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- 11/01/91
- [v2.4] Added an option to control the number of plays per day,
- based upon the user's security level. This requires a
- configuration file change. SEE DOCS for DETAILS!
-
- Added an option to control the length of time the game
- may be played (each time caller enters the Door), based
- upon the user's security level. This requires a
- configuration file change. SEE DOCS for DETAILS!
-
- 10/17/91
- [v2.3] Added a colorized Bulletin. Config file change !!
-
- Changes to internal routines.
-
- 09/06/91
- [v2.2] Re-adjust delay values in non-registered version.
-
- 08/24/91
- [v2.1] Due a brilliant move on my part, the change made to handle
- the inflated scores during CONDENSE was lost. Hopefully
- it will work as advertised. Sorry for the inconvenience!!
-
- 08/23/91
- [v2.0] Changes made to several internal routines.
-
- 08/17/91
- [v1.9] Game will be considered won, if there are 2 cards left to
- be matched. This will save considerable time having to
- refresh the screen just to handle 2 cards that will
- ALWAYS match.
-
- Scores were being inflated every time you condensed the grid
- by the value of the replacement cards for the last match made.
- The score would also be inflated the same way if you just kept
- condensing the gris without removing any cards, other than the
- first 2. This little "critter" has been there for a while.
- Guess users didn't want to report it (or they really didn't
- see it <g>). Thanks to Paul Pleasant and one of his callers
- for reporting it.
-
- 07/18/91
- [v1.8] In unregistered version, if you cleared the whole board,
- it said you would receive 5000 points, but in actuality
- you only recieve 500. Wording changed to read "500". In
- registered version you can change it to whatever you wish!
-
- Removed coding that was causing excessive delays when
- starting additional games, after the first one.
-
- If you cleared the board, the message congratualting you
- flashed on the screen, instead of staying there for a bit.
-
- Removed the flashing menu choices as they were distracting.
-
- If ANSI not detected, caller has option to contimue or
- return to BBS. No longer denies access to game, outright!
-
- If Sysop uses the door, he/she is given 99 chances to play
- the game. Registered versions ONLY!
-
- Added support for Wildcat! v3.0 (See Docs.. Config file!)
-
- Added support for WWIV BBS' (See Docs.. Config file [untested])
-
- Under certain circumstances the program would hang the system
- after displaying the ADOPT-A-DOOR screen
-
- 05/19/91
- [v1.7] Changed internal variables related to timeleft.
-
- Added support for non-standard IRQ numbers (other than
- IRQ3/IRQ4). See docs for implementation.
-
- 05/05/91
- [v1.6] Bonus score was not being added to the hiscore, until
- you indicated you wanted to play another game. It will now
- show the correct score before you decide to play another.
-
- Made modifications to the card display/colors.
-
- Speeded up the drawing of the game cards.
-
- 03/24/91
- [v1.5] When presented with the "Press ENTER or E to exit" message,
- pressing E caused another "Press ENTER to continue" message
- to appear. Eliminated the second "Press ENTER..." message
- after you press an E to exit.
-
- When using DORINFOx.DEF, the door would stop at the start
- of the game and require a key press to continue.
-
- When using DORINFOx.DEF, the BBS NAME was not being picked
- up from the configuration file and was not picking up the
- correct NODE number from the configuration file.
-
- 03/10/91
- [v1.4] Several problems realted to DORINFOx.DEF
- were corrected.
-
- 02/23/91
- [v1.3] Internal changes to speed up program.
-
- Will now test for maximum games reached BEFORE asking
- if you want another game.
-
- Corrected "hung system" when responding to a
- "Press ENTER to continue, E to end" message.
-
- 02/08/91
- [v1.2] Internal routines chamged.
-
-
- 01/13/91
- [v1.1] Added error trapping routines
-
- 01/05/91
- [v1.0] Initial release