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- COMMAND WATERZ
- -----------------------------------------------------------------
- Purpose: create a realistic water-wave - but change only the
- z-coordinates of the objects (isn't as realistic as WATER)
- rings: how many waves are growing (1..3 looks good)
- times: how often the growing is performed, after the
- whole process the 1st wave will have a distance
- times*wavelength from the centre (should be 2..10)
- Usage: WATERZ(<objectID>,<frames>,<filename>,
- [<amplitude>,<wavelength>,<sourceX>,<sourceY>,
- <damping>,<times>,<rings>])
- Examples: waterz(1,40,obj,12.0,24,10,-10,1.6,4,1)
- waterz(1,60,ram:obj)
-