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- INVENTORY
- =========
- omega inventories are now much different from other rogue-like games.
-
- Unlike rogue, et al., you cannot directly employ every object you
- carry. Every object may either go into your "pack" or into some
- specific inventory slot such as "belt" or "ready hand" or "left
- shoulder" etc. Some slots are dedicated to certain types of items (eg,
- only armor can go in the armor slot), but other slots are general
- purpose, like your belt or your shoulder.
-
- It takes game time to transfer an object from your pack, (which can
- hold a fixed number of items) to specific slots from which the item may be
- useable. The pack is implemented as a mock-stack, so the deeper you burrow
- into your pack looking for some item, the more game time you are
- wasting. Therefore, carrying a whole lot of (semi)useless items may be
- a strategically bad move. Of course, as always, you can't carry more
- weight (either in your pack or in your inventory slots) than is
- dictated by your current STRENGTH and AGILITY.
-
- INVENTORY CONTROL MODES
- =======================
- There are two type of inventory control: Display mode and Quick mode.
- Which mode you use by default can be toggled by the TOPLINE option
- settable with the 'O' command and in your .omegarc file.
-
- In Display mode, all the inventory slots are displayed in the menu
- window. In Quick mode, only the message lines above the main window
- are used, and therefore the slots are not all displayed, only
- one of them at a time. Additionally, the commands are slightly
- different. One nuance to the display -- note the character following
- the index of the slot in the following two lines.
-
- -- b> weapon hand: mace
- -- c) left shoulder: short sword
-
- The '>' in the first line indicates the mace is "in use", while
- the ') in the second lines means the short sword is not currently
- being used. If it is possible for an item to be "in use" in the
- current slot, it will be indicated by a '>'. Therefore, if you
- don't want to put some new unidentified weapon into use, don't
- try to carry it in the weapon hand; the same holds for shields
- in the shield slot, etc.
-
- The amount of time each action takes is indicated below. Dropping two
- items takes twice as long as dropping one item.
-
- DISPLAY MODE:
- ^l,^r: Redisplay inventory (if screen is munged). Takes no time.
- d: Drop the item currently in the 'up-in-the-air' slot, or in the
- 'selected' slot if there is nothing 'up-in-the-air'. Takes one second.
- p: Put the 'up-in-the-air' item into your pack, or the 'selected'
- item, if the 'up-in-the-air' item is vacant. Takes 5 seconds.
- l: Looks at the item in the selected slot. Takes no time.
- s: Show the contents of your pack. Takes 5 seconds.
- t: Take an item from your pack and put into the 'selected' slot, or
- if that is full, tries to put into the 'up-in-the-air' slot.
- Takes 5 seconds + 1 second/item examined in pack. I.e., rummaging
- at three items before taking one takes 8 seconds.
- e: Exchange the 'up-in-the-air' slot with the 'selected' slot. This
- will merge two quantities of an item together if possible.
- Either slot may be vacant, in which case it is a simple 'put'
- or 'take' to a slot.
- Takes 2 seconds.
- x: Same as 'e' but quit inventory mode immediately if the
- up-in-the-air slot is vacant after the action (ie, if it wasn't
- an exchange, but was just a put). Helpful when picking up new items.
- Takes 2 seconds.
- >: Cause the next slot lower down to be the 'selected' one. Takes no time.
- <: Cause the next slot higher up to be the 'selected' one. Takes no time.
- ?: Print this help. Takes no time.
- ESCAPE: return to game, dropping any object in the 'up-in-the-air' slot.
- Takes no time.
-
- In Display Mode, the 'selected' slot is the one with a highlighted
- '->' before it.
-
- QUICK (TOPINV) MODE:
- d: Drop an item. Takes one second.
- p: Put some item into your pack. Takes 5 seconds.
- l: Looks at an item. Takes no time.
- s: Show the contents of your pack. Takes 5 seconds.
- t: Take an item from your pack and put into some inventory slot, or
- into the 'up-in-the-air' slot if the one selected is full.
- Takes 5 seconds + depth of item in pack.
- e: Exchange the 'up-in-the-air' slot with some slot. This
- will merge two quantities of an item together if possible.
- Either slot may be vacant, in which case it is a simple 'put'
- or 'take' to a slot.
- Takes 2 seconds.
- x: Same as 'e' but quit inventory mode immediately if the
- up-in-the-air slot is vacant after the action (ie, if it wasn't
- an exchange, but was just a put). Helpful when picking up new items.
- Takes 2 seconds.
- ~: Enter Display Mode. Takes no time.
- ?: Print this help. Takes no time.
- ESCAPE: return to game, dropping any object in the 'up-in-the-air' slot.
- Takes no time.
-
- In quick mode, there is no 'selected' slot, instead the letter
- identifying the slot must be entered following the command.
-
- The 'e' and 'x' commands in both modes are the ones you'll use most;
- it combines taking and putting from inventory slot to "up-in-air"
- where picked-up items will be, and where you will drop items from on
- leaving the inventory mode. Usually the pack is used for items which
- it is not important to be able to get at easily, while inventory
- slots are for useful items.
-