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- »SML:»CL1:What happened to the DESIGN of »CL4:demos?»CL1:
- What happened to »CL4:demo music?»CL1:
- What happened to anything but a load
- of more or less »CL4:impressive routines»CL1:
- and an »CL4:endscroller???»CL1:
-
- And what happened to:
- »CL5:Diskmags?
- Packs?
- Musicdisks?
- Slideshows?»CL1:
-
-
- In short:
-
-
- »CL4:»BIG: What happened to
- the scene???»CL1:»SML:
- »CL6:--------------------------------------
- »CL2:by Curt Cool/Depth
- »CL6:--------------------------------------
-
- »CL0: This article contains some
- observations of what has happened to
- the »CL9:AMIGA Scene» in the last few years,
- and some (boring?) analysis of WHY the
- heck it is this way?!?). And maybe
- even a thought of where the scene is
- going these days. (oh, am I a scene
- prophet??? NO?!?)...
-
- »BIG:»CL4:Demos:»SML:»CL0:
- »CL2:Then:»CL0:
- In 1992/93 and some of '94 most of the
- demos which were considered cool
- contained design. Maybe there was even
- some overall idea or thought behind,
- and they seemed very well thought out
- altogether. Just watch demos like
- »CL9:Desert Dream», »CL9:ARTE», »CL9:Interference», »CL9:Full
- Moon», all »CL9:Andromeda» productions, some
- »CL9:Melon» productions and lots and lots of
- other nice, big or small, productions
- with maybe humour, maybe just a well
- thought out and well scheduled design,
- or maybe something else that makes you
- want to watch the demo or intro again.
- »CL6:What happened to those???»CL0:
- Also, there were some more original
- routines, and if you watch some old
- demos on your trusty A500, you will
- find some routines which deserves to
- be updated to todays standard
- (although there were also a lot of
- vectors then...).
-
- »CL3:Now:»CL0:
- (»CL1:subtitled: why no design now?»)
- Todays tendencies of no design and a
- lot of routines just thrown in with no
- structure or design at all except for
- maybe the occasional picture or
- pop-art-style-comment (a la »CL9:Melons
- "Planet M"», which started a new epoch
- of design style which unfortunately
- became boring after
- "»CL9:Deep - The Psicolybin» (or whatever)
- »CL9:remix» (by »CL9:Parallax»)".
- But most of todays winning
- productions contain »CL6:NO DESIGN AT ALL.»CL0:
- I don't if that is because we, the
- sceners, suddenly prefer to watch the
- same quite flickery bumpmapped,
- texturemapped, gouraud-shaded,
- phong-shaded, vectors featuring almost
- the same objects and a black
- background (or if we get really
- advanced, maybe even pastel green, or
- to reach the limit, with a pattern of
- some sort with BOTH pastel green AND
- red colours).
- »CL5:Why is this? »CL0:Aren't everyone tired of
- such lack of design?
- Anyhow, it seems this lack of design
- descends from the platform we all love
- to hate, the PC, and so does those
- vectors, so why do the scene keep
- doing those productions? Of course,
- vectors are nice, but not if they just
- look the same all the time.
- »CL5:Anyhow»CL0:, this no-design tendency
- started at »CL9:THE PARTY 4» with demos by
- »CL9:Virtual Dreams» (a sad goodbye for
- »CL9:Dr. Skull»!?), »CL9:Oxyron» and some others,
- and it's not strange that they did not
- win. Just routines and no design
- (unlike »CL9:NEXUS 7»).
- Today, in 1996, it seems that the
- scene is now once again beginning to
- concern about design in demos, (and it
- seems that those who cares about this
- also wins the competitions, just look
- at »CL9:3 Little Elks» or »CL9:The Black Lotus»),
- but still, the most impressively coded
- AMIGA demo of all time, »CL9:The Gate» by
- »CL9:Artwork», is just another proof of my
- uppersit (»CL8:opposite!! -ed»CL0:) statement.
-
- »BIG:»CL4:Music:»SML:»CL4:
- »CL2:Then:»CL0:
- What has happened to demo & intro
- music? In the old days demo music was
- usually some sort of melodic
- discotune, maybe even timed to the
- routines and GFX to make the demo seem
- very much as a whole instead (Desert
- Dream is by far the best example). And
- then again, who does not remember
- legendary demo music like
- »CL9:Audiomonsters» music for »CL9:Melons
- "S.O.S." demo» or the brilliant music
- in all the »CL9:Sanity», »CL9:Andromeda», »CL9:Anarchy»,
- »CL9:Lemon.», (this list could go on
- forever) productions. Of course many
- productions also contained techno
- music then, but a higher percentage
- of that techno was actually any good.
- Also, back then, most 40k intros
- contained some funny little melodic
- chiptune, or maybe just some small
- funky tune. Of course not all of it
- was brilliant or even good, but still,
- there was a generally higher quality
- than now in 40ks as well...
-
-
- »CL3:Now:»CL0:
- Today, in 1996, we are on our way out
- of a demo techno nightmare in demo
- music. Although most of the really
- major productions contains some quite
- decent techno music, it still does not
- reach the quality of the old days.
- Still, not everything is bad, and the
- music in the »CL9:CNCD» and »CL9:Parallax»
- productions by »CL9:Groo», »CL9:Legend & Yolk» is
- certainly both very original and
- suitable for a demo.
- But many productions still suffer,
- look at »CL9:Artworks "Phi"» 40k intro, and
- think about how it would have been
- even better with some other tune
- instead of the tune it features now...
- Luckily the musical side of demos has
- not suffered as badly as the design,
- but still...
-
- »CL4:Why is all this?
- And where does it show?»CL0:
-
- The reasons for the aforementioned
- lacks could be:
- »CL1:The deadline phenomenon:»CL0:
- Coder wants to finish demo before the
- deadline, no time to fit design in the
- demo.
- Also, it seems that most the
- graphicians no longer want to do the
- design, and so the coder ends up doing
- the whole lot himself. Maybe some
- groups do no longer work as groups,
- more like a bunch of people, who uses
- eachothers creations, again without
- the structure.
- Maybe it is the 90's phenomenon (in
- real life as well), the bigger
- selfishness which has been mentioned
- in many medias and magazines outside
- the scene as well.
- To put it in some other words, maybe
- the groups who does those demos
- without design and fitting music do
- not talk together as much as they
- maybe ought to?
- This could be the fault of the lower
- amount of AMIGAs around those days,
- after all, at the time of 1992/93
- there was lots and lots of AMIGAs
- around, in fact there were always lots
- of other A500 owners to talk to quite
- near to wherever you lived. And so
- many groups started among friends...
- But at the time when A1200 came out
- some people (the sceners and a few
- others) bought the new machine,
- whereas the old user base, the ones
- who had used A500 as a gamemachine,
- almost quit using A500 within a year
- or so, and bought PC's or other
- gamemachines of some sort.
- So now the basis of a group with
- members living really close to
- eachother had become somewhat less
- likely, and so the scene had to
- restructure, and maybe that is the
- period that we might now finally be at
- an end of, since many sceners now have
- modems and internet, and thereby we
- are able to communicate with eachother
- in a fast and reliable way which the
- snail mail hardly is.
- Some other reasons for the crappy
- design could be the PC-demos which
- usually doesn't possess any design
- either, and then some AMIGA coders
- have been inspired. Now, personally I
- don't own a PC and have hardly ever
- seen a PC demo, but that is just the
- word on the street...
-
- »BIG:»CL4:Diskmags:»SML:»CL2:
- Then:»CL0:
- There were lots of them around, most
- of them only reached a 1st issue, and
- the hardworking article writers wrote
- a lot about the sceners then, and
- especially about the old legends and
- possible new scene stars.
- In the UK most diskmags were not very
- scene-orientated.
- Most diskmags had big delays.
-
- »CL3:Now:»CL0:
- Diskmags are at about the same
- position as back then, new editors
- have entered the scene (the days of
- »CL9:Lord Helmet» and »CL9:Wolfman» have long
- gone?!). But maybe some mags tend to
- live on other peoples merits, so to
- speak, with a few too many articles
- about the old legends and almost no
- words about the ones who will take
- over. It's a bit depressing to read
- about that and this scene-legend has
- finally left the scene all the time,
- and there are still new sceners to
- come... :)
- The UK mags haven't changed much
- either although we haven't seen much
- of »CL9:Grapevine» lately...
-
- »BIG:»CL4:Slideshows:»SML:»CL4:
- »CL2:Then & Now:»CL0:
- You see one of those occasionally and
- usually they are quite good. I guess
- that is all there is to write...
-
- »BIG:»CL4:Musicdisks:»SML:
- »CL2:Then:»CL0:
- Lots of musicdisks were made, usually
- with a couple of small star & vector
- routines and some nice graphics. It
- was in 1991/92/93/94 »CL9:Crystal
- Symphonies I/II», »CL9:Dizzy Tunes 1/2»,
- »CL9:Spring Melodies», »CL9:Scoopex Melodies»,
- »CL9:Memorial Songs», »CL9:Brunos Music Box III»,
- and many many other cool musicdisks
- saw the day of light. Everyone
- remember those musicdisks as being
- the best, and if you look in the
- musicdisk charts in THIS chart, you
- will still find them there...
-
- »CL3:Now:»CL0:
- ...which is because NO really
- fantastic musicdisks has been released
- since then. Instead people release a
- lot of chip packs, and now some people
- have also started to release
- musicpacks, of which »CL9:SOUND» is the best
- example. (»CL8::-( -ed») I'm not saying that
- no musicdisks have been released, but
- there are not really that many worth
- remembering, simply due to the fact
- that a musicdisk these days contains
- no routines at all (no fun to watch),
- just some design and a menu. I think
- there are lots of musicians out there
- who deserves to get their stuff
- released on a decent musicdisk, so why
- don't any of you sceners start working
- on one?!?
-
- »BIG:»CL4:Packs:»SML:
- »CL2:Then:»CL0:
- In 1992/93/94 there were many packs
- around, hosted by famous swappers
- (well, they were famous in the
- swapping scene...), and they were the
- forum where you could find all the
- great intros that were released just
- for fun by many many groups.
-
- »CL3:Now:»CL0:
- Today, there are almost NO packs
- outside Poland. There are a few
- packmags, but they are not released
- very often, and they are no longer the
- forum for intros they used to be.
- This is because of two things: Groups
- tend only to work on a production for
- a party instead of spreading the
- production on your average Sunday
- afternoon, and so there is no matreial
- to put on the packdisks. And besides
- many productions fill so many
- kilobytes that there isn't room on the
- disk for neither the production NOR
- the menu. Also, swapping has got
- somewhat out of fashion although
- modemtrading is SOOOOO boring, whereas
- swapping is funny and friendly. A pity
- there are so few packs... »CL6:BRING THEM
- BACK I SAY!»...
-
- »BIG:»CL4:Status:»SML:»CL0:
-
- The AMIGA scene is not nearly as big
- as it has been, but there is still
- lots of life in it. If »CL9:PIOS», »CL9:VisCorp»,
- »CL9:Eagle» and »CL9:Phase 5» manage to make some
- new AMIGAs with RISC processors of
- some sort, we could really be in for a
- treat, and with some luck, the AMIGA
- will rise like a Phoenix above the
- ashes and rule the computer world, and
- most importantly, »CL9:THE SCENE», as it has
- been doing for so many years now.
-
- »CL2:»BIG:VIVA »CL9:AMIGA!
-
- »CL2:VIVA»CL9: THE AMIGA SCENE!»CL0:»SML:
-
- (pc is the fucking worst machine ever
- made... »CL9:KILL »CL5:BILL G.»CL0:)
- (»CL8:UGH! -ed»)
-
-