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- ╔════════════════════════════════════════════════════════════════════════════╗
- ║ *** NOBODY'S BUSINESS *** ║
- ║ presents ║
- ║ FADE TO BLACK (C) DELPHINE/EA WALKTHRU ║
- ╚════════════════════════════════════════════════════════════════════════════╝
- ╔════════════════════════════════════════════════════════════════════════════╗
- ║ GAME INFO: GRAPHIX: VGA 320*200/240, SVGA ║
- ║ DEVELOPER: Delpine Software SOUND: All major soundcards ║
- ║ PUBLISHER: Electronic Arts CONTROLS: Keys, mouse, joystick ║
- ║ YEAR OF MAKE: 1995 ║
- ║ ────────────────────────────────────────────────────────────────────────── ║
- ║ SOLVER'S RATING: ║
- ║ GRAPHIX: ■■■■■■■[■]■■ ║
- ║ SOUND: ■■■■■■■[■]■■ ║
- ║ PLAYABILITY: ■■■■■■■■[■]■ ║
- ║ PUZZLES: ■■■■■■■■[■]■ ║
- ║ OVERALL: ■■■■■■■■[■]■ ║
- ║ Damn cool! And very huge too! And great fun! ║
- ╚════════════════════════════════════════════════════════════════════════════╝
-
- A FEW WORDS ABOUT KEYS:
- =======================
- There's a superlarge amount of keys to be used in this game. All of
- them are necessary for finishing it successfully, and so here they
- are.
-
- UpArrow - run ahead
- Left/RightArrow - turn respectively
- Down - duck (so you can't be hit).
- RShift+Up - walk
- RShift+Left/RightArrow - step left/step right (a bit like strafing in
- Doom).
- RShift+Down - fast 180o turn.
- PgUp/PgDown - small steps ahead/back.
- I - calls Inventory screen. From here use Tab to move between objects,
- Enter to select object for use during play, RShift to get some
- useful (not) info on object. Use RShift to read incoming messages
- also. I or Esc exits the inventory.
- 1, 2, 3, 4, 5 - quick inventory object select.
- Space - open/use/operate everything that can be opened, used or operated.
- Also take object from cabinet.
- U - use the selected object.
- Enter - reloads gun (as soon as you got the bullets).
- J - jump. You can do this from standing or running position. Run to
- jump farther.
- AltG (or V) - gun out. By pressing this you go in aiming position.
- RCtrl (or B) - fire. If your gun is not out, press B to throw a grenade
- (if you have any).
- Esc - menu. Use Left/RightArrows to rotate the caorusel, Up/DownArrows
- to switch menu modes.
- S - quick save.
- L - quick load.
- Numeric 1, 3, 7, 9 - different viewpoints. You can look round corners
- and such stuff.
- H - Far/Near view. Far view is a bit like Alone In The Dark. <g>
- K - the same, but works when you are shooting somebody.
- CtrlL - frame rate increase/decrease. Try this if the game looks too
- slow (or too fast? :) )
- CtrlM - mouse on. (But you don't want to play this game with mouse,
- do you?)
- CtrlJ - joystick on.
- F7 - sreen resolution. 320*200 looks too shoddy, SVGA is too slow, and
- 320*240 makes the game look like a wide-screen movie.
- ShiftF1/F2 - screen expand/shrink.
- CtrlD - draft realtime rendering mode. Rubbish but fast.
- F - Gouraud shading on/off. Everyhing looks OK, but Pentium is
- recommended.
-
- These keys are taken from Hybrid Fade To Black dox (respect, copylefts,
- etc.), but I made some additions and corrections, as some keys described
- didn't work or worked improperly). Maybe due to a not very correct
- crack or a different keyboard layout.
-
- SOME NOTES...
- =============
- I've read this from the beginning to the end a few times, but still
- there can be grammar errors and typos. I'm just 99,99% sure that this
- solve *works*. If you find some glitches - sorry, but bear in mind that
- I written it thru the couple of sleepless weeks playing the game and
- typing this bitch all over. :) Thnx for your understanding.
-
- Ooooff. Okay, now the solve...
-
- THE PRISON.
- ===========
- Get out of your cell, kill floating ball. In corridor step on the plate
- to open the door ahead, run before it closes. Step on the green plate.
- The green forcefield will deactivate and the security droid will move
- ahead. Wait until the droid passes the red plate and deactivates the red
- forcefield ahead of you, then run.
- Open the door, kill automatic turret on the right and duck. The Morph
- guard will come down to get you - kill him (2 bulletts). Step inside
- the teleport and use it.
- At the second floor recharge your shields, open the door with a red cross
- sign. Walk ahead and prepare to kill a giant spider that will drop down
- at you. He takes about 6 bulletts (don't forget to reload your gun in
- progress). Search the cupboard, get map scanner and hint. Read the hint.
- It says that you can destroy forcefields with grenades. Use the console
- near there and exit to the corridor where you came from. Now drop down
- to the door with a spoon and fork sign - prepare to kill the Morph on
- your right. Go thru the door to the hall, open lockers, get mine and
- recharger, proceed further and kill Morph on left. Search the locker.
- Open door, there'll be a scared cook begging you to not to kill him.
- It's a shame that you can't kill this swine, 'cause as soon as you
- enter the fridge room (door on the left) he'll let the two Morphs on
- you. Kill them, use the code console. Make your way back to the starting
- corridor, prepare to kill one more Morph. (It'll be a good idea to
- recharge here).
- Go to the second corridor again (where the spider was)
- and go thru the door near the locker. Ignore the Morphs, you can't kill
- them all. Here do everything fast - use lever, run thru newly opened door
- and kill Morph inside. As soon as the door closes you'll be safe. Go left
- and prepare for an explosion. It's a good idea to use your portable
- recharger now. Push the red button, go ahead to another door, use
- console near there (I don't know if this is necessary, but it's fun).
- There's a Morph generator in there, so watch your back. Go thru the door.
- In hall kill Morph behind the bars. You may also shoot the half-dead
- human there, or you may leave him for some extra thrilling moments (but
- you were warned! :) ). Search lockers, read the new message. Open door
- ahead - from here you'll be in the same corridor. Go thru the left door
- to the first corridor, kill Morph, go to new door (against the kitchen
- door). In small room be ready to kill the Morph as the door opens. In
- console room go thru left door, kill Morph, use code console. Go out and
- to the opposite door, kill Morph there, approach the left door slowly
- and it will open. Jump over the electric floor and kill two Morph guards.
- Use right teleporter, push button to turn off electric floor, kill
- Morph, get into the room with some funny "human" stuff (TVs, etc). Get
- key from locker, return all the way, use left teleporter, in hall go
- thru the big door behind the column, use console, exit thru the second
- door.
- Now the second teleporter in the corridor is active - recharge
- here. Use teleporter, kill floating drones, use the console to
- activate the cartrack. Follow it thru the door (it opens for cartrack
- only). (If you fail to match it - open the door near the cartrack
- operating console and find the second console there to return the
- cartcrack to its place.) In small corridor push button, use nearest
- teleporter. Up there kill Morph, run thru the dark hall with 2 turretts
- on walls (they'll shoot, don't mention). Open door, ignore the console for
- now. Open next door, kill security droid. Run ahead the corridor and open
- the door at the end. This is the warden's office. Stand before the
- glass walls that go round his desk and use a bouncing mine to finish him.
- Be ready to kill a guard appearing behind you and get his key. Then open
- the locker in the office and get the hangar key. Get out, go to the room you
- came here thru, use the console, exit and run thru the hall with shooting
- turretts again. Use teleporter, in the same small corridor use teleporter
- on the right (it was inactive). As you land shoot the floating drones
- immediately, then go into the shuttle.
-
- MORPH BASE.
- ===========
- Read all the messages you receive - they contain some info about
- how to complete this part and what to do after what.
- In the new room recharge if needed and take the door to the right. Kill
- Morphs (they are different here, a bit harder and punky-colored :) )
- and go to door straight ahead. In first locker take explosive
- bulletts and change to use them (they're infinite, but twice more powerful
- that normal bulletts). Proceed all the way ahead until you find a room
- with a console and a recharger. Recharge (if needed) and use the console
- to access the cells. Proceed to go ahead, kill Morphs and droid guards
- until you find the door that you cannot open. From here return to the
- corridor and take the door near the one you visited. Jump between the
- mines, open door, kill Morphs, use farther console of the two.
- From here go back to the starting hall, kill guards if any. Open the
- far door and proceed ahead carefully - prepare to kill 2 spiders coming
- at you from each side! After you done it take the door to the left,
- then in small corridor turn left. Go thru opened door, step on the
- first floor switch, then on the second, then go one step back - this
- should desactivate both of the forcefields, red and green. Jump over
- the second switch now and take plasma bulletts from locker (for use
- later).
- Now return all the way back to that room with a door you could not open
- then - it should work for now. Turn around the corner - here's the
- professor you were looking for. (Also search the locker for heat-seeking
- bulletts. Pity you can't use them now). Use console to turn off the
- forcefield, go near the old man and move ahead slowly. From here you must
- only walk, not run, or the professor will not follow you. Open the second
- door in this room, not the one you came here thru, kill Morphs (if any). In
- the washing room turn left, kill guards again, open door in the end of the
- corridor and guide the old man to the teleporter slowly. As he leaves
- he gives you the data cube containing powerful computer virus to
- destroy the security net.
- With said cube return to the room with two consoles, but now use second.
- Select data cube in your inventory, step near it and press U. Now, RUN!
- Ignore all the flying balls, guards and creatures, just run to the
- same teleporter!
-
- MARS MINING FACILITY.
- =====================
- From the room you appeared at turn right and kill Morphs: they are more
- tougher now, and some of them are unarmed - they just run at you screaming
- "Die, human!" (damn scary, if you got the full CD version with speech) and
- try to slice you with their bladed hands. Blimmin' krewel. :)
- Okay, first of all clear the big green hall you are in now of Morphs.
- If you lose too much energy, the recharger is hidden behind the secret
- door just opposite the door you came out from. Then find a train of
- cartracks and push the button near there to activate one cartrack. Follow
- it everywhere - there are 4 doors that open for cartracks only. Kill
- everybody behind the doors, search all lockers to obtain a huge amount
- of keys to different sectors. Behind one of the doors there's a console,
- operate it. Also you should find a radiation shield and a recharger
- somewhere there. With the keys open all of the doors you can in the
- hall and find 3 pieces of some blue mineral called Risidium. It's simple,
- there are no monsters there, you must just switch a few floor switches
- and all. In one of the rooms with Risidium there's a spider hanging out
- behind the forcefield - kill him before you step on the floor switch, or
- he'll let loose on you. In the same room there's an another door - if you
- open it the sign "Radioactive area" starts to flash. Use your radioactive
- shield (it's nice to recharge before), then use 4 bouncing mines to kill
- the Morph miner hiding behind the right corner. Go to corridor and take the
- right door avoiding that nasty creature hanging on the wall - it has damn
- long claws. Open door, kill droids and Morph guard. Step on the floor panel
- and read the message given by the computer. From it you'll understand how
- to operate the drilling machine - just use Risidium on small slot on the
- machine's left side. It'll move, follow it. You'll have to recharge it a
- few times. As soon as the machine reaches the end of the corridor, the
- labaratory door will open and let it in - you must slip inside too.
- In this room you can discard that power-hungry radioactive shield.
- Search the locker straight ahead for station coordinates document. As
- you read it, you'll recieve a message from your friends - read it and
- you're teleported to the next level.
-
- VENUS SPACE STATION.
- ====================
- Don't bother killing that blue Morph - they appear always and always,
- better run to the door to your left for safety. In the corridor visit
- the door near the console - it's radiation everywhere, so kill those
- drones quickly and sneak to the right for safe room. Look right and
- kill the Morph who's mucking with the code console. Recharge, use console,
- get everything from the lockers. Go to the opposite side of the room, open
- door, in the hall ignore the first opening door on the right, but use
- the teleporter. Go ahead, then to the right thru door avoiding turret
- shots and the electric floor. In next room search the nearest to enter
- locker, ignore the second and sneak past the mine. Run thru the door
- and do not stop when the guards will run at you - instead step on the
- two floor swiches ahead of you, they'll activate forcefields which will
- kill the Morphs. Go right, thru two doors, sneak between the bouncing
- mines. Go to the far end of the room, search the locker for area scanner,
- kill two Morphs appearing at your back. Now return all the way to the
- teleporter and use it.
- From the same hall where teleporter is walk right to the curvy corridor
- ending with a door. There'll be two Morphs - one in front of you and one
- back - so be prepared. Open the door, ignore the "Radioactive room"
- line, it's just a fooling. From the very beginning of the room turn
- right into the small corridor near the red forcefield. Step on the floor
- switch, exit - the forcefield's gone. Go there, kill guards, search both
- lockers for two keys. Exit the way you came here thru. And now visit
- the big door on the right side of the hall. It's the door to that top
- deck part (or something like that, don't remember :) ) and it has a
- kind of bridge behind it. This is the most tricky part of the level -
- you must walk between the lasers that shoot thru that whole area. I
- can't help you much here, it's all a business of steps and jumps: watch
- the lasers, time carefully between shots and save at *every* single
- move. At the deck you may ignore the door on your right - there's a
- couple of grenades in there, but you'll have to deal with two Morphs.
- Stand before this strange stand, take your gun out and aim at the console
- on its right side. Shoot it twice - the forcefield will die and you will
- release this thing that was hidden inside of the stand. (Jeez! It's a
- flying head! What a nice hairstyle! :) ) This, hmmm, thing will fly ahead to
- the left door, and as the door opens you must run inside the room. Kill
- the guards or ignore them - it's necessary for you to not to lose that
- flying head from your sight. Follow it up to the space shuttle - and the
- next level.
-
- THE PYRAMID.
- ============
- It's the hugest and hardest level of the game. Check everything twice
- you won't get into that "I-forgot-to-take-that-thing-and-now-I'll-have
- to-return-all-the-way-and-lose-energy"-kind of problems. :)
- From the room you landed in run to the door on your right. Nevermind the
- shooting turret - there are 3 blue forcefields on this bridge that restore
- your energy to the full, use them carefully. In the next hall search the
- *far* locker, the one near the wall with a red and blue stones in it.
- Approach this locker from its farest side, or you'll wake up one of the
- Golems (green stone guys) that stand in this hall - they are slow but
- invulnerable to shots. With the key you found in the locker return to
- the starting room (recharge with the blue force if you need). Use right
- teleporter.
- In this room search both lockers, nevermind the floor switch, but do *not*
- touch the button on the wall! Be sure to take the gem from the second
- locker, they are important. Walk out the door, run ahead from the shots,
- open next door, here are 2 rechargers. Behind next door kill 4 guards
- and enter the basin room. Open the door and in the blue room search both
- lockers. As you approach the second one (with a switch) turret will start
- to shoot, push wall button to stop it. Again, make sure you took a colored
- gem. Exit to basin room, push wall button. Now the floor switches in
- the corridor are active - step on one of them accurately and the red
- forcefield will appear. Go back to the starting point of the corridor
- to the basin room - there are two wooden statues in there (maybe not
- wooden, but they sure look like :) ). Push first the right, then the left.
- Be ready for some action - there will be a Golem coming alive behind the
- left door. Run ahead to the first floor switch and stand on it to keep
- the forcefield active. The stupid Golem will follow you and burn in the
- field, leaving his eye (yekk!) behind. Step out the switch and take the
- eye. Return to the basin room and approach the basin from the back side -
- the hand will appear out of the water, apparently attemting to make you
- give something to it. Pity you don't have any spare change :) so you
- must give it the Golem's eye - it will be quite satisfied. If you check
- out your inventory now you will notice a new item - pyramid code.
- Now return to the same corridor and approach the wall just against the
- room where Golem was hidden. Aha! A secret passage! Kill droid, avoid
- bouncing mines, take another crystal from locker, jump away from the
- forcefields and exit to the old room with teleporter. Use it.
- In the landing room now use the second (left) teleporter. In rooms
- ahead shoot 3 Morphs. Run thru the corridor full of bouncing mines, trying
- (as much as possible) to avoid them. In the bird hall kill guards. Here
- you must get one paralyzed bird (as said in hint #3, as I remember).
- To paralyze it use any of the 4 floor switches - step on them to activate
- the stun guns that are hidden behind the crystals in walls. As on of the
- birds gets stunned pick it up and pay your attention to the wall painting
- which describes the evolution of Morphs. Remember it. Now visit the door
- on the left side of the hall. Here kill 2 blade-handed Morphs, avoid Golem,
- and proceed to the end of the curvy corridor to the door. Open it. If you're
- lucky, the 3 Morph guards in there will be busy trying to kill one Golem -
- they won't pay attention to you and you may kill them one by one. If you're
- not lucky, the guards will notice you and you will be caught in a hell of
- a crossfire. Anyway, after you finished the Morphs approach the group of
- icons to your right - these are the same as the wall painting in the bird
- hall, but in a wrong combination. All you need to do is to place them so
- that the evolution line of the Morphs is correct. When everything's done
- right, the door near the one you came here through will open for you. Kill
- spider, search locker for another crystal. Exit thru another door and
- return to the landing room.
- From here run to the same very hall which you visited the first (with two
- Golems). Go thru the first door on the left, here look at the mosaic on the
- floor carefully, remember it very well. Use teleporter, jump over the
- fields, and you are in the oracle room. Here you need to "follow
- the way of the oracle" - it means that you must walk the same way the
- mosaic on the floor of the previous room lies. It's simple, you just
- need to remember the exact appearance of the mosaic. After you are done,
- an another flying head will appear and tell you to free the bird. Do so
- (just [U]se the bird) and it will thank you and give you a crystal code -
- it's a model of six different-colored crystals you need to have. You
- already got 4 and there will be 1 more - return to the hall to the hall
- with 2 Golems and search the second locker for a crystal. Be careful, at
- the same time the Golem behind you will come alive and the wall gun will
- start to shoot paralyzing shots. After you took a crystal approach the
- wall panel on the left side of the hall - it's the exact copy of the
- pyramid code. Look at the code in your inventory and place the buttons
- under the icons in the same position (ie, push the first and last levers).
- Now enter the second door (right) in this hall (be quick, the paralyzing
- gun will shoot at you and the another one Golem will come!). Use teleporter.
- In dark hall run ahead, avoid paralyzing shots and keep left. Here be aware
- of two more Golems - they are brown this time, and a little harder. Run
- around the hall to fool the Golems and win some time, then run ahead, to
- the corridor on the left side, open the door. Here is the final part of
- this level. In this hall you must place all the crystals you have to their
- slots according to the code. One crystal is already at the place, use it
- for orienation. Do it fast, 'cause the Golems are coming. When you did
- everything right the pyramid will appear just ahead of you. Admire this
- beatyful view for a while and exit thru the door on your back, 'cause the
- Morph guards will start appearing from the corridor. Behind the door
- turn left for another door, recharge there, take heat-seeking bullets.
- Now exit and proceed ahead the long corridor. When you are near center
- another monster will run at you. I'm not quite sure what he is, but he's
- invulnerable like Golems and *fast*. You need to overrun him and head
- for the teleporter in the room ahead. After you succeeded go ahead, listen
- to what flying head will say and enter the teleporter.
-
- LANDING PAD.
- ============
- As you appear shoot Morph just ahead of you, the droids should kill
- themselves so don't waste time and bullets for them. Kill another Morph
- around the corner. Now approach this strange horny shuttle with a floor
- panel near it, push controls, and...
-
- UNDERGROUND.
- ============
- ...you're flying! Now you control this bumpy piece of aircraft. Here
- everything is pretty easy - you just fly ahead wasting other pilots like
- you. Try to not bump into the walls and pipes - it's pretty dangerous to
- your health (bear in mind that you can't recharge here). It's pretty
- boring arcade part of the game so save often and go where the road tracks
- you. (In the room with 4 teleporters take the left one for shortest way.)
- When you appear in a dead end just approach the wall ahead of you...
-
- MORPH MOTHERSHIP.
- =================
- ...and return for the game proper. Kill Morph, then flying droid. Open
- door on the right, use middle teleporter, step on the switch to stop the
- shooting turret. Go right, kill droid and blade-handed guard. Open door
- on your right in the same corridor kill Morps, search locker avoiding those
- tentacles on the wall - jump over the floor switches to fool that creature.
- Exit and go straight to the corridor ahead (where the blade-handed guard
- was). Visit the top room (second incubator), kill everyone, get key from
- locker. Exit, proceed right, in next corridor open the left door, get one
- more key (beware of the Morphs!). Exit, skip the left corridor (with
- forcefield and electric floors), and return to the first corridor. Now
- visit the door on the opposite to the enter side. Kill 2 flying drones,
- go ahead and up the corridor with many floor switches in it. Avoid all
- of the switches - they enable forcefields that may be dangerous for you.
- There will be a door on the right side of the corridor - enter it. As
- you approach the locker 2 Morphs will appear behind you - kill them, then
- shoot the button to kill the forcefield. Take everything from the locker,
- exit and proceed ahead the corridor. Kill the guard to your left (behind
- the forcebars), then run to the right part of the corridor - there's an
- invisible switch that turns the bars out. Go ahead, enter right door. Here
- you need to perform a tricky task: to jump between forcefields over
- electric floors avoiding bouncing mines (gulp!). But before you must turn
- off 2 big forcefields that block your way. To do this, step first on the
- floor switch that is nearest to the wall, than on the neihbouring one.
- This makes your way clean - but for a limited time: if you get captured
- between two forcefields you'll have to start it all over, so save like
- hell.
- After you jumped well, open the door, enter the hall (the forcefield may
- appear behind and kill you). Shoot all the Morphs (there are lots of 'em).
- You are advised to ignore the door on the left side of the room - there's
- nothing crucial for completing the game in there, but you may inspect it
- freely if you want. After you've finished, open any of the two right doors,
- kill 2 blade-handed guards. Proceed thru, to the left, kill Moprh and
- run ahead to the strangely-shaped teleporter - another invulnerable steel
- creature will chase you! Don't forget to *use* the teleporter! :)
-
- EARTH BASE: THE COMMAND ROOM.
- =============================
- You appear in a hell of a crossfire - start shooting immediately. It is
- advised to use armor-piercing bulletts (one more clip is in the locker
- to your right). After you shot all the Morphs, the giant hulking security
- droid will come to get you. You can't kill him, so just overrun him - run
- straight behind the boxes (visit the right door if you need recharging).
- In next room, kill machine gun drone, proceed ahead thru the door. Talk
- to the wounded guy in the corner - he'll tell you where to get the key
- to the command room. Use teleporter in that room and ignoring the next
- shooting, run left, thru the door. Kill 2 Morps there. Proceed until you
- find a room, where 3 Morphs hold captured one human. Kill the guards and
- talk to the human - he'll give you the key. Exit thru the another door in
- this room (the shooting is over now), use teleporter again, open left door,
- there go right and talk to commander. He'll tell you to find Sarah (one
- of those you are saving) in the next level. Open second door, use right
- teleporter - off you go!
-
- EARTH BASE: DORMITORY.
- ======================
- The first thing you see here is a human guard. But don't let your eyes
- deceive you - approach him and he'll turn to an alien. Take a look at the
- beautyful realtime morphing (great job, Delphine) and beat this sucker
- down. Proceed to the door ahead and shoot your way thru the following
- rooms (this part of the game is mostly point-and-shoot, no puzzles). In
- one of the rooms you'll find one human in uniform, talk to him and he'll
- give you the access key. Proceed to the next door, kill Morphs that hide
- in the toilet :) . Go ahead - there you'll find Sarah. She'll ditract the
- attention of the guard and you must shoot him fast. Approach her and
- she'll teleport away without even saying thanks or bye (those women... :)).
- In the tiny room turn right - go thru this corridor, kill guards and use
- the teleporter.
-
- REACTOR ROOM.
- =============
- As you possibly know already, John (the leader of the human rebellion
- against the Morph empire) has set the bomb in the reactor room of the base.
- Sadly, he couldn't initiate it. Now it's your job. Run ahead, ignore giant
- droid, open next door. In corridor jump between the direction arrows - they
- move you fast to the direction they show at, and if you won't be careful,
- they'll throw you right into one of the mines. Open door, overrun another
- droid, get into the door on the right of that corridor, shoot machine gun
- drone in the green room. There are 2 doors in this room - one of them is
- marked "Airlock 1" and the other isn't marked in any way. If you go thru
- the second you'll get the opportunity to recharge, but generally "Airlock 1"
- door is a little shorter way. Anyway, you'll apperar in the one of the 2
- very similar corridors - they both have 2 doors, mines, floor arrows and
- forcefields.
- You must first visit the farest room - you can see the door to
- it behind the forcefileds. Jump over the floor arrows, then use the first
- door's frame as a safe cover, wait until the forcefields move away, then
- run ahead and to the door (it's a great idea to save before). In the next
- hall you see a lot of arrows on the floor - some of them are useful and
- some of them push you into the deadly forcefields. There are also some
- moving arrows - they change the direction where they move you continously.
- It's all too difficult to explain, you need just to get the idea of it
- and jump carefully. Your goal is to reach the control panel on the deep
- side of the hall.
- After you've done it and used the panel, return to the
- corridor, and now to the first door. Be careful, as you enter the door
- *jump*, not run - there's an invisible switch on the floor that turns on
- the forcefield ahead of you. Enter the door marked "Reactor area" - as
- you walk in you may notice the title "Destruction process initiated" on
- the screen - it means that your job is done and must get a hell outta here
- fast. Don't waste your time with the droids - just run to the left side of
- the reactor room and approach the teleporter. You'll be gratified for your
- work and taken out of this place.
-
- THE MASTER BRAIN.
- =================
- In the starting room kill the machine gun drone, then use teleporter.
- Up there, jump between the forcefields and electric floors. In the hall
- kill Morphs and proceed ahead slowly, so that you won't activate the mines.
- Keep the left side. Somewhere there in the hall there's an another type
- of Morph - it's like one of those miners with bladed hands, but it's half-
- invisible that makes that creature a real pain in the ass. (If you let it
- get close to you, you'll certainly appreciate that cool "liquid metal"
- look of that gyu, the problem is that this may be the last thing you'll
- see :).)
- In this hall there are 2 doors to visit. The first one is just opposite
- the entry - it has a hole near it and if you won't be careful these
- tentacles will rip you in pieces. Behind this door there's nothing
- important but power-ups, so visit it only if you require recharging. The
- second door is right-back - enter it, proceed thru the corridor killing
- those half-invisible guards. Enter the door in the end of the corridor,
- step on the floor switch and rush ahead while the forcebars are off. You
- must sneak past all the moving forcefields and jump over some floor arrows
- that guide you to the opposite direction, and you must do it *fast*, 'cause
- those bars won't be inactive forever. If you'll get stuck in the middle
- of that corridor you will start all over (so save before you go).
- In the next corridor jump over the arrows and enter the door on the left.
- Here you encounter the invisible labyrinth - it's made of glass and you
- can hardly see where you can go where you can't. Make one step ahead, then
- left, back, two more left, and now proceed ahead and right, to the right
- forcebar. Step near that yellow forcebar and jump thru it (you'll lose some
- energy, but there's no other way. Don't stop running ahead, 'cause the
- field will drag you back again - turn right, run to the door and enter it.
- You must do it all fast, if you won't the Morph blob that appears behind
- you middleways will kill you in one bite, but as you enter the door, you
- are safe.
- In that room kill all guards, run ahead and open next door. Here, step
- ahead, jump over the floor switch, recharge, and jump over the next switch.
- In the next room run ahead, nevermind the shooting turret. Open the door
- to your left, avoid the moving forcefields and proceed ahead to the
- teleporter.
- After you used the teleporter, go ahead and open the door. Kill all the
- Morphs (there's usually lots of 'em), run ahead and use the teleporter.
- (It's not really a teleporter, this thing just opens the second door in
- this hall.) Open this door (right side if you face the entry) run ahead.
- As you enter, the first human will start to morph into that bloody clawed
- steel monster. Overrun it and stopping nowhere follow Sarah (she standed
- at the back) thru the corridor. Open doors, rush into the space shutlle...
-
- You just saved the human race! The game successfully over!
- (Here you should imagine another brilliant finihing animation, that
- couldn't make it thru the CD-rip :) .)
-
- Coo and see ya in the next releases!
-
- ════════════════════════════════════════════════════════════════════════════
- Done by Bonehead // Nobody's Business
- @ 17-27/11/95
- (c) moral rights reserved
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- WHO'S GONNA DO THE BUSINESS?
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