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- ULTIMA I
-
- STRATEGY
-
- Strategy suggestions for playing "Ultima I" are presented in this file, which
- is divided into five sections: I) The Beginning, II) The Dungeons, III) Space
- Travel, IV) Saving the Princess, and V) Battling Mondain. Descriptions of the
- terrain of the four continents of Ultima are provided in the next file,
- entitled "Layout."
-
- I. THE BEGINNING
-
- Once you create your character, and endow him or her with race, type, and
- attributes, you are ready to begin your adventure. Each race and type of
- character has its own advantages and disadvantages. Obviously, a fighter is
- vicious in battles, wizards or clerics throw potent spells, and thieves are
- good at thievery. Experiment with different characters. Your first step, upon
- finding yourself in the middle of a grassy plain, is to ready your armour
- (leather) and a weapon (dagger). Thus prepared, you may then begin to explore
- the world of Ultima.
-
- You will encounter a number of strange creatures during your travels. On land,
- you will find Orcs, Evil Trents, Hoods, Knights, Bears, Wandering Warlocks,
- Necromancers, Hidden Archers, Thieves, Dark Knights, and Evil Rangers. In the
- ocean, there are Giant Squid, Ness Creatures, Dragon Turtles, and Giant Octopi.
- It is likely that you'll be killed quickly. If so, you will be reincarnated.
- (If you're reincarnated in the middle of water, keep trying to move or attack.
- These actions will use up your food and hit points, and you'll be reincarnated
- again -- hopefully on land the next time.) However, your resurrected self is
- lacking in food, gold, and weapons. Take heart! Although the process of
- building up your points and possessions seems slow, if you persevere you will
- "ultimately" be victorious. The following strategy hints should be helpful:
-
- 1) It is often advisable to avoid combat. Try to run away from an enemy until
- you can build up your hit points.
-
- 2) Buy and steal as much armour as possible. If you are killed, you will retain
- your armor, vehicles, and spells, but you will lose your weapons.
-
- 3) To increase your gold supply, you can sell some of your armour.
-
- 4) As soon as possible, descend into a dungeon. By entering a dungeon and
- killing a number of creatures, you will gain hit points, experience points, and
- gold (and food, if you're killed in a dungeon). You can do this again and
- again, building up your character.
-
- 5) Always buy a drink from Varg the tavern keeper in a pub. He may give you
- some helpful clues.
-
- 6) As you gain experience points, you will find that more advanced weapons and
- transportation become available in the cities. Items such as pistols, blasters,
- and phazors are invaluable in battles (in fact, sea creatures will be "out of
- weapon range" until you get a hold of, at least, a set of bow and arrows). By a
- strange quirk in the game, you may be able to steal technologically advanced
- weapons or armor even before they're available for purchase! Use of a vehicle
- will conserve your food supply during your travels. Seagoing vessels and air
- cars allow you to visit islands and cross oceans. Once you've obtained a
- frigate or an air car, you can use its cannons or lasers to fire on enemies. A
- space shuttle will be required for space travel.
-
- 7) When you enter a castle, be sure to transact with the King. If you have
- sufficient gold, he will sell you hit points. If you offer service, he will
- send you on a quest for which you will be handsomely rewarded.
-
- 8) Save the game frequently. You never know when 7 Hidden Archers or 4 Ness
- Creatures might attack and kill you.
-
- 9) Beware of Wenches, Jesters, and Bards. They like to steal your possessions.
-
- II.THE DUNGEONS
-
- Dungeon experience is vital in order to increase your hit points. It can also
- be fatal. If your character is a novice, it's best to explore only the 1st or
- 2nd level of a dungeon. Then you can retrace your steps, climb out of the
- dungeon alive, and repeat the process. As you become stronger, you can descend
- deeper into a dungeon. There you will do battle with increasingly powerful
- creatures, but you may also gain hundreds of hit points and gold pieces. You
- will encounter the following enemies in any dungeon:
-
- Levels 1 and 2: Thieves, Rangers, Skeletons, Bats, Giant Rats
-
- Levels 3 and 4: Giant Spiders, Cyclopes, Orcs, Gelatinous Cubes, Vipers
-
- Levels 5 and 6: Ettins, Minotaurs, Mimics, Carrion Creepers, Lizard Men
-
- Levels 7 and 8: Wraiths, Wandering Eyes, Liches, Tanglers, Gremlins
-
- Levels 9 and 10: Daemons, Balrons, Mind Whippers, Zorns, Invisible Seekers
-
- Even if you have accumulated many thousands of hit points, some of the more
- powerful creatures can easily destroy you. You will have to discover, through
- trial and error, which weapons or spells you should use against them. (Note:
- Only a wizard can use the Blink, Create, Destroy, and Kill spells.) The
- following strategy hints should help you in surviving dungeon travel:
-
- 1) Use the Inform and Search command frequently. This will disclose traps which
- you can then avoid (rope and spikes will save you from falling through a hidden
- trap, but you lose them).
-
- 2) Use the Destroy spell to dissolve force fields.
-
- 3) Use the Blink spell to escape to another place on that level (useful when
- monsters are attacking from all sides or when you're surrounded by force fields
- and have no Destroy spells).
-
- 4) Map each level so you don't get lost. Or, purchase plenty of Ladder Up and
- Ladder Down spells to allow you to move easily between levels.
-
- 5) Remember: You cannot save the game from within a dungeon. Also, you cannot
- put on any new armour if it has been destroyed (by a Gelatinous Cube, for
- example).
-
- 6) You may wish to use an Unlock spell to open chests, and an Open spell to
- open coffins. You will find additional gold in these containers.
-
- 7) If you are on a quest (to kill a Balron, Liche, Cube, or Creeper), do not
- dally on other levels. Go straight down to the level where the creature you are
- seeking lives (using Ladder Down spells), kill it, then get out of the dungeon
- quickly (using Ladder Up spells). It is very easy to be overwhelmed by enemies
- on the lower levels, and you could be killed. Gremlins may steal all your food;
- Invisible Seekers may annihilate you before you can locate them; Mind Whippers
- may destroy your intelligence with their mental attacks.
-
- III. SPACE TRAVEL
-
- You have been exploring the four continents of Ultima, crossing plains and
- oceans, and increasing your attributes and possessions. Suddenly, you find
- advanced weapons, armour, and vehicles in the cities. Purchase a space shuttle
- as soon as you have enough gold. The shuttle will carry you out into space
- where you will strive to destroy 20 enemy vessels. If you do this, you will be
- designated a "Space Ace". You will want to be a Space Ace before rescuing the
- princess. If you destroy the enemy spacecraft, and return alive to Ultima, you
- will have gained thousands of experience points and will be ready to save the
- Princess. Space movement can be tricky, and the following strategy hints should
- help:
-
- 1) The first view you will see is your shuttle, motionless in space. Nearby is
- a Base, a Star, and Ultima. You can use your shuttle for continued travel, or
- you can dock at the base and purchase a different vehicle (500 gold pieces each
- time you exchange ships). The smaller vehicle has limited fuel, but a lot of
- shield power. The larger vehicle has plenty of fuel, but negligible shielding.
- Take the smaller ship since you won't want to go very far from base.
-
- 2) Docking with the base in order to exchange ships takes a little practice. If
- you do not dock exactly at the entry point in the base, you will destroy your
- shields and be disintegrated. Try this method: One forward thrust until you are
- near the base; one retro to stop your vehicle; one left turn or right turn to
- position your ship in the direction you want to go; one forward thrust to get
- it moving again; one retro to stop it; etc. In this way, you can slowly and
- carefully position your shuttle so that you can make a precision docking.
- Exchange ships.
-
- 3) Once you have a new ship, you must do a sector scan. This is accomplished by
- the Inform and Search command. Note: You will always be in the centre of the
- sector scan. When you start out in space, you will be where the "B" is in the
- middle of the sector scan. The blank lines indicate empty space, the stars
- indicate stars, and the carets indicate enemy spaceships.
-
- 4) Since you don't want to get too far from your starting point, and you don't
- want to get lost and run out of fuel, always check the sector scan to make sure
- you know where you are. If the scan shows enemy ships to the left, turn your
- ship to the left. If the scan shows enemy ships below you, turn your ship
- downward. Apply thrust, then go into View change. Now you're in open space. Hit
- the Hyperspace key. At this point, you will be in a sector containing enemy
- ships.
-
- 5) Once you've destroyed the enemy ships (usually three), go into View change
- mode again. Stop your ship with one retro. If you went left originally, you'll
- want to return right. If you went down originally, you must turn your ship
- upward, and so on. Turn your ship to the appropriate direction, and apply
- thrust. Change the view again, hit hyperspace again, change the view again. You
- should be near your origination point, by a base. You can exchange ships again,
- or return to Ultima. This process can be repeated many times until you become a
- Space Ace.
-
- THE GAME.
-
- IV. SAVING THE PRINCESS
-
- In each castle, there is a Princess imprisoned. You will see her pacing in her
- cell in the lower right of the castle. The key to her cell may or may not be in
- the possession of the Jester (hopping around near the King). You must kill the
- Jester in order to get the key. Keep trying until you get the correct key that
- will unlock the Princess' cell. The following strategy tips should assist you
- in freeing the Princess:
-
- 1) You'll notice that the Jester sometimes comes near you as you enter the
- King's throneroom. Try to get him to stay near the entrance. Then you can kill
- him, and run (quickly!) down and over to the Princess' cell. Hit "U" to unlock
- the door. The Princess will follow you out of the cell if the correct key has
- been used. If you have not obtained the correct key, and the one you have does
- not unlock the door, follow the instructions below anyway in order to try to
- escape with your life.
-
- 2) The moment you kill the Jester, the guards will be upon you. They are
- virtually impossible to kill, so your best course is to outrun them. First of
- all, try to position the Princess between yourself and the guards. This will
- take a little practice, but eventually you should learn how to line the guards
- up behind you as you run for the castle exit.
-
- 3) Move quickly, being careful not to run into walls, trees, or ponds. One
- false move, and you'll be trapped between guards. In the far left room, try
- exiting to the north of the pond, and out left. It's tricky, but possible. As
- you leave the castle, the Princess will reward you handsomely and will tell you
- where to find the Time Machine.
-
- V. BATTLING MONDAIN
-
- Once you rescue the Princess and locate the Time Machine, you are ready to do
- battle with the evil wizard Mondain. Board the craft and launch. Although you
- are now an expert fighter (you've done away with Balrons and Liches, right?),
- Mondain will nevertheless engage you in the battle of your life. The following
- tactics should help you destroy the Evil Gem, kill Mondain, save the universe
- and, not incidentally, win the game:
-
- 1) You must first destroy the Evil Gem. Immediately approach the gem and hit
- "G" to get it. This action will destroy the gem. It will also drain away most
- of your hit points.
-
- 2) If you do not destroy the gem immediately, you will not be able to
- permanently kill Mondain. The Evil Gem that he created makes him immortal, so
- you must destroy the gem before turning to Mondain.
-
- 3) Now, begin to attack Mondain. Kill spells will not work against him; they
- only make him stronger. Just keep firing away until he weakens. Persist in your
- attack even though he unleashes an onslaught against you.
-
- 4) If your character is a wizard, you can use the Create spell to place a force
- field in front of you, however, it's best to continuing attacking Mondain.
- Hopefully, he will be weakening. You can tell that this is happening because he
- changes into a bird and ceases attacking you. Continue firing until you receive
- the message that Mondain is dead and that you're victorious.
-
- LAYOUT
-
- The game of "Ultima I" involves travel on land and sea and through space and
- time. This file is to help you map a dangerous world. The planet consists of
- four continents separated by oceans. These continents contain many cities,
- castles, dungeons, and landmarks which the traveler must explore. Once the
- adventurer has purchased a seagoing craft or an air car, he or she may traverse
- the oceans with ease. When sufficient gold and experience points are
- accumulated, a space shuttle may be obtained for extraterrestrial journeys.
-
- I.CONTINENT ONE
-
- (1) Overview
-
- Continent One contains two castles (Lost King and Lord British); eight cities
- (Yew, Fawn, Britain, Montor, Grey, Paws, Moon, and Tune); nine dungeons
- (Perinia, Lost Caverns, Mondain's Gate to Hell, Unholy Hole, Mines of Mt. Drash
- (1 and 2), Death's Awakening, Montor, and Doubt); and two landmarks (Pillars of
- Protection and Tower of Knowledge).
-
- (2) Quests
-
- Quest for King of the Castle of the Lost King: The King will ask you to destroy
- a Gelatinous Cube. To do so, you must climb down to level 3 or 4 of any dungeon
- and kill a Gelatinous Cube. Having done so, return to the King who will give
- you a red gem. He will also tell you that you will need four gems to launch the
- Time Machine.
-
- Quest for the King of the Castle of Lord British: His Majesty will send you to
- find the Tower of Knowledge. The landmark is located on an island to the
- northeast of the continent. You will receive additional strength from the King
- when you complete your quest and return to him.
-
- (3) Landmarks
-
- Pillars of Protection: This landmark is located on an island to the northwest
- of the continent. Enter the landmark, and your agility will be increased.
-
- Tower of Knowledge: The Tower of Knowledge is on an island to the northeast of
- the continent. Your intelligence will be increased when you enter this
- landmark.
-
- (4) Bartenders' Clues
-
- Pubs: In the cities, there are pubs. Be sure to transact with Varg the tavern
- keep, since he may give you clues such as: "Destroy the Evil Gem," or "Best
- watch out for the wench."
-
- II.CONTINENT TWO
-
- (1) Overview
-
- This continent is located across the ocean to the east of Continent One.
- Continent Two contains two castles (Rondorlin and Barataria); eight cities
- (Snake, Owen, Gerry, Arnold, Linda, Helen, John, and Wolf); eight dungeons
- (Scorpion Hole, The Labyrinth, Where Hercules Died, Advari's Hole, The Savage
- Place, Horror of the Harpies, Gorgon's Hole, and Dead Warrior's Fight); and two
- landmarks (Pillars of the Argonauts and Pillar of Ozymandias).
-
- (2) Quests
-
- Quest for the King of Rondorlin: The King orders you to kill a Carrion Creeper.
- This dread creature may be found on the 5th or 6th level of any dungeon. When
- you accomplish your task and return to the King, he will give you a green gem
- and tell you that you must use the Time Machine.
-
- Quest for the King of Barataria: This quest involves locating the Pillar of
- Ozymandias (on an island to the southwest of the continent). The King will
- grant you increased strength upon completion of the quest.
-
- (3) Landmarks
-
- Pillars of the Argonauts: The pillars are located on an island to the west of
- the continent. You are rewarded with various weapons whenever you visit this
- landmark.
-
- Pillar of Ozymandias: Increased wisdom is your reward for entering the pillar
- (southwest of the continent).
-
- 4) Bartenders' Clues
-
- Pubs: If you buy a drink from a tavern keep, he may give you a hint such as,
- "Best you should know about space travel, and that you must destroy at least 20
- enemy vessels to become an Ace!" or "The Princess will reward you if you save
- her, and will give an additional gift to a player of 8th level or higher."
-
- III. CONTINENT THREE
-
- (1) Overview
-
- Continent Three is located across the ocean to the east of Continent Two. This
- land mass contains two castles (Black Dragon and Olympus); eight cities (Poor,
- Ponder, Clear Lagoon, Gauntlet, Nassau, Wealth, Imagination, and Stout); nine
- dungeons (The End, The Metal Twister, The Long Death, Viper's Pit (1 and 2),
- Guild of Death, Troll's Hole, Tramp of Doom, and Slow Death); and two landmarks
- (Sign Post and Southern Sign Post).
-
- (2) Quests
-
- Quest for the King of Black Dragon's Castle: The King orders you to kill a
- Liche (which may be found on the 7th or 8th level of any dungeon). If you
- complete this quest, His Majesty will give you a blue gem and tell you that the
- Princess helps the Space Ace.
-
- Quest for the King of the Castle of Olympus: On this quest, you must find the
- Sign Post. It is located on an island to the northwest of the continent. The
- King will reward you with additional strength for completing this task.
-
- (3) Landmarks
-
- Sign Post: This landmark is located on an island to the northwest of the
- continent. Upon entering the Sign Post, you will receive additional stamina.
- Southern Sign Post: Additional charisma is your reward for finding this
- landmark. It is located on an island to the southwest of the continent.
-
- (4) Bartenders' Clues
-
- Pubs: The tavern keep may let you in on the following information: "One
- thousand years ago, Mondain the Wizard created an Evil Gem which makes him
- immortal. You must traverse the lands until you find a Time Machine. Go back in
- time to destroy the Evil Gem and save the universe." Or, the bartender may tell
- you that "Most, if not all, of the lakes and ponds have magical powers."
-
- IV. CONTINENT FOUR
-
- (1) Overview
-
- Traveling east across the ocean from Continent Three, you will arrive at
- Continent Four. This land mass contains two castles (Shamino's Castle and White
- Dragon's Castle); eight cities (Lost Friends, Dextron, Turtle, Wheeler,
- Bulldozer, Gorlab, Brother, and Magic); nine dungeons (Skull Smasher, Doom,
- Dead Cat's Life (1 and 2), Dead Man's Walk, Hole to Hades, Spine Breaker, The
- Morbid Adventure, and Free Death Hole); and two landmarks (Grave of the Lost
- Soul and the Eastern Sign Post). If you wish to revisit Continent One, simply
- continue east across the ocean from Continent Four.
-
- (2) Quests
-
- Quest for the King of Shamino Castle: You must descend to the 9th or 10th level
- of any dungeon and kill a Balron. After you do this, return to the King. He
- will give you a white gem and allow you to take nine items from the holds of
- his castle.
-
- Quest for the King of White Dragon's Castle: You must find the Grave of the
- Lost Soul (which is on an island to the northwest of the continent). His
- Majesty will reward you with added strength when you return to him.
-
- (3) Landmarks
-
- Grave of the Lost Soul: Upon reaching this landmark, enter it. You will receive
- additional stamina.
-
- Eastern Sign Post: This landmark merely has a sign saying, "Go east to go
- east."
-
- (4) Bartenders' Clues
-
- Pubs: Varg may tell you to "Have a strong one, bub," or "Go back in time." Or,
- he may simply say that this is a great game (as indeed it is!).
-
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