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- In this tutorial, you will learn how to set up a
- factory, design production lines, and advertise your
- products.
-
- In this tutorial, the following hot keys are available:
-
- [Esc] - Quit the tutorial.
- [Back Space] - Go back one tutorial step.
-
- pos : 534, 41
- openmenu : 6, 1
- Before making any business decisions, consult the Manufacturer's
- Guide. You can start it from the "Help" menu, or by pressing the
- F1 key.
-
- runmenu : 6, 1
-
- The Manufacturer's Guide contains essential information you need
- to manufacture a new product. The game contains over 30 different
- products, so it may be awhile before you memorize how to
- manufacture them all.
-
- pos : 477, 434, 517, 444
- mouse : left single
- Suppose you plan to set up a factory to produce beer.
- You can obtain information about beer production by clicking on
- the "OUTPUT" button and selecting "beer". Do this now.
-
- checkpoint : 31, 1
-
- Here is the manufacturing diagram for beer. It shows that the
- production of beer requires barley and aluminum. It also tells that
- you need...
-
- pos : 187, 204
- 5 pounds of barley...
-
- pos : 191, 302
- and 1 pound of aluminum...
-
- pos : 500, 267
- to produce 17 cans of beer.
-
- pos : 198, 218
- The quality of the final product is influenced directly by the quality
- of the ingredients. "Q:40%" means that in this case the
- quality of the barley contributes 40% to the quality of the final
- product, beer.
-
- pos : 192, 317
- Not all inputs affect the output quality equally. "Q:5%"
- tells you that the quality of the aluminum contributes only 5% to the
- quality of the final product. So we see that the beer cans affect
- the quality of the beer much less than the quality of the barley used
- to brew the beer.
-
- If 40% of the quality of beer is determined by the barley and 5%
- determined by the aluminum, what accounts for the other 55%?
-
- pos : 326, 274
- The Manufacturer's Guide has the answer. The quality of beer
- is 55% determined by the production technology of the manufacturer.
- We will discuss production technology later. Now that you know
- which ingredients you'll need, it's time to set up a factory to
- produce beer.
-
- pos : 395, 434, 408, 444
- mouse : left single
- Click the "Ok" button to close the guide.
-
- Factories can be built in urban, suburban, or rural areas. The choice is
- up to you. However, you will find most factories located in suburban areas.
- These areas provide a good mix of land cost, labor availability, and
- transportation.
-
- wait : 20, 400
- checkpoint : 32
- You need to select a location for your new factory. Find a promising
- piece of suburban land, then click the "Continue Tutorial" button.
-
- pos : 276, 312, 313, 334
- mouse : left single
- Now click the Build button.
-
- pos : 52, 268, 80, 279
- mouse : left single
- Select "Factory".
-
- pos : 571, 417, 619, 453
- mouse : left single
- Press the "Build" button and your factory will be built in the
- currently selected map square.
-
- pos : 276, 285, 313, 308
- mouse : left single
- Click the "Layout" button to see the layout plan for your factory.
-
- pos : 334, 259, 397, 314
- mouse : left double
- checkunit : 1, 10
- From the manufacturing guide you'll recall that you need barley
- and aluminum to produce beer. First, you need to set up a pair of
- purchasing units to buy barley and aluminum from external
- suppliers.
-
- Double-click this slot to set up the first one.
-
- pos : 172,340,238,354
- mouse : left single
- Click the "Link Supplier" button.
-
- As you can see, there are lots of firms scattered on the
- map. To find one that supplies the needed raw materials, you
- need to use the product filter.
-
- pos : 282, 219, 308, 232
- mouse : right single
- checkpoint : 33
- Right-click the product filter button and select barley
- from the list. You can enter the first character of the product
- name for quick searching.
-
- pos : 280,113,308,126
- mouse : left single
- Now, only firms that supply barley are shown. If the terrain map
- is too busy you can display the profit map for a less cluttered
- display.
-
- wait : 20,400
- checkpoint : 34
- Now it's easy to find the barley suppliers. Double-click a dot
- representing a barley supplier in the map to select that supplier
- and click the picture of barley on the list of goods provided
- by this supplier. The barley will then be ready to "link" to your
- purchasing unit.
-
- When you are done, click the "Continue Tutorial" button.
-
- pos : 277,257,312,279
- mouse : left single
- Click the "Link" button to connect the supplier to your
- purchasing unit.
-
- pos : 418, 259, 480, 313
- mouse : left double
- checkunit : 2, 10
- That takes care of the barley. Now you need to do the same thing to
- purchase aluminum.
-
- Double-click here to set up the second purchasing unit.
-
- pos : 172,340,238,354
- mouse : left single
- Click the "Link Supplier" button.
-
- pos : 282, 219, 308, 232
- mouse : right single
- checkpoint : 35
- Right-click the product filter button and select "Aluminum".
-
- wait : 20,400
- checkpoint : 36
- Double-click a dot representing a supplier of aluminum in the map
- and click the picture of aluminum in the supplier.
-
- Again when you are done, click the "Continue Tutorial" button.
-
- pos : 277,257,312,279
- mouse : left single
- action : enable_next_day
- Click the "Link" button to connect the supplier to your purchase
- unit.
-
- pos : 340, 339, 390, 382
- mouse : left double
- checkunit : 4, 7
- All needed raw materials are now ready.
-
- To set up a manufacturing unit, double-click here.
-
- pos : 364, 318, 370, 330
- mouse : left double
- Once the two purchasing units are linked to the manufacturing
- unit, production can start. Link the manufacturing unit
- to the first purchasing unit.
-
- pos : 400, 317, 414, 329
- mouse : left double
- Link the manufacturing unit to the second purchasing unit, too.
-
- pos : 148, 367
- The factory can now begin production.
- pos : 342, 363
- Notice the little blue boxes inside the manufacturing and purchasing
- units change as aluminum and barley are turned into beer.
-
- pos : 220, 268
- The message "Product Quality : 38/100" means that the
- quality rating of your beer is 38 and the maximum quality possible is 100.
-
- The Manufacturer's Guide states that the quality of beer is
- 40% determined by the quality of barley. In this case, the barley
- has a quality rating of 50. It therefore contributes 50 X 40% = 20
- rating points to the beer's overall quality.
-
- The quality of beer is 5% determined by the quality of the aluminum.
- The aluminum you are using has a quality rating of 47, so it
- contributes 47 X 5% = 2 rating points to the beer's overall quality.
-
- pos : 230, 290
- The message "Raw Materials Quality : 22/45" describes the rating
- points contributed to quality from all raw materials. The first
- number, 22, is the amount contributed by the raw materials. In
- this case that is 20 points from the barley and 2 points from the
- aluminum. The second number (45) would be the quality contributed
- by perfect ingredients.
-
- pos : 230, 305
- The message "Production Quality : 16/55" describes the rating points
- contributed to quality by the production technology. The first
- number, 16, is the current contribution to overall product
- quality from these production facilities. The second number, 55,
- would be the quality contributed by the best possible production
- facilities.
-
- pos : 210, 319
- Your factory's technology rating for beer production is 30. Thus the
- contribution to quality of the beer production process is
- 30 X 55% = 16 rating points. To increase the beer production
- quality you will need research and development, but that
- is discussed in another tutorial.
-
- pos : 344, 415, 388, 453
- mouse : left double
- checkunit : 7, 12
- To sell beer you need a sales unit just like in a department store.
-
- Double-click here to create a sales unit.
-
- pos : 363, 392, 370, 403
- mouse : left double
- Double-click here to link the manufacturing unit to the sales unit.
-
- As you build more and more factories you may want to increase
- the capacity of a factory. This is accomplished by upgrading the
- equipment and training the factory's employees.
-
- pos : 598, 294, 607, 309
- mouse : left single
- Spending for Training and Equipment is set using this slider. The
- maximum amount you can spend is twice the amount of the
- factory's salary expenses. Training and Equipment spending is
- automatically distributed evenly over all the units in the factory.
-
- Now click here to set the spending.
-
- pos : 197, 419
- If a novice worker is provided with training, the worker will
- eventually become an experienced worker. You can distinguish
- between a novice and an experienced worker by looking at the
- colors of their uniform. Novice workers wear blue while
- experienced workers wear red. When all workers in a unit become
- experienced, the unit upgrades its unit level, and all workers
- are then novices at the new production level.
-
- pos : 384, 265
- In Capitalism, the efficiency and productivity of each unit
- increases when its unit level is upgraded. All units start at
- unit level 1 and can increase the level to a maximum of 9.
-
- A unit's level decreases if the unit changes the product it is
- handling. For example, if the current manufacturing unit changed
- its production lines to manufacture cola, its unit level would
- decrease.
-
- Now that you understand the basics of how to run a factory, you are ready
- to move on to the more advanced topics of brand management, advertising, and
- research and development, which will be introduced in later tutorials.