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- »BIG:»CL4: Rob Hubbard -
- Father of
- computer music
- »SML:»CL6:--------------------------------------
- »CL2: by MeloManiac
- »CL6:--------------------------------------
-
- »CL9:Rob Hubbard»CL0: - that name should mean
- something to most Amiga-scene people -
- at least the ones who started off with
- a C64 for demo-coding, or just gaming.
- Even though he was not the first to
- apply music to a game, he sofisticated
- and developed it to such a level that
- it would be fair to call him the
- father of computer-music. Titles like
- '»CL9:Monty on the Run»CL0:', '»CL9:Sanxion»CL0:',
- '»CL9:Delta»CL0:', '»CL9:Thrust»CL0:', '»CL9:Skate or Die»CL0:',
- '»CL9:Master of Magic»CL0:', '»CL9:Warhawk»CL0:' and
- '»CL9:Spellbound»CL0:' are among MY favourites,
- of the more than 50 (possibly close to
- a hundred) C64 games »CL9:Rob Hubbard»CL0:
- composed music for, starting off with
- Thing on a Spring. In the late 80's he
- moved from England to the U.S., to the
- PC and consoles, doing a few things on
- the Amiga on the way (including
- »CL9:Populous»CL0:), and today he's no longer
- composing music for games, his last
- job being on the game '»CL9:Shockwave -
- Operation Jumpgate»CL0:' for the 3D0.
-
- I sent a few questions for this
- legendary computerpersonality, and
- these are the answers he gave me:
-
- »CL4:MM: First of all, I think a lot of
- people would like to know what you're
- working on at the moment?
-
- »CL6:RH: My job is Audio Technical Director
- for »CL9:EA»CL6:. I work with the producers
- helping them make sure all aspects of
- audio work gets done, and is on
- schedule.
-
- »CL4:MM: Then I'd like to go back to the
- early 80's, where your computer-music
- career started. The first I saw of
- you, was a couple of demo's you sent
- out, demonstrating examples of doing
- classical, as well as rock/funk/pop on
- the C64 - these examples were
- outstanding at that time, because of
- the complexity of the sounds, not just
- being 'bips' and 'bleeps'. Were you
- contacted by any persons or
- softwarefirms because of these demos?
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- »PIC:Clip3b.Sanctum»
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- »CL6:RH: I did some demos to try to get
- work. It was still difficult getting
- work in the early days.
-
- »CL4:MM: What was you first game-music job
- on the C64?
-
- »CL6:RH: »CL9:Thing on a Spring»CL6:, and then »CL9:Action
- Biker»CL6:.
-
- »CL4:MM: Although you've done music for a
- lot of C64 softwarefirms, you did
- many things for firms like
- »CL9:Mastertronic»CL4:, »CL9:Thalamus»CL4:, »CL9:Martech»CL4: and
- »CL9:Firebird»CL4:. Were you more or less
- working full-time for those companies,
- or did they just return to you,
- because they were very happy with what
- you did?
-
- »CL6:RH: I built up a very good working
- relationship with these software
- companies. I would basically work for
- anyone at that time.
-
- »CL4:MM: Even though you're probably the
- most famous C64-musician, we shouldn't
- forget people like »CL9:Richard Joseph»CL4:,
- »CL9:Maniacs of Noise»CL4: and »CL9:Ben Daglish»CL4:. You
- worked with »CL9:Ben Daglish»CL4: on a couple of
- games - was that a coincidence?
-
- »CL6:RH: I worked with Ben on the second
- »CL9:Monty »CL6:game. I think that »CL9:Tony Crowther
- »CL6:wanted us to work together. We only
- did the one game.
-
- »CL4:MM: Now for at little technical
- question - I've always wondered how a
- C64-module, containing several tunes,
- could take up as little as 2-3k, and
- still play for a very long time. How
- did you technically make a C64-module
- - did you have your own customized
- editor, like the Amiga/PC's trackers?
-
- »CL6:RH: Everything was written in 6502
- assembler and used a very efficient
- system of packing the date into
- nibbles and bytes - there was never
- very much spare memory available. All
- the music data was entered in as HEX
- DB statements. I used to edit the
- music in real time using a machine
- code monitor.
-
- »CL4:MM: With all the games you did music
- for, one could think that you made a
- good living from doing C64-music, but
- computer-music on freelance-basis is
- no goldmine, is it?
-
- »CL6:RH: Well, I have to say that I earned
- a lot more money doing music for C64
- games than I did doing professional
- music work, like music arranging,
- copying or playing gigs. It also
- opened up the opportunity for me to
- move to the USA and work in »CL9:Silicon
- Valley»CL6:.
-
- »CL4:MM: How much money did you normally
- receive for doing the music for a
- game?
-
- »CL6:RH: Well, when I first started in 1984
- it was something like 100 or 200
- English pounds. Prices went up and by
- the time I moved to the States - in
- 1988 the money was up to 1000 to 2000
- pounds.
-
- »CL4:MM: Yes, in 1988 or something like
- that, you were shanghai'ed by an
- american software-firm, »CL9:Electronic
- Arts»CL4:, and got a fulltime job as
- musician on PC and consoles. How did
- you like that change?
-
- »CL6:RH: It was something I wanted to do,
- and turned it out to be a good move.
-
- »CL4:MM: In 1989, I think, you stopped
- doing C64-music completely. Now there
- were some new names, like »CL9:Maniacs of
- Noise»CL4: (»CL9:Charles Deenen»CL4: and »CL9:Jeroen Tel»CL4:).
- What do you think of them? It's clear
- that they had you as their
- inspiration.
-
- »CL6:RH: When I started doing music for the
- C64 the standard was really bad. In
- 1988 there were some very good people
- doing music for the C64 and I'm glad
- that they are still doing well.
- »CL9:Charles Deenen»CL6: works for »CL9:Interplay»CL6: in
- LA and I think Jeroen still works for
- »CL9:M of N»CL6:.
-
- »CL4:MM: You did a couple of things on
- Amiga for »CL9:Electronic Arts»CL4:, of which
- »CL9:Populous»CL4: is my personal favourite. I
- read something in a magazine saying
- that you just HAD to make music for
- this game! Is that true, and why?
-
- »CL6:RH: »CL9:Populous»CL6: was a very interesting
- game and very different. I tried to
- use elements from Gothic chants in
- that tune. I heard that someone in
- Japan arranged and recorded that tune
- with a full orchestra. (I would love
- to hear it!)
-
- »CL4:MM: So would we, indeed! At that time,
- the Amiga was the most popular games-
- platform. Do you think that you'd have
- done a lot more Amiga-music, if you'd
- stayed in the U.K., where the Amiga
- was (and still is, I believe!) a much
- stronger market than the PC?
-
- »CL6:RH: Yes, I think that is true - I
- think I lost out on some Amiga stuff.
- I thought that CD-I was going to be
- big in 1988, but it didn't happen
- either. I did about 4 Amiga titles.
-
- »CL4:MM: How do you think the music has
- changed, because of the technical
- superiority of the computers following
- the C64; the Amiga, the PC and the
- Sega - has it had an influence on your
- music?
-
- »CL6:RH: Actually the BIG difference was
- what the USA wanted as opposed to the
- Europeans. There was a computer music
- culture in Europe that simply didn't
- exist here in the USA. There was no
- way anyone could write really off the
- wall tunes (like »CL9:Knucklebusters»CL6:, or
- »CL9:I'ball»CL6: or »CL9:W.A.R»CL6:) here in the USA. You
- have to write very straight music
- here.
-
- »CL4:MM: What was the biggest difference/
- difficulty, moving from the C64, up to
- computers, where you were 'forced' to
- use samples, instead of synthetically
- created sounds?
-
- »CL6:RH: Well, samples are good for
- somethings and not others. You can
- still do a lot with synthetically
- created sounds. It's easy to do more
- techno tunes with samples, but once
- you sustain samples things sound very
- much like an organ.
-
- »CL4:MM: One of the reasons I'm asking is
- that I know you've played in bands
- before getting into computer music.
- How did you use your band-skills in
- C64-music?
-
- »CL6:RH: I tried to use better drum and
- bass parts. I also tried to get more
- realistic guitar solos.
-
- »CL4:MM: In your music, it sounds like you,
- in particular, know a lot about
- playing the bass - they're very often
- very realistic and dynamic. DID you
- play the bass in the band(s)?
-
- »CL6:RH: I played left hand bass on a synth
- a lot of the time. I used to do a lot
- of arranging and transcription work.
-
- »CL4:MM: What do you think music should add
- to a game, and do you think music is
- important in computer games?
-
- »CL6:RH: It depends on if you mean back in
- 1985 or nowadays in 1996. I think
- music is very important in creating
- moods and highlighting action.
-
- »CL4:MM: A couple of questions about your
- unmatched popularity. How is it to be
- so popular? Even though you aren't and
- were not a public person in the
- tabloid press or something, you ARE a
- very known person, among
- computer-enthusiasts. Has it been a
- problem?
-
- »CL6:RH: The only problem I had was that a
- lot of people had my phone number and
- I used to get a lot of phone calls at
- all times during the night - people
- from the USA and Japan used to call. A
- lot of the calls were about 'how do
- you scroll the screen' etc. The only
- other problem was that there was
- always a lot of pressure to try to do
- better and better. It was difficult to
- please everyone.
-
- »CL4:MM: Do you recieve any fan-mail?
-
- »CL6:RH: I did in the mid 1980's from all
- kinds of people.
-
- »CL4:MM: Why did you stop composing music
- for computer-games?
-
- »CL6:RH: Eventually, you have to move on
- and do different things. You have to
- grow. The games these days are really
- huge productions and because companies
- spend huge amounts of money producing
- them, no one can take any risks. The
- net result is that all the games look
- the same and copy each other. I'm not
- that interested in writing music for
- racing car games, fighting games or
- sports games.
-
- »CL4:MM: What was the last game, you did
- the music for?
-
- »CL6:RH: '»CL9:Shockwave - Operation Jumpgate»CL6:'
- for the 3D0.
-
- »CL4:MM: There're many people on the Amiga
- (and PC) scene who has a talent for
- music composition - what would you
- advise them to do, if they want to
- write music for games?
-
- »CL6:RH: I would advise them to study music
- in college and think about doing music
- for games, film and TV.
-
- »CL4:MM: Today it is much harder getting
- into the 'computer-music-business',
- with CD's, and the much higher
- technical demands, don't you think?
-
- »CL6:RH: Yes, we are now looking more and
- more at professional composers who
- work in Hollywood - there are some
- extremely talented people about.
-
- »CL4:MM: Do you think computer-music as we
- know it, played through a sound-chip,
- 'recorded' on a standard Amiga/PC, for
- a very small amount of money, is dead?
- Will it all be professionally
- CD-recorded music from now on?
-
- »CL6:RH: Yes. (»CL8:Ta' den! SLAM! -ed»CL6:)
-
- »CL4:MM: And does that take computer-music
- to a higher level, musically?
-
- »CL6:RH: Well, I don't know. Games today
- are simply entertainment like TV is. I
- would say that we had some 'art' in
- the old days, along with a culture
- that set us apart.
-
- »CL4:MM: Which computers do you use today?
-
- »CL6:RH: Pentium 100, and a MAC.
-
- »CL4:MM: What do you think of the Amiga, as
- a computer - not it's current
- situation, as we all know it is pretty
- ugly.
-
- »CL6:RH: The Amiga was a truely wonderful
- machine in it's day. I bought one of
- the early ones. If it had run MS-DOS
- it might have survived.
-
- »CL4:MM: Sometime in the late 80's, you did
- a great version of '»CL9:Sanxion»CL6:', recorded
- on expensive sound-equipment (as far
- as I know, a Fairlight synth),
- released on an issue of Zzap!64 - have
- you done more 'professional' stuff
- later, or do you intend to record a CD
- at some time?
-
- »CL6:RH: I don't remember doing this!! I
- would like to do a CD at some time
- just for the fun of it.
-
- »CL4:MM: What kind of music do you want to
- do on that CD then?
-
- »CL6:RH: I would like to do some C64 stuff,
- brought up to date a little.
-
- »CL4:MM: Thank you VERY much for taking
- your time, answering these questions!
- I think a lot of people are interested
- in what you've done, and what you're
- doing!
-
- »CL6:RH: No problem...
-
-
- »CL0:Amiga-titles by Rob Hubbard to check
- out: »CL9:Populous»CL0:, »CL9:Ski or Die»CL0:, »CL9:PGA Tour
- Golf»CL0:, »CL9:Centurion»CL0: and »CL9:Indianapolis 500»CL0:.
-
- Some of my questions have been changed
- slightly, to link the questions better
- to the answers. A few things has been
- changed in the answers to clarify
- matters (e.g. I've substituted M of N
- with »CL9:Maniacs of Noise»CL0:).
-