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-
- // clip.v -- test out clipping cones
-
- #include color.vc
-
- studio {
- from 1 -6 4
- at 0 0 0
- up 0 0 1
- angle 35
- res 640 480
- antialias adaptive
- aspect 4/3
- background {
- greys.map
- }
- ambient white * .2
- }
-
- light {
- type point
- falloff 0
- position 1 -.5 5
- color white * .5
- }
- light {
- type point
- falloff 0
- position -2 -4 5
- color white * .5
- }
-
- // base surface
-
- surface {
- diff plum * .5 // dark plum
- }
- ring { center 0 0 0 normal 0 0 1 radius 1000
- clip { apex -2 0 0 base 2 0 0 radius .3 outside }
- clip { apex -2 1 .2 base 2 1 -.2 radius .3 outside }
- clip { apex -2 -1 -.5 base 2 -1 .5 radius .3 outside }
- }
-
- transform { rotate 0 30 0 }
-
- surf { diff 0 .5 1 }
- ring { center 0 0 0 normal 0 0 1 radius 1000
- clip { apex -2 0 0 base 2 0 0 radius .3 inside }
- }
- ring { center 0 0 0 normal 0 0 1 radius 1000
- clip { apex -2 1 .2 base 2 1 -.2 radius .3 inside }
- }
- ring { center 0 0 0 normal 0 0 1 radius 1000
- clip { apex -2 -1 -.5 base 2 -1 .5 radius .3 inside }
- }
-
-
-