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- Episode 1 Secrets
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- Episode 1 - Dimension of the Doomed
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- E1M1: The Slipgate Complex
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- 1 - Forward and to the right of the start is a ledge with flashing lights.
- Shoot the wall nearest the start on that ledge (the one with the red design
- on it). There will be a box of shells behind it. Also, the guys at id are
- nice enough to tell you to shoot this one if you try to use it.
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- 2 - Underneath the first bridge you come to is a river. It flows into a
- cavern. Enter this cavern. Walk through the cavern. Around the time you pass
- by a set of steps containing a 100 health item and a door to the end of the
- level, the game will register a secret. At the end of the cavern is a lift
- taking you back up to the blue armor at the start.
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- 3 - Past the first bridge is a door. Enter the door and kill the monsters.
- To the right of the entrance is a column and a ledge. Go to the corner
- between the ledge and the column. Shoot the globe texture high up on the
- column. A platform will rise and you will be on the ledge. Turn to your
- right and shoot the globe texture on the ledge. The wall behind the globe
- will open, leading to a quad damage item.
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- 4 - To the left of the door past the bridge is a large hall. Follow it to the
- right. There is a large, shallow pool of slime and a button on the wall.
- Push the button and a platform will slide out from the wall. Halfway across
- the platform, turn to your left. There will be a red target in a depression
- slightly above your the level of your head. Shoot it and turn to your left.
- A door in a wall will open, revealing a double barreled shotgun.
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- 5 - Past the platform over the pool is a door. Go through the door and head
- forward and to the right. Go down the walkway and turn left. Go down the
- walkway again and turn left. There will be a button and a light in front of
- you. Jump onto the bannister. Jump onto the light. Either step or jump onto
- the button (sometimes you fall off when you step, but jumping is very
- difficult). Look at the wall in front of you. There will be a ledge and two
- blocks jutting out. Jump to the lowest block. Jump up to the next block and
- to the ledge. Inside is a 100 health item.
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- 6 - Go all the way down the walkway. There will be a door. To the right and
- behind a column will be a biosuit. Take it. You can't dawdle now, as the
- biosuit doesn't give you much more time than you need. Jump into the slime.
- Swim underneath the door. Follow the tunnel to where it opens into a
- slightly larger area. There will be a platform overhead. Swim up an opening
- in the platform. If you are running low on air, you can swim up to the
- platform from the tunnel, but you must step over the opening before the game
- registers the secret. There should be a latform with a yellow armor and some
- health on it. There is also a slipgate to the area over the door past the
- bridge (back around secret #3)
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- E1M2: Castle of the Damned
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- 1 - From the start, go forward until you reach the wall. Turn right. Forward
- again. Turn left. There will be a bridge over a pool of water. There will
- also be a large red symbol on an archway over the bridge. Go onto the
- bridge. To the left, there will be a double barrelled shotgun. Jump off and
- swim underneath the area of the gun. Swim under and arch and to the right.
- Follow the passage. There will be a bridge above you all the way. You will
- eventually reach a pool. To the left of the entrance will be a wall with a
- symbol high up on it. Walk in front of it and it will open up. There will be
- 25 health, a box of nails, and a slipgate to the ledge opposite the one
- containg the double barreled shotgun.
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- 2 - Get to the bridge with the big red symbol over it. Jump off and swim
- underneath it, going away from the symbol. You will swim under an arch and
- come into a small room. There will be a ramp on the left. Walk up the ramp.
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- 3 - Cross the bridge with the red symbol. Turn to the right and walk through
- the door. Turn to the left. Climb the staircase. There will be a column to
- your right and midway across the room. Go to the side of the column facing
- outward. A small plate of stone is on the column. Push it. A door to the
- right will open to give you a quad damage item.
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- E1M3: The Necropolis
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- 1 - From the start: Forward and to the left. Get the grenade launcher. Turn
- to the left. There will be an ogre behind a set of bars and a couple of
- other monsters. There will be two paths: one through the door and a set of
- steps leading down. Take the steps. Go along the passage until you reach a
- bridge. Jump down. To the left of the bridge and behind where you came from
- is an alcove. Shoot the back of the alcove and the wall will open. There
- will be rockets and health inside.
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- 2 - Starting from the same bridge described in #1, cross the bridge and turn
- right. There will be a short passge, two sets of stairs, and a platform
- down. Go down and turn to face the left wall of the passage you just went
- down.
- There is a short corridor leading to a shallow lake. To your left will be
- the gold key. Take it. Turn slightly to the left. There will be an area of
- the wall darker and with a slightly different texture from the rest. Go
- right up to it. You will fall beneath the water. Ahead is a short passage.
- Swim through it and up to land. There will be a ring of the shadows there.
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- 3 - From the area with the ogre behind bars (described in secret #1), take
- the door. Get the nailgun and shoot the symbol. Go down the steps and
- follow the passage. There will be a series of platforms. Go across the
- platforms. You will reach a locked door. Open it (it uses the key described
- in secret #1). Follow the passage. Jump down to a set of tunnels filled with
- slime. Go forward, turn left, forward again, left, first tunnel on the
- right, and up the ramp. There will be an ogre behind you. Kill him, press
- the button on the ledge he was on. Kill the zombies. Open the door. Above
- you will be two ogres on platforms. To your right is a yellow armor blocked
- by two sets of two bars each. Killing the ogres above removes the bars.
- Shoot the wall behind the armor. A wall will open, revealing a slipgate.
- Go through the slipgate. You will be on the platforms that the ogres were
- standing on. There are rockets here.
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- E1M4: The Grisly Grotto
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- 1 - Through the door at the start there is a set of spiral stairs. On the
- left and right at the top are two red symbols. Shoot them. The celing will
- fall, revealing a yellow suit of armor. Sometimes you are able to crush the
- knights below with the celing.
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- 2 - From the bottom of the stairs, go through the passage. You will come upon
- a deep lake. Get the biosuit. Dive down andhead beneath the structure.
- Surface and wander around until you get the silver key (no, I'm not going to
- guide you through the whole level). Jump off again. Halfway down on the
- right wall is a tiny passage leading to a set of rockets.
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- 3 - From the pier with the silver key. Jump off and swim in the direction of
- the pier. Surface on the other side. Go through the door and to the left.
- Follow the passage. You should reach a small body of blue slime with a
- bridge over it. Go to the end of the bridge and ride the platform up.
- Step on all the touchplates. Two doors wil open in the walls. Enter both and
- press the buttons. The game should tell you that a secret cave has opened.
- Jump onto the bridge and head back out to the deep pool where you got the
- silver key. Along the right wall of the cave will be a large, bright
- circular opening. Enter it. Swim up. Inside a little room is a grenade
- launcher, health, and a slipgate to the secret level.
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- E1M8: Ziggurat Vertigo (Secret Level)
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- 1 - At the start, you should see a Pentagram of Protection. Get the pentagram
- and dive into the lava by the bridge. Swim beneath the bridge away from the
- ziggurat and you will emerge in a small room. There is a quad damage
- powerup, health, and a slipgate to the bridge in front of the ziggurat.
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- 2 - Behind the silver key door, there is a passage forward and to the left
- and one to the right. Take the one on the left. Follow it to the end.
- On your right should be a wall with a dark border on one section. Shoot that
- section. A door in the wall will open, leading to two boxes of nails.
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- E1M5: Gloom Keep
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- 1 - Jump to the right and off the bridge you start on. There will be an area
- sticking out of the wall, almost like a column. Beneath the water is an
- opening to a box of nails and 100 health.
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- 2 - Cross the bridge at the start and turn right. Follow the walkway and pass
- through the gate. There should be a stairway in forward and to the right.
- Jump onto the bannister. Jump across to a ledge that juts out from the wall.
- Run along the ledge to the platform with the ogre. Jump across.
- There are rockets and armor on the platform.
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- 3 - Cross the bridge at the start and go throught the gate. Walk along the
- passageway until you reach a room where you are standing on a Y-shaped
- platform. From there, take the right fork. Follow the passage and you will
- come into a large room. Forward and to the left is a staircase. On the right
- will be a square area with a column in the center. Walk up to the column.
- Jump up and hit the torch with your head. Behind the column, a door will
- open in the wall, revealing yellow armor and a touchplate to open the wall
- if it closes on you.
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- 4 - From the same large room described in secret #3, go forward and to the
- left, climbing the staircase. To the right is another set of stairs and an
- octogonal room with a slipgate to the gold key. Go behind the slipgate and
- step through. You will end up near the start on top of the building you
- enter. There is a quad damage nearby.
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- 5 - When you fall down the passage to the exit slipgate, turn around.
- The wall will look turned --- it has roll added to it. Shoot the wall.
- The wall will open, leading to a slipgate back at the gold key doors.
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- E1M6: The Door to Chthon
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- 1 - From the start, jump down. To the left will be a corridor.
- At the end is a design suspended over lava. Ahead of that is a door which
- opens as you walk down the corridor, and to the left is another door.
- Enter the door ahead of you. Turn to the right. There should be an obvious,
- but still hidden door ahead and a room forward and to the right.
- Walk in front of that room. Turn to face away from the room and look up.
- There will be a red Q symbol. Shoot it. The hidden door, now to your right,
- will open. Ride the lift up onto the air ducts. Walk to the edge and look
- down and to your left. You should see the celing of the room below.
- Jump onto the celing. There will be a quad damage powerup there.
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- 2 - Go to the room to the left of the design suspended over lava.
- Push the button with the Q. Fall into the pit that opens behind you.
- Wait for the stairs to form and then walk down them. There is a passage
- with useful 100 health item at one end and a spiked wall at the other.
- As you enter, bars come down and block your exit, a wall opens, revealing
- several ogres, and the spiked wall begins to come towards you. Kill the
- ogres and escape. Come back to this area. The bars will be up and you will
- be able to enter. This time, the bars will not go down, and the wall will
- move as soon as you enter. Trigger the wall and go back. Wait for the wall
- to pass and go behind it. There will be a slipgate which leads to a super
- nailgun and a box of nails. You will also be able to jump to a landing with
- a 100 health box.
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- 3 - Below the start is a completely dark room. Once you get the silver key,
- this room lights up. Cross the pit in this room and go to the end of the
- passage. Turn left. You should be facing a set of stairs with a closed door
- at the top. To the right of the stairs is a column and a large chamber with
- a big switch in it. Hit the switch. Go to the side of the column that points
- away from the chamber. There will be a red symbol. Shoot it. The stairs with
- the closed door will lower. At the bottom is a box of rockets.
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- 4 - Stay at the bottom of the stairs in #3 until they rise again. There will
- be a slipgate down a smallflight of stairs. Walk through. You will be on a
- ledge. On another ledge across from the one you are on is a 100 health box.
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- Defeating the Boss of E1M7 - You can only damage him by using lightning.
- Use the middle button on the to electrify him. Use the two side buttons to
- reposition the 'trodes to fry is chunky ass.
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