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- on mouseDown
- global balkenT3
- set balkenT3 to balkenT3 + 1
- if balkenT3 > 1 then
- set balkenT3 to 0
- end if
- puppetSound("click")
- set the castNum of sprite 44 to the number of member "but1BalkenT3" + 2
- updateStage()
- puppetSound("raus")
- set the castNum of sprite 35 to the number of member "BalkenT3" + 1
- updateStage()
- set the blend of sprite 35 to 0
- set the blend of sprite 44 to 0
- set the blend of sprite 45 to 0
- updateStage()
- end
-