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- on mouseDown
- global schalterT4
- if schalterT4 = 1 then
- set schalterT4 to 0
- puppetSound("click")
- set the castNum of sprite 41 to the number of member "but1BalkenT4"
- set the castNum of sprite 42 to the number of member "but2BalkenT4" + 1
- end if
- updateStage()
- end
-