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Text File | 1996-10-17 | 72.1 KB | 4,360 lines |
-
-
- The Quake Console Commands
-
-
-
-
- (A)=Action (C)=Command (T)=Toggle or flag (V)=Variable (?)=Unknown
-
- ------------------------------------------------------------------------
-
-
- +attack/-attack
-
- Syntax: +attack -attack
-
- When attack is active the player is firing their current weapon
-
- See also: impulse
-
-
- ------------------------------------------------------------------------
-
-
- +back/-back
-
- Syntax: +back -back
-
- When back is active the player is moving backwards
-
- See also: cl_backspeed
-
-
- ------------------------------------------------------------------------
-
-
-
- +forward/-forward
-
- Syntax: +forward -forward
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- When forward is active the player is moving forward
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- See also: cl_forwardspeed
-
-
- ------------------------------------------------------------------------
-
-
-
- +jump/-jump
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- Syntax: +jump -jump
-
- When jump is active the player is jumping
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- See also: sv_gravity
-
-
-
-
- ------------------------------------------------------------------------
-
- +klook/-klook
-
- Syntax: +klook -klook
-
- When klook is active forward and back become lookup and lookdown.
-
-
- ------------------------------------------------------------------------
-
-
-
- +left/-left
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- Syntax: +left -left
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- When left is active the player is turning left.
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- See also: cl_yawspeed
-
-
- ------------------------------------------------------------------------
-
-
-
- +lookdown/-lookdown
-
- Syntax: +lookdown -lookdown
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- When lookdown is active the player's view is moving down.
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- See also: cl_pitchspeed , centerview
-
-
- ------------------------------------------------------------------------
-
-
-
- +lookup/-lookup
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- Syntax: +lookup -lookup
-
- When lookup is active the player's view is moving up.
-
- See also: cl_pitchspeed , centerview
-
-
- ------------------------------------------------------------------------
-
- +mlook/-mlook
-
- Syntax: +mlook -mlook
-
- When mlook is active moving the mouse forwards and backwards performs a
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- lookup and lookdown respectively.
-
-
- ------------------------------------------------------------------------
-
-
-
- +movedown/-movedown
-
- Syntax: +movedown -movedown
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- When movedown is active the player is swimming down in a liquid.
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- See also: cl_upspeed
-
-
- ------------------------------------------------------------------------
-
-
-
- +moveleft/-moveleft
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- Syntax: +moveleft -moveleft
-
- When moveleft is active the player is strafing left.
-
- See also: cl_sidespeed
-
-
- ------------------------------------------------------------------------
-
- +moveright/-moveright
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- Syntax: +moveright -moveright
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- When moveright is active the player is strafing right.
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- See also: cl_sidespeed
-
-
- ------------------------------------------------------------------------
-
-
- +moveup/-moveup
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- Syntax: +moveup -moveup
-
- When moveup is active the player is swimming up in a liquid.
-
- See also: cl_upspeed
-
-
- ------------------------------------------------------------------------
-
-
- +right/-right
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- Syntax: +right -right
-
- When right is active the player is turning right.
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- See also: cl_yawspeed
-
-
- ------------------------------------------------------------------------
-
-
- +showscores/-showscores
-
- Syntax: +showscores -showscores
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- When showscores is active in single player mode the current level stats
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- are shown on the status bar. In multiplayer mode the current frags are
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- shown on the full screen.
-
-
- ------------------------------------------------------------------------
-
-
-
- +speed/-speed
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- Syntax: +speed -speed
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- When speed is active the player is running.
-
- See also: cl_movespeedkey , cl_anglespeedkey
-
-
- ------------------------------------------------------------------------
-
-
-
- +strafe/-strafe
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- Syntax: +strafe -strafe
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- When strafe is active left and right function as +moveleft and
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- +moveright strafing in that direction.
-
-
- ------------------------------------------------------------------------
-
-
-
- +use/-use
-
- Syntax: +use <?> -use <?>
-
- Don't know what it does.
-
-
- ------------------------------------------------------------------------
-
-
- alias
-
- Syntax: alias <name> command
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- Using alias without the command option will erase the alias specified
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- in <name>
-
- From techinfo.txt:
-
- The alias command is used to create a reference to a command or list of
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- commands. When aliasing multiple commands, or commands that contain
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- multiple words (such as "fraglimit 50"), you must enclose all the commands
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- in quotation marks and separate each command with a semi-colon.
-
-
-
- Example of an alias that changes some Deathmatch server parameters:
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-
-
- alias net_game "hostname my_server ; fraglimit 15 ; timelimit 15"
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- bind INS net_game
-
- See also: bind
-
-
- ------------------------------------------------------------------------
-
-
-
- ambient_fade
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- Syntax: ambient_fade <n>
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- Default: 100
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- How quickly ambient sounds fade in/out. Higher values make the sound
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- fade quicker.
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- See also: ambient_level
-
-
- ------------------------------------------------------------------------
-
-
-
- ambient_level
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- Syntax: ambient_level <n>
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- Default: 0.3
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- How loud ambient sounds are. This includes wind, water, and other
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- ambient sounds.
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- See also: ambient_fade
-
-
- ------------------------------------------------------------------------
-
-
-
- begin
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- Syntax: begin <?>
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- This command reports "Not valid from console" when run.
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-
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- bgmbuffer
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- Syntax: bgmbuffer <size>
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- Default: 4096
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- Amount of memory allocated for the background music buffer, used when
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- playing from a cd.
-
- See also: bgmvolume , cd
-
-
- ------------------------------------------------------------------------
-
-
-
- bgmvolume
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- Syntax: bgmvolume <vol>
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- Default: 1.0
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- Volume of background cd music.
-
- See also: cd , bgmbuffer
-
-
- ------------------------------------------------------------------------
-
-
-
- bind
-
- Syntax: bind <key> command
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- Used to bind a set of commands to a key.
-
- From techinfo.txt:
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- Where <key> is a valid key control and command is a valid quake command.
-
-
-
- Example:
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- To bind the j key to the 'jump' command, you would type:
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- bind j +jump
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- and press enter.
-
-
-
- Non-printable keys such as 'page up' and buttons from the mouse/joystick are
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- bound in the same manner as printable characters. A list of bindable keys can
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- be found at the end of this file.
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-
-
- Example:
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- To bind the page up key to the 'jump' command, you would type:
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- bind pageup +jump
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- and press enter.
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-
-
- To bind the right mouse button to the attack command, you would type:
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- bind mouse2 +attack
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- and press enter.
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-
-
- The following keys can be bound:
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-
-
- A-Z 0-9
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- *F1-F12 *TAB
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- ENTER SPACE
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- BACKSPACE UPARROW
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- DOWNARROW LEFTARROW
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- RIGHTARROW ALT
-
- CTRL SHIFT
-
- INS DEL
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- PGDN PGUP
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- HOME END
-
- PAUSE SEMICOLON
-
-
-
- MOUSE1 (mouse button 1)
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- MOUSE2 (mouse button 2)
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- MOUSE3 (mouse button 3)
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-
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- *~ (tilde)
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-
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- * Can only be bound on the command line or in a .cfg file.
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-
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- The ESC key cannot be bound.
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-
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- To bind multiple command enclose the entire command in quotes and
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- separate the commands with semicolons.
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- bind q "impulse 7; +attack; wait; -attack; impulse 5"
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- When using actions commands in a bind (ie +attack or +left) the first
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- plus action will automatically have a minus added when the key is
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- released. To prevent this start the command with a semicolon.
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- bind q ";+mlook" (This will keep mlook on until a -mlook is executed.)
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- See also: alias , unbind , unbindall
-
-
- ------------------------------------------------------------------------
-
-
-
- bf
-
- Syntax: bf
-
- Background flash, used when you pick up an item.
-
-
- ------------------------------------------------------------------------
-
-
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- _cl_color
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- Syntax: _cl_color <value>
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- Default: 0
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- Set the player's color. The value is SC*16+PC where SC is shirt color and
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- PC is pants color.
-
- See also: color
-
-
- ------------------------------------------------------------------------
-
- _cl_name
-
- Syntax: _cl_name <string>
-
- Default: Player
-
- Sets the player's name. Works the same as the name command.
-
- See also: name
-
-
- ------------------------------------------------------------------------
-
-
-
- _config_com_baud
-
- Syntax: _config_com_baud <value>
-
- Default: 57600
-
- Sets the default baud rate for the modem.
-
- See also: com1/com2
-
-
- ------------------------------------------------------------------------
-
-
-
- _config_com_irq
-
- Syntax: _config_com_irq <value>
-
- Default: 4
-
- Sets the default irq for the modem.
-
- See also: com1/com2
-
-
- ------------------------------------------------------------------------
-
-
-
- _config_com_modem
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- Syntax: _config_com_modem <0/1>
-
- Default: 0
-
- This is a really weird option. If set to one then com1 gets the values
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- that the _config_x commands sets. It doesn't work for com2 though. I
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- think in general it's better just to use the com1 and com2 commands.
-
- See also: com1/com2
-
-
- ------------------------------------------------------------------------
-
-
-
- _config_com_port
-
- Syntax: _config_com_port <value>
-
- Default: 1016
-
- Sets the default port for the modem. Use 0x to enter the number in hex.
-
- See also: com1/com2
-
-
- ------------------------------------------------------------------------
-
-
-
- _config_modem_clear
-
- Syntax: _config_modem_clear <string>
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- Default: ATZ
-
- Sets the default modem reset command.
-
- See also: com1/com2
-
-
- ------------------------------------------------------------------------
-
-
-
- _config_modem_dialtype
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- Syntax: _config_modem_dialtype <P/T>
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- Default: T
-
- Sets the default dailing mode to Touch Tone (T) or Pulse (P).
-
- See also: com1/com2
-
-
- ------------------------------------------------------------------------
-
-
-
- _config_modem_hangup
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- Syntax: _config_modem_hangup <string>
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- Default: AT H
-
- Sets the default hangup string for the modem.
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- See also: com1/com2
-
-
- ------------------------------------------------------------------------
-
-
-
- _config_modem_init
-
- Syntax: _config_modem_init <string>
-
- Default: (none)
-
- Sets the default modem init string.
-
- See also: com1/com2
-
-
- ------------------------------------------------------------------------
-
-
-
- cd
-
- Syntax: cd command
-
- Used to control the cd player.
-
- From techinfo.txt:
-
- cd on
-
- Re-enables the CD audio system after a "cd off" command.
-
-
-
- cd off
-
- Shuts down the CD audio system. No more music will be played unless it
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- is re-enabled.
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-
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- cd reset
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- Causes the CD audio to re-initialize. This is useful if you change
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- CDs or insert the CD after you've already run Quake.
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-
-
- cd play <track number>
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- Plays the specified track one time.
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-
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- cd loop <track number>
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- Plays the specified track. It will be repeated until either it is
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- manually stopped or another track is started.
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-
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- cd stop
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- Stops the currently playing track.
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-
-
- cd resume
-
- Will resume playback of a stopped track.
-
-
-
- cd eject
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- This is for CD players that do not have a manual eject button.
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-
-
- cd remap <track1> <track2> <track3> ...
-
- Allows you to switch what tracks are played. This is especially useful
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- if you want to play music other than that on the Quake CD. If the CD
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- audio system is told to play track 1, it will instead play the 1st
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- track you specified. For example: assuming a CD with 1 data track and
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- 8 music tracks, the command "cd remap 1 9 8 7 6 5 4 3 2" would leave
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- the data alone and play the audio tracks as if they had been placed on
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- the CD in the opposite order.
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-
-
- cd info
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- Reports information such as the number and types of tracks on the current
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- CD, what track (if any) is currently playing, and the playback volume.
-
-
-
- See also: bgmvolume , bgmbuffer
-
-
- ------------------------------------------------------------------------
-
-
-
- centerview
-
- Syntax: centerview
-
- Moves player's view back to straight ahead after a +lookup or +lookdown
-
- action.
-
- See also: v_centerspeed
-
-
- ------------------------------------------------------------------------
-
- changelevel
-
- Syntax: changelevel <map>
-
- Switch game play to selected level.
-
- See also: map
-
-
- ------------------------------------------------------------------------
-
- cl_anglespeedkey
-
- Syntax: cl_anglespeedkey <speed>
-
- Default: 1.5
-
- Sets multiplier for how fast you turn when running.
-
- See also: cl_yawspeed
-
-
- ------------------------------------------------------------------------
-
-
-
- cl_backspeed
-
- Syntax: cl_backspeed <speed>
-
- Default: 400
-
- Sets backward movement rate.
-
- See also: sv_maxspeed , cl_movespeedkey
-
-
- ------------------------------------------------------------------------
-
-
-
- cl_bob
-
- Syntax: cl_bob <value>
-
- Default: 0.02
-
- Sets how much your weapon moves up and down when walking.
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- See also: cl_bobcycle , cl_bobup
-
-
- ------------------------------------------------------------------------
-
-
-
- cl_bobcycle
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- Syntax: cl_bobcycle <value>
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- Default: 0.6
-
- Sets how quickly your weapon moves up and down when walking.
-
- See also: cl_bob , cl_bobup
-
-
- ------------------------------------------------------------------------
-
-
-
- cl_bobup
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- Syntax: cl_bobup <value>
-
- Default: 0.5
-
- Sets how long your weapon stays up before cycling when walking
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- See also: cl_bob , cl_bobcycle
-
-
- ------------------------------------------------------------------------
-
-
-
- cl_forwardspeed
-
- Syntax: cl_forwardspeed <speed>
-
- Default: 200
-
- Sets forward movement rate.
-
- See also: sv_maxspeed , cl_movespeedkey
-
-
- ------------------------------------------------------------------------
-
-
-
- cl_movespeedkey
-
- Syntax: cl_movespeedkey <speed>
-
- Default: 2.0
-
- Set multiplier for how fast you move when running.
-
- See also: cl_backspeed , cl_forwardspeed , sv_maxspeed
-
-
- ------------------------------------------------------------------------
-
-
-
- cl_nolerp
-
- Syntax: cl_nolerp <?>
-
- Default: 0
-
- Don't know what is does.
-
-
-
- cl_pitchspeed
-
- Syntax: cl_pitchspeed <value>
-
- Default: 150
-
- Sets how fast you lookup and lookdown.
-
-
- ------------------------------------------------------------------------
-
-
-
- cl_rollangle
-
- Syntax: cl_rollangle <value>
-
- Default: 2.0
-
- Sets how much your screen tilts when strafing.
-
- See also: cl_rollspeed
-
-
- ------------------------------------------------------------------------
-
-
-
- cl_rollspeed
-
- Syntax: cl_rollspeed <speed>
-
- Default: 200
-
- Sets how quickly you straighten out after strafing.
-
- See also: cl_rollangle
-
-
- ------------------------------------------------------------------------
-
-
-
- cl_shownet
-
- Syntax: cl_shownet <0/1>
-
- Default: 0
-
- Toggle the display of current net status (Doesn't mean much to me.)
-
- Example output:
-
- 98 98 120
-
- 120
-
- 98
-
-
- ------------------------------------------------------------------------
-
-
-
-
-
- cl_sidespeed
-
- Syntax: cl_sidespeed <speed>
-
- Default: 350
-
- Sets how quickly you strafe.
-
-
- ------------------------------------------------------------------------
-
- cl_upspeed
-
- Syntax: cl_upspeed <speed>
-
- Default: 200
-
- Effects how quickly you moveup and movedown in liquids. Kind of strange
-
- that upspeed also effects your downspeed?
-
-
- ------------------------------------------------------------------------
-
-
-
- cl_yawspeed
-
- Syntax: cl_yawspeed <speed>
-
- Default: 140
-
- Sets how quickly you turn left or right.
-
- See also: cl_anglespeedkey
-
-
- ------------------------------------------------------------------------
-
-
-
- clear
-
- Syntax: clear
-
- Clears the console screen.
-
-
- ------------------------------------------------------------------------
-
-
-
- cmd
-
- Syntax: cmd <?>
-
- Don't know what it does.
-
-
- ------------------------------------------------------------------------
-
-
-
- color
-
- Syntax: color <shirt> <pants>
-
- Sets the player's colors. If just the shirt color is used the pants
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- color will be the same.
-
- See also: _cl_color
-
-
- ------------------------------------------------------------------------
-
-
-
- com1/com2
-
- Syntax: com1 command com2 command
-
- Control the com ports on your computer.
-
- From techinfo.txt:
-
- enable | disable
-
- "enable" means that your configuration is complete and you want to use
-
- the COM port. "disable" is used to turn off a COM port, usually to
-
- change its settings. The default (initial) state is disabled.
-
-
-
-
-
- modem | direct
-
- Use one of these two to let Quake know if you are using a modem or a
-
- direct connection (also called a null modem.) Quake uses this to know
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- if it needs to handles modem initialization strings, dialing sequences,
-
- and hangup procedures.
-
-
-
- reset
-
- This will reset the COM port to its default settings and state.
-
-
-
-
-
- port <n>
-
- irq <n>
-
- These are used to set the I/O Port and IRQ that your serial port uses.
-
- The default values are: port=3f8 irq=4 for COM1 and port=2f8 irq=3 for
-
- COM2. Note that the port number is displayed in hexadecimal; to enter
-
- it you would use something like "COM2 port 0x2f8"; the "0x" preceding
-
- the "2f8" indicates that you are giving the value in hexadecimal
-
- otherwise decimal is assumed.
-
-
-
-
-
- baud <n>
-
- Sets the baud rate. Valid values for <n> are: 9600, 14400,
-
- 28800, 57600, and 115200. 57600 is the default. Please note that
-
- this is the baud rate used for the uart, not your modem. It is
-
- perfectly valid to use 57600 on a COM port that is connected to a
-
- 28.8 modem.
-
-
-
- 8250 | 16550
-
- Specifies the type of uart chip in your system. Normally this is
-
- automatically detected, one of these need only be used if your chip
-
- is incorrectly detected.
-
-
-
- clear
-
- startup
-
- shutdown
-
- This allows you to specify the clear, startup, and shutdown strings
-
- needed for a modem for playing Quake. If you've found values that
-
- previously worked with Doom, use them here. If you are playing over
-
- a null modem cable, leave these blank.
-
-
-
- -cts | +cts
-
- -dsr | +dsr
-
- -cd | +cd
-
- These determine if certain serial control lines should be honored or
-
- ignored. The "-" means you want that line ignored, the "+" means to honor
-
- it. "cts" is an abbreviation for "clear to send", "dsr" for
-
- "data set ready", and "cd" for "carrier detect". Do not
-
- change these
-
- values unless you are absolutely positive you need to. The default is to
-
- ignore all 3 lines.
-
-
-
- Quake always uses no parity, 8 data bits, and 1 stop bit; these
-
- values can not be changed. The baud, port, irq, and uart type can
-
- not be changed on an enabled port, you must disable it first.
-
-
-
-
-
- Configuration examples
-
- ----------------------
-
- Example1: You have a machine with two serial ports you are going
-
- to use as a Quake server. COM1 will be using a null modem cable and
-
- COM2 will be connected to a 14.4 modem. You would use commands similar
-
- (the startup string would almost certainly be different) to these:
-
-
-
- COM1 baud 57600 enable
-
- COM2 baud 14400 modem startup AT\N0%C0B8 enable
-
-
-
-
-
- Example2: You are going to use your machine to connect to a dial-up
-
- Quake server with your 28.8 modem connected to COM2. You would
-
- use a command something like this:
-
-
-
- COM2 baud 57600 modem startup AT\N0%C0B8 enable
-
-
-
- Note the baud rate is not the same as the modem speed. This allows
-
- the modem-to-uart communications to occur at a higher rate than
-
- the modem-to-modem communications.
-
-
-
- See also: _config_com_baud , _config_com_irq , _config_com_modem , _config_com_port , _config_modem_clear , _config_modem_dialtype , _config_modem_hangup , _config_modem_init
-
-
- ------------------------------------------------------------------------
-
- con_notifytime
-
- Syntax: con_notifytime <time>
-
- Default: 3
-
- Sets how long messages are displayed when playing.
-
-
- ------------------------------------------------------------------------
-
-
-
- connect
-
- Syntax: connect <server>
-
- Connect to a quake server. The name can be an absolute LAN address, IP, or
-
- hostname, depending on your network connection.
-
- See also: slist , disconnect , reconnect
-
-
- ------------------------------------------------------------------------
-
-
-
- coop
-
- Syntax: coop <0/1>
-
- Default: 0
-
- Toggle the cooperative play mode in network games.
-
- See also: deathmatch , teamplay
-
-
- ------------------------------------------------------------------------
-
-
-
- crosshair
-
- Syntax: crosshair <0/1>
-
- Default: 0
-
- Toggle the display of an aiming crosshair.
-
-
- ------------------------------------------------------------------------
-
-
-
- d_mipcap
-
- Syntax: d_mipcap <0/1>
-
- Default: 0
-
- Toggle the detail level (0=high detail.)
-
- See also: d_mipscale , d_subdiv16
-
-
- ------------------------------------------------------------------------
-
- d_mipscale
-
- Syntax: d_mipscale <0/1>
-
- Default: 1
-
- Toggle fading detail (1=blur distant objects. uses lots of ram if set to 0)
-
- See also: d_mipcap , d_subdiv16
-
-
- ------------------------------------------------------------------------
-
-
-
- d_subdiv16
-
- Syntax: d_subdiv16 <0/1>
-
- Default: 1
-
- Toggle extreme perspective correction.
-
- From techinfo.txt:
-
- For maximum speed, perspective correction is performed only every 16
-
- pixels. This is normally fine, but it is possible to see texture ripples
-
- in surfaces that are viewed at sharp angles. For more precise texture
-
- mapping, set the console variable d_subdiv16 to 0. Doing this will result
-
- in somewhat slower performance, however, and the difference in visual
-
- quality will not normally be noticeable.
-
-
-
- See also: d_mipcap , d_mipscale
-
-
- ------------------------------------------------------------------------
-
-
-
- deathmatch
-
- Syntax: deathmatch <0/1>
-
- Default: 0
-
- Toggle the deathmatch play mode in network games.
-
- See also: coop , teamplay
-
-
- ------------------------------------------------------------------------
-
-
-
- demos
-
- Syntax: demos
-
- Start playing queued demo(s) or cycle to next one if already playing.
-
- See also: playdemo , startdemos , stopdemo , record
-
-
- ------------------------------------------------------------------------
-
-
-
- developer
-
- Syntax: developer <?>
-
- Default: 0
-
- Don't know what it does.
-
-
- ------------------------------------------------------------------------
-
-
-
- disconnect
-
- Syntax: disconnect
-
- Leave current server.
-
- See also: connect , reconnect
-
-
- ------------------------------------------------------------------------
-
-
-
- echo
-
- Syntax: echo <string>
-
- Print text to your own console.
-
-
- ------------------------------------------------------------------------
-
- edgefriction
-
- Syntax: edgefriction <value>
-
- Default: 2
-
- Sets how easy it is to fall off an edge.
-
-
- ------------------------------------------------------------------------
-
- edict
-
- Syntax: edict <value>
-
- Get information on an edict in the game. This dumps a bunch of
-
- information about the object.
-
- Example output:
-
- EDICT 1:
-
- modelindex 59.0
-
- absmin '463.0 -369.0 63.0'
-
- absmax '497.0 -335.0 121.0'
-
- movetype 3.0
-
- solid 3.0
-
- origin '480.0 -352.0 88.0'
-
- oldorigin '480.0 -352.0 88.0'
-
- angles ' 0.0 90.0 0.0'
-
- classname player
-
- model progs/player.mdl
-
- frame 16.0
-
- mins '-16.0 -16.0 -24.0'
-
- maxs ' 16.0 16.0 32.0'
-
- size ' 32.0 32.0 56.0'
-
- think player_stand1()
-
- nextthink 2.8
-
- health 100.0
-
- weapon 1.0
-
- weaponmodel progs/v_shot.mdl
-
- currentammo 25.0
-
- ammo_shells 25.0
-
- items 4353.0
-
- takedamage 2.0
-
- view_ofs ' 0.0 0.0 22.0'
-
- v_angle ' 0.0 90.0 0.0'
-
- netname Prog
-
- flags 4616.0
-
- colormap 1.0
-
- team 7.0
-
- max_health 100.0
-
- watertype -1.0
-
- th_pain player_pain()
-
- th_die PlayerDie()
-
- walkframe 5.0
-
- attack_finished 1.4
-
- jump_flag -31.7
-
- air_finished 14.7
-
- dmg 2.0
-
-
-
- See also: edictcount , edicts
-
-
- ------------------------------------------------------------------------
-
- edictcount
-
- Syntax: edictcount
-
- Display summary information about game edicts.
-
- Example output:
-
- num_edicts:165
-
- active :164
-
- view :107
-
- touch :123
-
- step : 23
-
-
-
- See also: edict , edicts
-
-
- ------------------------------------------------------------------------
-
- edicts
-
- Syntax: edicts
-
- Display information on all edicts in game.
-
- See also: edict , edictcount
-
-
- ------------------------------------------------------------------------
-
-
-
- entities
-
- Syntax: entities
-
- Display a list of used objects in the game.
-
- Example output:
-
- 0:maps/e1m5.bsp: 0 ( 0.0, 0.0, 0.0) 0.0 0.0 0.0
-
- 1:EMPTY
-
- 2:EMPTY
-
- 3:EMPTY
-
- 4:EMPTY
-
- 5:progs/player.mdl: 0 (-1647.9,1722.4, 24.0) 0.0 -94.2 0.0
-
- 6:EMPTY
-
- 7:progs/player.mdl:16 (-1205.8,2276.6, 24.0) 0.0 215.6 0.0
-
- (...) {Text deleted}
-
-
- ------------------------------------------------------------------------
-
-
-
- exec
-
- Syntax: exec <filename>
-
- Execute a script file.
-
-
- ------------------------------------------------------------------------
-
-
-
- flush
-
- Syntax: flush
-
- Clears the current game cache this includes cached sounds.
-
- See also: precache , soundlist
-
-
- ------------------------------------------------------------------------
-
-
-
- fly
-
- Syntax: fly
-
- Default: Off
-
- Toggle fly mode. Use moveup and movedown to adjust height.
-
-
- ------------------------------------------------------------------------
-
-
-
- fov
-
- Syntax: fov <value>
-
- Default: 90
-
- Sets the field of vision which determines how close you are to the
-
- objects.
-
-
- ------------------------------------------------------------------------
-
-
-
- fraglimit
-
- Syntax: fraglimit <value>
-
- Default: 0
-
- Sets the number of frags needed before exiting a level.
-
- See also: timelimit , noexit , samelevel
-
-
- ------------------------------------------------------------------------
-
-
-
- gamma
-
- Syntax: gamma <value>
-
- Default: 0.0
-
- Sets the gamma correction level (aka brightness.)
-
- See also: r_fullbright
-
-
- ------------------------------------------------------------------------
-
-
-
- give
-
- Syntax: give <item> <amount>
-
- Give yourself an amount of an item. I still haven't been able to figure
-
- out how to get armor.
-
- 0 ItemDescriptionMaximum
-
- 1 2
-
- 2 2
-
- 3 2
-
- 4 2
-
- 5 2
-
- 6 2
-
- 7 2
-
- 8 2
-
- CBatteries255
-
- HHealth32767
-
- NNails255
-
- RRockets255
-
- SShotgun Shells255
-
-
- ------------------------------------------------------------------------
-
-
-
- god
-
- Syntax: god
-
- Default: Off
-
- Toggle god mode.
-
-
- ------------------------------------------------------------------------
-
-
-
- help
-
- Syntax: help
-
- Bring up the help system (like pressing F1.)
-
-
- ------------------------------------------------------------------------
-
-
-
- host_framerate
-
- Syntax: host_framerate <value>
-
- Default: 0
-
- Does funky things with refresh rate. I'm not exactly sure what it does.
-
-
- ------------------------------------------------------------------------
-
-
-
- host_speeds
-
- Syntax: host_speeds <0/1>
-
- Default: 0
-
- Toggle the display of host info.
-
- Sample output:
-
- 34 tot 3 server 31 gfx 0 snd
-
- 36 tot 3 server 31 gfx 2 snd
-
- 34 tot 3 server 31 gfx 0 snd
-
-
-
- See also: snd_noextraupdate
-
-
- ------------------------------------------------------------------------
-
-
-
- hostname
-
- Syntax: hostname <name>
-
- Default: unnamed or local
-
- Sets the hostname of your computer.
-
-
- ------------------------------------------------------------------------
-
-
-
- impulse
-
- Syntax: impulse <value>
-
- Perform weapon selection and also a few cheats.
-
- 0 ValueAction
-
- 1-8Select corresponding weapon
-
- 9Gives you all the weapons and keys
-
- 10Selects your next weapon
-
- 11Gives you a rune
-
- 255Gives you quad damage
-
-
- ------------------------------------------------------------------------
-
-
-
-
-
- joybuttons
-
- Syntax: joybuttons <value>
-
- Sets the number of buttons on your joystick.
-
- See also: joystick
-
-
- ------------------------------------------------------------------------
-
-
-
- joystick
-
- Syntax: joystick <0/1>
-
- Toggles if you have a joystick or not.
-
- See also: joybuttons
-
-
- ------------------------------------------------------------------------
-
-
-
- kick
-
- Syntax: kick <?>
-
- Don't know what it does.
-
-
- ------------------------------------------------------------------------
-
- kill
-
- Syntax: kill
-
- Reduce your health to zero.
-
-
- ------------------------------------------------------------------------
-
- listen
-
- Syntax: listen <0/1>
-
- Default: 0
-
- Toggles if the server will "listen" for connections.
-
-
- ------------------------------------------------------------------------
-
-
-
- load
-
- Syntax: load <filename>
-
- Load a saved game.
-
- See also: save , menu_load
-
-
- ------------------------------------------------------------------------
-
-
-
- loadas8bit
-
- Syntax: loadas8bit <0/1>
-
- Default: 0
-
- Toggles if sounds are loaded as only 8-bit.
-
-
- ------------------------------------------------------------------------
-
-
-
- lookspring
-
- Syntax: lookspring <0/1>
-
- Default: 0
-
- Toggles if the view will recenter after mlook is deactivated. Only works
-
- with the mouse and joystick.
-
- See also: centerview
-
-
- ------------------------------------------------------------------------
-
-
-
- lookstrafe
-
- Syntax: lookstrafe <0/1>
-
- Default: 0
-
- Toggles if turn left and right will strafe left and right when a mlook is
-
- active. Only works with the mouse.
-
-
- ------------------------------------------------------------------------
-
- m_filter
-
- Syntax: m_filter <?>
-
- Default: 1
-
- Don't know what it does. (Probably has to do with the mouse.)
-
-
- ------------------------------------------------------------------------
-
-
-
- m_forward
-
- Syntax: m_forward <value>
-
- Default: 1
-
- Sets how quickly moving the mouse forwards and backwards causes the player to
-
- move in the respective direction.
-
-
- ------------------------------------------------------------------------
-
- m_pitch
-
- Syntax: m_pitch <value>
-
- Default: 0.022
-
- Sets how quickly you lookup and lookdown with the mouse when a mlook is
-
- active.
-
-
- ------------------------------------------------------------------------
-
-
-
- m_side
-
- Syntax: m_side <value>
-
- Default: 0.8
-
- Sets how quickly you strafe left and right with the mouse.
-
-
- ------------------------------------------------------------------------
-
- m_yaw
-
- Syntax: m_yaw <value>
-
- Default: 0.022
-
- Sets how quickly you turn left and right with the mouse.
-
-
- ------------------------------------------------------------------------
-
-
-
- map
-
- Syntax: map <name>
-
- Load an start a new map.
-
- Name Description Name Description
-
-
- dm6 The Dark Zone dm5 The Cistern
-
- dm4 The Bad Place dm3 The Abandoned Base
-
- dm2 Claustrophobopolis dm1 Place of Two Deaths
-
- end Shub-Niggurath's Pit
-
-
-
- e4m8 The Nameless Citye 4m7 Azure Agony
-
- e4m6 The Pain Mazee 4m5 Hell's Atrium
-
- e4m4 The Palace of Hatee 4m3 The Elder God Shrine
-
- e4m2 The Tower of Despaire4m1 The Sewage System
-
-
- e3m7 The Haunted Hallse 3m6 Chambers of Torment
-
- e3m5 Wind Tunnelse 3m4 Satan's Dark Delight
-
- e3m3 The Tomb of Terrore 3m2 The Vaults of Zin
-
- e3m1 Termination Central
-
-
-
-
- e2m7 Underearthe 2m6 The Dismal Oubliette
-
- e2m5 The Wizard's Mansee 2m4 The Ebon Fortress
-
- e2m3 Crypt of Decaye 2m2 Ogre Citadel
-
- e2m1 The Installation
-
-
-
-
- e1m8 Ziggurat Vertigoe 1m7 The House of Chthon
-
- e1m6 The Door To Chthone 1m5 Gloom Keep
-
- e1m4 The Grisly Grottoe 1m3 The Necropolis
-
- e1m2 Castle of the Damnede1m1 Slipgate Complex
-
- start Entrance
-
-
-
- See also: changelevel , restart
-
-
- ------------------------------------------------------------------------
-
-
-
- maxplayers
-
- Syntax: maxplayers <value>
-
- Default: 1
-
- Sets the number of players that can connect to a server. (Must use the
-
- command line to go above 4. Can't be changed while the server is
-
- running.)
-
-
- ------------------------------------------------------------------------
-
-
-
- menu_keys
-
- Syntax: menu_keys
-
- Brings up the key customization menu.
-
- See also: menu_load , menu_main , menu_multiplayer , menu_options , menu_quit , menu_save , menu_setup , menu_singleplayer , menu_video
-
-
- ------------------------------------------------------------------------
-
-
-
- menu_load
-
- Syntax: menu_load
-
- Brings up the load game menu.
-
- See also: menu_keys , menu_main , menu_multiplayer , menu_options , menu_quit , menu_save , menu_setup , menu_singleplayer , menu_video
-
-
- ------------------------------------------------------------------------
-
-
-
- menu_main
-
- Syntax: menu_main
-
- Brings up the main menu.
-
- See also: togglemenu , menu_keys , menu_load , menu_multiplayer , menu_options , menu_quit , menu_save , menu_setup , menu_singleplayer , menu_video
-
-
- ------------------------------------------------------------------------
-
-
-
- menu_multiplayer
-
- Syntax: menu_multiplayer
-
- Brings up the multiplayer game option menu.
-
- See also: menu_keys , menu_load , menu_main , menu_options , menu_quit , menu_save , menu_setup , menu_singleplayer , menu_video
-
-
- ------------------------------------------------------------------------
-
-
-
- menu_options
-
- Syntax: menu_options
-
- Brings up the options menu.
-
- See also: menu_keys , menu_load , menu_main , menu_multiplayer , menu_quit , menu_save , menu_setup , menu_singleplayer , menu_video
-
-
- ------------------------------------------------------------------------
-
-
-
- menu_quit
-
- Syntax: menu_quit
-
- Brings up the quit dialog box.
-
- See also: quit , menu_keys , menu_load , menu_main , menu_multiplayer , menu_options , menu_save , menu_setup , menu_singleplayer , menu_video
-
-
- ------------------------------------------------------------------------
-
-
-
- menu_save
-
- Syntax: menu_save
-
- Brings up the save game menu.
-
- See also: menu_keys , menu_load , menu_main , menu_multiplayer , menu_options , menu_quit , menu_setup , menu_singleplayer , menu_video
-
-
- ------------------------------------------------------------------------
-
-
-
- menu_setup
-
- Syntax: menu_setup
-
- Brings up the setup menu.
-
- See also: menu_keys , menu_load , menu_main , menu_multiplayer , menu_options , menu_quit , menu_save , menu_singleplayer , menu_video
-
-
- ------------------------------------------------------------------------
-
-
-
- menu_singleplayer
-
- Syntax: menu_singleplayer
-
- Brings up the single player option menu.
-
- See also: menu_keys , menu_load , menu_main , menu_multiplayer , menu_options , menu_quit , menu_save , menu_setup , menu_video
-
-
- ------------------------------------------------------------------------
-
-
-
- menu_video
-
- Syntax: menu_video
-
- Brings up the video option menu.
-
- See also: menu_keys , menu_load , menu_main , menu_multiplayer , menu_options , menu_quit , menu_save , menu_setup , menu_singleplayer
-
-
- ------------------------------------------------------------------------
-
-
-
- messagemode
-
- Syntax: messagemode
-
- Prompts for string to broadcast to all other players.
-
- See also: messagemode2 , say , say_team
-
-
- ------------------------------------------------------------------------
-
-
-
- messagemode2
-
- Syntax: messagemode2
-
- Prompts for string to broadcast to your team members.
-
- See also: messagemode , say , say_team
-
-
- ------------------------------------------------------------------------
-
-
-
- name
-
- Syntax: name <string>
-
- Default: Player
-
- Sets your name that other players will see and what console messages will
-
- use.
-
- See also: _cl_name
-
-
- ------------------------------------------------------------------------
-
-
-
- net_messagetimeout
-
- Syntax: net_messagetimeout <value>
-
- Default: 300
-
- Sets how long the program waits for network info before considering the
-
- connection broken.
-
-
- ------------------------------------------------------------------------
-
-
-
- net_stats
-
- Syntax: net_stats
-
- Reports a summary of the current net information.
-
- Example output:
-
- unreliable messages sent = 0
-
- unreliable messages recv = 0
-
- reliable messages sent = 0
-
- reliable messages received = 0
-
- packetsSent = 0
-
- packetsReSent = 0
-
- packetsReceived = 0
-
- receivedDuplicateCount = 0
-
- shortPacketCount = 0
-
- droppedDatagrams = 0
-
-
- ------------------------------------------------------------------------
-
-
-
- noclip
-
- Syntax: noclip
-
- Default: Off
-
- Toggle no clipping mode.
-
-
- ------------------------------------------------------------------------
-
-
-
- noexit
-
- Syntax: noexit <0/1>
-
- Default: 0
-
- Toggles if players can leave the current level. Useful for servers that
-
- what to use only one map.
-
- See also: fraglimit , timelimit , samelevel
-
-
- ------------------------------------------------------------------------
-
- noisetrack
-
- Syntax: noisetrack <?>
-
- This command reports "Couldn't open" when run.
-
-
- ------------------------------------------------------------------------
-
-
-
- nosound
-
- Syntax: nosound <0/1>
-
- Default: 0
-
- Toggles if sound is on.
-
-
- ------------------------------------------------------------------------
-
-
-
- notarget
-
- Syntax: notarget
-
- Default: Off
-
- Toggle if creatures automatically attack player.
-
-
- ------------------------------------------------------------------------
-
-
-
- path
-
- Syntax: path
-
- Show what paths Quake is using.
-
- Example output:
-
- Current search path:
-
- c:/quake_sw/id1/pak0.pak (339 files)
-
- c:/quake_sw/id1
-
-
- ------------------------------------------------------------------------
-
-
-
-
-
- pausable
-
- Syntax: pausable <0/1>
-
- Default: 1
-
- Toggles if players can pause the game.
-
- See also: pause
-
-
- ------------------------------------------------------------------------
-
-
-
- pause
-
- Syntax: pause
-
- Pause and unpause the game.
-
- See also: pausable
-
-
- ------------------------------------------------------------------------
-
-
-
- ping
-
- Syntax: ping
-
- Find the ping time to the server and to all other connected players.
-
- Example output:
-
- Client ping times:
-
- 443 Player1
-
- 368 Player2
-
- 462 Player3
-
- 93 Player4
-
- 1050 Player5
-
-
- ------------------------------------------------------------------------
-
-
-
-
-
- play
-
- Syntax: play <name>
-
- Play a sound effect.
- ambience/buzz1.wavambience/comp1.wavambience/drip1.wavambience/drone6.wav
-
- ambience/fire1.wavambience/fl_hum1.wavambience/hum1.wavambience/suck1.wav
-
- ambience/swamp1.wavambience/swamp2.wavambience/thunder1.wavambience/water1.wav
-
- ambience/wind2.wavambience/windfly.wavblob/death1.wavblob/hit1.wav
-
- blob/land1.wavblob/sight1.wavboss1/death.wavboss1/out1.wav
-
- boss1/pain.wavboss1/sight1.wavboss1/throw.wavboss2/death.wav
-
- boss2/idle.wavboss2/pop2.wavboss2/sight.wavbuttons/airbut1.wav
-
- buttons/switch02.wavbuttons/switch04.wavbuttons/switch21.wavdemon/ddeath.wav
-
- demon/dhit2.wavdemon/djump.wavdemon/dland2.wavdemon/dpain1.wav
-
- demon/idle1.wavdemon/sight2.wavdog/dattack1.wavdog/ddeath.wav
-
- dog/dpain1.wavdog/dsight.wavdog/idle.wavdoors/airdoor1.wav
-
- doors/airdoor2.wavdoors/basesec1.wavdoors/basesec2.wavdoors/basetry.wav
-
- doors/baseuse.wavdoors/ddoor1.wavdoors/ddoor2.wavdoors/doormv1.wav
-
- doors/drclos4.wavdoors/hydro1.wavdoors/hydro2.wavdoors/latch2.wav
-
- doors/medtry.wavdoors/meduse.wavdoors/runetry.wavdoors/runeuse.wav
-
- doors/stndr1.wavdoors/stndr2.wavdoors/winch2.wavenforcer/death1.wav
-
- enforcer/enfire.wavenforcer/enfstop.wavenforcer/idle1.wavenforcer/pain1.wav
-
- enforcer/pain2.wavenforcer/sight1.wavenforcer/sight2.wavenforcer/sight3.wav
-
- enforcer/sight4.wavfish/bite.wavfish/death.wavfish/idle.wav
-
- hknight/attack1.wavhknight/death1.wavhknight/grunt.wavhknight/hit.wav
-
- hknight/idle.wavhknight/pain1.wavhknight/sight1.wavhknight/slash1.wav
-
- items/armor1.wavitems/damage.wavitems/damage2.wavitems/damage3.wav
-
- items/health1.wavitems/inv1.wavitems/inv2.wavitems/inv3.wav
-
- items/itembk2.wavitems/protect.wavitems/protect2.wavitems/protect3.wav
-
- items/r_item1.wavitems/r_item2.wavitems/suit.wavitems/suit2.wav
-
- knight/idle.wavknight/kdeath.wavknight/khurt.wavknight/ksight.wav
-
- knight/sword1.wavknight/sword2.wavmisc/basekey.wavmisc/h2ohit1.wav
-
- misc/medkey.wavmisc/menu1.wavmisc/menu2.wavmisc/menu3.wav
-
- misc/null.wavmisc/outwater.wavmisc/power.wavmisc/r_tele1.wav
-
- misc/r_tele2.wavmisc/r_tele3.wavmisc/r_tele4.wavmisc/r_tele5.wav
-
- misc/runekey.wavmisc/secret.wavmisc/talk.wavmisc/trigger1.wav
-
- misc/water1.wavmisc/water2.wavogre/ogdrag.wavogre/ogdth.wav
-
- ogre/ogidle.wavogre/ogidle2.wavogre/ogpain1.wavogre/ogsawatk.wav
-
- ogre/ogwake.wavplats/medplat1.wavplats/medplat2.wavplats/plat1.wav
-
- plats/plat2.wavplats/train1.wavplats/train2.wavplayer/axhit1.wav
-
- player/axhit2.wavplayer/death1.wavplayer/death2.wavplayer/death3.wav
-
- player/death4.wavplayer/death5.wavplayer/drown1.wavplayer/drown2.wav
-
- player/gasp1.wavplayer/gasp2.wavplayer/gib.wavplayer/h2odeath.wav
-
- player/h2ojump.wavplayer/inh2o.wavplayer/inlava.wavplayer/land.wav
-
- player/land2.wavplayer/lburn1.wavplayer/lburn2.wavplayer/pain1.wav
-
- player/pain2.wavplayer/pain3.wavplayer/pain4.wavplayer/pain5.wav
-
- player/pain6.wavplayer/plyrjmp8.wavplayer/slimbrn2.wavplayer/teledth1.wav
-
- player/tornoff2.wavplayer/udeath.wavshalrath/attack.wavshalrath/attack2.wav
-
- shalrath/death.wavshalrath/idle.wavshalrath/pain.wavshalrath/sight.wav
-
- shambler/melee1.wavshambler/melee2.wavshambler/sattck1.wavshambler/sboom.wav
-
- shambler/sdeath.wavshambler/shurt2.wavshambler/sidle.wavshambler/smack.wav
-
- shambler/ssight.wavsoldier/death1.wavsoldier/idle.wavsoldier/pain1.wav
-
- soldier/pain2.wavsoldier/sattck1.wavsoldier/sight1.wavvomitus/v_sight1.wav
-
- weapons/ax1.wavweapons/bounce.wavweapons/grenade.wavweapons/guncock.wav
-
- weapons/lhit.wavweapons/lock4.wavweapons/lstart.wavweapons/pkup.wav
-
- weapons/r_exp3.wavweapons/ric1.wavweapons/ric2.wavweapons/ric3.wav
-
- weapons/rocket1i.wavweapons/sgun1.wavweapons/shotgn2.wavweapons/spike2.wav
-
- weapons/tink1.wavwizard/hit.wavwizard/wattack.wavwizard/wdeath.wav
-
- wizard/widle1.wavwizard/widle2.wavwizard/wpain.wavwizard/wsight.wav
-
- zombie/idle_w2.wavzombie/z_fall.wavzombie/z_gib.wavzombie/z_hit.wav
-
- zombie/z_idle.wavzombie/z_idle1.wavzombie/z_miss.wavzombie/z_pain.wav
-
-
-
-
-
- See also: playvol , volume
-
-
- ------------------------------------------------------------------------
-
-
-
- playdemo
-
- Syntax: playdemo <filename>
-
- Play a demo.
-
- See also: demos , startdemos , stopdemo , record
-
-
- ------------------------------------------------------------------------
-
-
-
- playvol
-
- Syntax: playvol <filename> <volume>
-
- Play a sound at a given volume. See play for a list of sounds.
-
- See also: play
-
-
- ------------------------------------------------------------------------
-
-
-
- pointfile
-
- Syntax: pointfile <?>
-
- Don't know what it does. (Loads a pointfile but does what?)
-
-
- ------------------------------------------------------------------------
-
-
-
- precache
-
- Syntax: precache <0/1>
-
- Default: 1
-
- Toggle the use of a precache. This caches sound and other game data.
-
- See also: flush
-
-
- ------------------------------------------------------------------------
-
-
-
- prespawn
-
- Syntax: prespawn <?>
-
- This command reports "Not valid from console" when run.
-
-
- ------------------------------------------------------------------------
-
-
-
- profile
-
- Syntax: profile
-
- Report info about the game.
-
- Example output:
-
- 185532 FindTarget
-
- 62092 ai_stand
-
- 39519 ai_walk
-
- 22417 WaterMove
-
- 21654 PlayerPreThink
-
- 16262 PlayerPostThink
-
- 16233 ImpulseCommands
-
- 14015 LinkDoors
-
- 12368 CheckRules
-
- 10822 CheckPowerups
-
-
- ------------------------------------------------------------------------
-
-
-
-
-
- quit
-
- Syntax: quit
-
- Exit the game no questions asked.
-
- See also: menu_quit
-
-
- ------------------------------------------------------------------------
-
-
-
- r_aliastransadj
-
- Syntax: r_aliastransadj <?>
-
- Default: 200
-
- Don't know what it does.
-
-
- ------------------------------------------------------------------------
-
-
-
- r_aliastransbase
-
- Syntax: r_aliastransbase <?>
-
- Default: 200
-
- Don't know what it does.
-
-
- ------------------------------------------------------------------------
-
- r_ambient
-
- Syntax: r_ambient <?>
-
- Default: 0
-
- Don't know what it does.
-
-
- ------------------------------------------------------------------------
-
-
-
- r_clearcolor
-
- Syntax: r_clearcolor <?>
-
- Default: 2
-
- Don't know what it does.
-
-
- ------------------------------------------------------------------------
-
-
-
- r_drawentities
-
- Syntax: r_drawentities <0/1>
-
- Default: 1
-
- Toggles the drawing of objects like doors, bars, buttons, monsters, items,
-
- nails, rockets, and grenades.
-
-
- ------------------------------------------------------------------------
-
-
-
- r_drawflat
-
- Syntax: r_drawflat <0/1>
-
- Default: 0
-
- Toggles the drawing of texture maps (0=use texture maps.)
-
-
- ------------------------------------------------------------------------
-
-
-
- r_draworder
-
- Syntax: r_draworder <0/1>
-
- Default: 0
-
- Toggles correct drawing order. (1=x-ray vision.)
-
-
- ------------------------------------------------------------------------
-
-
-
- r_drawviewmodel
-
- Syntax: r_drawviewmodel <0/1>
-
- Default: 1
-
- Toggles the drawing of your weapon.
-
-
- ------------------------------------------------------------------------
-
-
-
- r_dspeeds
-
- Syntax: r_dspeeds <0/1>
-
- Default: 0
-
- Toggles the displaying of information. (What it is I don't know.)
-
- Example output:
-
- 31 0.4p 5w 2.5b 20s 1.0e 1.6v
-
- 26 0.5p 5w 2.5b 15s 1.0e 1.6v
-
- 28 0.4p 5w 2.2b 17s 1.0e 1.6v
-
- 26 0.3p 5w 2.5b 15s 1.0e 1.6v
-
- 26 0.2p 5w 2.2b 15s 1.0e 1.6v
-
-
- ------------------------------------------------------------------------
-
-
-
-
-
- r_fullbright
-
- Syntax: r_fullbright <0/1>
-
- Default: 0
-
- Toggles whether light shading is in effect.
-
- See also: gamma
-
-
- ------------------------------------------------------------------------
-
-
-
- r_graphheight
-
- Syntax: r_graphheight <value>
-
- Default: 10
-
- Set the number of lines displayed in the timegraph.
-
- See also: r_timegraph
-
-
- ------------------------------------------------------------------------
-
-
-
- r_maxedges
-
- Syntax: r_maxedges <value>
-
- Default: 2000
-
- Sets the maximum number of edges. Haven't seen any effect on the game or
-
- any change when displaying edge stats.
-
- See also: r_numedges , r_reportedgeout
-
-
- ------------------------------------------------------------------------
-
-
-
- r_maxsurfs
-
- Syntax: r_maxsurfs <value>
-
- Default: 1000
-
- Sets the maximum number of surfaces. Haven't seen any effect on the game
-
- or any change when displaying surface stats.
-
- See also: r_numsurfs , r_reportsurfout
-
-
- ------------------------------------------------------------------------
-
- r_numedges
-
- Syntax: r_numedges <0/1>
-
- Default: 0
-
- Toggles the displaying of number of edges currently being viewed.
-
- Example output:
-
- Used 517 of 2000 edges; 521 max
-
- Used 517 of 2000 edges; 521 max
-
- Used 513 of 2000 edges; 521 max
-
- Used 513 of 2000 edges; 521 max
-
-
-
- See also: r_maxedges , r_reportedgeout
-
-
- ------------------------------------------------------------------------
-
-
-
- r_numsurfs
-
- Syntax: r_numsurfs <0/1>
-
- Default: 0
-
- Toggles the displaying of number of surfaces currently being viewed.
-
- Example output:
-
- Used 183 of 1001 surfs; 188 max
-
- Used 182 of 1001 surfs; 188 max
-
- Used 182 of 1001 surfs; 188 max
-
- Used 178 of 1001 surfs; 188 max
-
-
-
- See also: r_maxsurfs , r_reportsurfout
-
-
- ------------------------------------------------------------------------
-
-
-
- r_polymodelstats
-
- Syntax: r_polymodelstats <0/1>
-
- Default: 0
-
- Toggles the displays of number of polygon models current being viewed.
-
- Example output:
-
- 5 polygon model drawn
-
- 6 polygon model drawn
-
- 5 polygon model drawn
-
-
- ------------------------------------------------------------------------
-
-
-
-
-
- r_reportedgeout
-
- Syntax: r_reportedgeout <?>
-
- Default: 0
-
- Don't know what it does.
-
- See also: r_maxedges , r_numedges
-
-
- ------------------------------------------------------------------------
-
-
-
- r_reportsurfout
-
- Syntax: r_reportsurfout <?>
-
- Default: 0
-
- Don't know what it does.
-
- See also: r_maxsurfs , r_numsurfs
-
-
- ------------------------------------------------------------------------
-
-
-
- r_speeds
-
- Syntax: r_speeds <0/1>
-
- Default: 0
-
- Toggles the displaying of drawing time and stats of what is currently being
-
- viewed.
-
- Example output:
-
- 32.7 ms 267/196/ 74 poly 3 surf
-
- 38.6 ms 267/196/ 74 poly 20 surf
-
- 60.4 ms 267/196/ 74 poly 18 surf
-
- 38.2 ms 267/196/ 73 poly 18 surf
-
-
- ------------------------------------------------------------------------
-
-
-
-
-
- r_timegraph
-
- Syntax: r_timegraph <0/1>
-
- Default: 0
-
- Toggle the display of a performance graph. (Lower levels is better
-
- performance.)
-
- See also: r_graphheight
-
-
- ------------------------------------------------------------------------
-
-
-
- r_waterwarp
-
- Syntax: r_waterwarp <0/1>
-
- Default: 1
-
- Toggles whether surfaces are warped when in a liquid.
-
-
- ------------------------------------------------------------------------
-
-
-
- reconnect
-
- Syntax: reconnect
-
- Reconnect to last server.
-
- See also: connect , disconnect
-
-
- ------------------------------------------------------------------------
-
- record
-
- Syntax: record <filename> <map> cd track
-
- Record a demo on a map using an optional cd track.
-
- See also: stop , playdemo
-
-
- ------------------------------------------------------------------------
-
-
-
- registered
-
- Syntax: registered <0/1>
-
- Default: 0 for SW
-
- Toggles if the game is registered or not.
-
-
- ------------------------------------------------------------------------
-
- restart
-
- Syntax: restart
-
- Restart the current level.
-
- See also: map , changelevel
-
-
- ------------------------------------------------------------------------
-
-
-
- samelevel
-
- Syntax: samelevel <0/1>
-
- Default: 0
-
- Toggles whether exiting a level advances to the next one.
-
- See also: fraglimit , timelimit , noexit
-
-
- ------------------------------------------------------------------------
-
-
-
- save
-
- Syntax: save <filename>
-
- Save a game.
-
- See also: load , menu_save
-
-
- ------------------------------------------------------------------------
-
-
-
- say
-
- Syntax: say <string>
-
- Broadcast a string to all other players.
-
- See also: messagemode , messagemode2 , say_team
-
-
- ------------------------------------------------------------------------
-
-
-
- say_team
-
- Syntax: say_team <string>
-
- Broadcast a string to all players on your team.
-
- See also: messagemode2 , messagemode , say
-
-
- ------------------------------------------------------------------------
-
-
-
- sbinfo
-
- Syntax: sbinfo
-
- Report current Sound Blaster settings.
-
- Example output:
-
- BLASTER=A220 I5 D1 H5 P330 T6
-
- dsp version=4.13
-
- dma=5
-
- dma position:79
-
-
- ------------------------------------------------------------------------
-
-
-
- scr_centertime
-
- Syntax: scr_centertime <?>
-
- Default: 2
-
- Don't know what it does.
-
-
- ------------------------------------------------------------------------
-
-
-
- scr_conspeed
-
- Syntax: scr_conspeed <value>
-
- Default: 300
-
- Sets how quickly the console screen scrolls up and down.
-
-
- ------------------------------------------------------------------------
-
-
-
- scr_ofsx
-
- Syntax: scr_ofsx <value>
-
- Default: 0
-
- Sets how much to offset the view in the x direction.
-
- See also: scr_ofsy , scr_ofsz
-
-
- ------------------------------------------------------------------------
-
-
-
- scr_ofsy
-
- Syntax: scr_ofsy <value>
-
- Default: 0
-
- Sets how much to offset the view in the y direction.
-
- See also: scr_ofsx , scr_ofsz
-
-
- ------------------------------------------------------------------------
-
-
-
- scr_ofsz
-
- Syntax: scr_ofsz <value>
-
- Default: 0
-
- Sets how much to offset the view in the z direction.
-
- See also: scr_ofsx , scr_ofsy
-
-
- ------------------------------------------------------------------------
-
-
-
- scr_printspeed
-
- Syntax: scr_printspeed <?>
-
- Default: 8
-
- Don't know what it does.
-
-
- ------------------------------------------------------------------------
-
- screenshot
-
- Syntax: screenshot
-
- Captures a .pcx file of your current view. Automatically names based on
-
- the existence of other screenshots.
-
-
- ------------------------------------------------------------------------
-
-
-
- sensitivity
-
- Syntax: sensitivity <value>
-
- Default: 3
-
- Sets the sensitivity of the mouse.
-
-
- ------------------------------------------------------------------------
-
-
-
- serverprofile
-
- Syntax: serverprofile <0/1>
-
- Default: 0
-
- Toggles if server stats are displayed.
-
- Example output:
-
- serverprofile: 4 clients 40 msec
-
-
- ------------------------------------------------------------------------
-
-
-
-
-
- showpause
-
- Syntax: showpause <0/1>
-
- Default: 1
-
- Toggles if the pause icon appears when the game is paused.
-
- See also: showram , showturtle
-
-
- ------------------------------------------------------------------------
-
- showram
-
- Syntax: showram <0/1>
-
- Default: 1
-
- Toggles if the ram icon appears when then game is running out of memory.
-
- See also: showpause , showturtle
-
-
- ------------------------------------------------------------------------
-
-
-
- showturtle
-
- Syntax: showturtle <0/1>
-
- Default: 0
-
- Toggle if the turtle icon is displayed when the frame rate drops below
-
- 10.
-
- See also: showpause , showram
-
-
- ------------------------------------------------------------------------
-
-
-
- sizedown
-
- Syntax: sizedown
-
- Reduces the screen size.
-
- See also: sizeup , viewsize
-
-
- ------------------------------------------------------------------------
-
-
-
- sizeup
-
- Syntax: sizeup
-
- Increases the screen size.
-
- See also: sizedown , viewsize
-
-
- ------------------------------------------------------------------------
-
- skill
-
- Syntax: skill <level>
-
- Set the skill level of the game. Useful to set before recording a
-
- demo.
-
- Value Difficulty
-
- 0 Easy
-
- 1 Normal
-
- 2 Hard
-
- 3 Nightmare
-
-
- ------------------------------------------------------------------------
-
-
-
-
-
- slist
-
- Syntax: slist
-
- Show quake servers located on the LAN.
-
- See also: connect
-
-
- ------------------------------------------------------------------------
-
-
-
- snd_noextraupdate
-
- Syntax: snd_noextraupdate <0/1>
-
- Default: 0
-
- Toggles the correct value display in host_speeds. Usually messes up sound
-
- playback when in effect.
-
- From techinfo.txt:
-
- (Note, though, that unless you also do
-
- snd_noextraupdate 1<enter>
-
- sound time will actually show up as graphics time. However,
-
- snd_noextraupdate 1 can cause sound to get choppy, so it's not
-
- generally recommended.)
-
-
- ------------------------------------------------------------------------
-
-
-
- See also: host_speeds
-
-
-
- snd_show
-
- Syntax: snd_show <0/1>
-
- Default: 0
-
- Toggles the display of sounds currently being played.
-
- Example output:
-
- 255 106 zombie/z_idle.wav
-
- 218 66 zombie/z_idle.wav
-
- 241 89 zombie/z_idle.wav
-
- 70 117 ambience/fire1.wav
-
- ----(4)----
-
-
- ------------------------------------------------------------------------
-
-
-
-
-
- soundinfo
-
- Syntax: soundinfo
-
- Reports information on the sound system.
-
- Example output:
-
- 1 stereo
-
- 2048 samples
-
- 1963 samplepos
-
- 16 samplebits
-
- 1 submission_chunk
-
- 11025 speed
-
- 0x7d7cf000 dma buffer
-
- 78 total_channels
-
-
- ------------------------------------------------------------------------
-
-
-
-
-
- soundlist
-
- Syntax: soundlist
-
- Reports a list of sounds current cached.
-
- Example output:
-
- (...) {Text Deleted}
-
- L( 8b) 137481 : ambience/drip1.wav
-
- L( 8b) 68273 : ambience/swamp2.wav
-
- L( 8b) 68271 : ambience/swamp1.wav
-
- (16b) 28120 : weapons/lstart.wav
-
- ( 8b) 12815 : items/damage3.wav
-
- ( 8b) 19694 : misc/power.wav
-
- Total resident: 1689633
-
-
-
- See also: flush
-
-
- ------------------------------------------------------------------------
-
-
-
- spawn
-
- Syntax: spawn <?>
-
- This command reports "Not valid from console" when run.
-
-
- ------------------------------------------------------------------------
-
- startdemos
-
- Syntax: startdemos <filename1> <filename2> <...>
-
- Setup a queue of demos to loop. Note: once you queue 3 demos your list must
-
- always have 3 demos in it. Likewise if you queue 5 future lists must also
-
- have 5 demos in them. If after queueing up 4 demos you then queue 2 the two
-
- demos from the 4 demo queue will be played after your two newly queued
-
- demos.
-
- See also: demos , playdemo , stopdemo
-
-
- ------------------------------------------------------------------------
-
-
-
- status
-
- Syntax: status
-
- Report current game information.
-
- Example output:
-
- host: hostname
-
- map: e1m6
-
- players: 8 active (8 max)
-
-
-
- player1 1 0:03:39
-
- xxx.xxx.xxx.xxx:xxxx
-
- player2 2 0:06:49
-
- xxx.xxx.xxx.xxx:xxxx
-
- (...) {Text deleted}
-
-
- ------------------------------------------------------------------------
-
-
-
- stop
-
- Syntax: stop
-
- Stop the recording of a demo.
-
- See also: record
-
-
- ------------------------------------------------------------------------
-
-
-
- stopdemo
-
- Syntax: stopdemo
-
- Stops the current playback of demos.
-
- See also: playdemo , demos
-
-
- ------------------------------------------------------------------------
-
- stopsound
-
- Syntax: stopsound
-
- Stops all sounds currently being played.
-
-
- ------------------------------------------------------------------------
-
-
-
- stuffcmds
-
- Syntax: stuffcmds
-
- Starts execution of command line parameters. (Used during game startup.)
-
-
- ------------------------------------------------------------------------
-
-
-
- sv_accelerate
-
- Syntax: sv_accelerate <value>
-
- Default: 10
-
- Sets how quickly objects accelerate.
-
-
- ------------------------------------------------------------------------
-
-
-
- sv_aim
-
- Syntax: sv_aim <value>
-
- Default: 0.93
-
- Sets how close to a target you have to be in order to hit it. (1.0 gives
-
- the most leniency.)
-
-
- ------------------------------------------------------------------------
-
- sv_friction
-
- Syntax: sv_friction <value>
-
- Default: 4
-
- Sets how much friction there is.
-
-
- ------------------------------------------------------------------------
-
- sv_gravity
-
- Syntax: sv_gravity <value>
-
- Default: 800
-
- Sets how much gravity there is.
-
-
- ------------------------------------------------------------------------
-
-
-
- sv_idealpitchscale
-
- Syntax: sv_idealpitchscale <value>
-
- Default: 0.8
-
- Sets how much a player's view changes when on steps or an incline.
-
-
- ------------------------------------------------------------------------
-
-
-
- sv_maxspeed
-
- Syntax: sv_maxspeed <value>
-
- Default: 320
-
- Sets the maximum rate at which a player can move.
-
- See also: cl_backspeed , cl_forwardspeed , cl_movespeedkey
-
-
- ------------------------------------------------------------------------
-
-
-
- sv_maxvelocity
-
- Syntax: sv_maxvelocity <value>
-
- Default: 2000
-
- Sets the maximum speed at which anything can move including
-
- ammunition.
-
-
- ------------------------------------------------------------------------
-
- sv_nostep
-
- Syntax: sv_nostep <0/1>
-
- Default: 0
-
- Toggles if players automatically walk up steps or if they have to jump up
-
- them.
-
-
- ------------------------------------------------------------------------
-
-
-
- sv_stopspeed
-
- Syntax: sv_stopspeed <value>
-
- Default: 100
-
- Sets how quickly objects stop moving.
-
-
- ------------------------------------------------------------------------
-
- sys_ticrate
-
- Syntax: sys_ticrate <value>
-
- Default: 0.05
-
- From techinfo.txt:
-
- Only used by dedicated servers. This determines the rate at which the
-
- server will send out updates to the clients. The default value is 0.05
-
- (20 updates per second.) For servers where bandwidth is limited, using
-
- modems or the internet for example, it is advisable to lower this value
-
- to 0.1 (10 updates per second.) This will have a very minor effect on
-
- responsiveness, but will half the outbound bandwidth required making the
-
- modem players a lot happier.
-
-
- ------------------------------------------------------------------------
-
-
-
-
-
- teamplay
-
- Syntax: teamplay <0/1>
-
- Default: 0
-
- Toggles whether team mode is on during networked games.
-
- See also: coop , deathmatch
-
-
- ------------------------------------------------------------------------
-
-
-
- tell
-
- Syntax: tell <player> <string>
-
- Send a message to a single player. Very nice in large network games.
-
-
- ------------------------------------------------------------------------
-
-
-
- temp1
-
- Most likely a variable but for what I don't know.
-
-
- ------------------------------------------------------------------------
-
-
-
- test
-
- Most likely a variable but for what I don't know.
-
-
- ------------------------------------------------------------------------
-
-
-
- test2
-
- Most likely a variable but for what I don't know.
-
-
- ------------------------------------------------------------------------
-
- timedemo
-
- Syntax: timedemo <filename>
-
- Gets demo speeds. (I haven't figured out where it reports the results if any.)
-
-
- ------------------------------------------------------------------------
-
-
-
- timelimit
-
- Syntax: timelimit <value>
-
- Default: 0
-
- Set a time to play the level before advancing to the next one.
-
- See also: fraglimit , noexit , samelevel
-
-
- ------------------------------------------------------------------------
-
-
-
- timerefresh
-
- Syntax: timerefresh
-
- Does a quick test to find out video refresh for your current location. It
-
- calculates this based on doing a 360 degree turn.
-
- Example output:
-
- 3.675180 Seconds (34.828222 FPS)
-
-
- ------------------------------------------------------------------------
-
-
-
- toggleconsole
-
- Syntax: toggleconsole
-
- Display or remove the console screen.
-
-
- ------------------------------------------------------------------------
-
-
-
- togglemenu
-
- Syntax: togglemenu
-
- Display the menu screens.
-
- See also: menu_main
-
-
- ------------------------------------------------------------------------
-
- unbind
-
- Syntax: unbind <key>
-
- Remove the current commands bound to a key.
-
- See also: unbindall , bind
-
-
- ------------------------------------------------------------------------
-
-
-
- unbindall
-
- Syntax: unbindall
-
- Remove every key binding. (Use with caution. Current key bindings are
-
- saved when you exit so if you unbindall then exit only the ESC key will
-
- work. Trust me I know!)
-
- See also: unbind , bind
-
-
- ------------------------------------------------------------------------
-
-
-
- _vid_default_mode
-
- Syntax: _vid_default_mode <mode>
-
- Default: 0
-
- Sets the default video mode that Quake uses.
-
- See also: menu_video
-
-
- ------------------------------------------------------------------------
-
- _vid_wait_override
-
- Syntax: _vid_wait_override <0/1>
-
- Default: 0
-
- From techinfo.txt:
-
- can be used to force wait for vertical sync in all modes. When
-
- _vid_wait_override is set to 0, the type of waiting, if any, for
-
- each video mode that's set thereafter is automatically set to
-
- that appears to be the fastest safe state. However, it is
-
- possible in some cases that automatic setting may result in some
-
- screen glitching, and it is also true that shear can be
-
- eliminated by waiting for vertical sync (although at a cost in
-
- performance), so it may be desirable in some cases to override
-
- the automatic wait selection and always wait for vertical sync.
-
- This can be done by setting _vid_wait_override to 1. Once set,
-
- this remains in effect through all succeeding mode sets, even
-
- when Quake is exited and re-entered; the only way to keep Quake
-
- from waiting for vertical sync once _vid_wait_override is set to
-
- 1 is to set _vid_wait_override to 0. Note that changing
-
- _vid_wait_override doesn't affect the current mode, but rather
-
- takes effect on the next mode set.
-
-
- ------------------------------------------------------------------------
-
-
-
- v_centermove
-
- Syntax: v_centermove <?>
-
- Default: 0.15
-
- Don't know what it does.
-
-
- ------------------------------------------------------------------------
-
-
-
- v_centerspeed
-
- Syntax: v_centerspeed <value>
-
- Default: 500
-
- Sets how quickly you return to a center view after a lookup or
-
- lookdown.
-
- See also: centerview
-
-
- ------------------------------------------------------------------------
-
- v_cshift
-
- Syntax: v_cshift <?>
-
- Don't know what it does.
-
-
- ------------------------------------------------------------------------
-
- v_idlescale
-
- Syntax: v_idlescale <0/1>
-
- Default: 0
-
- Toggles whether the the view remains idle. (You can get some cool effects if
-
- you turn this on.)
-
- See also: v_ipitch_cycle , v_ipitch_level , v_iroll_cycle , v_iroll_level , v_iyaw_cycle , v_iyaw_level
-
-
- ------------------------------------------------------------------------
-
-
-
- v_ipitch_cycle
-
- Syntax: v_ipitch_cycle <value>
-
- Default: 1
-
- Sets how quickly you lean forwards and backwards when v_idlescale is active.
-
- See also: v_idlescale , v_ipitch_level
-
-
- ------------------------------------------------------------------------
-
- v_ipitch_level
-
- Syntax: v_ipitch_level <value>
-
- Default: 0.3
-
- Sets how far lean forwards and backwards when v_idlescale is active.
-
- See also: v_idlescale , v_ipitch_cycle
-
-
- ------------------------------------------------------------------------
-
- v_iroll_cycle
-
- Syntax: v_iroll_cycle <value>
-
- Default: 0.5
-
- Sets how quickly you tilt right and left when v_idlescale is active.
-
- See also: v_idlescale , v_iroll_level
-
-
- ------------------------------------------------------------------------
-
-
-
- v_iroll_level
-
- Syntax: v_iroll_level <value>
-
- Default: 0.1
-
- Sets how far you tilt right and left when v_idlescale is active.
-
- See also: v_idlescale , v_iroll_cycle
-
-
- ------------------------------------------------------------------------
-
-
-
- v_iyaw_cycle
-
- Syntax: v_iyaw_cycle <value>
-
- Default: 2
-
- Sets how quickly you look left and right when v_idlescale is active.
-
- See also: v_idlescale , v_iyaw_level
-
-
- ------------------------------------------------------------------------
-
- v_iyaw_level
-
- Syntax: v_iyaw_level <value>
-
- Default: 0.3
-
- Sets how far you look left and right when v_idlescale is active.
-
- See also: v_idlescale , v_iyaw_cycle
-
-
- ------------------------------------------------------------------------
-
- v_kickpitch
-
- Syntax: v_kickpitch <value>
-
- Default: 0.6
-
- Sets how much you look up when hit.
-
- See also: v_kickroll , v_kicktime
-
-
- ------------------------------------------------------------------------
-
-
-
- v_kickroll
-
- Syntax: v_kickroll <value>
-
- Default: 0.6
-
- Sets how much you lean when hit.
-
- See also: v_kickpitch , v_kicktime
-
-
- ------------------------------------------------------------------------
-
- v_kicktime
-
- Syntax: v_kicktime <value>
-
- Default: 0.5
-
- Sets how long the "kick" effects last.
-
- See also: v_kickpitch , v_kickroll
-
-
- ------------------------------------------------------------------------
-
- version
-
- Syntax: version
-
- Report version information.
-
- Example output:
-
- Version 1.01
-
- Exe: 17:38:28 Jul 12 1996
-
-
- ------------------------------------------------------------------------
-
-
-
-
-
- vid_describecurrentmode
-
- Syntax: vid_describecurrentmode
-
- Default: 0
-
- Report current video mode.
-
- See also: vid_describemode , vid_describemodes , vid_mode , vid_nummodes , vid_testmode , menu_video
-
-
- ------------------------------------------------------------------------
-
-
-
- vid_describemode
-
- Syntax: vid_describemode <mode>
-
- Report information on selected videomode.
-
- See also: vid_describecurrentmode , vid_describemodes , vid_mode , vid_nummodes , vid_testmode , menu_video
-
-
- ------------------------------------------------------------------------
-
-
-
- vid_describemodes
-
- Syntax: vid_describemodes
-
- Report information on all video modes.
-
- Example output:
-
- ***** standard VGA modes *****
-
- 0: 320x200
-
-
-
- ***** Mode X-style modes *****
-
- 1: 320x200
-
- 2: 360x200
-
- 3: 320x240
-
- 4: 360x240
-
- 5: 320x350
-
- 6: 360x350
-
- 7: 320x400
-
- 8: 360x400
-
- 9: 320x480
-
- 10: 360x480
-
-
-
- See also: vid_describecurrentmode , vid_describemode , vid_mode , vid_nummodes , vid_testmode , menu_video
-
-
- ------------------------------------------------------------------------
-
- vid_mode
-
- Syntax: vid_mode <mode>
-
- Sets the video mode.
-
- See also: vid_describecurrentmode , vid_describemode , vid_describemodes , vid_nummodes , vid_testmode , menu_video
-
-
- ------------------------------------------------------------------------
-
-
-
- vid_nopageflip
-
- Syntax: vid_nopageflip <0/1>
-
- Default: 0
-
- Toggles whether page flipping is disabled.
-
- From techinfo.txt:
-
- If a given VESA mode can support page flipping, then it defaults to page-
-
- flipped operation. A VESA mode can be forced to non-page-flipped operation
-
- by setting the vid_nopageflip console variable to 1, then setting the mode
-
- (note that vid_nopageflip takes operation on the next, not the current, mode
-
- set, and note that it then stays in effect permanently, even when Quake is
-
- exited and restarted, unless it is manually set back to 0.)
-
-
- ------------------------------------------------------------------------
-
-
-
-
-
- vid_nummodes
-
- Syntax: vid_nummodes
-
- Reports the total number of videomodes available.
-
- See also: vid_describecurrentmode , vid_describemode , vid_describemodes , vid_mode , vid_testmode , menu_video
-
-
- ------------------------------------------------------------------------
-
-
-
- vid_testmode
-
- Syntax: vid_testmode <mode>
-
- Switch to another videomode temporarily to test it.
-
- See also: vid_describecurrentmode , vid_describemode , vid_describemodes , vid_mode , vid_nummodes , menu_video
-
-
- ------------------------------------------------------------------------
-
-
-
- vid_wait
-
- Syntax: vid_wait <value>
-
- Default: 0
-
- From techinfo.txt:
-
- sets the type of waiting that the video adapter should do, as follows:
-
- 0: no waiting
-
- 1: wait for vertical sync active
-
- 2: wait for display enable active
-
-
- ------------------------------------------------------------------------
-
-
-
- viewframe
-
- Syntax: viewframe <?>
-
- This command reports "No viewthing on map" when run.
-
-
- ------------------------------------------------------------------------
-
-
-
- viewmodel
-
- Syntax: viewmodel <?>
-
- This command reports "No viewthing on map" when run.
-
-
- ------------------------------------------------------------------------
-
-
-
- viewnext
-
- Syntax: viewnext <?>
-
- This command reports "No viewthing on map" when run.
-
-
- ------------------------------------------------------------------------
-
-
-
- viewprev
-
- Syntax: viewprev <?>
-
- This command reports "No viewthing on map" when run.
-
-
- ------------------------------------------------------------------------
-
-
-
- viewsize
-
- Syntax: viewsize <value>
-
- Default: 100
-
- Set the screen size.
-
- See also: sizedown , sizeup
-
-
- ------------------------------------------------------------------------
-
-
-
- volume
-
- Syntax: volume <volume>
-
- Default: 1.0
-
- Set the volume for sound playback.
-
- See also: play , playvol
-
-
- ------------------------------------------------------------------------
-
-
-
- wait
-
- Syntax: wait
-
- Wait a game tic.
-
-
-
-
-
-
-
-