles
-
- @NAME
- @width=440
- @title=Please Enter Your Name
- @options
- Name:
-
- @CUSTOMCITY
- @width=320
- @title=Select Your City Style
-
-
-
- @ADVANCED
- @checkbox
- @width=440
- @title=Select Custom Features
- @options
- Simplified Combat
- Flat World
- Select Computer Opponents
- Accelerated Startup
- Bloodlust (No spaceships allowed)
- Don't Restart Eliminated Players
-
- @ACCELERATED
- @width=400
- @title=Select Starting Year
- @options
- %NUMBER0 B.C. (Normal Start)
- %NUMBER1 B.C.
- %NUMBER2 B.C. (Accelerated Start)
-
- @OPPONENT
- @width=320
- @title=Select Opponent #%NUMBER0
- @options
- Random
-
- @GAMEOPTIONS
- @checkbox
- @width=480
- @title=Civilization II %STRING0
- @options
- Sound Effects
- Music
- Always wait at end of turn.
- Autosave each turn.
- Show enemy moves.
- No pause after enemy moves.
- Fast piece slide.
- Instant advice.
- Tutorial help.
- Move units w/ mouse (cursor arrows).
- ENTER key closes City Screen.
-
- @GRAPHICOPTIONS
- @checkbox
- @width=480
- @title=Select Graphic Options
- @options
- Throne Room
- Diplomacy Screen
- Animated Heralds (Requires 16 megabytes RAM)
- Civilopedia for Advances
- High Council
- Wonder Movies
-
-
- @MESSAGEOPTIONS
- @checkbox
- @width=480
- @title=Select City Report Options
- @options
- Warn when city growth halted (Aqueduct/Sewer System).
- Show city improvements built.
- Show non-combat units built.
- Show invalid build instructions.
- Announce cities in disorder.
- Announce order restored in city.
- Announce "We Love The King Day".
- Warn when food dangerously low.
- Warn when new pollution occurs.
- Warn when changing production will cost shields.
- "Zoom-to-City" NOT default action.
-
-
- @INIT
- @width=440
- @y=-5
- @title=In the Beginning . . .
- %STRING0, you have risen to become leader
- of the %STRING1. May your reign be long
- and prosperous. The %STRING1 have knowledge
- of Irrigation, Mining, %STRING2and Roads.
-
-
- @NOTONMAP
- @title=Illegal Move
- Units cannot move off the
- edge of the mapboard.
-
- @ZOC
- @width=440
- @title=Civ Rules: Zones of Control
- A unit may not generally move from one square
- adjacent to a rival's unit to another
- square also adjacent to a rival's unit.
- ^
- There are a few exceptions to this rule:
- Diplomats, Caravans, Ships and Air units.
- ^
- Also, any unit may freely enter or exit a
- city, and units may freely enter a square
- already occupied by a friendly unit.
-
- @FEATURE
- @title=Gotta Say Unh.
- Feature not yet implemented.
-
- @AMPHIB
- @title=Civ Rules: Amphibious Landings
- Ground units must be put ashore before
- they can engage in combat. Exception: Marines.
-
-
- @NONCOMBAT
- @title=Civ Rules: Combat Units
- Units such as Settlers, Caravans, and
- Diplomats, which have a combat strength
- of 0, are considered non-combat units. They
- may not initiate combat with enemy units.
-
- @FIGHTER
- @title=Civ Rules: Airpower
- Only Fighters may attack enemy air units.
-
- @FUEL
- @title=Civ Rules: Fuel
- Your aircraft has run out of fuel.
- Fighter and Missile units must return to
- a city or Carrier at the end of each
- turn. Bomber units must return at the end
- of their second turn.
-
- @FATIGUE
- @title=Fatigue
- These men are tired, Sire. If we force
- them to attack this turn, they will fight at
- %NUMBER0/%NUMBER1 strength.
-
- "Charge!"
- "Then let them rest."
-
-
- @LANDFALL
- @title=Disembark
- Shall we disembark, Sire,
- and leave the ships behind?
-
- Stay With Ships
- Make Landfall
-
- @NOLANDFALL
- @title=Disembark
- Our ship cannot enter a land square, and
- all of the ground units on board have already
- moved this turn.
-
- @OCCUPY
- Only ground units may occupy
- an enemy city.
-
- @TRIREME
- @title=Civ Rules: Triremes
- Your trireme has been lost at sea.
- A trireme may be lost if it does not end
- its turn close to land.
-
- @FAMINE0
- @title=City Advisor
- Food storage exhausted in %STRING0.
- %STRING1 lost.
-
- @FAMINE1
- @title=City Advisor
- Food storage exhausted in %STRING0.
- Famine feared.
-
- @FAMINE2
- @title=City Advisor
- Food storage exhausted in %STRING0.
- Trade route to %STRING1 terminated.
-
- @DESTROYED
- @title=Defense Minister
- %STRING0 civilization destroyed by %STRING1.
-
- @DECREASE
- @title=Domestic Advisor
- Population decrease in %STRING0.
-
- @FOODSHORTAGE
- @title=Domestic Advisor
- %STRING0 is running dangerously low on food, Sire!
-
- @BUILT
- @title=Domestic Advisor
- %STRING0 %STRING3 %STRING1.
-
- @BUILT2
- @title=Foreign Advisor
- %STRING0 (%STRING2) %STRING3 %STRING1.
-
- @BUILT3
- @title=Domestic Advisor
- %STRING0 %STRING3 %STRING1. (City is set
- to auto build).
-
- @MANHATTAN
- @title=Military Advisor
- Sensors report a NUCLEAR WEAPONS test
- near %STRING0!
-
-
- @MOVECAPITAL
- @title=Foreign Advisor
- %STRING1 capital moved to %STRING0.
-
-
- @SUPPORT
- @title=Military Advisor
- %STRING0 can't support %STRING1.
- Unit disbanded.
-
-
- @DISORDER
- @title=Domestic Advisor
- @width=280
- Civil Disorder in %STRING0. Mayor
- flees in panic!
-
- @REVOLT
- @title=Domestic Crisis!
- Discontented citizens of %STRING0 revolt:
- Government collapses!
-
- @NEWGOVT
- @title=Newspaper
- %STRING0 proclaimed %STRING1 of new
- %STRING2 %STRING3!
-
- @CHANGED
- @title=Foreign Advisor
- Spies report: %STRING0 government
- changed to %STRING1. %STRING2 proclaimed %STRING3.
-
- @OVERTHROWN
- @title=Foreign Advisor
- Spies report: The %STRING0 government
- has been overthrown.
-
- @RESTORED
- @title=Domestic Advisor
- Order restored in %STRING0.
-
- @WELOVEKING
- @title=Domestic Advisor
- @width=280
- 'We love the %STRING1' day celebrated in %STRING0!
-
- @WEDONTLOVEKING
- @title=Domestic Advisor
- 'We love the %STRING1' celebration cancelled in %STRING0.
-
- @FURTHERGROWTH
- @title=Domestic Advisor
- %STRING0 requires %STRING1 for further growth.
-
- @POLLUTION
- @title=Science Advisor
- Pollution near %STRING0.
-
- @CHERNOBYL
- @title=Newspaper
- Nuclear Catastrophe in %STRING0!
- Contamination feared!
-
- @INHOCK
- @title=Domestic Advisor
- %STRING0 can't maintain %STRING1.
- %STRING1 sold for %NUMBER0 gold.
-
- @ONLYSETTLERS
- @title=Civ Rules: Settlers
- That function can only be performed
- by Settlers and Engineers.
-
- @ENGINEERS
- @title=Civ Rules: Engineers
- That function can only be performed
- by Engineers.
-
- @CITYATSEA
- @title=Civ Rules: Cities
- It may surprise you to learn that
- cities cannot be built at sea.
-
- @ONLY10
- @title=Civ Rules: Cities
- Settlers and Engineers may not be used
- to increase the size of a city beyond %NUMBER0.
-
- @CANTIMPROVE
- @title=Civ Rules: Terrain
- That function cannot be performed here.
-
- @CANTDO
- @title=Civ Rules: Orders
- That function cannot be performed here.
-
- @BRIDGES
- @title=Civ Rules: Bridge Building
- Roads cannot be built in squares with
- rivers until your civilization has
- discovered the secret of Bridge Building.
-
- @RAILROADS
- @title=Civ Rules: Railroads
- There is already a road in this square.
- Roads cannot be improved to railroads until
- your civilization discovers the secret
- of Railroads.
-
- @ALREADYROAD
- @title=Civ Rules: Roads
- This square already has roads and railroads.
- No further roads are needed here.
-
- @BRIDGEBUILDING
- @title=Civ Rules: Bridge Building
- Roads cannot be built in river squares
- until your civilization discovers the
- secret of Bridge Building.
-
- @NOWATER
- @title=Civ Rules: Irrigation
- This square has no access to water.
- An irrigated square must be
- adjacent to a river or ocean
- square, or to a previously irrigated square.
-
- @FARMLAND
- @title=Civ Rules: Farmland
- This square already has irrigation. Irrigation
- cannot be improved to farmland until your
- civilization has discovered the secret of
- Refrigeration.
-
- @ALREADYIRRIGATION
- @title=Civ Rules: Irrigation
- This square already has irrigation. No
- further irrigation is possible here.
-
- @ALREADYFARMLAND
- @title=Civ Rules: Farmland
- This square already has farmland. No
- further irrigation is possible here.
-
- @ALREADYMINING
- @title=Civ Rules: Mining
- This square already has mining. No
- further mining is possible here.
-
- @ALREADYFORT
- @title=Civ Rules: Forts
- This square already has a fortress.
-
- @RADIO
- @title=Civ Rules: Airbases
- Airbases cannot be built before your
- civilization discovers the secret of
- Radio.
-
- @ALREADYAIR
- @title=Civ Rules: Airbases
- This square already has an airbase.
-
-
- @CONSTRUCTION
- @title=Civ Rules: Forts
- Forts cannot be built before your
- civilization discovers the secret
- of Construction.
-
- @NOPOLLUTION
- @title=Civ Rules: Pollution
- There is no pollution in this square.
-
-
- @NAMECITY
- @title=What Shall We Name This City?
- @options
- City Name:
-
-
- @RENAMECITY
- @title=What Shall We Rename This City?
- @options
- New City Name:
-
-
- @ADJACENTCITY
- @title=Civ Rules: Cities
- Cities cannot be built in adjacent
- squares.
-
-
- @DISBAND
- @title=Warning!
- Really disband %STRING0?
-
- No
- Yes
-
-
- @PRODUCTION
- @title=What shall we build in %STRING0?
- @width=440
- @listbox
- @button=Auto
- @button=Help
-
- @RESEARCH
- @title=What discovery shall our %STRING0 pursue?
- @width=300
- @listbox
- @button=Help
- @button=Goal
-
- @HELPON
- @title=Help on which topic?
- @width=320
- @options
-
- @RESEARCHGOAL
- @title=Which advance are you trying to discover?
- @width=480
- @listbox=10
- @button=Help
-
- @RESEARCHTHESE
- @title=Science Advisor
- @width=400
- Then we should research
-
- @STEALTHESE
- @title=Science Advisor
- @width=400
- Then we should steal
-
- @RESEARCHNONE
- @title=Science Advisor
- @width=400
- No advances leading to %STRING0 can be researched
- at this time.
-
- @STEALNONE
- @title=Science Advisor
- @width=400
- No advances leading to %STRING0 can be stolen at this
- time.
-
- @CIVADVANCE
- @title=Civilization Advance
- @width=320
- %STRING0 %STRING1 discover the secret of %STRING2.
-
- @SETHOMECITY
- @title=Civ Rules: Home Cities
- @width=320
- To change the "home" city of a unit (the
- city which provides the unit's support),
- you must first move the unit into its new home
- city and then give the 'H' or 'Set Home City'
- order.
-
- @PICKGOVT
- @title=Select Type of Government
- @width=240
-
- @ELVISERR
- @title=Civ Rules: Specialists
- A city with less than five population units
- cannot support taxmen or scientists.
-
-
- @CHILDCLICK
- @width=320
- @title=Supported Unit Information
- ^%STRING0
- ^Location: %STRING1
-
- No changes.
- Center map on unit.
- Center map on unit and close city screen.
- Order unit to return home.
-
-
- @UNITOPTIONS
- @width=320
- @title=Unit Information
- ^%STRING0
- ^Home City: %STRING2
-
-
- @COMPLETE0
- @title=Buy %STRING0
- ^Cost to complete %STRING0: %NUMBER0 gold.
- ^Treasury: %NUMBER1 gold.
-
- @COMPLETE1
- @title=Buy %STRING0
- ^Cost to complete %STRING0: %NUMBER0 gold.
- ^Treasury: %NUMBER1 gold.
-
- Complete it.
- Never mind.
-
-
- @COMPLETE2
- @title=Buy %STRING0
- ^Cost to complete %STRING0: %NUMBER0 gold.
- ^Treasury: %NUMBER1 gold.
- ^CIVIL DISORDER.
-
- @COMPLETE3
- @title=Buy %STRING0
- @width=320
- ^Cost to complete %STRING0: %NUMBER0 gold.
- ^Treasury: %NUMBER1 gold.
- ^
- Multiplayer Rules: this action is not available
- during upkeep. Wait until the main turn begins.
-
- @COMPLETE4
- @title=Buy %STRING0
- @width=320
- ^Cost to complete %STRING0: %NUMBER0 gold.
- ^Treasury: %NUMBER1 gold.
- ^
- Multiplayer Referee: Another player is currently
- resolving an action in this vicinity. Try again
- momentarily.
-
-
-
- @HOCKTHIS
- @title=Sell City Improvement
- Do you want to sell your %STRING0
- for %NUMBER0 gold?
-
- Sell it.
- Never mind.
-
- @CANTHOCKTHIS
- @title=Civ2 Rules: Palace
- @width=320
- You cannot sell your Palace, although you may
- relocate it by ordering another city to build one.
-
- @CHANGETAX
- @title=Select New Tax Rate
- @width=260
- ^Government Type: %STRING0
- ^Maximum Rate: %NUMBER0%%
-
- @CHANGELUX
- @title=Select New Luxury Rate
- @width=260
- ^Government Type: %STRING0
- ^Maximum Rate: %NUMBER0%%
-
- @FINDCITY
- @title=Where in the heck is . . .
- @width=360
- @button=Zoom To City
- @listbox
-
- @REVOLUTION
- @width=240
- @title=Revolution
- Do we want a revolution to overthrow
- the %STRING0 %STRING1?
-
- Yes
- No
-
- @STARTREV
- @width=240
- @title=Revolution!
- The %STRING0 are revolting!
- Citizens demand new government.
-
- @WARENDS
- @width=320
- @title=Diplomats Report
- The war between the %STRING0 and the %STRING1
- has ended.
-
-
- @SIGNPEACE
- @width=320
- @title=Diplomats Report
- %STRING0 and %STRING1 sign a peace treaty.
-
- @ALLYMAKESPEACE
- @width=320
- @title=Foreign Minister
- The %STRING0 report that they have signed a peace
- treaty with the %STRING1.
-
- @ALLYMAKESWAR
- @width=320
- @title=Foreign Minister
- The %STRING0 report that they now are at war
- with the %STRING1.
-
- @SIGNALLIED
- @width=320
- @title=Spies Report
- %STRING0 and %STRING1 sign a secret alliance against
- the %STRING2!
-
- @SIGNNATO
- @width=320
- @title=Diplomats Report
- %STRING0 and %STRING1 sign "%STRING2 Pact" to
- contain %STRING3 aggression!
-
- @JOINWAR
- @width=320
- @title=Diplomats Report
- The %STRING0 announce they will join the %STRING1
- in their war against the %STRING2!
-
- @CANCELALLIED
- @width=320
- @title=Diplomats Report
- %STRING0 and %STRING1 cancel alliance.
-
- @CANCELPEACE
- @width=320
- @title=Diplomats Report
- %STRING0 and %STRING1 cancel peace treaty.
-
- @ALLYUNDERATTACK
- @width=320
- @title=Foreign Minister
- The %STRING0 report that they have been attacked
- by the %STRING1.
-
- @DEMANDHELP
- @width=320
- @title=%STRING0 Emissary
- "We have been attacked by the evil %STRING1!
- Under the terms of our alliance, we insist that you
- come to our aid at once!"
-
- "No, too busy."
- "Yes! Let us teach the %STRING1 a lesson!"
-
- @HELPBONUS
- @width=320
- @title=%STRING0 Emissary
- "Perhaps we could throw in %NUMBER0 gold to
- make it worth your while?"
-
- "No, not interested."
- "Declare war on %STRING1."
-
- @DIDNTHELP
- @width=320
- @title=%STRING0 Emissary
- "Very well, but do not come crying to us for
- help in the future."
-
-
- @ALLYATTACKING
- @width=320
- @title=Foreign Minister
- The %STRING1 have sent word that they
- are attacking the %STRING0.
-
- @DECLAREWAR
- @width=320
- @title=Diplomats Report
- %STRING0 and %STRING1 declare war on each other.
-
-
- @TOOMANYUNITS
- @width=320
- @title=Too Many Units!
- A new unit cannot be created because there are
- too many units in the game. Try disbanding some
- units.
-
- @SURPRISETRIBE
- @width=240
- @title=Village
- You have discovered an advanced tribe.
-
- @SURPRISENOMADS
- @width=300
- @title=Village
- You discover a band of wandering nomads.
- They agree to join your tribe.
-
- @SURPRISESCROLLS
- @width=240
- @title=Village
- You have discovered scrolls of ancient wisdom.
-
- @SURPRISEMERCS
- @width=300
- @title=Village
- You have discovered a friendly tribe of skilled mercenaries.
-
- @SURPRISEBARB
- @width=300
- @title=Village
- You have unleashed a horde of barbarians!
-
- @SURPRISENOTHING
- @width=320
- @title=Village
- Weeds grow in empty ruins. This village has long
- been abandoned.
-
- @SURPRISEMETALS
- @width=300
- @title=Village
- You have discovered valuable metal deposits worth %NUMBER0 gold.
-
-
- @SNEAK
- @width=300
- @title=Defense Minister
- Sneak attack by %STRING0 forces!
-
- @BREAKCEASE
- @width=300
- @title=Defense Minister
- The %STRING0 have broken the cease fire!
-
- @CANCELPEACE
- @width=300
- @title=Foreign Minister
- %STRING0 cancel peace treaty with %STRING1.
-
- @RANSOM
- @width=300
- @title=Defense Minister
- Barbarian leader captured! %NUMBER0 gold ransom paid.
-
- @PROMOTED
- @width=300
- @title=Defense Minister
- For valor in combat, our
- %STRING0 unit has been promoted to Veteran
- status.
-
- @MULTIPLEWIN
- @width=300
- @title=Defense Minister
- %NUMBER0 units destroyed.
-
- @MULTIPLELOSE
- @width=300
- @title=Defense Minister
- %NUMBER0 units were lost.
-
-
- @CITYCAPTURE
- @width=300
- @title=Defense Minister
- %STRING1 %STRING3 %STRING0. %NUMBER0
- gold pieces plundered.
-
-
- @CITYCAPTURE2
- @width=300
- @title=Spies Report
- %STRING1 %STRING3 the %STRING2 city of %STRING0.
-
- @CITYWINALLY
- @width=320
- @title=Foreign Minister
- The %STRING1 report they have %STRING4 the
- %STRING2 city of %STRING0.
-
- @CITYLOSEALLY
- @width=320
- @title=Foreign Minister
- The %STRING2 report they have lost the city
- of %STRING0 to the %STRING1.
-
- @TAKECIV
- @width=320
- @title=Select Civilization Advance
- @listbox
- @button=Goal
-
- @TOOKCIV
- @width=320
- @title=Civilization Advance Stolen!
- %STRING0 take %STRING1!
-
- @BADBUILD
- @width=320
- @title=Build Orders Out Of Date
- %STRING0 is building %STRING1, but
- that has already been built.
-
- @BADSPACE
- @width=320
- @title=Excess Spaceship Parts
- %STRING0 is building %STRING1, but
- no more are required.
-
-
- @BARBARIANSLAND
- @width=320
- @title=Defense Minister
- Barbarian raiding party lands near %STRING0. Citizens
- are alarmed.
-
- @BARBARIANS
- @width=320
- @title=Traveller's Report
- %STRING0 near %STRING1!
-
- @PRODCHANGE
- @width=320
- @title=Civ Rules: Change of Production
- @default=1
- Sire, if we change our production between items of
- different general types (Units, City Improvements,
- Wonders of the World), there is a %NUMBER0%% production
- penalty.
-
- Continue producing %STRING0.
- Switch to %STRING1 at %NUMBER0%% penalty.
-
-
- @@PRODCHANGE
- @@width=480
- @@title=Civ Rules: Change of Production
- @ You are allowed to change your production between
- @ items of the same general type without penalty. For
- @ instance, if you are building City Walls, you may freely
- @ switch to a Granary (another City Improvement).
- @ ^
- @ However, switching between different types--between City Walls
- @ and a Legion (a Unit), for instance, or between City Walls and
- @ Hanging Gardens (a Wonder of the World)--incurs a %NUMBER0%%
- @ production penalty on shields already produced. If decide to
- @ switch anyway, you can change your mind until you switch
- @ cities or the turn ends.
- @
- @ Continue producing %STRING0.
- @ Switch to %STRING1 at %NUMBER0%% penalty.
-
- @BARRACKS
- @width=320
- @title=Defense Minister
- The development of %STRING0 has rendered all existing
- Barracks obsolete. Antiquated Barracks sold for %NUMBER0 gold.
-
- @EMISSARY
- @width=320
- @title=%STRING0 Emissary
- An emissary from %STRING1 %STRING2 of the %STRING3
- wishes to speak with you. Will you receive %STRING4?
-
- "Yes. I will grant an audience."
- "No. Send %STRING4 away."
-
- @EMISSARYFORCE
- @width=320
- @title=%STRING0 Emissary
- The %STRING1 emissary has nonetheless demanded an audience!
-
- @GREETINGS00
- @width=320
- @title=%STRING0 Emissary
- "Greetings from the most exalted %STRING1: %STRING2
- of the %STRING3_._._."
-
- @GREETINGS01
- @width=320
- @title=%STRING0 Emissary
- "I bring tidings from %STRING1, ruler and %STRING2
- of the %STRING3_._._."
-
- @GREETINGS02
- @width=320
- @title=%STRING0 Emissary
- "I bear a message from our most wise %STRING2: %STRING1
- of the %STRING3_._._."
-
- @GREETINGS03
- @width=320
- @title=%STRING0 Emissary
- "I speak for %STRING5 who makes mortals tremble:
- %STRING2 %STRING1 of the %STRING3_._._."
-
-
- @GREETINGS10
- @width=320
- @title=%STRING0 Emissary
- "O most untrustworthy leader of the infidels,
- hear now the most exalted %STRING1: %STRING2
- of the %STRING3_._._."
-
- @GREETINGS11
- @width=320
- @title=%STRING0 Emissary
- "O treacherous one, hear now the words of %STRING1,
- ruler and %STRING2 of the %STRING3_._._."
-
- @GREETINGS12
- @width=320
- @title=%STRING0 Emissary
- "Treacherous %STRING6! Prepare yourself for a message from
- our most wise %STRING2: %STRING1
- of the %STRING3_._._."
-
- @GREETINGS13
- @width=320
- @title=%STRING0 Emissary
- "Beware, most untrustworthy %STRING6.
- I speak for %STRING5 who makes mortals tremble:
- %STRING2 %STRING1 of the %STRING3_._._."
-
- @NUCLEARWEAPONS
- ^
- "Our words are backed with NUCLEAR WEAPONS!"
-
-
- @YOURNUKES1
- @width=320
- @title=%STRING0 Emissary
- "Your nuclear tests are alarming! We urge you,
- as one civilized nation to another, to destroy
- these terrible weapons before they destroy us all!"
-
- @YOURNUKES2
- @width=320
- @title=%STRING0 Emissary
- "We see you have joined the nuclear club. We
- shall respect your deterrent, but should you
- attempt to blackmail us our retaliation shall
- be swift and crushing."
-
- @NOEXCHANGEMAD
- @title=%STRING0 Emissary
- @width=320
- "We have no interest in the primitive
- science of your pathetic civilization."
-
- @NOEXCHANGEMEDIUM
- @title=%STRING0 Emissary
- @width=320
- "Our glorious science has advanced far beyond
- anything you might comprehend. We see little
- point in wasting time with the likes of you."
-
- @NOEXCHANGEWONDER
- @title=%STRING0 Emissary
- @width=320
- "All of our great minds are too busy working
- on our glorious project, %STRING1. Perhaps we
- should speak again later."
-
- @NOEXCHANGENOW
- @title=%STRING0 Emissary
- @width=320
- "We have no interest in exchanging knowledge
- at this time."
-
- @EXCHANGEGIFT
- @title=%STRING0 Emissary
- @width=320
- "Your primitive civilization has nothing to offer us
- at this time. However, we present you with the gift
- of %STRING1 to help you modernize your society.
-
- @EXCHANGEGIFT2
- @title=%STRING0 Emissary
- @width=320
- "We are appalled at the pathetic state to which your
- society has sunk. We have no choice but to present
- you with the gift of %STRING1, which we hope will
- help you modernize your civilization."
-
- @SELLTECH
- @title=%STRING0 Emissary
- @width=320
- "Your useless technology does not interest us.
- However, we will sell you the secret of %STRING1
- for the modest price of %NUMBER0 gold."
-
- Never mind.
- Pay %NUMBER0 gold.
-
- @SELLTECH2
- @title=%STRING0 Emissary
- @width=320
- "Our resources are stretched to the limit and we
- have nothing to spare. We could, however, sell you
- the secret of %STRING1 for the modest price of %NUMBER0 gold."
-
- Never mind.
- Pay %NUMBER0 gold.
-
- @SYMPATHY
- @title=%STRING0 Emissary
- @width=320
- "We sympathize with your plight, but there is
- nothing we can do for you at this time."
-
- @EXCHANGE0
- @title=%STRING0 Emissary
- @width=320
- "We note that your primitive civilization
- has not even discovered %STRING1. We desire
- the secret of %STRING3. Do you
- care to exchange knowledge with us?"
-
- "No. We do not need %STRING1."
- "Okay, let's exchange knowledge."
-
- @EXCHANGE1
- @title=%STRING0 Emissary
- @width=320
- "We are fascinated by your %STRING2
- concept, %STRING3. Will you tell us
- of %STRING3 in exchange, perhaps, for
- %STRING1?"
-
- "No. We do not need %STRING1."
- "Okay, let's exchange knowledge."
-
- @EXCHANGEPETTY
- @title=%STRING0 Emissary
- @width=320
- "We scoff at such petty knowledge.
- Come back when you have something
- worthwhile to offer."
-
- @CANCELTREATY0
- @title=%STRING0 Emissary
- @width=320
- "You are allied with our evil
- neighbors: the %STRING1. We
- %STRING2 you cancel this alliance
- at once!"
-
- "Never! The %STRING1 are our friends."
- "Yes! Let us teach the %STRING1 a lesson!"
-
- @CANCELTREATY1
- @title=%STRING0 Emissary
- @width=320
- "You have made peace with our evil
- neighbors: the %STRING1. We
- %STRING2 you cancel this treaty
- at once!"
-
- "Never! The %STRING1 are our friends."
- "Yes! Let us teach the %STRING1 a lesson!"
-
- @CANCELTREATY2
- @title=%STRING0 Emissary
- @width=320
- "We are busily crushing our
- mutual enemy, the %STRING1. We %STRING2
- you declare war on them at once and
- assist us!"
-
- "Never! The %STRING1 have done us no wrong."
- "Yes! Let us teach the worthless %STRING1 a lesson!"
-
-
- @CANCELALLIANCE0
- @width=320
- @title=Defense Minister
- Our alliance with the %STRING1 has been cancelled.
- All of our units in %STRING2 territory have been
- relocated to our nearest cities; %STRING2 units in
- our territory have been similarly relocated.
-
- @CANCELALLIANCE1
- @width=320
- @title=Spies Report
- The %STRING1 and %STRING3 have cancelled their
- alliance.
-
-
- @TRIBUTE0
- @width=320
- @title=%STRING0 Emissary
- "You are unworthy to make peace
- with us. However, we will agree
- not to crush your puny civilization
- in exchange for %NUMBER0 gold in tribute."
-
- "We laugh at your empty threats."
- Pay %NUMBER0 gold in tribute.
-
-
- @TRIBUTE1
- @width=320
- @title=%STRING0 Emissary
- "Your pathetic civilization is hardly
- worth conquering. We might
- forego this pleasure for the time being
- in exchange for %NUMBER0 gold in tribute."
-
- "We laugh at your petty boasts."
- Pay %NUMBER0 gold in tribute.
-
- @TRIBUTE2
- @width=320
- @title=%STRING0 Emissary
- "We are displeased that you continue to befoul lands which
- are rightfully ours. However, we will refrain from driving
- you from this continent in exchange for %NUMBER0 gold in
- reparations."
-
- "That is blackmail, and we will have none of it."
- Pay %NUMBER0 gold reparations.
-
- @TRIBUTE3
- @width=320
- @title=%STRING0 Emissary
- "%STRING1, our mighty %STRING2, sees your civilization
- as a minor province of our great %STRING3 empire.
- Perhaps %STRING4 will suffer your continued independence
- in exchange for %NUMBER0 gold."
-
- "Never! We do not bow before tyranny and greed."
- Pay %NUMBER0 gold.
-
-
- @TRIBUTE8
- @width=320
- @title=%STRING0 Emissary
- "Your decadent lifestyle makes us ill; we shall
- not sit idly by while you plunder the world's resources.
- We insist that you share %NUMBER0 gold with us at once."
-
- "Hah! We shall not waste good money on you!"
- Pay %NUMBER0 gold.
-
- @TRIBUTE9
- @width=320
- @title=%STRING0 Emissary
- "%STRING1, our mighty %STRING2, grows weary of
- this tedious alliance. Perhaps %STRING4 will see
- fit to continue it in exchange for %NUMBER0 gold."
-
- "We are not %STRING1's personal financiers!"
- Pay %NUMBER0 gold.
-
-
- @TAKECIV0
- @width=320
- @title=%STRING0 Emissary
- "Your civilization makes us laugh.
- We will agree not to crush your
- worthless civilization in exchange
- for the secret of %STRING1."
-
- "We ignore your hollow threats."
- Give secret of %STRING1.
-
-
- @TAKECIV1
- @width=320
- @title=%STRING0 Emissary
- "We laugh at your excuse for a
- civilization. We will refrain
- from crushing it underfoot if
- you will give us the secret of
- %STRING1."
-
- "We are not intimidated by threats."
- Give secret of %STRING1.
-
- @TAKECIV2
- @width=320
- @title=%STRING0 Emissary
- "We know you have knowledge of %STRING1. Give
- us the secret at once, or face the consequences!"
-
- "Consequences, schmonsequences!"
- Give secret of %STRING1.
-
-
- @TAKECIV8
- @width=320
- @title=%STRING0 Emissary
- "Your civilization's greatness is an example for
- all, but our people grow jealous of your privileged
- lifestyle. Only the secret of %STRING1 will appease
- them!"
-
- "No. Your people are not ready for such knowledge."
- Give secret of %STRING1.
-
- @TAKECIV9
- @width=400
- @title=%STRING0 Emissary
- "%STRING3, our great %STRING2, grows weary of
- this tedious alliance. Perhaps %STRING4 will see
- fit to continue it in exchance for the secret
- of %STRING1."
-
- "Our secrets are our own, and ours they shall stay."
- Give secret of %STRING1.
-
- @OVERABARREL
- @width=320
- @title=%STRING0 Emissary
- "Your petty grovelling pleases us, but our mercy
- cannot be bought so cheaply. You must also give us
- the secret of %STRING1!"
-
- "Hey! I thought we had a deal!"
- Give secret of %STRING1.
-
- @BEGONE0
- @width=320
- @title=%STRING0 Emissary
- "Then we will have no more of this tiresome alliance! Begone
- from our territory at once!"
-
- @BEGONE1
- @width=320
- @title=%STRING0 Emissary
- "We will have no more of this tiresome alliance! Begone
- from our territory at once!"
-
- @NOVIOLATORS
- @width=320
- @title=%STRING0 Emissary
- "We have no troops in your territory."
-
-
- @PROVOKE0
- @width=320
- @title=%STRING0 Emissary
- "Our patience is exhausted. We can no longer
- tolerate your vile provocations. Prepare for WAR!"
-
- @PROVOKE1
- @width=320
- @title=%STRING0 Emissary
- "We have had our fill of your impudence.
- It is time for our armies to teach you a
- lesson in manners. Prepare for WAR!"
-
- @PROVOKE2
- @width=320
- @title=%STRING0 Emissary
- "You have insulted us for the last time. Now
- you shall taste our steel. Prepare for WAR!"
-
- @REJECT0
- @width=320
- @title=%STRING0 Emissary
- "You reject our generous offer?
- Your insolence must be punished.
- Prepare for WAR!"
-
- @RID0
- @width=320
- @title=%STRING0 Emissary
- "We have decided to rid the world
- of your worthless civilization.
- Prepare for WAR!"
-
- @ACCURSEDWALL
- @width=320
- @title=%STRING0 Emissary
- "Were it not for that accursed Great Wall,
- we would soon teach you a lesson in manners."
-
- @ACCURSEDUN
- @width=320
- @title=%STRING0 Emissary
- "Be glad you have the accursed United Nations wrapped
- around your little finger, for we would otherwise gladly
- teach you a lesson in manners."
-
- @SENATEPEACE
- @width=320
- @title=Foreign Minister
- The Senate meets with the %STRING1 Emissary
- behind your back and signs a permanent peace treaty!
-
- @SENATECEASE
- @width=320
- @title=Foreign Minister
- The Senate meets with the %STRING1 Emissary
- behind your back and signs a cease fire!
-
- @WALLOVERPEACE
- @width=320
- @title=Defense Minister
- Sire! We cannot maintain our war effort
- against this impenetrable Great Wall!
- Peace treaty signed!
-
- @WALLOVERCEASE
- @width=320
- @title=Foreign Minister
- Sire! We cannot maintain an offensive
- against this impenetrable Great Wall!
- Cease fire signed!
-
- @UNOVERPEACE
- @width=320
- @title=Foreign Minister
- World opinion leaves us no choice but
- to accept a U.N.-brokered peace treaty.
- Peace treaty signed!
-
- @UNOVERCEASE
- @width=320
- @title=Foreign Minister
- World opinion leaves us no choice but
- to accept a U.N.-brokered cease fire.
- Cease fire signed!
-
-
- @PROPOSEALLIANCE
- @width=320
- @title=%STRING0 Emissary
- "We see great opportunities for cooperation between
- our two peoples. Will you join a military alliance
- with us, that we may present a united front against our
- mutual enemies?"
-
- "Yes, we shall gladly join such an alliance."
- "Sorry, we cannot commit ourselves at this time."
-
-
- @GRANTCEASE
- @width=320
- @title=%STRING0 Emissary
- "Very well. Since you have shown proper respect,
- the %STRING1 may be willing to grant you a cease
- fire."
-
- "We gratefully and humbly accept."
- "Never! We shall fight to the bitter end!"
-
- @WALLCEASE
- @width=320
- @title=%STRING0 Emissary
- "Though we dream of seeing your civilization in
- ruins, we have no choice but to offer you a cease fire."
-
- "Very well, we accept."
- "Cowards! We shall fight to the bitter end!"
-
- @PROPOSECEASE
- @width=320
- @title=%STRING0 Emissary
- "The %STRING1 people grow weary of this endless war.
- We suggest a cease fire."
-
- "We accept--let us end this terrible war."
- "Cowards! We shall fight to the bitter end!"
-
-
- @PROPOSEPEACE
- @width=320
- @title=%STRING0 Emissary
- "We have prepared a permanent peace treaty confirming the
- friendship between our two peoples and fixing our mutual
- borders for all time. Will you sign it?"
-
- "Yes, we welcome peace with the %STRING1."
- "No, your terms are not acceptable."
-
-
- @NOPEACE
- @width=320
- @title=%STRING0 Emissary
- "So be it. We warn you, however, that our
- forces remain vigilant and we will brook no
- aggression."
-
-
-
- @OVERRULECEASE
- @width=320
- @title=Foreign Minister
- You are overruled by the Senate. Cease fire signed!
-
- @OVERRULEPEACE
- @width=320
- @title=Foreign Minister
- You are overruled by the Senate. Permanent peace
- treaty signed!
-
- @ALLIANCE
- @width=320
- @title=%STRING0 Emissary
- "We affirm this alliance of perpetual
- cooperation, friendship, and mutual defense
- between the people of the %STRING1 and
- %STRING2 civilizations. So let it be
- written; so let it be done."
-
- @TREATY
- @width=320
- @title=%STRING0 Emissary
- "We affirm this treaty of eternal
- friendship and goodwill between
- the people of the %STRING1
- and %STRING2 civilizations. We shall
- withdraw our forces from your territory
- at once."
-
- @CEASEFIRE
- @width=320
- @title=%STRING0 Emissary
- "We pledge an immediate end to
- hostilities between the %STRING1
- and %STRING2 civilizations."
-
- @CEASEEXPIRE
- @width=320
- @title=Foreign Minister
- Our cease fire agreement with the %STRING1
- has expired.
-
- @APOLOGIZE
- @width=320
- @title=%STRING0 Emissary
- "We humbly apologize for inadvertently violating
- your territory. Our troops have now been withdrawn and
- shall trouble you no more."
-
- @GIVECIV
- @width=320
- @title=%STRING0 Emissary
- "End this war and we will share
- with you the secret of %STRING1."
-
- "We have no interest in %STRING1."
- "Very well, we shall grant a cease fire."
-
- @GIVECASH
- @width=320
- @title=%STRING0 Emissary
- "In exchange for a cease fire we offer
- you %NUMBER0 gold in tribute to your
- manifest magnificence."
-
- Reject offer
- Sign cease fire
-
- @GROVEL
- @width=320
- @title=%STRING0 Emissary
- "Have mercy on our humble and peaceloving
- civilization. We will give
- you all of our gold (%NUMBER0) and
- knowledge if you let us live in peace."
-
- Reject offer
- Sign cease fire
-
- @CONTINUEWAR
- @width=320
- @title=%STRING0 Emissary
- "Then so be it! Our armies are mobilized for WAR!
- You will pay for your foolish pride!"
-
-
- @CASHFORPEACE
- @width=320
- @title=%STRING0 Emissary
- "Perhaps we could throw in %NUMBER0 gold
- to make it worth your while...?"
-
- Reject offer
- Sign peace treaty
-
-
- @ATTITUDEALLY
- @width=320
- @title=%STRING0 Emissary
- "In spite of your condescending attitude,
- we do not choose to cancel our alliance at
- this time."
-
- @ATTITUDEPEACE
- @width=320
- @title=%STRING0 Emissary
- "In spite of your disrespectful
- attitude, we will spare you from
- the wrath of our mighty armies."
-
- @ATTITUDE
- @width=320
- @title=%STRING0 Emissary
- "We grow weary of your insolence.
- Consider yourself warned."
-
- @WELCOMEALLY
- @width=320
- @title=%STRING0 Emissary
- "We most %STRING1 celebrate our eternal alliance
- with the %STRING2 people and their most wise
- and munificent leader: %STRING3 %STRING4."
-
- @WELCOMEPEACE
- @width=320
- @title=%STRING0 Emissary
- "We %STRING1 welcome the friendship of the
- %STRING2 people and their most wise and
- munificent leader: %STRING3 %STRING4."
-
- @WELCOME
- @width=320
- @title=%STRING0 Emissary
- "We %STRING1 appreciate this period of
- understanding between our two peoples."
-
- @HOWDYALLY
- @width=320
- @title=%STRING0 Emissary
- "We always welcome an opportunity to be of service
- to our eternal allies the %STRING2."
-
- @HOWDYPEACE
- @width=320
- @title=%STRING0 Emissary
- "We are always pleased to speak with our friends
- the %STRING2."
-
- @HOWDY
- @width=320
- @title=%STRING0 Emissary
- "We shall gladly speak with our neighbors the %STRING2."
-
- @DOODYALLY
- @width=320
- @title=%STRING0 Emissary
- "We always welcome an opportunity to be of service
- to our eternal allies the %STRING2. Please be brief,
- however, for time is short."
-
- @DOODY
- @width=320
- @title=%STRING0 Emissary
- "We shall grant you an audience, but do not waste
- our valuable time."
-
- @NOTORIOUSBIG
- @width=320
- @title=%STRING0 Emissary
- "Your betrayal of the %STRING1 is legendary. Do not
- presume to think you can deal likewise with us. Keep
- to your word and we shall be as brothers; betray us and
- you shall taste our steel."
-
- @NOTORIOUSSMALL
- @width=320
- @title=%STRING0 Emissary
- "Word of your ill-treatment of the %STRING1 has preceeded
- you. Should you think to do the same to us, know that we
- shall resist bitterly!"
-
- @NOTORIOUSHATE
- @width=320
- @title=%STRING0 Emissary
- "We chortle at your cruel betrayal of our hated enemies
- the %STRING1. Do not presume to treat us likewise,
- however, for we are hardly so foolish."
-
- @WORTHLESS
- @width=320
- @title=%STRING0 Emissary
- "Though we sign this document, we are fully aware that
- no agreement with you is worth the paper it is printed
- on. You are foolish if you expect us to behave otherwise."
-
- @OUTAHEREALLY
- @width=320
- @title=%STRING0 Emissary
- "We are terribly sorry, but pressing matters of state
- prevent us from granting an audience at this time."
-
- @OUTAHERE
- @width=320
- @title=%STRING0 Emissary
- "You have wasted enough of our valuable time with your
- endless chatter. Now begone!"
-
-
- @ALLYPLEA
- @width=320
- @title=%STRING0 Emissary
- "Our war with the hated %STRING1 is not going well for us,
- and we may not be able to hold out for much longer! Please
- send military help at once!"
-
- @ALLYBRAG
- @width=320
- @title=%STRING0 Emissary
- "We are pleased to report that we have the hated %STRING1
- by the throat. Soon, we will begin our final offensive."
-
- @DIPLOMACY
- @width=320
- @title=%STRING0 Emissary
- You respond: "We..."
-
- @DIPLOMACYMENU
- "Consider this discussion complete."
- "Suggest a permanent strategic alliance."
- "Suggest a permanent peace treaty."
- "Request a gift from you, our gracious allies."
- "Demand tribute for our patience."
- "Insist that you withdraw your troops."
- "Cancel this worthless alliance."
- "Have a proposal to make..."
- "Wish to offer you a gift..."
-
- @TREATYMENU
- @width=320
- @title=%STRING0 Emissary
- Pick a treaty proposal:
-
- @TREATYOPTIONS
- Never mind.
- Propose military alliance.
- Propose permanent peace treaty.
- Threaten to cancel alliance.
- Threaten to attack.
- Demand withdrawal of troops.
- Cancel alliance.
- Cancel peace treaty.
-
-
- @FAVORMENU
- @width=320
- @title=%STRING0 Emissary
- Pick a proposal to make:
-
- Never mind.
- Ask to exchange knowledge.
- Ask to declare war against an enemy.
- Ask to share world maps.
-
-
- @GIFTMENU
- @width=320
- @title=%STRING0 Emissary
- Pick a gift to offer:
-
- Never mind.
- Offer knowledge.
- Offer money.
- Offer military unit.
-
- @ALLIANCENOBETRAY
- @width=320
- @title=%STRING0 Emissary
- "Do you take us for fools? We know full well
- what happens to your so-called 'friends'."
-
- @NOBETRAYWEAK
- @width=320
- @title=%STRING0 Emissary
- "Though we admire your greatness, we cannot help but
- notice that those who sign agreements with you often
- meet with unfortunate accidents. Therefore we must
- respectfully decline."
-
-
- @ALLIANCENOWINNING
- @width=320
- @title=%STRING0 Emissary
- "No. We shall not become slaves of the decadent
- %STRING1 empire."
-
- @ALLIANCENODISLIKE
- @width=320
- @title=%STRING0 Emissary
- "No. We do not wish to associate with your
- pathetic %STRING1 civilization."
-
- @ALLIANCENOSMALL
- @width=320
- @title=%STRING0 Emissary
- "No. Your weak civilization has nothing to offer us."
-
- @ALLIANCENOTHANKS
- @width=320
- @title=%STRING0 Emissary
- "The great %STRING2 civilization can protect its own
- borders. With our mighty armies and few enemies, we have
- little need for an alliance."
-
- @ALLIANCENOPATIENCE
- @width=320
- @title=%STRING0 Emissary
- "Your offer is intriguing, but at present we do not have
- time to discuss it."
-
- @PERHAPSTHROWIN0
- @width=320
- @title=%STRING0 Emissary
- "Perhaps if you could throw in %NUMBER0 gold, we would
- have a deal . . ."
-
- Reject offer.
- Throw in %NUMBER0 gold.
-
- @PERHAPSTHROWIN1
- @width=320
- @title=%STRING0 Emissary
- "A fine idea! Now, will you throw in %NUMBER0 gold to
- sweeten the pot?"
-
- Reject offer.
- Throw in %NUMBER0 gold.
-
-
- @PERHAPSSECRET0
- @width-320
- @title=%STRING0 Emissary
- "Perhaps if you would give us the secret of %STRING3,
- we would have a deal . . ."
-
- Reject offer.
- Give secret of %STRING3.
-
-
- @PERHAPSSECRET1
- @width-320
- @title=%STRING0 Emissary
- "A worthy idea. By the way, we have always admired
- the %STRING1 art of %STRING3. Will you teach it
- to us?"
-
- Reject offer.
- Give secret of %STRING3.
-
-
- @PERHAPSSOLIDARITY
- @width=320
- @title=%STRING0 Emissary
- "Very well. But you must prove your worthiness
- by declaring war on our hated enemies the %STRING4."
-
- "You go too far, friend."
- "So be it! We will gladly crush the %STRING4 for you!"
-
- @PERHAPSPROVEIT
- @width=320
- @title=%STRING0 Emissary
- "Excellent! Now, you must prove your worthiness
- by declaring war on our hated enemies the %STRING4."
-
- "You go too far, friend."
- "So be it! Let us teach the %STRING4 a lesson!"
-
- @PERHAPSDIDNTPROVE
- @width=320
- @title=%STRING0 Emissary
- "Then be off with you!"
-
- @PERHAPSTHANKSANYWAY
- @width=320
- @title=%STRING0 Emissary
- "Ah, so your professed friendship is only skin-deep?
- Then we thank you for your gift but we shall not sign
- this document."
-
- @PERHAPSBYE
- @width=320
- @title=%STRING0 Emissary
- "Ah, so your professed friendship is only skin-deep?
- Then be off with you!"
-
- @PEACENOBETRAY
- @width=320
- @title=%STRING0 Emissary
- "Do you take us for fools? We'd no sooner
- turn our back on you than we'd find your
- knife there! Now begone!"
-
- @PEACENOWINNING
- @width=320
- @title=%STRING0 Emissary
- "No. We will not be manipulated to serve your
- Machiavellian plans."
-
- @PEACENODISLIKE
- @width=320
- @title=%STRING0 Emissary
- "No. Your puny civilization is unworthy to
- make peace with us."
-
- @PEACENOPATIENCE
- @width=320
- @title=%STRING0 Emissary
- "Your offer is intriguing, but for now we cannot be bound
- by permanent agreements."
-
- @GIVEMORECIV
- @width=320
- @title=%STRING0 Emissary
- "As a sign of our friendship, we shall
- share with you the secret of %STRING1."
-
- @GIVEMORE
- @width=320
- @title=%STRING0 Emissary
- "We present you with a gift of %NUMBER0 gold
- in tribute to your peaceful nature."
-
- @GIVEMOREALLY
- @width=320
- @title=%STRING0 Emissary
- "We present you with a gift of %NUMBER0 gold
- in recognition of the ancient friendship
- between our peoples."
-
- @TAUNTALLY
- @width=320
- @title=%STRING0 Emissary
- "Your greed and sniveling make us ill. Consider
- this alliance dissolved!"
-
- @FEEBLEALLY
- @width=320
- @title=%STRING0 Emissary
- "Our patience wears thin. Do not press your luck, friend."
-
- @FEEBLE
- @width=320
- @title=%STRING0 Emissary
- "We ignore your feeble threats."
-
- @CANCELALLY
- @width=320
- @title=%STRING0 Emissary
- "Then consider our alliance dissolved. But we
- shall long remember this hateful day!"
-
- @CANCELOURPEACE
- @width=320
- @title=%STRING0 Emissary
- "Then consider our peace treaty null and void. But
- we shall long remember this treachery!"
-
- @MUSTATTACK
- @width=320
- @title=%STRING0 Emissary
- "You must attack the evil . . ."
-
- Never mind.
-
- @NOCONTACT
- @width=320
- @title=%STRING0 Emissary
- "We have no contact with the %STRING1."
-
- @ATWAR
- @width=320
- @title=%STRING0 Emissary
- "We are already at war with the worthless %STRING1."
-
- @MERCENARY
- @width=320
- @title=%STRING0 Emissary
- "We will ruthlessly smite the evil
- %STRING1 in exchange for
- %NUMBER0 gold to cover our expenses."
-
- "Never mind."
- "Yes, we will gladly pay."
-
- @CYBERCOP
- @width=320
- @title=%STRING0 Emissary
- "We will mercilessly destroy the evil
- %STRING1 if you will teach us the
- secrets of %STRING2 and %STRING3."
-
- "Never mind."
- "Yes, we will gladly teach you."
-
- @ETERNALALLIES
- @width=320
- @title=%STRING0 Emissary
- "What!? We shall never attack our eternal
- allies the %STRING1! That is, unless you
- happen to have %NUMBER0 gold..."
-
- "Never mind."
- "How fortunate that we have %NUMBER0 gold right here!"
-
- @HELLNOWEWONTGO
- @width=320
- @title=%STRING0 Emissary
- "Though your offer is tempting, we cannot spare
- the necessary forces from our garrisons. Your past
- record indicates that to deplete these forces would
- be most unwise."
-
- @UNFORTUNATE
- @width=320
- @title=%STRING0 Emissary
- "Unfortunately, your treasury does
- not contain sufficient funds to
- support your extravagant promises."
-
- @MERCDECLARE
- @width=320
- @title=Foreign Minister
- %STRING1 declare war on the %STRING2.
-
- @MERCBETRAYALLY
- @width=320
- @title=Foreign Minister
- %STRING1 spies have discovered our betrayal! The %STRING2
- have cancelled their alliance with us.
-
- @MERCBETRAY
- @width=320
- @title=Foreign Minister
- %STRING1 spies have discovered our betrayal! The %STRING2
- have declared war on us!
-
- @MAPNO
- @width=320
- @title=%STRING0 Emissary
- "We have no need for your useless
- %STRING1 maps."
-
- @MAPYES
- @width=320
- @title=%STRING0 Emissary
- "Very well, we shall share our knowledge
- of geography with you."
-
- @KNOWNO
- @width=320
- @title=%STRING0 Emissary
- "Hah! We have no need of your pathetic
- %STRING1 'science.'"
-
- @TECHGIFT
- @width=320
- @title=%STRING0 Emissary
- "Will you teach us the secret of %STRING1 in
- exchange for our goodwill?"
-
- "No, sorry."
- Give secret of %STRING1.
-
- @TECHGIFT2
- @width=320
- @title=%STRING0 Emissary
- "Will you teach us the secret of %STRING1 in
- exchange for our goodwill?"
-
- "No, sorry."
- Give secret of %STRING1.
- "No, but are you interested in %STRING2?"
-
- @MILITARYNO
- @width=320
- @title=%STRING0 Emissary
- "Our mighty %STRING1 armies have no need
- for your inferior military equipment."
-
- @MILITARYNONE
- @width=320
- @title=Civ Rules: Military Gifts
- You can give military units to another power only if
- you have them available in one of your cities.
-
- @MILITARYSOURCE
- @width=320
- @listbox=12
- @title=Select Source City For Gift
-
- @BREAKTHROUGH
- @width=320
- @title=Breakthrough!
- Your gift has caused a breakthrough in %STRING1 science!
-
- @WASTING
- @width=320
- @title=%STRING0 Emissary
- "Then cease wasting our time!"
-
- @ACCEPT
- @width=320
- @title=%STRING0 Emissary
- "The ancient and glorious %STRING1 civilization gratefully
- accepts your gift."
-
- @MONEYGIFT
- @width=320
- @title=%STRING0 Emissary
- "What sort of gift did you have in mind?"
-
- "Never mind."
-
-
- @PATIENCEALLY
- @width=320
- @title=%STRING0 Emissary
- "We have enjoyed this tete-a-tete, but we must
- now attend to several pressing affairs of state.
- Goodbye for now."
-
- @PATIENCE
- @width=320
- @title=%STRING0 Emissary
- "We have no more time to waste with you at present,
- as we must attend to several pressing affairs of state."
-
- @NEARCITY
- @width=320
- @title=%STRING0 Emissary
- "If you do not leave the vicinity of %STRING1 immediately,
- we shall send our mighty armies to drive you out."
-
- @ADMIRECITY
- @width=320
- @title=%STRING0 Emissary
- "We see that your troops have turned their greedy
- eyes towards our glorious city of %STRING1. We
- demand that you withdraw them immediately!"
-
- @PLEASECITY
- @width=320
- @title=%STRING0 Emissary
- "As a gesture of goodwill between our
- peoples, we kindly ask that you withdraw your troops
- from the vicinity of %STRING1."
-
- @PLEASECITIES
- @width=320
- @title=%STRING0 Emissary
- "As a gesture of goodwill between our
- peoples, we kindly ask that you withdraw your troops
- from the vicinity of %STRING1 and all other %STRING2
- cities."
-
-
- @TERMS
- @width=320
- @title=Foreign Minister
- Remember, Sire, that by the terms of our recently-signed
- peace treaty with the %STRING2, we must immediately withdraw
- all of our military units from the vicinity (two square
- radius) of %STRING1 and all other %STRING3 cities.
-
-
- @INTRUDERS
- @width=320
- @title=%STRING0 Emissary
- "Your troops have violated the territory of %STRING1
- and other cities. By the terms of our peace treaty, you
- must withdraw immediately or face the consequences!"
-
- @INTRUDER
- @width=320
- @title=%STRING0 Emissary
- "Your troops have violated the territory of our city
- of %STRING1. By the terms of our peace treaty, you
- must withdraw immediately or face the consequences!"
-
-
- @VIOLATOR
- @width=320
- @title=%STRING0 Emissary
- "Your troops have violated the territory of our city
- of %STRING1. By the terms of our peace treaty, you
- must withdraw immediately or face the consequences!
- Will you comply?"
-
- Withdraw troops to nearest city.
- "No! We renounce this worthless treaty!"
-
- @VIOLATORS
- @width=320
- @title=%STRING0 Emissary
- "Your troops have violated the territory of %STRING1
- and other cities. By the terms of our peace treaty, you
- must withdraw immediately or face the consequences!
- Will you comply?"
-
- "Our apologies. We shall withdraw."
- "No! We renounce this worthless treaty!"
-
- @VIOLATE
- @width=320
- @title=%STRING0 Emissary
- "So be it! %STRING1 shall long remember your treachery!
- Prepare yourself for WAR!"
-
- @WITHDRAWN
- @width=320
- @title=Foreign Minister
- %NUMBER0 offending units have been withdrawn to our
- nearest cities.
-
- @WITHDRAWN1
- @width=320
- @title=Foreign Minister
- One offending unit has been withdrawn to our
- nearest cities.
-
-
- @HELPME
- @width=320
- @title=%STRING0 Emissary
- "Our civilization is threatened by the
- evil %STRING1. Will you ally with us to
- help repel their unprovoked aggression?
- We will send you %NUMBER0 gold to cover your
- expenses."
-
- "No, sorry, tough luck."
- Yes, declare war on %STRING1.
-
- @HELPME2
- @width=320
- @title=%STRING0 Emissary
- "Our civilization is threatened by the
- evil %STRING1. Will you ally with us to
- help repel their unprovoked aggression?
- We will send you %NUMBER0 gold and teach you
- the secret of %STRING2."
-
- "No, sorry, tough luck."
- Yes, declare war on %STRING1.
-
- @HELPMEINSTEAD
- @width=320
- @title=%STRING0 Emissary
- "Your so-called allies, the evil %STRING1,
- are bent on conquest and world domination!
- Won't you instead ally with us to
- save the world from their cruel aggression?
- We will send you %NUMBER0 gold to cover your
- expenses."
-
- "No, sorry, tough luck."
- Yes, declare war on %STRING1.
-
- @HELPMEINSTEAD2
- @width=320
- @title=%STRING0 Emissary
- "Your so-called allies, the evil %STRING1,
- are bent on conquest and world domination!
- Won't you instead ally with us to
- save the world from their cruel aggression?
- We will send you %NUMBER0 gold and teach you
- the secret of %STRING2."
-
- "No, sorry, tough luck."
- Yes, declare war on %STRING1.
-
-
- @CRUSADE
- @width=320
- @title=%STRING0 Emissary
- "We invite you to join our crusade to
- rid the world of the evil %STRING1.
- We will %STRING2 alliance
- for the duration of the hostilities."
-
- "No, not interested."
- Yes, declare war on %STRING1.
-
- @JIHAD
- @width=320
- @title=%STRING0 Emissary
- "You have allied with our hated enemies the
- %STRING1, but anyone can see that we have much
- more to offer your great civilization. Join
- us in crushing the %STRING1 and we shall rule
- the world together!"
-
- "No, not interested."
- Yes, declare war on %STRING1.
-
- @GAPE
- @width=320
- @title=%STRING0 Emissary
- "You are invited to gape with
- awe and amazement as the
- %STRING1 demonstrate the wonders
- of %STRING2. Absolutely
- no scribes will be allowed."
-
- @ANNOYALLIED
- @width=320
- @title=Foreign Minister
- We are currently allied with the %STRING1!
- Although our units can move through our ally's
- territory, they cannot enter the same square as our ally's
- units and cities. Nor can we have combat with allied
- units. Alliances can only be cancelled during diplomatic
- negotiations.
-
- @ANNOYPEACE
- @width=320
- @title=Foreign Minister
- We have signed a peace treaty with the %STRING1!
- Our reputation will be damaged if we break it!
-
- Cancel action.
- Break treaty.
-
-
- @ANNOYVASSAL
- @width=320
- @title=Foreign Minister
- We have accepted tribute from the %STRING1!
- Our reputation will be damaged if we attack them
- so soon!
-
- Cancel action.
- Continue anyway.
-
-
- @ANNOYCEASE
- @width=320
- @title=Foreign Minister
- We have signed a cease fire with the %STRING1!
- Our reputation will be damaged if we break it!
-
- Cancel action.
- Violate cease fire.
-
- @ANNOY
- @width=320
- @title=Foreign Minister
- Shall we declare war on the %STRING1?
-
- Cancel action.
- Declare war.
-
- @OVERRULE
- @width=320
- @title=Foreign Minister
- You are overruled by the Senate! Action cancelled.
-
- @TAXES
- @width=320
- @title=Domestic Advisor
- Warning: Funds are running low.
- Perhaps we should raise our tax
- rate or hire some tax collectors.
-
- Continue
- Change Tax Rate
-
- @SPYMENU
- @width=320
- @title=%STRING0 %STRING1 arrives in %STRING2
-
- @SPYOPTIONS
- Establish Embassy
- Investigate City
- Steal Technology
- Industrial Sabotage
- Poison Water Supply
- Plant Nuclear Device
- Incite a Revolt
-
- @SABOTAGEOPTIONS
- @width=320
- @title=Spy Options
- @options
- Bribe Unit.
- Sabotage Unit.
-
- @BLEWITUP
- @width=320
- %STRING0 %STRING1 sabotaged by %STRING2 %STRING3!
-
- @BOND007
- @width=320
- @title=Intelligence Advisor
- Our spy has escaped, and achieved veteran status!
- She has been returned to %STRING1 to recuperate.
-
- @BOND
- @width=320
- @title=Intelligence Advisor
- Our spy has escaped unharmed!
- She has been returned to %STRING1 to recuperate.
-
- @BONDGLORY
- @width=320
- @title=Intelligence Advisor
- Our spy was captured after completing her mission!
-
- @NAILED
- @width=320
- @title=Intelligence Advisor
- Our spy was captured before completing her mission!
-
- @ENEMYEMBASSY
- @width=320
- @title=Foreign Minister
- %STRING0 establish embassy.
-
- @ENEMYINVESTIGATE
- @width=320
- @title=Foreign Minister
- The %STRING0 have investigated %STRING1.
-
- @STEALSPECIFIC
- @width=320
- @title=Spy Orders
- Shall our spy attempt to steal a specific
- civilization advance?
-
- No, any will do.
- Yes.
-
- @STEALHARD
- @width=320
- @title=Spy Orders
- The %STRING0 of %STRING1 are vigilant and wary, Sire.
- Shall our spy attempt to steal technology anyway (she
- cannot attempt to steal a specific technology).
-
- Never mind.
- Yes, make the attempt.
-
- @STEAL
- @width=320
- @title=Intelligence Advisor
- %STRING0 steal %STRING1.
-
- @NOSTEAL
- @width=320
- @title=Intelligence Advisor
- No new technology found.
-
- @SABOTAGESPECIFIC
- @width=320
- @title=Spy Orders
- Shall we give our spy a primary target,
- or tell her to use her judgement.
-
- Use her judgement.
- Give primary target.
-
- @SABOTAGEHARD
- @width=320
- @title=Intelligence Advisor
- Attempting sabotage in an enemy capital, or against
- city walls is very risky!
-
- Cancel action.
- Proceed.
-
- @SABOTAGENO
- @width=320
- @title=Intelligence Advisor
- Our spy reports that the enemy SDI complex
- is surrounded by guard towers, razor wire,
- and canine patrols! No sabotage is possible.
-
-
- @SABOTAGE
- @width=320
- @title=Select Primary Target
- @listbox
-
- @SABOTAGEONE
- @width=320
- @title=Intelligence Report
- %STRING0 destroyed!
-
- @SABOTAGETWO
- @width=320
- @title=Intelligence Report
- %STRING0 production sabotaged!
-
-
- @PRETEXTALLIED
- @width=320
- @title=International Incident!
- This act of espionage by the %STRING0 gives
- us a valid pretext to cancel our alliance with
- them!
-
- No thanks.
- Cancel alliance.
-
- @PRETEXT
- @width=320
- @title=International Incident
- This act of espionage by the %STRING0 gives
- us a valid pretext to declare war!
-
- No thanks.
- Declare war on %STRING0.
-
-
- @INCIDENT
- @width=320
- @title=Intelligence Advisor
- This could cause an international incident if
- we are detected! Continue anyway?
-
- Cancel action.
- Continue.
-
-
- @MAJORINCIDENT
- @width=320
- @title=Intelligence Advisor
- This could cause a MAJOR international incident if
- we are detected! Continue anyway?
-
- Cancel action.
- Continue.
-
-
-
- @INCIDENTALLIED
- @width=320
- @title=Newspaper
- International Incident!
- %STRING1 cancel alliance with %STRING0
- over espionage furor!
-
- @WIMPOUT
- @width=320
- @title=%STRING0 Emissary
- "Although you are our friends and allies,
- industrial espionage cannot be tolerated.
- We shall overlook this minor incident, but do not
- let it happen again."
-
- @INCIDENTWAR
- @width=320
- @title=Newspaper
- International Incident!
- %STRING1 declare war on %STRING0
- over espionage furor!
-
- @INCIDENTTERROR
- @width=320
- @title=Newspaper
- International Incident! %STRING1 publicly condemn
- %STRING0 terrorism.
-
- @SENATESCANDAL
- @width=320
- @title=Newspaper
- Scandal in the Senate! %STRING0
- government falls!
-
- @DISSIDENTS
- @width=320
- @title=Intelligence Advisor
- Dissidents in %STRING0 will
- revolt for %NUMBER0 gold.
-
- @DISSIDENTOPTIONS
- Never mind.
- Incite revolt.
- Incite revolt (causes incident).
- Subvert city (Goldx2, no incident).
-
- @CIVILWAR
- @width=320
- @title=Civil War!
- %STRING0 rebel! Civil War in %STRING1.
- %STRING2 influence suspected.
-
- @USEWEAPONS
- @width=320
- @title=Defense Minister
- %STRING0 use nuclear weapons!
-
- @SDI
- @width=320
- @title=Defense Minister
- S.D.I. Defense in %STRING0 thwarts nuclear attack!
-
- @PLANTEDNUKE
- @width=320
- @title=(Newspaper)
- Mysterious Nuclear Blast in %STRING0!
-
- @PLANTEDNUKE2
- @width=320
- @title=Nuclear Terrorism!
- Nuclear explosion in %STRING0! %STRING1 agents
- caught red-handed moments before blast!
- Major International Incident--All nations declare
- war on %STRING2!
-
- @WATERSUPPLY
- @width=320
- @title=Water Supply Poisoned!
- %STRING0 water supply poisoned! %STRING1
- agents suspected.
-
- @DESERT
- @width=320
- @title=Intelligence Advisor
- %STRING0 %STRING1 will desert for %NUMBER0 gold.
-
- @DESERT2
- @width=320
- @title=Intelligence Advisor
- %STRING0 %STRING1 will desert for %NUMBER0 gold.
-
- Forget it.
- Pay %NUMBER0 gold.
-
- @DESERTED
- @width=320
- @title=Defense Minister
- %STRING0 %STRING1 bribed by %STRING2!
-
-
- @ALREADYSOLD
- @width=320
- @title=Domestic Advisor
- You cannot sell more than one of a city's improvements
- in a single turn.
-
- @PARTISANS
- @width=320
- @title=Defense Minister
- Desperate %STRING0 partisans take to the hills near
- %STRING1!
-
-
- @REPORTSCIENCE
- @width=540
- @title=Science Advisor Report
- @listbox=12
- @columns=3
- @button=Info
- @button=Goal
- ^Researching: %STRING0 (%NUMBER0 of %NUMBER1)
- ^Discoveries every %NUMBER2 turns.
- ^
- ^^Civilization Advances Achieved:
-
- @SUPPLYSEARCH
- @width=480
- @title=Select Cargo Type For Inquiry
- @columns=2
-
- @SUPPLYSHOW
- @width=480
- @title=Cities Trading In %STRING0
- @listbox
-
- @SUPPLYNONE
- @width=480
- @title=Cities Trading In %STRING0
- We know of no cities trading in %STRING0 at
- this time.
-
- @REPORTTRADE
- @width=480
- @title=Trade Advisor Report
- @button=Supply And Demand
- @listbox
-
- @REPORTCITY
- @width=540
- @title=City Status Report
- @listbox
-
-
- @REPORTATTITUDE
- @width=540
- @title=Attitude Survey
- @listbox
-
-
- @REPORTFOREIGN
- @width=580
- @title=Foreign Minister
- @listbox=7
- @button=Check Intelligence
- @button=Send Emissary
- Sire, our power is %STRING0 and our reputation is %STRING1.
-
- @NOFOREIGN
- @width=320
- @title=Foreign Minister
- We have not yet made contact with other civilizations.
-
-
- @REPORTINTELL
- @width=580
- @listbox=4
- @columns=3
- @title=Intelligence Report: %STRING0
- @button=City List
-
- @INTELLCITY
- @width=320
- @listbox=12
- @title=City List: %STRING0
-
-
-
- @REPORTWONDER
- @width=540
- @title=Wonders of the World
- @listbox
-
-
- @WONDERS
- WONDERS OF THE ANCIENT WORLD
- WONDERS OF THE RENAISSANCE
- WONDERS OF THE INDUSTRIAL AGE
- WONDERS OF THE MODERN WORLD
-
-
- @AMBASSADORS
- @width=320
- @title=Foreign Minister
- %STRING1 agree to an exchange of ambassadors.
-
- @ENDWONDER
- @width=320
- @title=Science Advisor
- %STRING0 cancels the effect of %STRING1.
-
-
- @FEARWARMING
- @width=320
- @title=(Newspaper)
- Scientists alarmed by rising temperatures.
- Global warming feared!
-
- @GLOBALWARMING
- @width=320
- @title=(Newspaper)
- Global temperature rises! Icecaps melt.
- Severe drought.
-
-
- @SCHISM
- @width=400
- @title=Defense Minister
- The %STRING0 empire is swept by
- Civil War triggered by the fall
- of their capital! When the dust
- settles the empire has been split
- into loyal (%STRING0) and
- rebel (%STRING1) factions.
-
- @FERTILE
- @width=420
- @title=Domestic Advisor
- The population of the fertile %STRING1 empire
- now exceeds %STRING2 citizens.
-
- @CARAVANMENU
- @width=320
- @title=%STRING0 Caravan Options
-
- @CARAVAN
- @width=420
- @title=Trade Route
- %STRING0 caravan from %STRING1 arrives in %STRING2.
- Trade route established. Revenue: %NUMBER0 gold.
-
- @FOODCARAVAN
- @width=420
- @title=Trade Route
- Food caravan from %STRING1 arrives in %STRING2.
- Citizens plan feast in celebration.
-
- @CARAVANHOME
- @width=420
- @title=Civ Rules: Trade units
- You cannot change the home city of a trade unit.
-
- @CARAVANOTHER
- @width=420
- @title=Trade Route
- %STRING0 %STRING1 caravan from %STRING2 arrives
- in %STRING3. %STRING1-%STRING4 trade route established.
-
- @CARAVANBUILT
- @width=420
- @title=Caravan
- @button=Supply And Demand
- %STRING0 builds %STRING1. What trade goods shall
- it carry?
-
- @CARACONFIRM
- @width=320
- @title=Caravan
- @button=Confirm and Zoom
- Confirm %STRING0 caravan?
-
- Confirmed.
- Reconsider.
-
- @CITYINFO
- @width=320
- @title=%STRING0 (%STRING1 city)
- Demands %STRING2, %STRING3, and %STRING4.
-
- @STARTWONDER
- @width=320
- @title=Travellers Report
- The %STRING1 have undertaken a great
- project: %STRING2!
-
- @SWITCHWONDER
- @width=320
- @title=Travellers Report
- The %STRING1 have changed projects
- from %STRING2 to %STRING3!
-
- @ABANDONWONDER
- @width=320
- @title=Travellers Report
- The %STRING1 have abandoned their
- great project, %STRING2.
-
- @ALMOSTWONDER
- @width=320
- @title=Travellers Report
- The %STRING1 have nearly completed
- their great project, %STRING2.
-
- @STILLWONDER1
- @width=320
- @title=Spies Report
- The %STRING1 continue to build their
- great project, %STRING2, in one other city!
-
- @STILLWONDER2
- @width=320
- @title=Spies Report
- The %STRING1 continue to build their
- great project, %STRING2, in %NUMBER0 other cities!
-
- @CAPTUREWONDER
- @width=320
- @title=Defense Minister
- Our troops have captured %STRING2%STRING1!
-
- @LOSTWONDER
- @width=320
- @title=Defense Minister
- We have lost control of %STRING2%STRING1!
-
- @ACTIVATEALLY
- @width=320
- @title=Foreign Minister
- %STRING1 activate their alliance with the
- %STRING2. %STRING2 declare war on %STRING3!
-
- @ALLYHELPS
- @width=320
- @title=Foreign Minister
- The %STRING2 have announced that they will
- come to our aid by declaring war on the
- %STRING3!
-
-
- @MILITARYAID1
- @width=320
- @title=Defense Minister
- The %STRING0 have sent %STRING1
- to the %STRING2 to help them in their war
- against us!
-
- @MILITARYAID2
- @width=320
- @title=Defense Minister
- The %STRING0 have sent %STRING1 to %STRING2 to
- help us in our war against the %STRING3.
-
-
- @GOTO
- @width=480
- @title=Select Destination for %STRING0
- @button=All Players
- @listbox
-
- @PARADROP
- @width=320
- @title=Paradrop!
- %STRING0 %STRING1 make paradrop near %STRING2!
-
- @PARADROPRULES1
- @width=320
- @title=Civ Rules: Paradrops
- This paratrooper has already moved this turn.
- A paratrooper can only paradrop at the beginning
- of its turn.
-
- @PARADROPRULES2
- @width=320
- @title=Civ Rules: Paradrops
- This paratrooper is not in a city or airbase square.
- In order to make paradrops, a paratroop unit must
- begin its turn on a friendly city or airbase.
-
- @PARADROPTARGET
- @width=320
- That is an ocean square.
- Paradrops may only target unoccupied (or friendly-occupied)
- land squares within %NUMBER0 spaces of the paradropping unit.
-
- @PARADROPTARGET1
- @width=320
- @title=Civ Rules: Paradrops
- That square is out of range.
- Paradrops may only target unoccupied (or friendly-occupied)
- land squares within %NUMBER0 spaces of the paradropping unit.
-
- @PARADROPTARGET2
- @width=320
- @title=Civ Rules: Paradrops
- Paradrops may only target unoccupied (or friendly-occupied)
- land squares within %NUMBER0 spaces of the paradropping unit.
-
-
- @INCORRUPTIBLE
- @width=320
- @title=Civ Rules: Democracy and Bribes
- The armed forces of a Democracy are
- immune to bribery.
-
- @NOREVOLT
- @width=320
- @title=Civ Rules: Democracy
- The cities of a Democracy cannot be
- subverted or incited to revolt.
-
- @UNFORCE
- @width=320
- @title=Foreign Minister
- United Nations forces %STRING1 to make peace
- with %STRING2!
-
- @WALLFORCE
- @width=320
- @title=Foreign Minister
- Great Wall forces %STRING1 to make peace
- with %STRING2!
-
-
- @MISSILEATTACK
- @width=320
- @title=Defense Minister
- Missile attack near %STRING0!
-
- @PEARLHARBOR
- @width=320
- @title=Defense Minister
- %STRING0 %STRING1 catches %STRING2 ships in port!
-
- @AUTOMONARCHY
- @width=440
- @title=Civ Rules: Governments
- You have just acquired knowledge of MONARCHY,
- which allows you to improve your government. To switch
- governments you must have a Revolution (select "Revolution"
- from the Kingdom menu); this entails a brief period of Anarchy.
- ^
- Switching to a more advanced form of government will often
- improve the productivity of your people; it will also help
- to stem corruption and waste. Would you like to hold a
- revolution now?
-
- Not just yet.
- Begin revolution.
-
- @AUTOREV
- @width=320
- @title=Civ Rules: Governments
- You have just acquired knowledge of a new government form, %STRING0.
- Your current government is a %STRING1. Do you wish to begin a revolution
- in order to switch government types?
-
- No, %STRING1 is working out fine.
- Begin revolution.
-
- @BATTERY
- @width=320
- @title=Defense Minister
- %STRING1 in %STRING2 doubles defense strength!
-
- @BATTERY2
- @width=320
- @title=Defense Minister
- %STRING1 and %STRING3 in %STRING2 quadruple defense strength!
-
- @SCRAMBLE
- @width=320
- @title=Defense Minister
- %STRING0 %STRING1s scramble to protect %STRING2!
-
- @AMPHIBMOTIZE
- @width=320
- @title=Defense Minister
- %STRING1 %STRING2 make amphibious assault!
-
- @CITYMODAL1
- @width=400
- @title=City Window
- @button=Close City Window
- You must close the City Window before the game can proceed.
-
- @CITYMODAL2
- @width=400
- @title=End of Turn Update
- @button=Proceed
- Right now you may only interact with the City Screen.
- Use any "Proceed" button when you are ready to continue.
-
- @UPGRADED
- @width=320
- @title=Domestic Advisor
- Production orders in %STRING0 upgraded
- from %STRING1 to %STRING2.
-
- @UPGRADE
- @width=320
- @title=Domestic Advisor
- %STRING2 upgrades all %STRING0 to %STRING1.
-
- @ASTRONAUTS
- @width=320
- @title=Science Advisor
- Astronauts bring back photos of Earth from space!
-
- @LONGMOVE
- @width=320
- @title=Long Unit Move
- Continue moving unit?
-
- Yes
- No
-
- @GHOSTTOWN
- @width=320
- @title=Domestic Advisor
- %STRING0 is about to build %STRING1, but it
- is only a size 1 city. Continue anyway?
-
- Delay Settler production.
- Build Settlers anyway (disbands city).
-
- @EXPEL
- @width=320
- @title=Captured %STRING0 %STRING1
- @options
- Expel %STRING1.
- Attack %STRING1.
- Never mind.
-
- @NOEXPEL
- @width=320
- @title=Civ Rules: Diplomatic Immunity
- %STRING1 units may only be expelled when they
- are in your territory, which is in this case defined
- as being nearer to one of your cities than to one
- of its own.
-
- @UPYOURS
- @width=320
- @title=Foreign Minister
- %STRING0 %STRING1 expelled! %STRING0 ambassador
- issues statement of protest.
-
- @UPYOURSTOO
- @width=320
- @title=Foreign Minister
- %STRING0 %STRING1 expelled. %STRING0 ambassador
- issues apology.
-
- @UPMINE
- @width=320
- @title=Foreign Minister
- The %STRING2 have expelled our %STRING1. Our ambassador
- has issued the usual statement of protest. The %STRING1
- has been returned to %STRING3.
-
- @SPACERACE
- @width=320
- @title=Science Advisor
- %STRING0 build space ship!
-
- @SPACESHIP
- @width=480
- @title=Spaceship Report
- @listbox
- ^^%STRING0.S.S. %STRING1 (%STRING2)
-
- @LAUNCH
- @width=320
- @title=Science Advisor
- Confirm spaceship launch.
- (%NUMBER0%% chance of success)
-
- No Launch.
- Launch CONFIRMED!
-
- @LAUNCHED
- @width=320
- @title=Science Advisor
- %STRING0 LAUNCH space ship!
- Estimate arrival in %NUMBER0.
-
- @COMPONENT
- @width=320
- @title=Select Spaceship Component
- @options
- Propulsion (%NUMBER0 so far)
- Fuel (%NUMBER1 so far)
-
- @MODULE
- @width=320
- @title=Select Spaceship Module
- @options
- Habitation (%NUMBER0 so far)
- Life Support (%NUMBER1 so far)
- Solar Panel (%NUMBER2 so far)
-
- @NOFURTHER
- @width=320
- @title=Science Advisor
- No further %STRING0 required.
-
- @SPACESHIPS
- @width=320
- @title=View Which Spaceship
- @options
-
- @EAGLEHASLANDED
- @width=320
- @title=Science Advisor
- %STRING0 spaceship arrives on Alpha Centauri!
-
- @SPACERETURNS
- @width=320
- @title=Science Advisor
- %STRING0 spaceship returns to earth.
-
- @SPACEDESTROYED
- @width=320
- @title=Science Advisor
- %STRING0 spaceship destroyed.
-
- @HISTORY
- @width=480
- @title=Civilization II
- ^^%STRING1 completes his epic history:
- ^^'The %STRING2 Civilizations in the World'
-
- @HISTORIANS
- 11
- Herodotus
- Thucydides
- Pliny
- St. Augustine
- Gibbon
- Toynbee
- Lord Macaulay
- Livy
- Tacitus
- Bede
- Machiavelli
-
- @HISTORIES
- WEALTHIEST
- MOST POWERFUL
- MOST ADVANCED
- HAPPIEST
- LARGEST
-
- @HISTORYRANK
- Glorious
- Great
- Fine
- Mediocre
- Puny
- Pathetic
- Hopeless
-
- @ALLOWUN
- @width=320
- @title=Defense Minister
- The Senate chooses to allow the action
- under the guise of a U.N. "peacekeeping" mission.
-
- @ALLOWAGGRESSOR
- @width=320
- @title=Defense Minister
- Previous %STRING0 aggression against us
- convinces the Senate to allow this action.
-
- @ALLOWHAWKS
- @width=320
- @title=Defense Minister
- Hawk Party derails attempted Senate interference.
- Action confirmed!
-
- @CONTINUEUN
- @width=320
- @title=Defense Minister
- The Senate passes a resolution supporting
- continued "peacekeeping" action against the %STRING1.
-
- @CONTINUEHAWKS
- @width=320
- @title=Defense Minister
- The Senate passes a resolution supporting
- continued action against the %STRING1.
-
- @RANSOMCITY
- @width=320
- @title=Defense Minister
- The leader of the Barbarian %STRING0 has sent us
- a message: "We shall mercilessly sack the city
- of %STRING1 unless you pay us %NUMBER0 gold at once!"
-
- "Do your worst!"
- Pay %NUMBER0 gold.
-
- @NOAIRPORT
- @width=320
- @title=Civ Rules: Airlifts
- Units may only be airlifted between
- cities with airports.
-
- @NOAIRPORT2
- @width=320
- @title=Civ Rules: Airlifts
- None of your other cities have airports!
- Units may only be airlifted between
- cities with airports.
-
- @AIRLIFTSELECT
- @width=440
- @listbox=12
- @title=Select Target City For Airlift
-
- @AIRLIFT
- @width=320
- @title=Defense Minister
- Airlift from %STRING0 to %STRING1 successful!
-
- @SHOTDOWN
- @width=320
- @title=Defense Minister
- The %STRING0 have shot down our airlift!
-
- @ALREADYAIRLIFT
- @width=320
- @title=Civ Rules: Airlifts
- The city of %STRING0 has already conducted
- an airlift operation this turn. Only one
- unit may be lifted into or out of a city in
- a single turn.
-
- @WESHOT
- @width=320
- @title=Defense Minister
- Our fighters have shot down an attempted
- airlift into %STRING0!
-
- @WESAW
- @width=320
- @title=Defense Minister
- We have detected an enemy airlift
- into %STRING0!
-
- @ENEMYFIGHTERS
- @width=320
- @title=Defense Minister
- Enemy fighters are based near our cities. They
- could intercept our air transport mission!
-
- Cancel airlift.
- Proceed.
-
- @LIFTSHIP
- @width=320
- @title=Civ Rules: Airlifts
- Ships cannot be airlifted, silly.
-
- @LIFTPLANE
- @width=320
- @title=Civ Rules: Airlifts
- Air units cannot be airlifted by transport craft. They
- must relocate under their own power.
-
- @PILLAGEWHAT
- @width=320
- @title=Defense Minister
- What should we destroy?
-
- @PILLAGEMENU
- Farmland
- Irrigation
- Mining
- Airbase
- Fortress
- Railroad
- Road
-
- @ALLIEDREPAIR
- @width=320
- @title=Defense Minister
- The %STRING1 have helped to repair our %STRING2.
-
- @CANESCAPE
- @width=320
- @title=Defense Minister
- Sire, our capital is being overrun! Shall we pay
- %NUMBER0 gold to evacuate the government to %STRING1 while
- there is still time?
-
- Alas, we cannot afford it.
- Yes, pay %NUMBER0 gold.
-
- @ESCAPE
- @width=320
- @title=Defense Minister
- %STRING2 government escapes to %STRING1!
-
- @ESCAPE2
- @width=320
- @title=Defense Minister
- %STRING2 government escapes to %STRING1!
- Evacuation cost: %NUMBER0 gold.
-
-
- @AQUEDUCT
- @width=520
- @title=Civ Tutorial: Aqueducts
- The large population of %STRING0 is beginning to strain
- the nearby water resources. Once a city reaches
- size %NUMBER0 it cannot grow further unless you improve its
- water supply by building an AQUEDUCT.
-
- @CURSES
- @width=320
- @title=Spies Report
- Espionage attempt foiled by enemy %STRING1!
-
- @FOILEDAGAIN
- @width=320
- @title=Spies Report
- Our %STRING1 has foiled a %STRING2 espionage attempt!
-
- @UNSAVED
- @width=320
- @title=Warning!
- %STRING0 has unsaved changes!
-
- Cancel action.
- Continue anyway (lose changes).
-
- @FLATEARTH
- @width=320
- @title=Choose Earth Shape
- Which shape do you prefer?
-
- The world is ROUND.
- The world is FLAT.
-
- @LANDWARNING
- @width=320
- @title=Warning.
- More than %NUMBER0 land masses have been detected.
- You may play on such a map, but the "intelligence"
- level of computer opponents may at times be slightly
- impaired.
-
- @SEAWARNING
- @width=320
- @title=Warning!
- More than %NUMBER0 bodies of water have been detected.
- You may play on such a map, but the "intelligence"
- level of computer opponents may at times be slightly
- impaired.
-
- @NOTENOUGHWARNING
- @width=320
- @title=Warning!
- Not enough land has been detected. The game may not
- be able to find starting locations for all players.
-
- @CITIESINOCEAN
- @width=320
- @title=Warning!
- You have placed city starting locations in ocean
- squares. The game will ignore all such squares (the
- tribes in question will start in random locations).
-
-
- @ANALYZEOK
- @width=320
- @title=Map Analysis OK!
- The map has been analyzed and no problems have been
- detected.
-
- @FAILEDTOLOAD
- @width=320
- @title=Error
- Failed to load map file.
-
- @MAPSAVED
- @width=320
- @title=Map Saved
- ^^Map successfully saved as
- ^^%STRING0
-
- @ADDCITY
- @width=600
- @title=Select Tribe To Start Here
-
- @RESEED
- @width=440
- @title=Enter Resource Seed (1 = random)
- @options
- Seed:
-
- @NOADJACENTCITIES
- @width=320
- @title=Warning!
- Cities cannot be placed adjacent to one
- another.
-
- @NOTALLCITIES
- @width=320
- @title=Warning!
- Starting locations have been designated for some
- but not all tribes. Tribes with no designated
- starting locations will be placed randomly.
-
- @GOLDENAGE
- @width=320
- @title=Golden Age of Philosophy
- The Golden Age of Philosophy begins in the
- %STRING0 city of %STRING1! Great %STRING0
- thinkers articulate scientific, moral, and
- metaphysical systems which endure for centuries
- to come.
-
- @LANDING
- @width=320
- @title=Enemy Spotted!
- %STRING0 land near %STRING1!
-
- @NEWXFORM
- @width=320
- @title=New Order: Transform
- The new Engineers unit type can use the
- Transform ("o") order to drastically
- change the terrain type in a square.
- Engineers also work twice as quickly as
- Settlers in all ordinary tasks (roadbuilding,
- irrigation, etc).
-
- @NEWFORTRESS
- @width=320
- @title=New Order: Fortress
- Our Settlers can now use the Fortress ("f")
- order to build fortresses. Fortress squares
- double the defense of units defending within,
- and prevent more than one unit at a time from
- being lost in combat.
-
- @NEWAIRLIFT
- @width=320
- @title=New Orders: Airlift and Airbase
- Our ground units may now use the Airlift ("l")
- order to move between any of our cities with
- Airports. Our Settlers/Engineers may use the
- Airbase ("e") order to build airbases in non-city
- squares.
-
- @NEWRAILROAD
- @width=320
- @title=New Order: Railroad
- Our Settlers/Engineers may now use the Railroad ("r")
- order to lay railroad track in squares that already
- contain roads. Railroads increase resource shield
- production by 50%%. Units moving along railroads
- expend no movement points to do so.
-
- @NEWFARMLAND
- @width=320
- @title=New Order: Farmland
- Our Settlers/Engineers may now use the Farmland ("i")
- order to improve farmland in squares which already
- contain irrigation. Farmland squares increase food
- production by 50%%, but only for cities containing
- the Supermarket improvement.
-
- @NEWPARADROP
- @width=320
- @title=New Order: Paradrop
- The new Paratrooper unit can use the Paradrop ("p")
- order to airdrop within %NUMBER0 spaces of any friendly
- city (provided it begins its turn in that city).
-
- @ADDTOTHRONE
- Which section shall we improve?
-
- @UPKEEP
- @width=320
- @title=Multiplayer Rules
- That action is not permitted during upkeep; wait until
- the main turn begins.
-
- @MOVEPENDING
- @width=320
- @title=Multiplayer Referee
- You cannot begin another action until your previous
- one is resolved. Wait until your last action (unit
- move, city change, etc.) resolves; then try again.
-
- @LOCKFAILED
- @width=320
- @title=Multiplayer Referee
- Someone else is already resolving an action that may
- affect this area; you must wait until that action is
- complete. Try again momentarily.
-
- @LOCKFAILEDGLOBAL
- @width=320
- @title=Multiplayer Referee
- A major game action (e.g. capturing a city) is
- being resolved at this time; you must wait until
- that action is complete. Try again momentarily.
-
- @MULTIFEATURE
- @width=320
- @title=Multiplayer Referee
- Feature not yet supported in Multiplayer mode.
-
- @WAITPICKTECH
- @width=220
- @title=Multiplayer Wait
- Waiting for player to pick advance...
-
- @WAITING0
- @width=220
- @title=Multiplayer Wait
- Waiting for others to update cities...
-
- @WAITING1
- @width=220
- @title=Multiplayer Wait
- Waiting for others to select government...
-
- @WAITING2
- @width=220
- @title=Multiplayer Wait
- Waiting for others to update technology...
-
- @HANGUP
- @width=220
- @title=Multiplayer Exit
- Hanging up from game...
-
- @WAITLOCK
- @width=220
- @title=Multiplayer Wait
- Waiting for permission to move...
-
- @WAITGLOBAL
- @width=220
- @title=Multiplayer Wait
- Waiting for move to resolve...
-
- @WAITACTION
- @width=220
- @title=Multiplayer Wait
- Resolving unit orders...
-
- @WAITPLUNDER
- @width=220
- @title=Multiplayer Wait
- Waiting for player to select plunder...
-
- @MULTIDONE
- @width=320
- @title=Multiplayer Referee
- You have already acknowledged the end of your turn.
- You must wait until your next turn before taking this
- action.
-
- @NETWAITING
- @width=320
- @title=Multiplayer Referee
- The system is waiting for network traffic to clear.
- Try again shortly.
-
- @LOSTSERVER
- @width=320
- @title=Multiplayer
- This machine has lost its connection to the server!
-
- @LOSTIT
- @width=320
- @title=Multiplayer Referee
- We have lost a network connection. Attempting to
- reestablish it . . .
-
- @RECONNECTING
- @width=320
- @title=Multiplayer Referee
- Reconnecting to other machine . . .
-
- @SECONDMESSAGE
- @width=320
- @title=Multiplayer Referee
- Reconnect complete. Resending data . . .
-
- @SECONDFAILED
- @width=320
- @title=Multiplayer Referee
- Second send failed. Hanging up.
-
- @NOSPACESHIPS
- @width=320
- @title=Space ships
- The space race has not yet begun!
-
- @CODECNOTFOUND
- @width=320
- @title=Notice
- We are unable to find the proper files for
- the animated heralds and have therefore switched off that particular
- "Graphics Option". To re-install the necessary files, please run
- "setup.exe" in the "vfw_rt" directory of the game CD.
-
- @NOFOODREPORT
- @width=320
- @title=Food Supplies
- "Supply and Demand" is not applicable to Food Supplies caravans.
- Food Supplies caravans cause one food per turn to be transferred
- between the participating cities.
-
- @REALLYRETIRE
- @width=320
- @title=Confirmation
- Do you really want to retire?
-
- No
- Yes
-
- @REALLYQUIT
- @width=320
- @title=Confirmation
- Do you really want to quit?
-
- No
- Yes
-
- @REALLYCHEAT
- @width=320
- @title=Confirmation
- If you enable cheat mode, this will be recorded in your game score.
- Do you really want to enable cheat mode?
-
- No
- Yes
-
- @PLANRETIRE
- @width=440
- @title=Retirement Planned!
- Millenial celebrations held!
- %STRING0 %STRING1 plans retirement in 20 years!
-
- @DORETIRE
- @width=440
- @title=Retirement Announced!
- %STRING1 dynasty ends after glorious 6000 year reign!
-
- @SLAM
- Your civilization has conquered the entire planet!
-
- @KEEPPLAYING
- @width=320
- @title=Game Over!
- Your final score has been computed. Do you want to
- keep playing? (No further score will be recorded).
-
- No, I'm done.
- Yes, keep playing.
-
- @INSERTHERE
- @width=320
- @title=Game Over!
- (Insert end of game graphic sequence here).
-
-
- @WONDERMOVIECHEAT
- @title=Wonder Movie Sneak Preview
- @width=320
- @options
- Which Wonder?
-
- @AUTOMODE
- @title=Who Will Control Production in %STRING0
- @width=320
- @options
- Both
- Military Advisor
- Domestic Advisor
-
- @CDROMNOTFOUND
- @width=320
- @title=Please Note
- @button=Repeat Search
- We were unable to find the Civilization II CD-ROM. If desired, you may play this
- session of Civilization II without the additional multimedia, music, and art
- supplied by the CD. You may also check that the Civilization II CD is in a valid
- CD-ROM drive and then repeat the search by selecting "Repeat Search" below.
-
- @COUNCILCHEAT0
- @width = 600
- @title = Council Cheat
- @button = Military
- @button = Science
- @button = Trade
- @button = Foreign
- @button = Attitude
- @button = Anarchy
- Which rating would you like to change?
-
- @COUNCILCHEAT1
- @width = 320
- @title = Council Cheat
- @options
- Please enter a new rating for this advisor?
-
- @COUNCILCHEAT2
- @width = 200
- @title = Council Cheat
- @options
- Which time period? (0-2)
-
-
- @NOTENOUGHGRASS
- @width=320
- @title=Warning!
- Not enough arable land (Grassland and Plains) has been
- detected. The game may not be able to find suitable
- starting locations for all players.
-
- @THRONE
- The people spontaneously decide to recognize
- your many years of enlightened leadership.
- Craftsmen, masons, laborers, and artisans turn out
- to build a fine addition to your throne room.
-
- @MALEFAME
- %STRING0 the Worthless
- %STRING0 the Pathetic
- %STRING0 the Foolish
- %STRING0 the Weak
- %STRING0 the Meek
- %STRING0 the Unready
- %STRING0 the Small
- %STRING0 the Glutton
- %STRING0 the Mad
- %STRING0 the Cruel
- %STRING0 the Terrible
- %STRING0 Forkbeard
- %STRING0 the Clever
- %STRING0 Ironfist
- %STRING0 the Conqueror
- %STRING0 the Fair
- %STRING0 the Strong
- %STRING0 the Just
- %STRING0 the Lion-Hearted
- %STRING0 the Mighty
- %STRING0 the Great
- %STRING0 Augustus
- %STRING0 the Wise
- %STRING0 the Magnificent
-
- @FEMALEFAME
- %STRING0 the Worthless
- %STRING0 the Pathetic
- %STRING0 the Foolish
- %STRING0 the Weak
- %STRING0 the Meek
- %STRING0 the Unready
- %STRING0 the Small
- %STRING0 the Glutton
- %STRING0 the Mad
- %STRING0 the Cruel
- %STRING0 the Terrible
- %STRING0 the Dark
- %STRING0 the Clever
- %STRING0 Ironfist
- %STRING0 the Conqueror
- %STRING0 the Fair
- %STRING0 the Strong
- %STRING0 the Just
- %STRING0 the Lion-Hearted
- %STRING0 the Mighty
- %STRING0 the Great
- %STRING0 Augusta
- %STRING0 the Wise
- %STRING0 the Magnificent
-
-
- @UNITEDIT
- @width=440
- @title=Editing %STRING0 %STRING1
- @options
- No Changes
- Toggle Veteran Status
- Clear Movement Allowance
- Set Hit Points
- Set Home City
- Fortify/Unfortify
- Change Caravan Commodity
-
- @UNITHITPOINTS
- @width=320
- @title=Set Unit Damage (0 - %NUMBER0)
- @options
- Damage:
-
- @EDITHOMECITY
- @width=320
- @title=Select City
- @listbox
- @button=None
-
-
- @CITYEDIT
- @width=320
- @title=Editing %STRING0
- @options
- No Changes
- Change Size
- Delete All Wonders
- Clear Disorder && We Love King
- Copy Another City's Improvements
- Set Shield Progress
- Toggle City Objective (%NUMBER0)
-
- @SETCITYSIZE
- @width=320
- @title=Set Size Of %STRING0
- @options
- Size:
-
- @SETCITYSHIELDS
- @width=320
- @title=Set Shield Progress
- @options
- Shields:
-
- @EDITKING
- @width=440
- @title=Editing %STRING0
- @options
- No Changes
- Edit Treaties
- Set Last Contact
- Set Attitude
- Set Reputation
- Clear Patience
- Clear All Last Contact
- Set Research Goal
- Set Research Progress
- Clear Research Goal
- Edit Name
- Copy Another King's Tech
- Toggle Female Flag (%NUMBER0)
-
- @EDITTREATIES
- @width=440
- @title=Editing treaties between %STRING0 and %STRING1.
- @checkbox
- @options
- Contact
- Cease Fire
- Peace
- Allied
- War
- Vendetta (%STRING0 against %STRING1)
- Embassy (%STRING0 spying on %STRING1)
-
- @LASTCONTACT
- @width=440
- @title=Last Contact Turn # (%STRING0 with %STRING1)
- (Current turn # is %NUMBER0)
- @options
- Contact:
-
- @EDITATTITUDE
- @width=440
- @title=Set Attitude (%STRING0 with %STRING1)
- (0 = Like, 100 = Dislike)
- @options
- Attitude:
-
- @EDITBETRAY
- @width=440
- @title=Set Reputation
- @options
- Reputation:
-
- @EDITPROGRESS
- @width=440
- @title=Set Research Progress (1 - %NUMBER0)
- @options
- Progress:
-
- @EDITRULES
- @width=440
- @title=Special Rules (0 = false, 1 = true)
- @options
- No Changes
- Forbid government switching? (%NUMBER0)
- Forbid tech from conquest? (%NUMBER1)
- Eliminate pollution? (%NUMBER2)
- Special WWII-only AI (%NUMBER3)
-
- @EDITSCEN
- @width=440
- @title=Edit Scenario (%STRING1)
- @options
- No Changes
- Tech Paradigm (%NUMBER0/10)
- Turn Year Increment (%NUMBER1)
- Starting Year (%NUMBER2)
- Maximum Turns (%NUMBER3)
- Toggle Scenario Flag (%STRING0)
- Wipe all goody boxes
- Restore all goody boxes
- Reveal whole map
- Cover whole map
- Set Scenario Name
- Toggle Total War Flag (%NUMBER4)
- Edit Victory Conditions
- Edit Special Rules
-
- @EDITVICTORY
- @width=440
- @title=Edit Victory (Obj. Def. = %STRING1)
- @options
- No Changes
- Toggle Use Objective Victory Flag (%NUMBER0)
- Toggle Count Wonders as Objectives (%NUMBER1)
- Set Objectives Protagonist (%STRING0)
- Decisive Victory (>= %NUMBER2)
- Marginal Victory (>= %NUMBER3)
- Marginal Defeat (<= %NUMBER4)
- Decisive Defeat (<= %NUMBER5)
-
- @EDITVICTORYOBJ
- @title=Set # of objectives required
- @options
- Objectives:
-
- @EDITPARADIGM
- @width=440
- @title=Scenario Tech Paradigm
- Set tech paradigm in fractions of 1/10 (10 = normal rate).
- Cost of each tech is multiplied by fraction (so higher number
- SLOWS research).
-
- Paradigm:
-
- @EDITINCREMENT
- @width=440
- @title=Scenario Year Increment
- Set years per turn (0 for default rate, negative for 1/12 year increments)
- @options
- Years per turn:
-
- @EDITSTARTYEAR
- @width=440
- @title=Scenario Start Year
- Set start year (negative for B.C., positive
- for A.D., 0 for default time track). If using 1/12 year increments,
- multiply number by 12.
- @options
- Start year:
-
- @EDITMAXTURNS
- @width=440
- @title=Scenario Max Turns
- Set ending turn of game (0 for default)
- @options
- Max Turns:
-
- @EDITTECH
- @width=320
- @title=Pick Technology to Alter Status
- @listbox
- @button=Give/Take All
-
- @SCENOK
- @width=480
- @title=Scenario
- ^^Scenario saved:
- ^^%STRING0
-
- @SCENARIOLOADED
- @width=480
- @title=Begin Scenario
- ^^%STRING0
- ^^Civilization advances cost %NUMBER0/10 the usual rate.
- ^^Length: %STRING1 to %STRING2
-
- @SCENNAME
- @width=480
- @title=Set Scenario Name
- @options
- Scen:
-
- @EDITKINGNAME
- @width=440
- @title=Edit Names for %STRING0
- @options
- Leader:
- Tribe:
- Adjective:
-
- @COPYCITY
- @title=Select city to copy
- @width=360
- @listbox
-
- @SCENARIOENDS
- @width=440
- @title=Scenario Rules
- This scenario ends in five turns.
-
- @SCENARIOEND
- @width=440
- @title=Scenario Rules
- This scenario is now complete.
-
-
- This game is now complete.
- Ce jeu est maintenant complΘtΘ.
- Diese Spiel ist nun vollstΣndig.
-
-
-
-
- @HIDDENTERRAIN
- @width=250
- @title=Hidden Terrain
- @x=-4
- @y=-4
- Close this box when finished viewing.
-
-
- @FOUNDED
- @width=280
- @title=Found New City
- %STRING0 Founded: %STRING1
-
- @VFWNOTREGISTERED
- @title=Notice
- @width=440
- We have encountered a possible problem
- with your video setup. If Video for Windows
- was successfully setup during the Civilization II
- install, try running the utility "vfwfix.bat"
- in the game's "civ2\video" directory on the CD-ROM.
- If you continue receiving this message, please contact
- Microprose Customer Service.
-
- @NOPICKMUSIC
- @width=360
- @title=Select Music
- This option is not available unless the
- Civilization II CD is in the CDROM drive.
-
- @PICKMUSIC
- @width=360
- @title=Select Music
- @options
- "Funeral March"
- "Ode to Joy"
- "Tenochtitlan Revealed"
- "Harvest of the Nile"
- "Aristotle's Pupil"
- "Augustus Rises"
- "Gautama Ponders"
- "Hammurabi's Code"
- "The Shining Path"
-
-
- @@CENTAURI
- In the year %STRING0
- voyagers from the planet Earth
- set forth on a journey
- of cosmic exploration.
- A spaceship populated by
- %STRING1 %STRING2 colonists
- successfully bridged the
- vast distances between the stars.
- Arriving in %STRING3
- at the star system
- Alpha Centauri,
- these intrepid pioneers
- began the colonization
- of a new world.
- %STRING4, your people
- have fulfilled the dream
- of countless generations.
- Your name will live forever
- in the annals of CIVILIZATION!
-
- @@CENTAURI2
- In the year %STRING0
- voyagers from the planet Earth
- set forth on a journey
- of cosmic exploration.
- A spaceship populated by
- %STRING1 %STRING2 colonists
- successfully bridged the
- vast distances between the stars.
- Arriving in %STRING3
- at the star system
- Alpha Centauri,
- these intrepid pioneers
- began the colonization
- of a new world.
- %STRING4, your people
- have a long and glorious history.
- Perhaps one day, your name
- will also be written
- in the annals of CIVILIZATION.
-
- @@ARCHAEOLOGISTS
- Centuries later,
- archeologists discover the remains
- of your ancient civilization.
- Evidence of thriving towns,
- %STRING0, roads,
- and a centralized government
- amaze the startled scientists.
- Finally, they come upon
- a stone tablet, which contains
- but one mysterious phrase:
- "%STRING1 will return!"
-
-
- @COUNCILTIME
- @width=320
- @y=5
- @title=The High Council: %STRING2
- The High Council of the %STRING0 is meeting
- in %STRING1. If you wish, you may take this
- opportunity to consult your advisors and hear
- their views on the state of your realm.
-
- Consult High Council.
- No thanks, too busy.
-
-
- @CENTAURI0
- In the year %STRING0
- voyagers from the planet Earth
- set forth on a journey
- of cosmic exploration.
-
-
- @CENTAURI1
- A spaceship populated by
- %STRING1 %STRING2 colonists
- successfully bridged the
- vast distances between the stars.
-
- @CENTAURI2
- Arriving in %STRING3
- at the star system
- Alpha Centauri,
- these intrepid pioneers
- began the colonization
- of a new world . . .
-
- @CENTAURI3
- %STRING4, your people have fulfilled the dream of countless generations.
- Your name will live forever in the annals of CIVILIZATION!
-
- @CENTAURI_BEATEN0
- In the year %STRING0
- voyagers from the planet Earth
- set forth on a journey
- of cosmic exploration.
-
- @CENTAURI_BEATEN1
- A spaceship populated by
- %STRING1 %STRING2 colonists
- successfully bridged the
- vast distances between the stars.
-
- @CENTAURI_BEATEN2
- Arriving in %STRING3
- at the star system
- Alpha Centauri,
- these intrepid pioneers
- began the colonization
- of a new world.
-
- @CENTAURI_BEATEN3
- %STRING4, your people
- have a long and glorious history.
- Perhaps one day, your name
- will also be written
- in the annals of
-
- @CENTAURI_BEATEN4
- CIVILIZATION.
-
- @ARCHAEOLOGISTS0
- Centuries later,
- archeologists discover the remains
- of your ancient civilization.
-
- @ARCHAEOLOGISTS1
- Evidence of thriving towns,
- %STRING0, roads,
- and a centralized government
- amaze the startled scientists.
-
- @ARCHAEOLOGISTS2
- Finally, they come upon
- a stone tablet, which contains
- but one mysterious phrase. . .
-
- @ARCHAEOLOGISTS3
- %STRING1 will return!
-
-
- @LOWMEMORY
- @width=400
- You are low on memory. Activating this feature might
- result in unstable behavior. If you do experience
- problems, turning off this feature should alleviate them.
-
- @HERALDWARNING
- @width=440
- @title=Civ2 Diplomatic Heralds
- Civilization II requires 8 megabytes of RAM in order to run.
- However, it requires 16 megabytes of RAM to show
- the 3D diplomatic heralds correctly. Therefore, if you have at
- least 16 megabytes of RAM, you may safely turn this feature on.
- (This message will appear only once).
-
- Turn OFF heralds. I have less than 16 megabytes of RAM.
- Turn ON heralds. I have at least 16 megabytes of RAM.
-
-
- @ADDTOWONDER
- @width=440
- @title=Wonder Project
- Workers caravan arrives in %STRING0. %NUMBER0
- shields added to project (%NUMBER1 more shields required).
-
-
-
- @;this line must remain at end of file
-