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- "Gene Machine" walkthrough by Darksheer
- ---------------------------------------
-
- Notes: This one is simple, but someone will definitely
- need help.
-
- You begin at the Railway station. Search your wallet
- until you're told its empty. Talk with paperboy and
- give him money to buy a newspaper. Exit station. Go
- to the cab and use it. Drive home. Enter house. After
- chat with 73, pick up a letter near front-door, open
- it and read. Also pick up a cigar case and old edition
- of the newspaper. Examine both newspapers to get some
- interesting ideas. Exit house and use cab. Drive to Mira-
- bella's house (it is a ring on the map of London).
- Do not enter her house, she's not there. Go to the
- garden instead. Talk with her. Well, you need to get
- her ring (later about that). Return home. Enter Mossop's
- room and pick up a syrup of figs, whisky. Exit room
- and go upstairs. Pick up a key and go down and to your
- study. Unlock drawer and search inside - you get deed
- of property. Examine your membership card in your inven-
- tory. Use cab and go to Highborn Club at Piccadilly.
- Enter house. Pick up a box of snuff from the table.
- Go left into other room. Talk with Earl of Lytton. Try to
- pick up his calling card lying nearby. Go right and add
- syrup of figs into port. Tell butler to hurry. Go back to
- Earl. Pick up calling card. Talk with club members - you
- need to persuade them to let you race to Dinsey island
- and to make a bet. For the first one give them deed papers
- and for the latter you need to work a little. Return to
- your house and go into your study. Get an artefact and
- read books on shelves. Now drive to the Royal Scientific
- Institute. Inside, give an artefact to curator and go left.
- Pick up a punchcard from machine. Drive back home and give
- punchcard to 73 and return back to RSI and use punchcard
- on the slot. After that talk to professor and agree to help
- him. Drive to Docks and talk to Harbourmaster until he has
- nothing to tell you. Drive to Buckingham Palace. At the
- entrance show Earl of Lytton's calling card to guards and
- walk in. Go right until you get to Queen Victoria. Talk
- with her and you need 2 things: 1) Letter Of Recomendation
- and 2) A Royal Warrant (one of them she gives you automa-
- tically and another one you need to pick up from the pile
- of papers. Drive to Mirabella's Residence. Enter house.
- Talk to maid and tell her to make a cup of tea. Now exit
- house and before using cab pick up a catlip (flower).
- Drive home. Give catlip to 73 and you will get a mouse.
- Drive to Whitechapel. Enter public house. Talk with recep-
- tionist. Give her a letter of recommendation. Go upstairs.
- Talk to Dollymop until she will let you get her camera.
- Exit public house and enter pub. Talk with first labourer.
- Give him a handkerchief. He will return you dirty one.
- Drive back to Mirabella, enter house. Pick up a cup of tea,
- open cigar case and use it on cake. Use handkerchief on
- the teacup. Go to Mirabella and give her a cup of tea.
- Then give her a mouse. Finally get an engagement ring from
- the grass. Drive to Whitechapel and go to the backdoor. Talk
- with forger. Give him a ring. Give him both editions of the
- newspaper. Drive to Professor's Residence. Talk with him.
- Enter a building to the left. Get vitriol and a remote con-
- trol. Give both to professor. Now drive back to Whitechapel
- and talk to bartender about ploughman's lunch. Tell him you
- will drink a cup of scrumpy. Pick up scrumpy, drink it.
- Get ploughman's lunch and drive back to professor. Give him
- this lunch and talk again. Use whisky with snuff powder.
- Since now you've got a camera and a flash, talk to him again.
- Go left to the rocket, enter rocket.
- In space: get spacesuit, spade, hammer. Pick up oxygen pipe
- after striking it with hammer. Look porthole. Position levers
- in the following order: leftmost and rightmost - 2nd position
- from the top, central - 4th from the top. If I am mistaken then
- it's not very far from the correct positions. After proper
- alignment of levers click on one of them and choose a pipe to
- fix position of levers. Exit this screen. Leave ship. Find a
- spot called 'moon surface' (its a bit to the right) and place
- a camera there. Use camera, examine photo. Go right. Control
- automation (Robert). Look hole, direct Robert to the exit. Go
- right. Exit via cave entrance. Dig mineral area. Get moon rock.
- Return to professor. Talk to him. He'll give you an extractor.
- Extract phosphate from moon rock. Talk to professor. To leave
- moon combine phosphate and vitriol in your inventory.
- At Earth: Now go to Docks and talk to Harbourmaster. Give him
- Royal Warrant. Talk again. Give him cigar case. Proceed to the
- right. Enter ship. Go to captain's bridge. Talk with captain.
- Give him World Map. Talk again. Go downstairs. Go right. Pick
- up a boathook. Go right twice. Enter door. Get a screwdriver
- and an oilcan. Exit room. Go left. Enter door. Enter left door.
- Unscrew porthole. Exit room. Enter right door. Get bagpipes.
- Look porcoupine. Get quill. Go back to the boiler (where you
- got screwdriver & oilcan). Use quill on gauge. Exit room. Use
- glass on hole. Use oilcan on winch. Push winch with boathook.
- Try talking with sailor. Get expectoration on glass. Enter door.
- Use glass on valve. Exit room. Go all the way to the right,
- look at flag, try getting it. Talk to Mossop about getting flag.
- You will get it together. Now return to the room with 2 doors
- (left & right ones) and use flag on hole in pipe. Go back to
- boiler and use bagpipes on boiler.
- After you leave ship go right. Enter submarine. Talk with
- Nematode. Go right. Talk with Nematode. Go left. Talk with
- Nematode. Go up the ladder. Go right twice. Play organ. Get
- letters, read them. Go right. Look at mermaid poster. Get a
- diving suit. Go back to Nematode. Read letters again. Talk to
- Nematode. You need to direct him to the city of Atlantis.
- Go back to captain Scott. Give him photo. Next time you get
- control of events is at the tropical island. After you send
- Mossop to contact locals get rock. Go right to the village.
- Talk to chief. Go left. Pick up ivy. Go up at the fork. Go
- right. Get bush (you get berries from the bush). Use ivy on
- rock, use berries on rock. Give trinket to chief. He will
- provide you with a guide. Go right. Enter cave. Pick up a
- cutlass. Return to the screen with cuddly animals and cut ivy
- with your cutlass. Pick up animal. Go back to cave and place
- animal onto panel. Go right. Try to cross lava river. Look
- plug. Return all the way back to the screen with bush & lake
- (you picked up berries there) and enter lake. Underwater use
- plug. Return to the cave and go to the place, where your
- progress was stopped by lava river. Now you can cross safely.
- Go right. Look at crystals. There's a spot called 'crystal',
- not 'crystals' - you can pick up a crystal there. Go right
- twice. Use oilcan on altitude adjuster, use altitude adjuster.
- Look at gates. Go right. Enter first building to the left.
- Get a rock. Exit building, enter 2nd building. Get all the
- crystals. Return to the room with 3 pedestals and place crys-
- tals in the following order (from left to the right): purple,
- green, blue. Go right. Use altitude adjuster to get to Nema-
- tode, talk to him. Return to chief and give him rock to save
- Mossop. Click on ship. Go to captain and give him reef map.
- Dinsey Island: Talk henchman. Look at creatures, look and
- talk to tentacle. Talk to henchman. Go right. Get flare. Use
- it on machine. Click on 'Reverse' switch. Talk to madman,
- talk to Mossop - "Pull switch...". At the screen with creatu-
- res pull switch. Go left. Use flying machine.
-
- GAM< OV<R