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- MESH allows you to generate a polygon mesh that
- approximates a two-curve, three-curve, four-curve swept
- surface, a tabulated cylinder, a ruled surface, a surface
- of revolution, or a sphere. It is also possible to change
- the direction (normals) of a grouped polygon's mesh.
-
-
- Create the mesh by choosing from the following options:
-
-
- 2 CURVE - to create a polygon mesh that is defined by a
- selected generator curve and director curve. The mesh
- approximates a swept surface that is formed by moving
- (sweeping) the generator curve along the director curve.
-
- 3 CURVE - to create a polygon mesh that is defined by
- either two generator curves and a director curve, or by
- one generator curve and two director curves. The mesh
- approximates the blending of the two, two-curve surfaces.
-
- 4 CURVE - to create a polygon mesh that is defined by two
- generator curves and two director curves. The mesh
- approximates the blending of the four, two-curve surfaces.
-
- TAB CYL - to create a polygon mesh that approximates the
- surface that is defined by sweeping a generator curve
- along an axis vector (the director) of a specified length.
-
- REVOLUT - to create a polygon mesh that approximates the
- surface that is formed by rotating a generator curve about
- an axis by a specified angular distance.
-
- SPHERE - to create a polygon mesh that approximates a
- sphere.
- You can create a sphere in one of the following ways:
-
- - by specifying the center and radius of the sphere, as
- well as the number of the latitude and longitude lines.
-
- - by specifying the center and diameter of the sphere, as
- well as the number of latitude and longitude lines.
-
- RULED - to create a polygon mesh that approximates the
- surface that is formed by simultaneously moving a polygon
- (generator) along two director curves.
-
- REVERSE - changes the normals of a grouped polygon mesh.
- This capability is particularly useful when shading is
- used.
-