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- WINDOW allows you to specify entities using a window.
- The cursor is used to indicate the opposite corners of
- the window with a rubberbox.
-
- Indicate a corner of the window by moving the cursor to
- the desired position on the screen, and pressing the
- cursor button or, by pressing the space bar and entering
- the x and y view coordinates. When the cursor is moved,
- a rubberbox is connected to this first position.
-
- Indicate the opposite corner of the window by moving the
- cursor to the desired position on the screen, and
- pressing the cursor button or, by pressing the space bar
- and entering the x and y view coordinates.
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