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- U L T I M A I V
- (The Quest Of The Avatar)
-
- (Information compiled by John R. Barnsley)
-
- CHARACTER CREATION.
- There is a way to determine your character's class. When the Gypsy asks you
- to choose one of the virtues - Honesty, Compassion, Valour, Justice,
- Sacrifice, Honour, Spirituality or Humility over another, the higher virtue
- appears on the LEFT as choice 'A'. The eight classes - Mage, Bard,
- Fighter, Druid, Tinker, Paladin, Ranger or Shepherd correspond to the
- virtues in this manner: If you choose all 'A' answers, you'll be a Mage;
- Seven 'A' answers and then a 'B' will make you a Bard, and so on. The Bard,
- with his sling, and the Mage, with spell-casting ability, begin with
- distinct advantages. The size of monster parties on the surface is based on
- the size of your group, so unless you enjoy lots of large-scale battles,
- don't enlist any party members (except maybe a Mage) until you've become an
- Avatar.
-
- CHARACTER DEVELOPMENT.
- Half the game is devoted to developing the virtues. (see the DUNGEON
- section for the secret to building strength and other traits). Hawkwind, in
- Lord British's Castle, will inform you of your progress. The numbers match
- the order of the virtues previously listed and 99 means you're ready for
- elevation. Talk to everyone you meet. Actions are also important, and
- improper actions will cost you points. To earn Honesty points, never steal,
- pay less than a shop's quoted price or lie. The trick question is: "Have
- you never lied?", whose correct answer is "No". For Compassion, give one
- piece of gold to beggars. Valour is attained by victorious combat, but
- don't attack non-evil creatures or you'll lose Justice and Honour points.
- And if you attack them while they're fleeing you'll lose Honour! It's O.K.
- to fight them if they attack. Never flee from combat unless in mortal
- danger, or you'll lose Valour. Honour is attained by not cheating in shops
- and by finding the runes, stone, bell, book and candle. Give blood when a
- Healer asks for donations to earn Sacrifice points. You gain a few
- Spirituality points each time you talk to Hawkwind. For Humility, always
- say "No" when asked if you're proud of something or best at anything -
- unless asked if you are the MOST HUMBLE.
-
- THE MOON GATES
-
- Each gate has THREE phases, which can be determined by the three-part cycle
- of the moons. The first number below refers to the gate as you enter it,
- the last three to your destination.
-
- Gate Vicinity Activation Lat. Long. 1st 2nd 3rd
- 1 Moonglow New Moon I'F" O'A" 1 2 3
- 2 Britain Crescent Waxing G'G" G'A" 4 5 6
- 3 Jhelom 1st Quarter O'A" C'G" 7 8 1
- 4 Yew Gibbous Waxing C'F" D'C" 2 3 4
- 5 Minoc Full Moon B'D" K'G" shrine 6 7
- 6 Trinsic Gibbous Waning M'C" G'I" 8 1 2
- 7 Skara Brae Last Quarter H'O" B'H" 3 4 5
- 8 Magincia Crescent Waning K'H" L'L" 6 7 8
-
- COMBAT & MAGIC.
- Prepare lots of spells and carry some extra reagents. Missile weapons like
- slings are especially valuable. If you step back instead of advancing
- towards monsters in the combat arena, they will often move into the firing
- line. You can outrun them on a horse. One effective combat tactic is to
- line your crew into two columns. See the Virtues section on Valour, Justice
- and Honour for other combat tips. Some spells aren't revealed in the
- manual: Gate Travel (a f h), Undead (a c), Resurrect (a b c d e h).
-
- THE QUEST BEGINS.
- The first stage of this solution is from the viewpoint of a Mage. To follow
- it with another class, use the Moon Gates to reach Moonglow. Search the
- chest next to Mariah for the Rune of Honesty. Don't buy any magic herbs if
- just starting out. Instead, visit the Lycaeum on the Northwest coast. Ask
- the Baron about the word and he'll say: "VER" which is part of the Word Of
- Passage. Enter the Moon Gate, West of Moonglow during a New moon and search
- for the Stone of Humility. Enter during the next New moon and go to
- Britannia.
-
- SECRETS OF LORD BRITISH'S CASTLE.
- Go East in the Castle, open the door and find the WHITE DOT on the North
- wall. These mark secret doors. Go North to the dot leading East; outside
- you'll find Joshua and a riddle. Re-enter the passage and go North into the
- Northeast Castle Rampart. Go West to meet Shawn for tips on Humility. A
- ladder in this rampart leads to the second level and the Prison; a secret
- door leads West to behind the Castle and a ladder to the Dungeon Hythloth.
- A Healer is due South of the first secret door. On the West side of the
- Castle you'll find Hawkwind through the first door AFTER moving South. Go
- North and East through the door just South of the ladder. Search in the
- LOWER RIGHT CORNER for the Rune of Spirituality. Head upstairs to meet Lord
- British, who will heal you if asked about Health and you say "No". He'll
- also promote you to higher levels when you've earned it.
-
- BRITAIN AND PAWS.
- Buy a Sling. At the end of the long hall North of the Inn, search for the
- Rune of Compassion. Enter the secret door in the Healer's and Julio about
- nature for Honesty points. Keep the sea in sight while moving South. Cross
- the two bridges going East and enter Paws. Buy a horse. South of the
- Stables, just below the Stablehand, search for the Rune of Humility. The
- Herb Shoppe is behind a secret door in the Armoury.
-
- BLOODY PLAINS AND MANDRAKE ROOT.
- You need 900 gold for your next major purchase, so kill lots of monsters on
- the way to Lord British's Castle. Get healed and head East from Moon Gate
- 2, crossing the bridge and moving East until you see mountains to the
- North. Go North, passing the eastern bridge, and circle Lock Lake.
- Southeast of the lake you'll spy a pass through the foothills that leads
- East and exits into the Bloody Plains to the Northeast. To find Mandrake
- Root, stand on the SINGLE SQUARE OF SWAMP and search during a New Moon. Go
- due East through a small mountain pass that leads North and you'll find
- Vesperon the South coast.
-
- VESPER.
- Don't enter without 900 gold. Then visit the Guild and ask about ITEM D.
- Use it to get your bearings; most of the sites listed in the charts used,
- employ these co-ordinates. You can also pick up Humility points in Vesper,
- whose walls are lined with secret doors.
-
- ON THE ROAD AGAIN.
- Head back to Lord British, yelling at the horse to hurry if you're
- seriously wounded. After checking with him and Hawkwind you're ready to
- travel the land and build up your character by earning 99 points in each
- virtue and acquiring the runes and mantras needed to enter the shrines.
- Complete this for all virtues and you'll have attained Partial Avatarhood.
- First go to Paws and stock up on ginseng and garlic, then use the Moon
- Gates and the sextant to reach the following locations for the necessary
- items or information. Later you can raise lots of gold by finding the
- Mystic Armour and weapons; sell them and return for more, and repeat until
- rich. Ships won't appear until later in the game, and Jhelom or Skara Brae
- are good places to find one.
-
- VILLAGES, TOWNS AND CASTLES
-
- Name Lat. Long. Items Of Interest
-
- Lycaeum G'L" N'K" Book of truth; First Syllable
- Empath Abbey D'C" B'M" Mystic Armour; Second Syllable
- Serpent's Hold P'B" J'C" Mystic Weapons; Third Syllable
- Skara Brae I'A" B'G" Cheap Food; Tips on Shrines and stones
- Magincia K'J" L'L" Hints on Humility
- Cove F'K" I'I" Candle of Love
- Vesper D'L" M'J" Thieve's Guild
- Buccanneers
- Den J'O" I'I" Thieve's Guild; Magic Weapons
- Britannia G'L" F'G" Rune of Spirituality
- Moonglow I'H" O'I" Rune of Honesty
- Britain G'K" F'C" Rune of Compassion
- Jhelom N'O" C'E" Rune of Valour; Magic Armour
- Yew C'L" D'K" Rune of Justice
- Minoc B'E" J'P" Rune of Sacrifice; Magic Weapons
- Trinsic L'I" G'K" Rune of Honour
- Paws J'B" G'C" Rune of Humility; Horses
-
- Other runes are found in:
- Minoc - Sacrifice
- Britannia - Spirituality
- Paws - Humility.
- (People will tell you where to find them)
-
- The only tricky one is Valour; at Lord Robert in Jhelom, go South and West
- through secret doors and search in the SOUTHEAST RAMPART.
-
- THE SHRINES
-
- Shrine Lat. Long. Mantra Axiom
-
- Honesty E'C" O'J" ahm i
- Compassion F'M" I'A" mu n
- Valour O'F" C'E" ra f
- Justice A'L" E'J" beh i
- Sacrifice C'N" M'N" bah n
- Honour M'P" F'B" summ i
- Spirituality B'D" K'G" om t
- Humility N'I" O'H" lum y
-
- You need a boat to reach Honesty, Valour and Humility; the Silver Horn is
- needed for the latter, which s approached from M'A", O'H" by boat.
-
- ON YOUR OWN.
- Now use the Moon Gates and sextant to find things listed in the following
- table in any order you choose. You need a ship to reach Serpent's Hold and
- the Stygian Abyss.
-
- ITEMS FOUND ON THE SURFACE
-
- Item Lat. Long. Effect/Location/Condition
- Bell of Courage N'A" L'A" Use to enter Abyss
- Book Of Truth *** A'G" A'G" Use to enter Abyss
- Candle Of Love **** A'B" B'G" Use to enter Abyss
- Mondain's Skull P'F" M'F" Use to enter Abyss
- Balloon P'C" O'J" Exit of Hythloth Dungeon
- Wheel N'H" G'A" Strengthens ship's hull
- Silver Horn K'N" C'N" Banishes daemons at
- Humility Shrine
- Black Stone ** I'F" O'A" Search Moonglow Gate
- White Stone F'A" E'A" Fly to Serpent Spine on
- Balloon
- Mystic Armour * A'E" B'G" Oak Grove of Empath Abbey
- Mystic Weapons * A'P" A'I" Academy at Serpent's Hold
- Nightshade ** J'F" C'O" Reagent
- Mandrake Root ** D'G" L'G" Reagent
-
- * = Must be a partial Avatar
- ** = Search during New Moon
- *** = In Library, West of Rob and Beth in Lycaeum
- **** = Behind fire in Cove's Temple
-
-
- THE BALLOON AND THE WHITE STONE.
- Enter the Hythloth Dungeon behind Britannia, exit immediately and enter the
- Balloon. Climb and descend to fly it, and use wind spells to steer. Fly
- West and North to the Serpent's Spine mountain range and land at the Avatar
- Symbol for the White Stone. You can also fly to Cove on the East shore of
- Lock Lake, otherwise accessed by entering a whirlpool while on a ship.
-
- ELEVATION AND EQUIPMENT.
- When you have all eight runes and mantras and are ready for elevation,
- meditate at each shrine for three minutes. After acquiring the items listed
- previously and talking to everyone for clues, buy the best weapons: three
- Magic Wands, three Magic Bows, one Crossbow, one Sling, and Armour for each
- character. Stock up on Reagents and food, then say "Join" to everyone in
- the eight major towns to recruit your party. The only tricky ones are the
- Shepherd (enter Magincia, exit the gate and go South along the wall) and
- Geoffrey, the Fighter in Jhelom who won't join until your party reaches a
- high enough level. Now head for the Dungeons.
-
- INTO THE DUNGEONS.
- Two goals await: Finding the Stones at the Altars and using them in the
- Altar Rooms to get the 3-part Key. The Dungeons are connected by the Altar
- Rooms, but all three Altars can be found in Hythloth - so you can save time
- by visiting it after acquiring all eight stones instead of going to the
- Altar Rooms in the other Dungeons. The Stones are also necessary for
- getting through the Stygian Abyss. You can raise your Strength,
- Intelligence and Dexterity by touching Magical Balls in the Dungeons. This
- will cost the character some hit points, which can be restored with a Heal
- Spell. The sections on each Dungeon tell how to find these balls, the
- Stones and the Altars. Peer at a gem when you first enter a Maze, then
- check it again and compare with the directions if you get disorientated.
-
- You can do them in any order; this path leads through the ones whose
- Magical Balls do the LEAST damage, to avoid depleting hit points too
- quickly. You'll have to decide which characters should touch a Ball, since
- they only work once. When told to go UP or DOWN, in these sections, this
- refers to using ladders, NOT casting those spells. The Dungeons are
- connected by the Altar Rooms, so always leave by the door you entered -
- especially in Dungeons accessible only by boat. Otherwise you'll emerge
- outside a faraway Dungeon when you cast an X-it Spell.
-
-
- THE DUNGEONS
-
- Name Lat. Long. Stone Level Altars Attribute
-
- Deceit E'J" P'A" Blue 7 t Intelligence
- Despise E'D" F'L" Yellow 5 l Strength
- Destard K'I" E'I" Red 7 c Dexterity
- Wrong B'E" H'O" Green 8 t,l Int./Str.
- Covetous B'L" J'M" Orange 7 l,c Str./Dex.
- Shame G'G" D'K" Purple 2 t,c Int./Dex
- Hythloth P'A" O'P" (none) - t,l,c All
-
- The 't', 'l' and 'c' stand for the Altar Rooms of Truth, Love and Courage.
-
- DECEIT.
- Magical Balls increase Intelligence 5 points and cost 200 hit points.
-
- Level 1: Go EAST 2, NORTH 2, WEST 6, North 2 and DOWN.
-
- Level 2: Follow hall SOUTH and go WEST through the door. SOUTH 2, then go
- through both doors leading WEST. Follow hall SOUTH and enter room to the
- EAST. Continue EAST through two rooms and DOWN.
-
- Level 3: SOUTH 2 to the three doors. Go WEST to Magical Ball. Return to
- three doors and go SOUTH to wall, then EAST and DOWN.
-
- Level 4: DOWN.
-
- Level 5: EAST 4 to Magical Ball. Go WEST through the door. Follow hall to
- Healing Fountain. Return to junction, go NORTH and DOWN.
-
- Level 6: Follow hall EAST through door and into room, exit EAST and climb
- UP ladder to Level 5. Go EAST through room (you'll need lots of AWAKE
- spells!) and DOWN to Level 6. Follow hall NORTH to wall, EAST 2 and SOUTH 1
- to Magical Ball. NORTH 1, then follow hall EAST through falling rocks and
- DOWN.
-
- Level 7: WEST 1 (lights out), SOUTH 6, WEST 2 (dispelling energy fields as
- you go). Search Altar for Blue Stone, then EAST and NORTH to UP ladder -
- but DON'T take it! EAST 1, NORTH through two doors and exit EAST from the
- room. Continue EAST to ladder and DOWN.
-
- Level 8: Go SOUTH, then EAST through a door into a room. Exit EAST and
- follow hall NORTH and EAST, going NORTH through dor. Continue NORTH out of
- the room and follow hall NORTH and WEST to the wall. Go SOUTH into the
- Altar Room of Truth. Exit Dungeon.
-
-
- DESPISE.
- Magical Balls increase Dexterity 5 points ad cost 200 hit points.
-
- Level 1: EAST through door and follow hall to ladder. DOWN. (If your party
- is wounded, go EAST 1 from the entrance and SOUTH to the wall. Bear WEST to
- the Fountain).
-
- Level 2: WEST into room and exit NORTH. Follow hall into next room and exit
- WEST. Continue WEST to ladder. DOWN.
-
- Level 3: SOUTH, dispelling field, to ladder. DOWN.
-
- Level 4: SOUTH into room. Step on floor section in alcove in centre of east
- wall to open and take secret exit going EAST. Continue EAST and NORTH to
- Magical Ball. Follow hall back SOUTH and EAST to ladder and DOWN.
-
- Level 5: NORTH through secret door five steps - DON'T relight torch yet.
- Dispel field and go NORTH 1. Relight torch and dispel field to the EAST. Go
- EAST and SOUTH through the door; continue SOUTH to the wall and turn east.
- Move forward two steps and enter NORTH door (the centre one of three
- doors). Move one character into the secret door on the Northeast corner of
- the Fountain (the door that's set into the NORTH wall). Then move another
- into the secret door in a wall in the Southwest corner of the room (NOT the
- entrance halls). This opens an exit to the North, where you'll find the
- Yellow Stone. Go SOUTH 2, back to the hall, then WEST and NORTH until you
- are able to turn SOUTH into the hall from which you entered. Go SOUTH to
- ladder and DOWN.
-
- Level 6: Follow hall NORTH to Healing Fountain. CAST DOWN SPELL.
-
- Level 7: Bear WEST to ladder then DOWN.
-
- Level 8: Go NORTH through both rooms to Magical Ball, then back SOUTH
- through both rooms and exit WEST from the second one. Follow hall into room
- with Reapers and exit NORTH to Magical Ball. Exit Dungeon.
-
-
- DESTARD.
- Magical Balls increase Strength 5 points and eat up 200 hit points.
-
- Level 1: SOUTH 2, EAST through the wall and DOWN.
-
- Level 2: NORTH 2, WEST through the room and DOWN.
-
- Level 3: EAST into room and exit SOUTH. Follow hall SOUTH and into first
- door WEST, then NORTH 1 to Ball. Return to room with 4 exits and go NORTH,
- follow hall NORTH to the wall; go WEST 2 and SOUTH 1 to Ball. Return to the
- 4 exits room, go EAST and DOWN.
-
- Level 4: Follow hall into room and exit WEST. Follow hall to ladder and
- DOWN.
-
- Level 5: NORTH 4, WEST 6, NORTH 2, WEST to ladder and DOWN.
-
- Level 6: WEST 2 (lights go out) and NORTH 2 to Ball. SOUTH 4, EAST 4 to
- Ball. WEST 2, NORTH 2 and UP to Level 5. EAST 4, NORTH 4, DOWN to Level 6.
- WEST to ladder and DOWN.
-
- Level 7: SOUTH into door, WEST 2 into next door for Red Stone. Return to
- ladder and climb to Level 6. EAST 4 and DOWN. Follow hall to ladder and
- DOWN.
-
- Level 8: WEST 2, NORTH 4, EAST through secret door and follow hall SOUTH to
- Altar Room of Courage.
-
-
- WRONG.
- Magical Balls increase Intelligence and Dexterity 5 points and cost 400 hit
- points.
-
- Level 1: NORTH 2, turn EAST. Follow hall to wall and turn NORTH. Walk
- through secret door and DOWN.
-
- Level 2: NORTH through room and DOWN. (If you need healing, first go EAST
- to wall and NORTH through door to Fountain).
-
- Level 3: SOUTH through secret door and follow hall to Ball. Go back through
- secret door and follow EAST hall PAST the first ladder down. Take the NEXT
- one DOWN.
-
- Level 4: WEST to Southern door. SOUTH through room and DOWN.
-
- Level 5: EAST 4 (lights go out; don't relight until Level 6), SOUTH 4 and
- DOWN.
-
- Level 6: WEST 2, then SOUTH through secret door and the room beyond. Dispel
- fields to the South, cure poisoned characters and continue to Fountain. Go
- through Fountain to Ball, then NORTH into Main Hall and go WEST 2 and SOUTH
- through secret door. Repeat actions with Fountain and Ball here and return
- to Main Hall. Go WEST 2, then SOUTH through secret door. Continue SOUTH,
- dispelling fields, to ladder and go DOWN.
-
- Level 7: EAST into room, then exit NORTH. Follow hall through both doors
- and take WEST hall to Magic Ball. Return to room and go to the SOUTH end.
- Put a character on the square Northeast of the Southernmost square of the
- room to open secret exit to the EAST. Exit EAST and DOWN.
-
- Level 8: NORTH 2, WEST through 3 rooms. Follow hall and enter next room.
- Dispel fields in Northwest corner and stand on corner square to open secret
- exit to West. Go WEST and get Green Stone. (You can reach the Altar Room of
- Truth by going South). Exit Dungeon.
-
-
- COVETOUS.
- Magical Balls increase Strength and Dexterity 5 points and cost 400 hit
- points.
-
- Level 1: EAST 2, SOUTH 1, EAST 2 and NORTH into room. Step on square in
- Southwest corner to open secret exit to NORTH. Exit NORTH and DOWN.
-
- Level 2: Follow hall to ladder and DOWN.
-
- Level 3: Go WEST through three rooms. In the third, step on square in
- Northeast corner to open secret exit West. Go WEST to Magical Ball. Go to
- middle room and step on square in Southeast corner to open secret exit
- North. Go NORTH through room after it and exit WEST from the next one.
- Follow West hall to door, go through it and take NORTH hall to ladder.
- DOWN.
-
- Level 4: SOUTH 2, WEST 3 into room. Step on square in Northeast corner of
- room to reveal similar square in centre of West side. Dispel fields to
- reach it, then go WEST and DOWN.
-
- Level 5: DOWN. (Lots of gold on this level if you need it!).
-
- Level 6: NORTH 2 to Magical Ball. SOUTH 4, WEST 4 to another Ball. EAST 2,
- SOUTH 2 to a third one. NORTH 4, EAST 2 and DOWN.
-
- Level 7: WEST to Down ladder (but don't take it). NORTH 2 and EAST through
- secret door for Orange Stone. Exit Dungeon.
-
- (Note: Although not necessary for this solution, you can go West through
- two secret doors and continue West through two rooms to ladder. Then Down
- to Level 8 and East and North to Altar Room of Love, or West and South to
- Altar Room of Courage).
-
-
- SHAME.
- Sail down the river from H'F" C'A" to this one. Magical Balls increase
- Intelligence and Strength 5 points and cost 400 hit points.
-
- Level 1: DOWN to Level 7 and cast Z to Level 8.
-
- Level 8: Follow the west hall into room. Through secret doors in Southern
- walls, go SOUTH in this and the next room. In the third room, go WEST via
- secret door to Healing Fountain. Walk through it to Magical Ball. Advance
- to next Ball, then EAST back into room. Now go NORTH through two rooms,
- using secret doors in top middle wall of the second one. (If you want to
- visit the Altar Rooms from here: go NORTH through third room and take WEST
- hall to Altar of Truth; go NORTH instead and you'll reach Altar Room of
- Courage). Step on square in centre of room to open secret exit WEST. Follow
- hall to ladder. UP.
-
- Level 7: WEST 3 and UP ladder.
-
- Level 6: EAST 2 and UP ladder.
-
- Level 5: Follow hall and go NORTH through door, then UP ladder.
-
- Level 4: Follow hall into room and go EAST through three rooms. Advance to
- the Magical Ball. Return to the door and go NORTH to another Magical Ball,
- then on to the Healing Fountain. (The other Fountain, beyond the first
- Ball, also heals). Cast Y to go UP.
-
- Level 3: WEST to four-way junction, take North door through room and UP
- ladder.
-
- Level 2: SOUTH to a wall, then EAST to a wall. Follow hall SOUTH to Altar
- for Purple Stone. Follow hall back NORTH to the first place you can turn
- left into a new hall (not just turn left in the same one!). WEST 2, turn
- NORTH and dispel field. Advance to UP ladder.
-
- Level 1: Follow NORTH hall into room and put a character on the square in
- the small alcove of the Northeast corner to open the secret Northern exit.
- Go NORTH and put someone on the square directly over the lower right of the
- three white circles to open a secret Northern exit. Follow hall NORTH to
- Magical Ball, then exit Dungeon.
-
-
- HYTHLOTH & THE ALTAR ROOMS.
- Magical Balls increase all traits 5 points and cost 800 hit points, so
- you'll need some resurrection spells. All three Altar Rooms are accessible
- from Level 8, but you need all eight stones to reach and use the Altar
- Rooms. By using 'stones' when a character is atop an Altar, you obtain a
- piece of the 3-part key at each one. For Truth: Blue, Green, Purple and
- White; For Love: Yellow, Green, Orange and White; For Courage: Red, Orange,
- Purple and White.
-
- Level 1: Jimmy lock behind Castle Britannia and descend to Level 8.
-
- Level 8: Peer at a gem and you'll see Truth in the far Northwest corner,
- Love in the short hall going North and Courage far to the Northeast. To
- reach Courage, follow hall NORTH (dispelling field) to the wall, go EAST 1
- and NORTH into room. Put a man on the square in the Northwest corner to
- open secret exit EAST. Go EAST into the next room and exit NORTH. Take door
- to the NORTH to enter Altar Room of Courage. Exit SOUTH and enter SOUTH
- door, then walk through secret door in West wall. Exit SOUTH in the next
- room, then go SOUTH and dispel field to your West. Follow the hall to the
- ladder by which you entered, turn WEST and dispel the first field. Follow
- the hall NORTH to enter the Altar Room of Love. Exit SOUTH, go SOUTH 1 and
- dispel the field. Turn WEST and dispel the next two fields and follow this
- hall to the Altar Room of Truth. Exit SOUTH and follow hall to the ladder,
- dispelling fields as you go.
-
- (If you don't want to go to the Altar Rooms or have already done so, go
- South and dispel the field, then follow hall beyond the ladder and climb).
-
- Level 7: WEST 2, SOUTH 2, then UP ladder.
-
- Level 6: Cast Up Spell.
-
- Level 5: Follow hall SOUTH and WEST to Magical Ball. Go back EAST and NORTH
- to ladder, then WEST to another Magical Ball. Go EAST past first ladder,
- follow hall to second ladder and climb.
-
- Level 4: EAST 2, DOWN ladder to Level 5, EAST and climb UP to Level 4. WEST
- into room, then exit NORTH. Follow hall into next room, exit WEST and
- climb.
-
- Level 3: NORTH 6, WEST 2 to Magical Ball. Go EAST into next room and exit
- NORTH. Follow hall to Healing Fountain. Return to previous room and exit
- SOUTH. Continue SOUTH through next room and go EAST to ladder and UP.
-
- Level 2: EAST to the wall, SOUTH through door. Follow either hall to ladder
- and UP.
-
- Level 1: SOUTH and EAST to Magical Ball. WEST 2, NORTH to ladder and UP.
-
-
- THE STYGIAN ABYSS.
- Sail East from Serpent's Hold into the Pirate's Bay. After each combat,
- exit ship and move onto the next one to reach the East shore. (Use the
- wheel to strengthen your ship if damaged severely). Go EAST and SOUTH to
- O'J" O'J", the entrance. Use the Skull, Bell, Book and Candle to enter the
- Abyss.
-
- Level 1: Follow hall EAST through three rooms, then SOUTH to a large room
- with several walls on the left. Go EAST 2, NORTH 2 and use stone at the
- Altar. (Answers: HONESTY & BLUE). DOWN.
-
- Level 2: Go SOUTH through two rooms and EAST through two. After exiting the
- the second one into a hall, go EAST 1, NORTH 4, then EAST through a secret
- door. Continue EAST (dispelling fields) and use stone at the Altar.
- (Answers: COMPASSION & YELLOW). DOWN.
-
- Level 3: SOUTH 2 and exit room WEST. Continue WEST through one room to the
- Altar. Use Stone. (Answers: VALOR & RED).
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- Level 4: EAST 3, then EAST through secret door. Go through secret doors in
- north wall of next rooms until you face an Orange wall, then EAST 4 and
- dispel the field. Continue EAST into the room and exit NORTH. Exit NORTH
- from the next room. Use stone. (Answers: JUSTICE & GREEN).
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- Level 5: SOUTH to the wall and EAST through the door into a room. Step on
- square in corner of Northeast alcove, behind fields, to open secret exit.
- SOUTH into next room and step on square in lower Southeast corner to open
- secret exit SOUTH into next room. There you must step on fire square below
- three mountains to open secret exit East. Go EAST to Altar. Use Stone.
- (Answers: SACRIFICE & ORANGE).
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- Level 6: SOUTH 2, WEST 2, SOUTH 1 and EAST through door. Go EAST again and
- exit SOUTH from the next room. Exit the next room West, the next South, the
- next East, the next North, and the next East. Dispel field caging the
- Balron in Northeast corner and step on square he occupied, which opens
- secret exit South. Go SOUTH and step on square in centre alcove behind
- fields, in Northeast corner of room. Dispel field at South end and step on
- Southeast square to open bridge. Cross bridge and exit South. Exit next
- room East, and go SOUTH from the next one. Go EAST to Altar and Use Stone.
- (Answers: HONOR & PURPLE).
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- Level 7: WEST 1, NORTH into room. Exit NORTH and go WEST into next room.
- Exit NORTH and go WEST. Step on square in wall of the Southeast corner to
- open partitioned area, then stand in the crook of the backwards "L" to open
- secret exit North. Go NORTH and enter West door. Send your 8th character
- two SOUTH and one WEST to open secret exit North. After leaving room, go
- NORTH and WEST to Altar and Use Stone. (Answers: SPIRITUALITY & WHITE).
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- Level 8: Go SOUTH and EAST through the door into a room and exit EAST. Step
- on square in Northeast corner to move bricks from square in the Southwest
- corner, which opens a secret exit to the North. Follow hall into next room
- and exit it SOUTH. Step on square in wall of Southeast corner to activate
- similar square below Balron. Slay Balron and step on square he occupied to
- activate square at top of cage. Step on that square to open secret exit
- South. Use Stone at Altar. (Answers: HUMILITY & BLACK).
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-
- THE CHAMBER OF THE CODEX
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- ANSWERS: VERAMOCOR, HONESTY, COMPASSION, VALOR, JUSTICE, SACRIFICE, HONOR,
- SPIRITUALITY, HUMILITY, TRUTH, LOVE, COURAGE, INFINITY.
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