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- From: barrett@cs.umass.edu (Daniel Barrett)
- Newsgroups: comp.sys.amiga.games
- Subject: Re: What the heck is BLAZEMONGER???????
- Date: 7 Jul 1993 20:39:03 GMT
-
- In article <21f733$6mb@tamsun.tamu.edu> r0r6977@tamuts.tamu.edu (Raoul Rodriguez) writes:
- >Raoul (the only person to pirate BLAZEMONGER and LIVE!)
-
- The only person to DREAM about pirating BLAZEMONGER and live. (He
- still lost the left half of his body anyway. You should see him try to
- knit.)
-
- Dan
-
- //////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
- | Dan Barrett -- Dept of Computer Science, Lederle Graduate Research Center |
- | University of Massachusetts, Amherst, MA 01003 -- barrett@cs.umass.edu |
- \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\/////////////////////////////////////
-
- ============================================================================
-
- |From: barrett@cs.umass.edu (Daniel Barrett)
- |Newsgroups: comp.sys.amiga.games
- |Subject: Re: what is blazemonger?
- |Date: 7 Jul 1993 20:44:17 GMT
-
- In article <21f8acINNd1g@lynx.unm.edu> lyons@us17501.mdc.com writes:
- >Last time my brother played, some blood spilled on one of the disks and now
- >the game won't load. :( Can someone send me a copy of disk 5? No, I'm not a
- >pirate I just need disk 5. Dan, is it possible to copy D5, safely?
-
- You're asking the wrong question, Glenn. The real issue here is why
- disk 5 won't load for you. Answer: Disk 5 is a red herring. It's
- non-functional and you don't need it. But WIMPY PSEUDO-GAMERS who don't
- realize this will waste their time trying to use it. "Please insert volume
- BLAZE5: in any drive" is one of those sentences that causes our "Customer
- Service" department to burst into hysterical laughter whenever some clueless
- user calls up for help.
-
- Covered with blood, the extra disk might make an interesting drink
- coaster. :-)
-
- Dan
-
- //////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
- | Dan Barrett -- Dept of Computer Science, Lederle Graduate Research Center |
- | University of Massachusetts, Amherst, MA 01003 -- barrett@cs.umass.edu |
- \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\/////////////////////////////////////
-
- ============================================================================
-
- |From: barrett@cs.umass.edu (Daniel Barrett)
- |Newsgroups: comp.sys.amiga.games
- |Subject: Re: DOOM = BLAZEMONGER ?
- |Date: 5 Aug 1993 16:28:47 GMT
-
- In article <GUIJT.4.744563224@stpc.wi.LeidenUniv.nl> GUIJT@stpc.wi.LeidenUniv.nl (Hans Guijt) writes:
- >After reading all the (completely amiga-unrelated, BTW) DOOM posts,
- >I wondered if DOOM is perhaps the PC version of the dreaded BLAZEMONGER?
-
- No way. DOOM is a VERY WIMPY game. For example, it is limited to
- only one simultaneous color per pixel. Total wanker software. BLAZEMONGER
- can spell out the entire BIBLE in a single pixel. (And in fact, it does!
- Take a careful look at level 666.)
-
- Dan
-
- //////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
- | Dan Barrett -- Dept of Computer Science, Lederle Graduate Research Center |
- | University of Massachusetts, Amherst, MA 01003 -- barrett@cs.umass.edu |
- \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\/////////////////////////////////////
-
- ============================================================================
-
- |From: barrett@cs.umass.edu (Daniel Barrett)
- |Newsgroups: comp.sys.amiga.games
- |Subject: Re: what is blazemonger?
- |Date: 5 Aug 1993 16:30:29 GMT
-
- In article <744535899.AA06492@csource.oz.au> Ryu.Pham@f555.n635.z3.fidonet.org (Ryu Pham) writes:
- [bragging about his BLAZEMONGER progress...]
- >Well actually I've reached the last number, cant tell you what it is
- >(its a secret)! of all the levels in the Universe!
-
- Congratulations on finishing the first Universe! Now you have
- only 86,937,412 more Universes to go, and then you'll be done with the
- first Dimension. I won't tell you how many Dimensions there are. :-)
-
- Dan
-
- //////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
- | Dan Barrett -- Dept of Computer Science, Lederle Graduate Research Center |
- | University of Massachusetts, Amherst, MA 01003 -- barrett@cs.umass.edu |
- \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\/////////////////////////////////////
-
- ============================================================================
-
- |From: barrett@cs.umass.edu (Daniel Barrett)
- |Newsgroups: comp.sys.amiga.games
- |Subject: Re: anti-pirate method to ask for help
- |Date: 11 Nov 1993 21:17:30 GMT
-
- >In article <jph.079q@anaconda.Bloomington.IN.US>,
- >J.P. Hillenburg <jph@anaconda.Bloomington.IN.US> wrote:
- >>I need help playing BLAZEMONGER XVIII! I need to know how to
- >>fire my eizo-ray to the rear!
-
- Just aim it at the monster's butt and click on the "GOOSE" gadget.
-
- In article <2bnbcv$2kr@ocean.ics.uci.edu> mike@ics.uci.edu (C. Mike Davis) writes:
- >Maybe this is the wrong time to mention this, but if I remember
- >correctly, my version of BLAZEMONGER XVIII (or is it XIX?) had
- >a virtual index in which to look up such references in the
- >virtual manual. However, I was never actually able to use the
- >virtual index, as that was also a violation of the virtual rules.
-
- Try contacting our virtual "Customer Service" department, who
- will be virtually happy give you virtual "assistance."
-
- Dan
-
- //////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
- | Dan Barrett -- Dept of Computer Science, Lederle Graduate Research Center |
- | University of Massachusetts, Amherst, MA 01003 -- barrett@cs.umass.edu |
- \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\/////////////////////////////////////
-
- ============================================================================
-
- |From: barrett@cs.umass.edu (Daniel Barrett)
- |Newsgroups: comp.sys.amiga.games
- |Subject: Re: anti-pirate method to ask for help
- |Date: 11 Nov 1993 21:19:40 GMT
-
- >In article <Ygrk32200iUzNB6ZMw@andrew.cmu.edu> Derek B Shaffer
- ><dsc4+@andrew.cmu.edu> writes:
- >>BTW, you can not fire any of your weapons to the rear in BLAZEMONGER XVIII.
-
- In article <1993Nov10.001743.15294@csc.canberra.edu.au> u934132@student.canberra.edu.au (Ogawa / Taro Stephen (ISE)) writes:
- >Sorry Derek - This is, to be frank, complete Bullshit. Of course you can
- >fire your rear lasers. Just hold down left-shift, right-Amiga, Escape and
- >delete, and tap the left mouse button repeatedly.
-
- With your tongue.
-
- >Of course, the fact that your rear lasers are not only immovable, but are
- >also pointed at you does cause some minor difficulties.
-
- Darn, you figured it out. Hee hee hee hee hee.
-
- >Anyway - what the hell are you doing with an outdated version of Blazemonger
- >anyway??? By now it should have activated the self-combustion code.
-
- The self-combustion feature always waits until you least expect it.
- (Thanks to advances in Artificial Intelligence.)
-
- Dan
-
- //////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
- | Dan Barrett -- Dept of Computer Science, Lederle Graduate Research Center |
- | University of Massachusetts, Amherst, MA 01003 -- barrett@cs.umass.edu |
- \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\/////////////////////////////////////
- ---
- Copyright 1993 by Daniel J. Barrett. All rights reserved.
- This article may be freely distributed as long as it is distributed in its
- entirety. It may not be included in any publication without the written
- permission of the author. So nyaaah.
-
-