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- CHARACTER CREATION AND DEVELOPMENT
- ==================================
- You will have the opportunity to create a new character each time you
- start up omega. A random selection of statistics will be generated.
- To discourage sitting around trying to get an "optimal" character,
- you can only "reroll" 9 times before having to reload the game. Since
- your statistics tend to go up as you play, it isn't fatal to
- have low statistics when you start out. On the other hand, high stats
- don't hurt, either....
-
- Each statistic is very important, but depending what sort of character
- you wish to play, different statistics will stand out. Combat is
- helped by Strength and Dexterity, Magic-use is aided by Intelligence
- and Power. Agility helps you avoid getting hit and avoid traps, while
- Constitution determines how many hits you can take before dying.
-
- A new option for omega is to "play yourself". By answering a sequence
- of personal questions, omega arrives at what your personal statistics
- should be. It is in seriously bad taste to lie.... Only the character
- you create in this mode can be saved to the omegarc. The questions are
- set up so that a "renaissance man" type of person will probably have
- stats generally around 14-15. The rest of us will stay around 9-12 on
- average. If you are really impressively good at something you can
- start out with a stat of up to 18, but this is pretty unlikely for
- most of us.
-
- As you continue to play, you will hopefully accumulate experience and
- treasure. You can gain skills and abilities through various means,
- the most important being training in one of the Rampart establishments
- devoted to self-improvement. Thus, you can choose to work out at the
- gym, study at the Collegium Magii, meditate at a Temple, and
- so on. Certain skills and abilities may only be gained through
- adventuring, and others are mutually exclusive. For example, you can
- only be a priest of one particular deity. One of the appeals of
- omega is the variety of different types of characters you can play,
- each with its own set of goals and benefits.
-
- Another aspect of your character is alignment. Characters are aligned
- towards the primal forces of Chaos and Law, or they can be neutral.
- Various actions affect this factor; killing peaceful monsters, or
- committing burgalry, for example, are chaotic acts. Alignment
- determines which guilds will let you in, the behavior of some
- artifacts and monsters, as well as much else.
-
- Your character will gain various statuses, abilities, immunities,
- etc., both harmful and beneficial. Most of the time these are kept
- hidden from you, but there are various ways of discovering the truth
- -- self-knowledge is very useful in omega. Remember, the oracle
- knows all, sees all....
-
- Experience is accrued for skillful actions in the game. As in rogue,
- one of the main methods of acquiring experience is defeating monsters.
- You need not kill an opponent to defeat it (you can use the 'threaten'
- option of the 't' command, sometimes). There are many other ways of
- gaining experience, though, including learning spells, deactivating
- traps, using artifacts correctly, etc.
-
- Experience goes towards two kinds of character development. First,
- in the bizarre tradition of role-playing games like * & *, hit
- points and combat capabilities go up as experience is gained.
-
- Secondly, experience gained is shared out to each of the guilds,
- priesthoods, etc. that the character belongs to. The more guilds
- the character is a member of, the slower promotion will be
- (except in the City Nobility, and among the Gladiators, where
- promotion is not based on experience, but on quests and combats,
- respectively). Regardless of the number of guilds the character
- is a member of, the first type of experience (overall character
- level) will not be adversely affected.
-