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- From: beeper@vibraphone.lirpa.com (Beeper McChumley)
- Newsgroups: comp.sys.amiga.reviews
- Subject: REVIEW: BLAZEMONGER
- Date: 1 Apr 1993 05:10:38 GMT
- Keywords: game, arcade, bloodbath, commercial
-
-
- PRODUCT NAME
-
- BLAZEMONGER
-
-
- BRIEF DESCRIPTION
-
- BLAZEMONGER is an extremely fast, highly violent action/arcade
- game. Features include multiple virtual joysticks, 18-dimensional
- hyperparallax scrolling, 160-decibel digitized sound effects, and live
- dynamite. WARNING: some graphic scenes may be too upsetting for casual
- users, or even for experienced axe murderers.
-
-
- AUTHOR/COMPANY INFORMATION
-
- Name: BLAZEMONGER INCORPORATED
- Address: 666 Satan Speedway
- Chickenmilk, WI
- USA
-
- Telephone: (900) EAT-DEATH [$195.00 per minute]
- FAX: Get REAL! Fax machines are for WIMPS.
-
- E-mail: BLAZEMONGER@blazemonger.blazemonger.blazemonger.bm
-
-
- LIST PRICE
-
- $9.95 (US dollars). To quote the outside packaging, "REAL software
- doesn't have to be EXPENSIVE; and with BLAZEMONGER, you PAY FOR IT LATER!!
- (Heh heh.)" Most stores sell it for full list price because it's so cheap.
-
-
- SPECIAL HARDWARE AND SOFTWARE REQUIREMENTS
-
- Despite the (widely advertised) fact that BLAZEMONGER breaks every
- known rule of "correct" Amiga programming, the game runs properly on all
- Amiga models under all versions of the operating system. The literature
- claims that BLAZEMONGER can run on other brands of computers, and even on
- other household appliances, but we didn't test this out.
-
-
- COPY PROTECTION
-
- This game has the heaviest multi-level copy protection scheme that
- I've ever seen, even in my dreams! It was obviously devised by a sick mind,
- and is a little difficult to describe, since I'm still not completely sure
- what it is. But I'll try.
-
- The master disk has a non-standard format which cannot be read by
- DiskCopy nor any of the existing hardware or software copiers. Believe me,
- we tried! My dealer and I used every copying mechanism he had in the store,
- and all that we accomplished was to melt several disk drives and an Amiga
- 4000. (He was NOT pleased.)
-
- The next level is a "look up the word in the manual" scheme which,
- considering the effectiveness of the disk-based protection, seems
- unnecessary. But the manual lookup is pretty well integrated into the game,
- and you quickly get used to typing the 255-letter keywords as needed. (The
- manual, BTW, is the largest I've ever seen for *any* computer application,
- let alone a game! It's HUGE! Have you ever seen the complete set of DEC
- VMS manuals? This is bigger!!!)
-
- The next level is where things start getting weird. After the game
- boots from the master floppy (this takes about 0.00001 nanoseconds), you
- must remove the disk from the drive and -- I'm serious here -- plug it into
- the parallel port! Yes, you plug the DISK into the PORT. In this way, the
- disk acts as a "dongle" to insure that you can't use the disk in a second
- Amiga while you are playing on the first.
-
- The remaining 9 or 10 levels of protection get progressively tougher
- and stranger. Frankly, I don't really know how to describe them. One of
- them looks like a big, black, sticky, rubber blob that covers the entire
- monitor, and yet somehow allows the graphics to show through without any
- interference. Another is a small box of yellow dust (spores, perhaps?) that
- must be sprinkled around your room before you boot the game for the first
- time. (This only needs to be done once, unless you move your computer to
- another room. The company will send you more dust free of charge.) A third
- mechanism consists of two large iron "walls" or "monoliths" with hundreds of
- steel spikes sticking out. While you are playing, these monoliths must be
- standing on both sides of you. Now, they don't appear to DO anything... and
- they aren't CONNECTED to anything... but still I get the creepy feeling that
- they are built to SLAM together, with me in the middle, if I try something
- illegal. Needless to say, I have *not* tried copying the game with these
- babies installed. (However, the game won't boot without them.)
-
- I know this all sounds pretty strange, but it's not really that
- inconvenient when you consider how much fun the game is! After a while, you
- don't even notice the protection any more. Some of my less patient friends
- have purchased a second Amiga just for running BLAZEMONGER so they don't
- have to do the "protection ritual" all the time.
-
- Just for fun, I gave the program to some of my super-hacker friends
- to see if they could break the copy protection. Their confident smiles soon
- turned to frowns of frustration, and then screams of agony, as they
- attempted to get past the various deadly mechanisms. Nobody was successful,
- and one of them had to spend a few weeks in a mental hospital! Personally,
- I think that BLAZEMONGER INCORPORATED could invent a whole new computer game
- whose object is to crack this bizarre and twisted puzzle! :-)
-
-
- REVIEW
-
- After reading about BLAZEMONGER for years in comp.sys.amiga.advocacy,
- I finally decided to check it out! I was surprised at how inexpensive it is!
- I managed to get the last copy on my dealer's shelf. After doing the whole
- copy protection ritual, I popped the disk into my A500 and booted up!
-
- Folks, the opening animation is AWESOME. I don't think I've ever
- seen a more terrifying use of a pair of tweezers anywhere. Even if you
- never play the game, you MUST check out this intro.
-
- Once the game begins, BLAZEMONGER quickly takes off. The arcade
- action is fast and furious as thousands of deadly enemy menaces divebomb
- you. The game takes place on a series of dungeons and worlds, each one with
- an unknown number of levels (rumored to be up in the hundreds of
- thousands). It's unbelievable how much stuff they packed onto a single disk!
-
- You can make your "hero" character male, female, or one of several
- thousand different alien races and sexes. The character generator is very
- sophisticated, and can "roll up" your character entirely automatically (the
- fastest method), or you can do it manually, or a combination. All the usual
- features are there: height, weight, strength, intelligence, armor class,
- hit points, etc. But there are also some unusual ones: blood type,
- preferred musical instrument, hat size, number of fish, etc., and some of
- these come in VERY handy in the later levels of play, so choose carefully!!
- I had to quit my most successful game and start over because I didn't equip
- my hero with enough bowling balls.
-
- Joystick control is phenomenal. Kudos to the programmers at B. INC.
- for the incredibly smooth and realistic handling. In fact, I had the eerie
- feeling several times that the *hero* was controlling the *joystick*, and
- not the other way around. Weird.
-
- So, how is the gameplay? In a word: HARD! This is *not* a game
- for beginners, or even for intermediate players. This game will give even
- the most advanced game gods plenty of trouble. Despite several weeks of
- non-stop playing, I have been unable to raise my score above "3". This is
- partly because of BLAZEMONGER's difficult scoring system which deducts
- points from your score whenever you mess up, or sometimes even at random (I
- think -- but it's hard to be sure, because there is so much going on). But
- even if the scoring were different, the playing itself is nearly
- impossible. I don't want to pat myself on the back, but I finished
- "Turrican" in 20 minutes, "Shadow of the Beast" in 18 minutes, and "Battle
- Squadron" in a record-breaking 655 seconds. But BLAZEMONGER is in a league
- by itself -- I just can't beat it! I can barely get to the second level!!
-
- Even so, the difficult gameplay has not prevented me from enjoying
- the game. The scenery, when there is any time to look, is beautifully drawn.
- It looks like every screen was raytraced in 36-bit color and then
- hand-edited for detail... and at 5000 frames per second, that is a
- *tremendous* number of screens!!! (How the @%*&$! did they get it ALL ON ONE
- DISK?!?!?)
-
-
- DOCUMENTATION
-
- As I said above, BLAZEMONGER comes with a gigantic manual. In it,
- you'll find every piece of information you'll ever want to know about the
- game (except cheats, of course!). It also includes a history of the game
- and the company, lists of recommended music to play during the game, maps of
- many other Amiga games (!!), tables of logarithms in several bases, several
- hundred recipes, the complete Unabridged Oxford English Dictionary (part of
- the copy protection mechanism), printouts of all source code and
- documentation from the first 800 Fish Disks, several thousand pages of legal
- disclaimers, and much, much more. I can't believe that you get so much
- information when the game itself costs only $9.95!! The paper itself is
- worth more than that; I don't understand how BLAZEMONGER INCORPORATED makes
- any money.
-
- BTW, I think it's a little ridiculous that BLAZEMONGER INCORPORATED
- recommends that you read the entire manual before playing the game.
- Realistically speaking, I'd be decomposing in my grave long before I'd even
- finished the first volume. Hell, I don't even know what is *in* most of the
- manual because the freakin' Table Of Contents is slightly longer than an
- average encyclopedia!
-
- Personally, I'd like to see BLAZEMONGER's documentation come on
- CD-ROM, since it's so huge. Building an extra wing onto my house to store
- the manual was feasible, but only because I work in construction. Some
- users might not have the patience for this. A ten-meter-high stack of CD-ROM
- discs would be much more convenient.
-
-
- LIKES AND DISLIKES
-
- BLAZEMONGER's graphics are the most obviously stunning part of the
- game. Like the TV ads say: no other Amiga game even comes close. I tried
- playing "Shadow of the Beast III" after a game of BLAZEMONGER, and SOBIII
- looked so pathetic that I tossed it into the trash.
-
- The copy protection is annoying at first, but it's not so bad once
- you get used to it. (Those monoliths still give me the creeps, though!!)
-
- My only real complaint is the packaging does not adequately describe
- the EXTREME level of violence and gore in the game. Although the box is
- shaped like a plastic explosive wrapped around a lit stick of dynamite, I
- don't think that's enough of a deterrent for innocent little kids. Also, the
- screen shots on the box are relatively "tame" compared to most of the game.
- There is a brief warning on the box, but it says only that the game is "not
- for the squeamish." I think they should change it to: "not for the
- squeamish who don't enjoy seeing human heads forcefully pressed through a
- meat grinder and served to carnivorous, belching slime-beings that looks like
- piles of flaming tyrannosaurus excrement."
-
-
- COMPARISON TO OTHER SIMILAR PRODUCTS
-
- There is NO comparison.
-
-
- BUGS
-
- [Minor spoiler]
-
- I thought I had found a bug on level 3. Every time I pressed the
- elevator button and the giant spyrochetes jumped out, the game appeared to
- "freeze", and nothing I did had any effect. A quick call to BLAZEMONGER
- "Customer Service" cleared up the problem -- my hero had been breathed on by
- an invisible ice monster, which froze him (and all of the surrounding
- countryside!) solidly in place. In later games, I learned how to avoid the
- ice monster, so the problem went away.
-
-
- VENDOR SUPPORT
-
- My experiences with BLAZEMONGER's "Customer Service" department
- have been mixed. Although they answered my question (above) with
- great efficiency, they also claimed that I owed them several hundred dollars
- in "protection money" for continued support. When I protested, they sent
- a representative to my home to "discuss" the matter, and this helped me
- to understand why regular, monthly payments to the "Customer Service"
- department were a good idea.
-
- Out of curiosity, I asked the "Customer Service" department why
- their name is always written inside of double quotes. They said it was
- for "legal reasons" but would not elaborate. And charged me another ten
- dollars.
-
-
- WARRANTY
-
- The disk media and all accessories are warranted for the first two
- thousand games of BLAZEMONGER. This might sound like a lot, but it really
- isn't, since it's normal to lose several hundred games of BLAZEMONGER before
- you can even plug in the joystick. But everything has worked reliably for
- me so far.
-
-
- CONCLUSIONS
-
- There is no other game like BLAZEMONGER, and there is no other
- experience like playing it!! I've seen various games that call themselves
- "Blazemonger-killers" [sic], but none of them compare to the awesome
- spectacle of the real thing. It's a game that inspires intense loyalty in
- its fans, too. Even as I lie here in my hospital bed, waiting for the burns
- and lesions to heal, I am eagerly awaiting my next session with the Ultimate
- Game. And NEXT time, I'll remember to jump BEFORE the napalm hits the beef
- stew!
-
-
- COPYRIGHT NOTICE
-
- I hereby transfer the copyright of this review to Daniel J. Barrett,
- current moderator of comp.sys.amiga.reviews, because he is such a swell
- guy.
-
- Copyright 1993 by Daniel J. Barrett. All rights reserved. This
- article may be freely distributed as long as it is distributed in its
- entirety. It may not be included in any publication without the
- written permission of the copyright holder.
-
- ---
- Respectfully submitted,
- Beeper McChumley
- 1 Prosio Fall Road
- West Chester, MA 11111
- beeper@vibraphone.lirpa.com
-
- ---
-
- Daniel Barrett, Moderator, comp.sys.amiga.reviews
- Send reviews to: amiga-reviews-submissions@math.uh.edu
- Request information: amiga-reviews-requests@math.uh.edu
- Moderator mail: amiga-reviews@math.uh.edu
-