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- Episode 2 Secrets
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- Episode 2 - The Realm of Black Magic
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- E2M1: The Installation
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- 1 - Near the very beginning of the level, you come to a room with a
- barracade, the way leading to the gold key door, and the way leading to a
- huge room with lots of water and a bridge.
- Go to the bridge...and walk across the bridges half-way. Turn left,
- and hop in. As you sink, you'll notice a section where the celing is lower
- than the surface of the water. Swim to the far corner of the area with the
- low celing, and look up. You should see a tunnel leading up. Swim up it,
- and at the top will be a red armor. - SirGarland
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- 2 - After you get the gold key, a door will open behind you, and one of those
- plasma-shooting fellows will be there. Jump into the water right under that
- opening, and follow the paths to a ramp. Climb the ramp, and you'll be in a
- secret area (this one's not too hard to find). - SirGarland
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- 3 - Go back to the room where the gold key was. You'll notice 2 sets of bars
- on opposite sides of the room. One set (the set to your right if you're
- facing the back wall) has a small ledge at the top, and a small, hard to
- see staircase to it's side.
- Climb the tiny stairs (you'll probabky have to jump), and jump on the ledge.
- Then just walk through the wall. It's one of those fake walls. There's a
- +100 health inside if I remember correctly - SirGarland
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- 4 - Go to where you get (or got) the silver key. From that room, go down the
- stairs, and you'll be in a room with a left path, a right path, and some
- water in the middle. Jump in the water...and swim until you reach a grate
- on the floor. Shoot or chop that grate (you'll most likely have to "look
- down" with the DELETE key), and go down in side it. At the bottom, you'll
- see a path leading somewhere else, and another grate. Hit the grate (this
- opens secret 5), and the follow the path. You'll end up in a room with a few
- goodies and a teleporter. Don't leave yet... - SirGarland
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- 5 - In room you got to in secret 4, there is another hidden room branching
- off the hidden room. If you hit the second grate, it should already be open.
- If you didn't, go back and hit it. You'll find some invincibility inside.
- - SirGarland
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- 6 - This one is in the room with the huge steel cage with a bunch of boxes
- (?) inside. Hit the switch on one side of the cage, and it'll allow you to
- get to a little elevator. Don't take the elevator up yet...just walk right
- past it. You can shoot the wall to the left of you to reveal a room with a
- Quad Damage. - SirGarland
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- 7 - This last one is in the huge cage. Once you are at the top, and you're
- walking around the top of the cage, there is a section with some bars that
- are farther apart, and you can squeeze through. Go to the bottom of the
- cage, and you'll find a yellow armor. - SirGarland
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- E2M2: The Ogre Citadel
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- 1 - Near the very beginning, right after you decend the first staircase, jump
- into the river. Head to the left...and go into the little cave, and walk to
- the back wall. An elevator will take you up to a +100 health box.
- -SirGarland
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- 2 - From where you got the +100 health box in secret 1, continue into the
- water. Exit the mini room you are in, and go to the left. Keep on going to
- the left...along that path...under the bridge...and into the mini room on
- the far wall. Go up the stairs to the grenade launcher. - SirGarland
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- 3 - At the end of secret 2, you will come out of the secret room into a
- hallway. In this hallway...go a little to your right...and on the right wall
- will be a window...and you'll be able to see an Ogre across from you. Jump
- out this window, but stay close to the wall...so that you land on the
- bridge. Follow the bridge, get the armor, and keep going to the +100
- health box - SirGarland
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- E2M3: The Crypt of Decay
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- 1 - You know the very first bridge...the one with the armor and the fork with
- the two paths? Well, sidestep off of the bridge while facing the armor.
- Move forward, and under the bridge, you'll see an underwater hallway.
- Go through this hallyway till you reach a bigger room. Turn left and go in
- to the room with the arrows pointing to it's doorway. The continue on to the
- end of the room, and take the first right you see. You'll go up some stairs,
- out of the water, and into a secret. - SirGarland
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- 2 - After you get the gold key, 3 doors will open (I think some enemies pop
- out as well) revealing 3 tiny rooms. Go into the one to your right, and
- shoot the back wall. It will open (duh). Go in, and pick up the +100
- health box. If you jump into the water you'll notice two things. One,
- a yellow armor, and two, a barricade. Keep this in mind later. - SirGarland
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- 3 - The very last intersection of the level has 2 ways...one leads to the
- regular exit, and another to a room with five boxes, 2 stacks of 2 boxes,
- and one in the middle. Go to the room with the boxes. On the ceiling will
- be a red switch. Shoot it, and a door will open above the middle box. Go
- through it, get the +100 health box...and hit the other switch. It will
- open that barricade from secret 2. Go back to that barricade, go through
- it, and up the ramp. You'll see a circle(ish) teleporter that will take you
- to this episode's secret level, The Underearth. - SirGarland
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- 4 - At the room with the arched bridge that leads to the gold door, there is
- a zombie way over on a platform who snipes at you. If you aim a grenade
- really high you can nail him. When he dies, the wall will open immediately
- to the left of the gold door, revealing a passage to the zombie's platform
- and his goodies. - Branden Robinson
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- EXTRA - The Well of Wishes - After running through the hallway with spikes
- and across the bridge turn around and look to the right. There is a poorly
- lit ledge with a Quad damage. Jump to the ledge (easier if you jump more
- towards the right from the exit of the spike area. If you look really close,
- there is a tiny ledge you can follow. Follow it around until you see a
- little area that you can jump up into. There it a water pit you can
- jump into. Presto! You're into the well of wishes and DopeFish is there
- waiting for you. - David Fagerland
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- E2M7: Underearth (Secret Level)
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- 1 - To the left of the gold door is a brick sticking out of the wall.
- Push it in, and you'll lower a near-by column to receive a Quad Damage
- - SirGarland
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- 2 - After going through the gold key door, you will come upon a room that's
- basically a winding bridge over a slime pit. After getting across the
- bridge, look back across the slime pit and underneath, you will see a small
- opening that you can get through. Jump into the pit and go into the area.
- There you'll pick up the Bio-suit. As you're leaving the bio-suit alcove,
- you'll see 3 pillars. Just beyond the 3rd pillar is an area where you can
- dive down below the slime and get the Red-Armor. Comeback up and use the
- button on the wall to get out of the slime. - BraFish
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- EXTRA - Shoot all the gargoyle faces once. On the first shot, they bleed.
- Once they have all been shot, go back to the second niche in the long
- flashing corridor and shoot the wall. - It opens revealing a small room
- similar to the Dopefish on E2M3.
- It has Tim Willits's initials inside. - themok
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- E2M4: The Ebon Fortress
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- 1- From the start, hop down and into the water, go right and go into the cave
- entrance on the left next to the grenade launcher. Go through the entrance
- and into the next room of water. Then take the entrance on the left and turn
- left immediately after you go through the entrance. You will see a platform
- with a set of steps in front of you and dragon windows to the right and left
- of you up high. Go straight until you hit a wall and turn left.
- Walk through the pasageway until you hit an elevator, take that up and go
- over the bridge to the next room, walk down the stairs and turn around to
- the left and go into the inlet next to the stairs. Shoot the wall and it
- will open to rockets and 200 life. - Matt McClure
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- 2 - From that point, go up the stairs and to the right where there is a
- wooden floor that is slanted against the wall. Turn right and look to the
- wall ahead. There should be a wooden section that you will shoot. It will
- open and there is a tiny ledge along the wall to the left that will able
- u to get there. - Matt McClure
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- 3 - In the room where you find the silver key, turn to the right when you get
- off the moving platform and go into the gap where there is toxic slime under
- you. Swim down and left there will be a secret area with red armor.
- - Matt McClure
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- 4 - From the start go hop into the water and rub against the wall to the
- right of the island with the grenade launcher. You will start to sink into
- the secret area with Quake Damage and Yellow Armor. - Matt McClure
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- E2M5: The Wizard's Manse
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- 1 - Near the very beginning is a bridge with a rock column by it. Jump off
- the bridge and into the water...and swim around the rock column. You'll
- eventually see an opening. Swim inside it, and an elevator will take you
- to a secret area. - SirGarland
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- 2 - After getting the gold key, turn back around go back the way you came.
- When you turn right, look to your right again and you will notice that the
- texture of the wall doesn't continue in one section. Shoot it to enter,
- and get the Armor AND the Quad Damage! - BraFish
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- E2M6: The Dismal Oubliette
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- 1 - On the "second floor" of the tower by the gold key barrier, there's an
- intersection with 3 ways. If you're coming from the elevator, the path in
- front of you, and to your left will take you to switches. The path behind
- you will take you back to the elevator. To your right is a wall. Shoot the
- wall, and go inside. That's the secret. - SirGarland
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- 2 - When you go into the room with water in front of two out post like
- snipering cages up above to the right and the left, soon as you get the bar
- open on the opening to the left after you have gone underwater and into the
- structure, go past where the bar was and hop into the water. Then go down
- and turn around under water. Head towards the wall and turn to see a Quake
- Power. -Matt McClure
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