home *** CD-ROM | disk | FTP | other *** search
- == == == From - lae@mullauna.cs.mu.oz.au (Lewin EDWARDS) == == ==
- -= A DIY Guide to Computer Repair & Modification (PC and Amiga 500) =-
- [Note : To people who saved my earlier post re: installation of the 1Mb
- Agnus, discard it and get a copy of this instead; the 1Mb Agnus
- installation procedure is included here]
-
- -=<* About This Document - Disclaimer *>=-
-
- This document is intended to provide electronics hobbyists with some useful
- notes the author has gathered whilst working on various systems. It is not
- intended to train or encourage novices to attempt service or modifications
- to expensive appliances. It is especially not intended to encourage
- unqualified personnel to tamper with dangerous appliances such as monitors,
- power supplies and other devices which contain vacuum tubes, live mains or
- high-tension rails, or other hazardous areas. Any such work carried out is
- done at the reader's own risk and the author accepts no reponsibility for
- damage to property or person which occurs as a result of attempting any of
- the procedures described herein.
- Having said that, I can vouch for the workability of the
- modifications listed here. I have personally performed them all myself on my
- own machines (this is, after all, a chronicle of my own experiences, chopped
- up under suitable headings for your convenience). With regards to the service
- information, whilst I have described problems and the solution(s) I found,
- keep in mind that this is rather like a doctor prescribing medication over
- the telephone or from an encyclopaedia. What I mean by this statement is that
- different problems may well cause the same symptoms; to take a trivial
- example, if you turn your monitor on and nothing happens, perhaps the fuse is
- blown, but on the other hand, perhaps it is not plugged in, or perhaps there
- is a more sinister fault in the power supply section. For this reason, I
- suggest you use the service information as a very vague guide ONLY. Remember;
- it is very rare to find two machines which are exactly the same inside, and
- so what I have found to be a suitable solution to a given fault may be
- totally inappropriate to your situation.
-
- -=<* The Commodore Amiga 500 *>=-
-
- i. Serial Killer
- ----------------
- Problems with Amiga serial ports generally fall into three categories; problems
- with the flow control lines, problems with the actual data transmission lines,
- and problems with the line level (caused by faulty line driver chips). The
- first two can be relatively costly to repair, due to Commodore's monopoly on
- the CIA and Paula chips, so I advise exploring the line driver section of the
- circuit before rushing out to buy new Paulas or CIAs.
- Faults in the line driver chips (MC1488 and MC1489, U38 and U39
- respectively in the schematic on page F-7 of the book 'Introduction to the
- Commodore Amiga 500') are typified by either total loss of transmission, total
- loss of reception, or both. If you look at the flow control lines, (CTS and
- RTS), you usually see that these lines are behaving normally (exactly why
- these lines are rarely affected is a mystery to me); if not, then you probably
- have a faulty CIA. Since the 1488 and 1489 only cost around A$1.00 each,
- depending on your source, it is well worth replacing these chips before you
- investigate Paula. Unfortunately, they are not socketed so you will have to
- desolder them (see "Desoldering Small IC's" below). When you have the chips
- out, put in a couple of sockets to facilitate later repairs.
- If, after replacing the 148x's, you still experience problems, it is
- time to look further. If you have suitable software, you can check whether the
- problem lies in the flow control lines (in which case you have a damaged even
- CIA, U8) or in the data lines (in which case you have a damaged Paula). If you
- do not have, or are unable to interpret the results of, this software, you can
- make use of an old Amiga-tech wrinkle; exchange the CIA chips and see if your
- fault clears up. If it does, then ten to one the problem is in the CIA which
- started out as U8; if the problem persists, then it is most likely a Paula
- fault.
-
- ii. Floppy Hassles
- ------------------
- In my life I have opened at least 40 Amiga 500's and have NEVER seen two which
- have the same make and model of internal floppy. It seems that Commodore
- change their suppliers (and also the colors of the LEDs on the keyboard) on a
- weekly basis. Let's see.. three possible LED colors (red, green, yellow),
- three LEDs on the keyboard, four floppy manufacturers (Sankyo, Chinon,
- Panasonic, Sony), two different styles of head connector (one film connector
- per head or one wide film connector servicing both heads), helical screw or
- belt-drive head carriage mechanisms.. that makes 144 possible configurations
- already. For this reason it is not possible to give specific "look-to-the-left-
- of-the-large-chip" directions, and I can only state a couple of possible faults
- and their possible causes :
-
- * Floppy refuses to acknowledge disk insert
- Probably caused by a defective odd CIA (U7). Try switching the CIAs over. Also
- check that the switches at the front of the drive travel freely up and down.
- Verify that the pads to which the switch assembly is connected have not flaked
- off the board (this can be caused by rough disk insertion).
-
- * Floppy will not read disks formatted in other drives
- The head alignment is faulty. There is a method of adjusting it without
- special tools and measurement devices, but it requires considerable patience
- and one of the X-Copy series of programs. The method is as follows :
- - Format a disk in a working drive.
- - Open your machine (or external drive). Remove the cover from the drive unit
- (it is usually held on by one screw on either side and another on top at the
- back). Locate the track zero sensor and loosen the screw which holds it in
- position. Load X-Copy and select the Toolkit option CHECKDISK.
- - You must now align the lower head. This can be accomplished by moving the
- track zero sensor a little, then checking the disk, and repeating this until
- you find a position in which the drive will read the lower side of the disk.
- When this is done, tighten the screw which holds the track zero sensor, to
- stop it shifting. If you have any Lok-Tite, a drop of that on the screw is
- advisable.
- - You must now align the upper head. Loosen the two screws which hold it to
- the head carriage assembly (Do NOT remove these screws, unless you relish the
- idea of going over the floor with a metal detector looking for small springs).
- Adjust the upper head by eye until it appears to be exactly over the lower
- head. Now repeat the above trial-and-error process, tweaking the upper head
- around until you find a workable position. Tighten the screws, replace the
- cover and reassemble.
- If the above procedure sounds rigmarolish and uncertain, it is ! But
- I have successfully performed it on a number of Amiga and PC 3.5" drives. And
- I have never had a failure with it.
-
- iii. Caps Lock Chaos
- --------------------
- Many Amiga owners will know, to their detriment, that occasionally the Caps
- Lock light will start blinking and the keyboard will lock up. This is caused
- by the microprocessor in the keyboard detecting a keyboard fault. I first
- noticed this fault when our school Amiga room (two rev. 5a A500's) acquired an
- autofire joystick, a Quickshot IIb I think. When switched to autofire mode,
- this joystick would periodically jam the keyboard. If you have recently
- acquired an autofire joystick, you should investigate whether turning it off
- during boot fixes the problem. Otherwise, you can try the old "Atari Twist",
- ie pick up your machine in both hands and twist it. This is basically
- equivalent to reseating the chips on the motherboard; if you have a spare
- moment, I suggest you actually open the machine up and manually reseat them.
-
- iv. Bulimia of the Agnus
- ------------------------
- iv-1. What is the 1Mb Agnus ?
- -----------------------------
- The 1Mb Agnus (variously known as the Obese Agnus or Fatter Agnus), Commodore
- part 8372a or 318069-02, is the relatively new Agnus which is capable of
- addressing 1Mb of chip-RAM. This allows you to have twice the amount of
- sampled music, screens, and other custom-chip data in memory simultaneously.
- It also has the desirable effect of letting you run things like Deluxe Paint
- in 16-color 640x512 (or 640x400, NTSC users) mode, without having to
- disconnect external drives, close down WorkBench screens and the like. For
- A-Max users, installing the new Agnus and configuring it to 1Mb chip-RAM mode
- will also increase A-Max compatibility. If you have more than 1Mb of RAM, then
- it will make A-Max virtually 100% identical to a Mac Plus, memory-map-wise.
- NOTE WELL : This modification requires 1Mb of RAM to be visible !
-
- Commodore, not wishing to make two chips where one will do, is now shipping
- the 8372a in most (nearly all Rev. 6a) A500's, without telling anybody. In
- these machines, the extra chip-RAM capability has been disabled so that if you
- connect an A501, it will still think it is "slow" [see below] RAM.
-
- iv-2. An Aside on Memory Speeds
- -------------------------------
- The Amiga has *three* types of RAM. Chip-RAM, Fast-RAM and "Slow"-RAM.
- Contrary to what many people assert, RAM at $C00000 (the default location of
- the A501 expander, and the second 512K of RAM in A2000's) is NOT fast-RAM,
- even though the system reports it as such. Because this RAM is refreshed and
- accessed via Agnus, it is affected by buss contention in just the same way as
- chip-RAM. It is simply a dead area in RAM which is not accessed by the custom
- chips and which is not faster than chip-RAM. Moving this RAM to $80000 (which
- is what you do to enable 1Mb chip-RAM) will have no effect on machine speed at
- all.
-
- iv-3. Compatibility
- -------------------
- To date (20-Oct-91, 18:11EST) I have personally tested at least 400 pieces of
- software with the new Agnus. I have found three programs which do not work :
- * Double Dragon II (Completely screwed up)
- * VideoFX 3D (Again, completely useless)
- * Impossible Mission II (This game requires memory at $C00000. It does not
- mind the Agnus, but if you want to run it you must drop back to
- 512K chip/512K slow mode. Lousy AllocAbs() programmer !)
- In addition, Dragon Ninja thinks you are running on a 512K machine and will
- not play in-game music. Again, this can be rectified by switching into 512K
- chip/512K slow mode. Some other games also think they are running on a 512K
- machine, notably TechnoCop and R-Type, but this is of no real consequence.
-
- iv-4. Identifying the Version of your A500
- ------------------------------------------
- There are several versions of the A500 out there. I have only tried fitting
- the new Agnus to the following :
- a. The Revision 5 board shipped until early 1989
- b. The new Revision 6a board supplied from May (?) 1989 onwards
- The way to identify your machine type is to check the expansion port which
- lurks under a plastic cover on the left-hand side of the computer. The Rev. 5
- machine has a very fat strip (double width) at the back of the connector; the
- Rev. 6a board has two normal-width strips instead.
-
- iv-5. Installing the 8372a to Revision 5 A500's
- -----------------------------------------------
- 1. Remove the 8371 from its socket. If you are an NTSC user who does not wish
- to use the PAL mode, go to step 3.
- 2. Pin 41 of the new Agnus controls whether the machine starts up in PAL or
- NTSC modes. When it is tied low (to ground), the machine boots in NTSC mode.
- When the line is tied high or left floating (ie unconnected), it boots into
- PAL mode. On the Rev. 5 board, pin 41 is connected to ground by tracks on BOTH
- sides of the board, making it virtually impossible to cut the track without
- desoldering the socket. This means if you just plug in the new Agnus, you will
- be locked in NTSC mode !! There are a couple of ways to go about circumventing
- this problem; I will detail here the one I undertook on my own Rev. 5 board. I
- will assume you want to install some sort of switch to toggle PAL/NTSC mode.
- If you only want to run in PAL mode, you can simply bend out pin 41 of the
- Agnus socket (don't bend the pin on the chip) to prevent it from making
- contact with Agnus. If you do this, proceed to step 3. Otherwise, get yourself
- an SPDT or SPST toggle switch and two lengths of telephone (or other thin,
- stiff single-core wire). Solder wires to the switch :
-
- +---+
- To a convenient ground--+-o | BACK VIEW OF SWITCH
- +--------+-o | When held as shown, UP=PAL, DOWN=NTSC.
- | | o |
- | +---+
- Uninsulated --> | | <-- This side is insulated
- \-/ <-- Fold the wire thru 180 degrees
-
- 3. Insert the new Agnus. If installing the switch, you should now poke the
- loose end of wire (see above) from the switch into pin 41 of the socket so
- that the bare copper side touches the pin on the chip and the insulated side
- touches the pin on the socket. In order to fit the wire down the hole you may
- find it necessary to bend out or remove entirely [Not recommended !] the pin
- on the socket. Secure the wire with a tiny drop of cyanoacrylate adhesive.
-
- 4. If you wish to install a memory mode switch, go to step 5. Otherwise,
- locate JP2 (between 68000 and ROM). This consists of three pads. The center
- and lower pads are joined by a thin track. Cut this track and place a drop of
- solder between the center and upper pads. Now locate the _EXRAM line coming
- from the A501 port (it comes from pin #32 and runs on the upper side of the
- motherboard parallel to the A501 connector). Cut this line. You have now
- completed the installation procedure.
-
- 5. Complicated. Locate JP2 and cut the track which joins the center and lower
- pads. Locate the _EXRAM line from the A501 port (see step 4) and cut the
- track. Solder wires to all three pads of JP2 and one wire to either side of
- the gap you cut in the _EXRAM track. Wire a DPDT switch as follows :
-
- +-----+ BACK VIEW OF SWITCH
- Upper pad of JP2 --+-o o | When held as shown, UP=512K CHIP, DOWN=1M CHIP
- Center pad of JP2 -+-o o-+- To one side of the gap in the _EXRAM track
- Lower pad of JP2 --+-o o-+- To the other side of the gap
- +-----+
- You have now completed the installation procedure.
-
- iv-6. Installing the 8372a to Revision 6a A500's
- ------------------------------------------------
- 1. Remove the 8371 from its socket. Insert the new 8372a. NTSC users who do
- not wish to use the PAL mode should go to step 3. When installing the new
- Agnus, note that on the 6a board, the Agnus socket has been rotated 90 degrees
- anti-clockwise from the orientation on the revision 5 board. For this reason,
- plugging in the Agnus correctly is no longer an intuitive operation !
- 2. JP4 controls PAL/NTSC video mode. If you are in North America or Hong Kong
- or anywhere else the National Television Standards Committee TV format is
- used, this should be bridged by a track or a blob of solder. If you are in
- Australia, Europe or anywhere else the Phase-Alternated Linescan TV format is
- used, this jumper should be cut open. If you wish to install a switch, then
- simply connect it across the two pads of the jumper.
- 3. Cut the track joining the center and upper pads of JP2, and the track
- joining the center and upper pads of JP7a. (JP2 is between the CPU and the ROM
- and JP7a is just to the left of the A501 connector). If you wish to install a
- memory switch, proceed to step 4 otherwise solder the center and lower pads of
- JP2 together. You have now completed the installation procedure.
- 4. Connect a DPDT switch as follows :
-
- +-----+ BACK VIEW OF SWITCH
- Upper pad of JP2 --+-o o | When held as shown, UP=512K CHIP, DOWN=1M CHIP
- Center pad of JP2 -+-o o-+-- Center pad of JP7a
- Lower pad of JP2 --+-o o-+-- Upper pad of JP7a
- +-----+
- You have now completed the installation procedure.
-
- v. Is My Jumper On The Line ?
- ------------------------------
- Number Rev5 ? Rev6a ? Function
- -------------------------------------------------------------------------------
- JP1 yes yes Connects reset timer (NE555) to main reset
- JP2 yes yes Maps A501 at $C00000 or $80000
- JP3 yes yes Swaps _CAS of RAM banks (of use for test purposes)
- JP4 no yes 8371 Agnus : TEST line [solder closed !!]
- 8372a Agnus : PAL/NTSC video mode select
- JP5 no yes 28MHz base clock to Agnus
- JP6 no yes 7MHz clock on pin 7 of expansion connector
- JP7a no yes Controls _EXRAM to Gary
- JP7b no yes CIA tick from VSYNC or pin 32 of A501 (default VSYNC)
- JP8 no yes LPEN from FIRE0 or FIRE1
- JP9 no no ??? A non-existent jumper. Future Rev. 7 ???
- JP10a no yes Connects AUDIN to pin 18 of serial port
- JP10b no yes Connects AUDOUT to pin 11 of RS232 port
- JP11 no yes Connects CSYNC to BCSYNC or video hybrid
- -------------------------------------------------------------------------------
- NB: These are A500 jumpers only. A2000, 2500, 3000 have different jumper
- assignments. The 1000 *may* have similar settings but I cannot guarantee this.
-
- vi. Hol(e)y, Hol(e)y, Hol(e)y
- -----------------------------
- Owners of Rev. 6a A500's will notice that they only have 4 RAM chips as
- opposed to the 16 in the Rev. 5 and earlier machines. They will also note that
- in between the RAM chips are empty sets of holes which look like something
- ought to go into them.
- Firstly, fear not - the reason you have a quarter the number of RAM
- chips as older machines is that the 6a uses 44256 4-bit x 256K chips which are
- four times as large as the 41256 1-bit x 256K chips used in the 5 and earlier
- revisions. All the modern Amiga memory hardware (except possibly the A501)
- uses these larger chips because they are slightly cheaper on a dollar-per-
- megabyte basis. For example, the older Series I A590 hard drives use the
- 41256, and they will accept up to 2Mb. The new Series II A590's use the 44256
- (and consequently have enough space to fit 8Mb of RAM).
- But, back to those extra holes. They are indeed designed to accept
- something; viz, another set of four 44256's to take your machine up to 1Mb
- without having to buy an A501 or other expander (this is particularly useful
- if you have a memory expansion which uses the A501 slot, and you want to have
- 1Mb chip-RAM). If you want to install your own RAM there, you should do as
- follows : Purchase four 20-pin IC sockets (preferably machined-pin). Make sure
- you have a solder-sniffer. Now look at those holes and you will see that they
- are clogged by solder (this is due to the way the boards are soldered; the
- process covers all exposed copper areas with solder). You must clean this
- solder out by heating the board from one side and sniffing the solder out on
- the other (or blowing the solder through; if you choose this method, make sure
- to remove all the little splashes of solder from the board and your lap). When
- you have cleaned out all the holes, solder in the sockets. Now plug in four
- 44256 chips and you have 1Mb of memory for slightly less than the cost of an
- A501 (in Australia, the difference is roughly A$20).
- With respect to the speed of RAM chips required, I use 150ns chips
- with no problems at all; however, I suspect that Commodore would recommend
- 100ns devices. The price difference is minimal so you may as well buy 100ns
- chips so that if you ever buy a series II A590, you can shift the chips over
- and have 100%-guaranteed-not-to-overheat fast-RAM.
-
- vii. 1Mb of Motherboard Memory on the Rev. 5
- --------------------------------------------
- It is possible to install 1Mb of RAM onto the revision 5 motherboard. However,
- this modification is flaky at best and I cannot recommend it (having tried it
- in a moment of sheer boredom). Also note that I could *not* get this extra
- memory to be mapped at $C00000 (the computer would only recognise it if I had
- JP2 set to map the A501 at $80000); which means that it is only of potential
- interest to owners of the 1MB Agnus. (This failure to work as $C0 RAM may well
- have been due to some stupid omission on my part).
- I will deliberately be vague because this is not a trivial
- modification. If you are unable to work out what to do with confidence, you do
- not have enough knowledge to perform the mod.
- The procedure can be summarised as follows: Take sixteen 41256 RAM
- chips (for speed information, see the end of subsection vi. above). Bend the
- refresh address strobe pins (_RAS, pin 4) on all the chips up and over so that
- it is well clear of the other pins and easily accessible from the top of the
- chip. Bend in all the other pins a little. Now, piggyback the new chips on top
- of the existing RAM, making sure to install them in the same orientation as
- the original chips. It is not possible to reach all the pins to solder them,
- so you will have to content yourself with only soldering the corner pins.
- Solder wires from the bent-up _RAS pins to pin #38 of the A501 port (or any
- convenient take-off point of this signal). You should now have 1Mb of RAM. (If
- you want to try using it as $C00000 RAM, you should ground the _EXRAM pin, pin
- #32, of the A501 port. I had no success with this). This mod sounds all very
- well, but in the current climate it may be slightly cheaper to buy a
- secondhand A501 than to buy 41256 chips. In addition, due to the precarious
- hold the piggybacked chips have on the originals (because there isn't enough
- room to solder all of the pins down), the mod is sensitive to shock; if you
- tap the table, you can sometimes guru the machine. For this reason, this is a
- "possible but ill-advised" modification.
-
- viii. Double Trouble
- --------------------
- The hack to accelerate your Amiga to 14MHz has been published in countless
- articles, but I may as well include a brief description of it here. The hack
- involves removing the original 68000 from your Amiga and substituting a
- version rated at 16MHz (confusingly called the 68000P-12; the Motorola chips
- have "16MHz" stamped on them, but the SGS-Thompson clones do not). The clock
- pin is bent out and soldered to the output of a divide-by-2 counter whose
- input is connected to the base 28MHz clock. THIS MODIFICATION SHOULD BE
- INSTALLED WITH A SWITCH !! If not, you WILL (not may) find that some games
- will refuse to load because they use timing-dependent loaders.
- Aside from the problem mentioned above, the only compatibility
- down-side to this modification is that some floppy drives will not handle the
- increased step rate. If you find that your drives give read/write errors at
- the high speed, you can either replace them or run a program called "DFDelay"
- to slow down the step rate. (If df0: will not work, you have a problem. Try
- swapping df1: for df0: - to do which you will need a Commodore df1:. The
- mechanisms used in the old A1010 drives are EXTREMELY reliable and much
- quieter than the new rubbishy things; if you have an A1010, you can be fairly
- certain that it will support the new speed).
- To perform the mod, remove your old 68000 and embed it in a perspex
- block for future reference. Now rig half of a 74S74 dual D bistable as a
- divide-by-2 counter. Connect the input of this to a convenient take-off point
- of the 28MHz clock line on the motherboard (I use pin #34 of Agnus, but
- anywhere will do). Now bend out pin 15 of the new CPU and solder a wire to
- this pin. Take a piece of stiff telephone wire, strip approx. 5mm of
- insulation from one end, and stick this end down pin 15 of the 68000 socket.
- Insert the new CPU in the socket and verify that pin 15 is well clear of the
- wire in the socket. Now wire a SPDT switch as follows :
-
- BACK VIEW
- +---+ When held as shown UP=7.14MHz,
- To output of divide-by-2 counter -+-o | DOWN=14.28MHz
- To pin 15 of 68000 -+-o |
- To wire in pin 15 of 68000 socket -+-o |
- +---+
-
- The 74S74 should be mounted somewhere convenient; I break off all the unused
- pins, bend the remaining pins out, and stick the chip on top of one of the
- data path IC's; this has the advantage of allowing me to take power directly
- off the existing components rather than stringing yet another pair of wires
- through the machine.
- If you only have chip and/or slow memory (see subsubsection iv-2.)
- then your machine will run at approximately 150% normal speed (on
- CPU-intensive operations; DMA rates will be unchanged). If you have true
- fast-RAM then code running from fast-RAM will execute at close to 200% of
- normal speed. Try placing a large perpective brush with anti-aliasing HIGH
- in DeluxePaint III (or IV !) and you will see the speed increase.
-
- ix. The Numbers Game
- --------------------
- This is how PLCC chips are numbered (using Agnus as an example) :
-
- 1 1 8 8 8 8 8 7 7 7 7 7
- 1 0 9 8 7 6 5 4 3 2 1 4 3 2 1 0 9 8 7 6 5
- BEVELED CORNER | | | | | | | | | | | | | | | | | | | | |
- /-------------------------------------------|
- 12 -| o |- 74
- 13 -| |- 73
- 14 -| |- 72
- 15 -| |- 71
- 16 -| |- 70
- 17 -| |- 69
- 18 -| |- 68
- 19 -| |- 67
- 20 -| 8372A |- 66
- 21 -| |- 65
- 22 -| |- 64
- 23 -| TOP VIEW |- 63
- 24 -| |- 62
- 25 -| |- 61
- 26 -| |- 60
- 27 -| |- 59
- 28 -| |- 58
- 29 -| |- 57
- 30 -| |- 56
- 31 -| |- 55
- 32 -| |- 54
- |____________________________________________|
- | | | | | | | | | | | | | | | | | | | | |
- 3 3 3 3 3 3 3 4 4 4 4 4 4 4 4 4 4 5 5 5 5
- 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3
-
- x. A Change Of Face
- -------------------
- Installing the ECS Denise is simplicity itself. Simply remove the old Denise
- and plug the new one straight in. Note that to use the new video modes, you
- require the 1Mb Agnus (not necessarily in 1Mb chip-RAM mode, though). By
- installing the new Denise, you also eliminate the annoying video glitches
- which occur in NTSC mode when using the new Agnus with the old Denise.
-
- xi. Snap, Crackle and Pop
- -------------------------
- [For non-Australians, the above is the slogan a local cereal company uses to
- advertise a tasteless soggy mess called Rice Bubbles].
- Symptom : Your monitor produces snapping or popping noises, and
- sometimes goes unaccountably blank after being switched on for a while.
- I have no idea why this problem seems to affect Commodore monitors so
- badly. It is caused by arcing of the EHT rail (around 14kV, from memory) to
- lower-voltage areas of the set. Initial treatment is to turn off the monitor,
- leave it for a couple of days (to allow capacitors to discharge), and then to
- remove every last speck of dust from the inside. This usually works.
- If it does not, however, sterner measures are called for. Open your
- monitor and (here comes the dangerous part) leave it running, open, for a few
- hours. If you actively work against Murphy's Law by watching it from behind
- something or inside something, where the monitor can't see you, you MAY
- eventually be lucky enough to actually catch it in the act of arcing. Mark the
- place with a spirit pen and spray on some anti-gaussing compound. (This stuff
- has a very high dielectric constant and hence helps to prevent arcs).
-
- xii. Yo Ho Ho And A Packet Of Disks
- -----------------------------------
- I sometimes describe A-Max as the only useful productivity tool for the Amiga;
- Mac owners will agree with me when I say that Macintosh applications are
- incomparably better than their Amiga counterparts. However, due to suppression
- of the source of 128K ROMs by a certain computer mega-corporation named after
- a piece of dead plant, the future of this marvellous product looks slightly
- less certain than Melbourne hosting the 1996 Olympic Games (grin).
- There exists a software patch which will allow you to [illegally] run
- the emulator using a ROM image file on disk; however, if you wish to use a Mac
- drive with the A-Max cartridge, you must have ROMs or EPROMs in the ROM
- sockets. Problem ? No. Simply insert two blank 27512 64K x 8 EPROMs in the ROM
- sockets.
-
- NB: The above procedure is wholly illegal and the author is not explicitly
- condoning nor advocating the practise. I personally own original Apple 128K
- ROMs (purchased before the great ROM drought). The above information is
- supplied for interest's sake only.
-
- -=<* The 80x86-Based PC/XT/AT-Compatible *>=-
-
- i. Tools of the Trade
- ---------------------
- Since I come across many cards and peripherals of doubtful functionality, I
- have invested in a 10MHz 286 motherboard with just enough RAM to get started,
- plus a $20 Hercules card to run diagnostic programs. This is mounted in an
- ancient XT casing, with an equally ancient 150W power supply. The total cost
- of this system was about $150, and it allows me to test all XT and AT cards
- (not EISA cards, but then I have no EISA-buss machines anyway !), drives and
- so on. If you expect to be buying/selling many secondhand cards, drives, SIPPs
- and so on, I heartily recommend buying such a system, unless you are game
- enough to risk your "real" system by putting possibly defective cards in it.
-
- ii. The Heat Is On
- ------------------
- In many clone machines, particularly 16MHz or faster 286's which use the AMD
- 80286 rather than the Intel original, the CPU becomes extremely warm, too hot
- to touch with the hand. For example, I have a 16MHz Acer motherboard which
- uses an AMD 80286-16 processor, and after 25 minutes of operation at turbo
- speed, the processor is far too hot to be touched for more than half a second.
- This kind of heating is undesirable in that it shortens the chip life and,
- more importantly, may lead to sudden crashes if the chip undergoes thermal
- shutdown. (The so-called XT-286's, XT-class machines with 80286 processors,
- are very susceptible to this problem). If your machine has this undesirable
- property, you should consider attaching some sort of heatsink to the CPU. An
- extra fan in the casing is also an option, though I find them to be relatively
- ineffective for this task.
- You can also try replacing the CPU with an original Intel chip. For
- some reason, the Intel line stays a lot cooler than the AMD line in general.
-
- iii. Sudden Death
- -----------------
- Scenario : You are working on an important document under an operating system
- known to be bug-free (aren't fairy-tales wonderful ?). You leave the keyboard
- to take your ten-minutes-per-hour anti-RSI coffee break. You return (having
- neglected to save your work), you press a few keys... and nothing happens.
- Your document is there on the screen, but the program has halted.
- The above is quite often caused by overheating problems (see
- subsection ii). It is also sometimes caused by dirty or otherwise imperfect
- connections between cards or chips and their sockets. If your machine is more
- than 2 years old, it may well be that your sockets are becoming dirty. (An
- interesting anecdote springs to mind about a small LAN of XT-class machines,
- all of which seemed to fail simultaneously. It turned out that the network
- cards used single-wipe sockets which degraded much faster than the dual-wipe
- sockets used on the motherboards, and occasionally the fileserver would start
- to send out a packet, but would only manage to send part of the header before
- the faulty network card corrupted the transfer. Because of a "feature" in the
- network software, all the machines on the LAN stopped operations while waiting
- for an ID sequence to indicate the machine the corrupted packet was destined
- for. This looked exactly like a simultaneous crash on twenty machines and had
- the serviceperson (erm, me) puzzled for quite a few days).
- The immediate cure for this sort of problem is to pull out all your
- cards, clean the connectors with an ink eraser (pencil erasers are not
- abrasive enough), remove the fragments of eraser and reinsert the cards. You
- can also push down on all the socketed chips to reseat them.
- Oh yes. The above problem can also be caused by viruses. Use McAfee
- Associates' SCAN (and if necessary CLEAN) programs to detect and kill these.
-
- iv. Overworked FPU's
- --------------------
- Due to the large price discrepancy between the different speed ratings of
- floating-point coprocessors, there is a strong temptation to buy (say) a 25MHz
- 387 for your 33MHz 386. The chances are good that such an arrangement will in
- fact work, however note that the power dissipation of the FPU will be
- increased. In simple terms, it will get hot. For this reason, you should
- always look for ceramic-bodied chips, since they can dissipate MUCH more heat
- than plastic-bodied devices. And whenever possible, run in non-turbo mode.
-
- v. Hot-Rodding, Across the Universe
- -----------------------------------
- It is relatively common knowledge nowadays that it is quite possible to
- hot-rod a 16MHz machine to 20MHz or a 33MHz machine to 40-50MHz. This
- naturally carries with it the same overheating problems mentioned in
- subsection iv above. However, if you are determined to undertake such a
- modification, there are a couple of pieces of information you may find useful:
- - For 80286 and 80386 machines, you will need a crystal or oscillator can
- (make sure you know which you need) which is TWICE the frequency you want your
- machine to run at.
- - The crystal to replace is the one rated at TWICE the listed speed of your
- motherboard (ie on a 16MHz board, there will be a 32MHz crystal). Do not be
- led astray by the I/O clock crystal(s) !
- - It is good practice to place a socket on the motherboard where you removed
- the old crystal, so that if you ever have to sell your machine you can pop in
- the original speed of crystal and cover up your tracks.
- Note that I have never performed this type of enhancement to 80386
- machines; however, this document is being typed on an 80286 which I hot-rodded
- from 12MHz to 16MHz.
-
- vi. Hacked Reset Switches
- -------------------------
- Most 286/386/486 motherboards (all I have ever seen) come with a reset switch
- connection built-in; many XT motherboards do not. Consequently there have been
- a number of postings to USENET describing how to add a pushbutton to the
- _RESET line of the CPU. I find it rather amusing that several such founts of
- wisdom advise the installation of a pullup resistor "to make sure the line
- goes high again after the button is released". Interesting. Does this mean
- that when you turn on your machine, you only have a 50/50 chance that the
- _RESET line will be high enough to let the CPU start ? Of course not. The
- designers already put in a pullup resistor, so there is absolutely no need to
- put in another one. Just connect a normally open pushbutton between the _RESET
- pin of the CPU and any convenient signal ground.
-
- vii. Tearing Your Hair
- ----------------------
- Scenario : Your favorite machine, with SoundBlaster, LAN, VGA, Hercules, Voice
- Master, two serial and one multi I/O cards goes down. You don't know where to
- start.
- The first thing to do in such cases is to remove every card except the
- display adaptor and the floppy controller (if this is integrated with the hard
- disk controller then both will have to stay). You should now simply keep
- adding cards until the machine no longer starts up (assuming it starts up in
- its minimal configuration). Whilst this may sound obvious, you would be amazed
- by the number of people who leave all their cards in and just poke about with
- the jumper settings.
-
- viii. Mix And Match
- -------------------
- It is often very convenient to have two monitors connected to the one machine.
- (I have both VGA and Hercules cards in my "useful" machines). However, not all
- display adapters can be mixed together in the one machine (due to memory
- conflicts). Below is a table of the allowable configurations; a star indicates
- "allowable" and a period (full stop) indicates an illegal combination.
-
- with MDA CGA EGA MCGA VGA
- MDA . * * * *
- CGA * . * . .
- EGA * * . . .
- MCGA * . . . .
- VGA * . . . .
-
- For the purposes of display mixing, an MDA (mono 80x25 text only) is identical
- to a Hercules Graphics Card (720x348 mono graphics). Note that if you have a
- VGA card as one of your displays (the most common configuration is VGA + MDA
- or Hercules), your VGA card will no longer be able to emulate Hercules modes.
- (If you load up the extended-mode-handler program supplied with most SVGA
- cards, you will be told that the card cannot be switched into mono mode). Note
- the possible pitfall with Hercules cards; most of them contain a parallel
- port, usually switchable from address 3BC to address 378. If you already have
- a parallel port mapped at this address, strange errors will crop up. (Also
- note that if you have parallel ports at 378 and/or 278, and the Herc parallel
- port is at 3BC, the Herc card will become LPT1: - this may necessitate some
- switching of cables). If possible, disable the onboard parallel port, or map
- it to an unused port address.
- One final note on the subject of video conflicts; a number of clone
- companies have released so-called "color Hercules" cards, which support both
- the Hercules and CGA standards. These cards will not co-reside with any other
- video card.
-
- ix. Expanding SVGA Cards
- ------------------------
- Many people ask, "Can I expand my SVGA card ?". In most cases, the answer is
- no. However, occasionally one runs across cards which have sockets for extra
- RAM. The two examples of this which I have seen are Tseng Laboratories SVGA
- cards (mine came with 512K and space for an extra 512K), and Trident cards
- (again, mine came with 512K, but had sockets for the extra RAM). In such
- cases, installing the extra memory is simply a matter of purchasing the
- requisite RAM chips (usually 44256; however, some older cards will use 4464
- or 41256 chips), and installing them in the empty sockets on the card. Before
- you spend the money on this, however, consider - do you really need the extra
- memory ? In the vast majority of SVGA cards, adding the extra RAM only allows
- you to use ONE extra mode, viz. 1024x768x256. This mode is not really useful
- unless it is un-interlaced (stare at an interlaced screen for a few hours and
- you will understand why !). Also, on monitors coarser than 0.28" dot pitch,
- this mode looks EXTREMELY fuzzy, and on some monitors it is not even
- displayed properly (the edges of the screen are compressed). Although my
- cards support this mode, I always use 640x480x256 as my maximum screen
- resolution (except when viewing very large GIFs, eg the 1152x900 pictures
- designed for and/or digitized on Suns).
- A final note : I have yet to see a card which was supplied with 256K
- which is expandable. Most of these cards were very early models which used
- older (true VGA) chipsets incompatible with the newer de facto video
- standards.
-
- x. To BIOS or not to BIOS ?
- ---------------------------
- THe question is often asked, "Which BIOS is best ?". One would imagine that
- the best BIOS should be an original IBM chip; however, since most software is
- developed on clones (I wonder how many people have seen a real IBM recently -
- I haven't seen anything more recent than an original 5-slot PC, although I do
- know of the PS/2, a 286 machine. Does IBM in fact make a 386 ?), a machine
- with a "real" BIOS is not necessarily more compatible than a clone. So the
- choice of BIOS boils down to personal preference. I personally own AMI 286 and
- 386 BIOSs, and Award 386 BIOS, and I have used Phoenix 286 and Award 286 BIOS.
- Out of these, I strongly recommend the AMI (American Megatrends) BIOS because
- it seems a lot more sensibly designed than the Award or Phoenix programs. For
- example, the AMI 386 BIOS allows you to set up a whole lot of low-level
- chipset parameters related to memory speed and setup, whilst the Award only
- allows you to set drive and display types. Also, if you have been toying with
- the XCMOS settings and have managed to make your computer non-functional, if
- you have the AMI BIOS, you simply hold down Insert while pressing the reset
- button, and the XCMOS settings will be set to default values, unlocking your
- machine. With the Award BIOS, I had a machine with Hercules and VGA cards, but
- no mono monitor, and I accidentally set the display type to "MONO", meaning
- that the machine booted on the Herc card where I couldn't see anything.. in
- order to get the machine usable again I had to open it and unplug the Hercules
- card to force the BIOS to return to the VGA/EGA display setting. Annoying,
- especially since the machine in question was the bottom (Murphy again !) in a
- stack of three PCs with a monitor on top, all on a very crowded desk.
- NB: Since the BIOS is resident on a standard EPROM, it is quite
- possible to copy it using an EPROM reader/burner and a blank EPROM of the same
- type. However, the astute will notice that there are *two* chips in the
- machine with little holographic stickers; the BIOS and the keyboard
- controller. I have never had occasion to try pirating BIOSs, but I doubt that
- BIOS A will work with keyboard controller B. They definitely "know" about one
- another, because when you boot a slow AMI machine, you see a serial number of
- the format <something>-<something>-K (a pause while the keyboard is accessed),
- then another digit indicating the keyboard controller version.
-
- -=<* General Information *>=-
-
- i. Desoldering Small IC's (Less than 40 pins)
- ---------------------------------------------
- Small chips can be fairly easily desoldered by inserting a suitable lever
- under one end, applying pressure and running a hot soldering iron up and down
- the rows of pins. When one end is substantially further out than the other,
- shift your lever to the other end and rock the chip out.
-
- ii. Desoldering Large IC's (40 pins or more)
- --------------------------------------------
- This is not a task I relish, though I have had to do it a few times. I
- strongly recommend the use of an IC desoldering tool. If this is unavailable,
- then to help you rock the chip out (by the method described above), you should
- "wet" the joints with a plentiful amount of fresh solder.
-
- iii. Desoldering Surface-Mounting Resistors and Capacitors
- ----------------------------------------------------------
- Unfortunately, one really needs to apply heat to both ends of these components
- simultaneously to extract them easily. However, you can try using a
- solder-sniffer to remove most of the solder, then heat up the entire component
- and flick it off the board while the solder is still liquid. Make absolutely
- sure you have the correct value of replacement component; SM resistors and
- capacitors are often unmarked.
-
- iv. Desoldering 160-pin Surface Mount IC's
- ------------------------------------------
- Don't. It's impossible without a 160-arm soldering robot. If your motherboard
- has a chip like this which is damaged, replace the motherboard; it will
- probably be cheaper than trying to import a proprietary ULA from Taiwan or
- Japan. Not to mention the hours you will waste soldering all those .025" pitch
- pins, and the YEARS you will waste getting rid of the solder bridges.
- (Note : For those who do not believe 160-pin IC's exist, please refer
- to the Acer 16MHz 80286 motherboard, component U16. This is an M1207-16, a
- 160-pin surface-mounting ULA).
-
- v. Old PCB's
- ------------
- Printed circuit boards which have been in service for a while are MUCH more
- susceptible to heat damage (when soldering and desoldering components) than
- more recent boards. In the case of plated-thru-hole double-sided boards
- particularly, it is extremely easy to pull the pad off the top side of the
- board when desoldering components. This necessitates much laborious flying
- lead installation and is generally a hassle ! I recently had cause to repair a
- device made in late 1979 (an old glass tty, in fact), and I would strongly
- advise staying well clear of these older devices if at all possible.
-
- ** EOF **
- There has not been an error in d4wnloading and the fqle is 1^00% uncorrupt?d.
-