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- From: barrett@cs.umass.edu (Daniel Barrett)
- Newsgroups: comp.sys.amiga.advocacy,comp.sys.amiga.misc
- Subject: BLAZEMONGER finance and organization (was Re: GAS RELEASE: CBM)
- Date: 28 Apr 1993 16:07:09 GMT
- Summary: An inside view of our company
- Keywords: BLAZEMONGER, eels
-
- In article <1rk3fh$ghp@pith.uoregon.edu> ggiles@cie-2.uoregon.edu (Gregg Giles) writes:
- >COMMODORE INTERNATIONAL LIMITED ANNOUNCES NEW FINANCIAL BACKING
- >Says Lawrence Bishop of Raltham & Backner Associates, "No official
- >announcement has been made, but we expect one later this week. Rumors are
- >rampant, but we feel that it's only natural that the largest chunk of the
- >backing will be coming from two sources: Marc Barrett and BlazeMonger."
-
- Lawrence Bishop is a WEENIE who obviously doesn't even have the
- strength to hold down his SHIFT KEY and capitalize BLAZEMONGER correctly.
-
- Anyway, to dispel all rumors, BLAZEMONGER INCORPORATED is NOT the
- mysterious financial backer. Sad to say, in 1992 our net profits were down
- because we poured over 5000% of our earnings back into R&D, in preparation
- for the next generation of BLAZEMONGER-type games. So we don't have the
- ready cash available to bail out CBM.
-
- Despite what people may think, BLAZEMONGER INCORPORATED is not a
- wealthy company. We are a small-time operation with fewer than 20
- employees, all working in a reconditioned gorilla slaughterhouse in
- Chickenmilk, Wisconsin. Our annual net income for sales of BLAZEMONGER and
- related products is under $600,000 (US), mainly because our software is so
- inexpensive; for example, BLAZEMONGER itself is only $9.95. Luckily, many
- of our customers send in voluntary donations to help us stay afloat, thanks
- largely to the efforts of our legendary "Customer Service" department.
-
- Since most of BLAZEMONGER INCORPORATED's employees maintain a fairly
- low profile (due to shyness, legal reasons, etc.), here's a brief overview
- of the people who bring BLAZEMONGER to your door!
-
- SOFTWARE ENGINEERING
- ====================
-
- The heart and soul of BLAZEMONGER INCORPORATED are the people who
- actually build the programs. We maintain a staff of 3 software engineers,
- headed by the charismatic and genocidal Bobby Blazebleeder. Bobby, who was
- interviewed in c.s.a.advocacy a few months ago (e-mail me for a copy if you
- didn't see it), uses his unique combination of programming brilliance,
- senseless violence, and European fashion modeling to create unparalleled
- games that are mindblowing, self-destructive, and yet strangely beautiful.
- Bobby handles a lot of the low-level programming (3 or 4 levels lower than
- machine code) and does all of the graphics. And they are VERY graphic
- indeed. :-)
-
- Next, we have Ivan "The Terrible" Knackerthrasher who specializes in
- databases and data compression/encryption. Ivan's the guy who managed to
- fit all those millions of game levels onto a single disk for quick and
- efficient access. He's also our copy protection whiz. Ivan takes delight
- in designing ever more difficult and outlandish protection schemes to
- frustrate the WIMPY crackers who attempt to deprotect our products. At the
- moment, he's developing a new system which is top-secret, but I can tell you
- that it has its roots in voodoo and human sacrifice. Crackers, you have
- been warned!
-
- Finally, there's Snortygord "The Even More Terrible Than Ivan But
- Still A Baby Lamb Compared To Bobby" Zonkerdoodle. Snorty, who hails from a
- little-known European country -- so little-known, in fact, that even Snorty
- herself doesn't remember the name -- is responsible for gameplay and user
- interfaces, and her skills are obvious to even the most novice BLAZEMONGER
- player. It is her brilliant design that allows 26 players to compete
- simultaneously using only 1 joystick.
-
- SALES & MARKETING
- =================
-
- We employ 4 people in Sales & Marketing, or "S&M" as we call it.
- Direct sales (products purchased directly from us by end-users) are handled
- by Tina "Electro-Prod" Zazzer, and our dealer contact is Ben Pontoon. Tina
- and Ben work together frequently to spread the word about BLAZEMONGER. In
- fact, last year, they went so far as to rent Carnegie Hall in New York City
- and singlehandedly perform an original opera based on our products.
- Newspaper reviews of "BLAZE ON, DOODZ" reportedly were "mixed", but you have
- to admire Tina and Ben for their effort and creativity, if not their sheer
- tastelessness.
-
- Since BLAZEMONGER INCORPORATED loves to attend trade shows, we have
- an employee specifically for this purpose. By a COMPLETELY bizarre
- coincidence, his name happens to be "Irving Gould." (I must emphasize that
- this is NOT the same Irving Gould who is CEO of Commodore.) Those of you
- who have visited our famous "Wall Of Flames" booth at conferences and shows
- will no doubt remember Irving as the 8-foot-tall Sumo wrestler wearing a
- string bikini and mirrored sunglasses, handing out leaflets, answering
- questions, and posing for photographs.
-
- Finally, there's our advertising guru, Stan Slan. Stan does ad
- layout and package design, gets our ads into magazines, and contracts out to
- local mental institutions for new marketing ideas. He's also our subliminal
- advertising (BUY BLAZEMONGER) expert who never misses a chance to push our
- product.
-
- The S&M department also works closely with our "Customer Service"
- department to help, um, "convince" prospective buyers that they need our
- wares.
-
- "LEGAL" DEPARTMENT
- ==================
-
- Ron Nibbly, our "legal" guy, handles sensitive issues and keeps the
- company out of trouble. Ron received his law degree from the Harvard
- Stanford School of Advanced Psychosis here in Chickenmilk, Wisconsin,
- specializing in computer game law, weapons law, monster rights, and (in his
- words) "post-nuclear-holocaust gameshow custody battles." No, I don't know
- what that is either; but if it ever happens, we're prepared.
-
- Ron is also the genius behind capitalizing "BLAZEMONGER", an idea
- which has really paid off. Not only does it make the name easier to
- recognize, but also it lets us sue anybody who capitalizes it incorrectly.
- (Watch it, Gregg. :-))
-
- "CUSTOMER SERVICE"
- ==================
-
- By now, EVERYBODY has heard about our "Customer Service" department,
- so I'm sure it needs no introduction. It is common knowledge on USENET and
- beyond that all customer problems are, um, "dealt with" quickly,
- efficiently, and with as little mess as possible. Nobody *ever* complains
- twice.
-
- "Customer Service" is populated by "Vito", "Bruno", "Mad Marvin",
- "Really Mad Raymond", "Helpful Henrietta", and "Interstellar Stella." These
- are not their real names, of course -- those are kept secret, in case any of
- our customers want to "thank" them for being "too helpful."
-
- ADMINISTRATIVE
- ==============
-
- BLAZEMONGER INCORPORATED would fall to pieces and burn if it weren't
- for the tireless efforts of our administrative duo, Pip and Zip. Pip and
- Zip -- who are inseparable, never going anywhere without each other -- are a
- super-efficient team who keep the office running smoothly. If you ever call
- us on the phone, chances are that you'll speak first with Pip and Zip.
- Probably simultaneously.
-
- (Frankly, I haven't the slightest idea where the fuck Pip and Zip
- came from. They just showed up one day and started filing papers. They
- have never asked for any money, even though they work hard practically 24
- hours a day, so we said "what the hell" and let them stay.)
-
- Finally, there's me, of course. :-) I am President and Chief
- Propgandist, as well as the USENET liaison for the company. From me, you
- get the press releases, product announcements, and general lies, smoke, and
- mirrors. :-)
-
- I hope that this little glimpse into the inner workings of
- BLAZEMONGER INCORPORATED was interesting! I don't know how typical we are
- of small-time Amiga software companies, but we all get along pretty well
- in our "warm and homey" atmosphere. At least when Bobby is heavily sedated.
-
- BLAZEMONGER INCORPORATED is an equal-opportunity employer and does
- not discriminate on the basis of age, race, gender, nor sexual orientation
- (horizontal or vertical), and complies with most of the terms of the Geneva
- Convention.
-
- Dan
-
- //////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
- | Dan Barrett -- Dept of Computer Science, Lederle Graduate Research Center |
- | University of Massachusetts, Amherst, MA 01003 -- barrett@cs.umass.edu |
- \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\/////////////////////////////////////
- ---
- Copyright 1993 by Daniel J. Barrett. All rights reserved.
- This article may be freely distributed as long as it is distributed in its
- entirety. It may not be included in any publication without the written
- permission of the author. So nyaaah.
-