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- SKEWED allows you to project the selected entities along a
- vector you define.
-
- Indicate the method of transformation by choosing from the
- following options:
-
- MOVE - to apply the transformation directly to the
- selected entities. All non-geometric data relating to
- the entities is preserved.
-
- COPY - to apply the transformation to copies of the
- selected entities. Copies are created on the active level
- and retain the attributes of the original geometry. All
- non-geometric data relating to the entities is preserved.
- You can create as many copies as you want in one
- operation. The transformation for a given copy is
- applied to the results of the previous copy.
-
- JOIN - to apply the transformation to copies of the
- selected entities and create lines from join positions on
- the original entities to corresponding positions on the
- copies. The new joining entities are lines that assume
- all the current default line attributes. Coincident
- positions generate only one joining entity.
-
- Joined copies are created on the active level; all
- non-geometric data relating to the entities is preserved;
- you can create as many copies as you want in one
- operation; the transformation for a given copy is applied
- to the results of the previous copy.
-
- Select the desired entities, using an option from the
- Selection Menu.
-
- Define the projection plane by choosing from the following
- option:
-
- 3PTS - to define a plane with two or three points in
- space. To define the plane normal to the construction
- plane and containing two positions, indicate two positions
- and press <Enter> for the third position. To define the
- plane containing three positions, indicate the three
- positions.
-
- PT/LINE - to define a plane with a point in space and the
- endpoints of a selected line by indicating the position
- using a Position Menu option and selecting the line.
-
- 2 LINES - to define a plane containing two intersecting
- lines (or potentially intersecting lines) by selecting the
- desired lines.
-
- VW/DPTH - to define a plane corresponding to a constant
- depth in a specified view. Enter the view number.
-
- Indicate the depth by entering the depth directly (VALUE)
- or by indicating a position at the desired depth, using a
- Position Menu option.
-
- ENTITY - to define the plane containing a 2-D entity or
- the plane that contains a line and is normal to the
- construction plane. Select a line, arc, conic, or
- 2-D spline.
-
- Define the desired projection direction by choosing from
- the following menu option:
-
- 2 PTS - to define the scaling direction by creating a
- vector. The vector is defined by choosing two points. The
- entity is scaled from a base plane that runs normal
- (horizontal) to the defined vector.
-
- KEY-IN - to key-in the scaling direction vector. The
- entity is scaled from a base plane that runs normal
- (horizontal) to the defined vector and through the base
- position. The COORD: function in the Status Window
- indicates whether the coordinates are world or view.
-
- VIEW - to define the scaling direction as being
- perpendicular to a view's display plane. The entity will
- be scaled vertically from a plane that runs through the
- base position and parallel to the view's display plane.
-
- 2D ENT - to define the scaling direction as being
- perpendicular to a plane as defined by an arc, conic, or
- 2-D spline. The entity is scaled from a plane that runs
- through the base position and parallel to the plane
- defined by the arc, conic, or 2-D spline.
-