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- │░░░░░░ BLACK JACK - BBS STYLE ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░│
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-
- Black Jack For Time is an online game of Twenty-One or Black Jack. In this
- game, players gamble their online time. The object of the game is to try
- to come out ahead as much as possible. Black Jack For Time supports RATS,
- the RemoteAccess TimeBank System as well other online time banks which
- support external time deposits via THEBANK.EXT.
-
-
- ╒═════════════════════════════════════════════════════════════════════════════╕
- │░░░░░░ PLAYING THE GAME ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░│
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-
- Betting:
-
- Before the deal begins, the player must place his bet in coins. This is done
- by selecting <P>lace Bet. The game will allow players to gamble up to a pre-
- determined number of coins (per hand) as defined by the System Operator.
-
- Players may not, at anytime, gamble their last coin. Coins have a value pre-
- determined by the System Operator. For example, one coin may be worth 1 or
- more minutes as defined by the System Operator. Once a bet is placed, the
- amount of the bet is subtracted from the player's pot. The player's time
- remaining field is updated as well.
-
- The Deal:
-
- After the player's bet is down, the dealer removes the top card from the
- dealing box and lays it down, face-up on the player's table. Next, the
- dealer deals one card, face-up on his own table. He then deals a second
- face-up card on the player's table and one face-down card on his own table.
-
- The Play:
-
- If the dealer's face-up card is a 10 count, he must look at his hole (face-
- down) card. If he has a natural 21 (a count of 21 with two cards), he must
- face it and announce "Twenty-One".
-
- If the player also has Twenty-One, the dealer declares this to be a
- 'stand-off' or 'push'. There is no action on this hand and no payoff is
- made. The player's bet is returned and there is no winner or loser.
-
- If the dealer's face-up card is an Ace, the player may buy insurance at an
- amount equal to half of the current bet. If the dealer holds a natural
- twenty-one, the player wins the insurance bet and is paid 2 minutes for each
- minute wagered. If the dealer does not hold a natural twenty-one, the player
- loses the insurance bet and plays the hand through to conclusion with the
- original amount bet riding on the hand.
-
- When the dealer does not hold a Twenty-One, but the player does, the
- player wins the hand and is payed off at 3 to 1 odds. The dealer does
- not take a turn and the hand is then ended.
-
- If neither the dealer nor player have Twenty-One and the player's two
- cards total less than 21 the player may chose to Double Down. If the player
- choses to Double Down, the amount bet is doubled and the dealer deals ONE
- FINAL card to the player's hand. The dealer then takes his turn in sequence.
- If the player wins the hand, the Double Down is paid off at 2 to 1 odds.
-
- If the player does not select to Double Down, he may:
-
- <S>tay Either the player is satisfied with his count or he
- suspects that drawing another card may make his count
- go over 21.
-
- <H>it To draw a card or cards. When the player is not
- satisfied with his count, he may draw as many cards as
- he likes. When he believes his count is as good as he
- can do, the player should elect to <S>tay.
-
- If the player goes over a count of 21, the dealer announces a bust. The
- player loses the hand and the hand is then ended.
-
- If the player receives 5 cards and has a count of less than 21, the
- game will declare a "Five-Card Charlie". The dealer then pays off at
- 3 to 1 odds.
-
- If the player holds a count of 21, the dealer pays off at 3 to 1 odds.
-
- The Dealer's Turn at Play:
-
- If the player has busted, the hand is ended and the player is returned
- to the game menu. If the player's hand is still active, the dealer
- plays his hand.
-
- - The dealer turns up his hole card so that all his cards are
- exposed.
-
- - If his count is 17, 18, 19 or 20, the dealer must stay.
-
- - If his count is 16 or less, he must draw a card and
- continue to draw until his count reaches 17 or more--at
- which point he must stay. If the dealer holds a 'soft' 17,
- i.e., a 17 count which includes an ace, he must also stay.
- This also applies to a soft 18, 19 or 20.
-
- It is important to note here that the Black Jack dealer has no choice of
- whether to stay or draw. His decisions are predetermined and known to
- the player. Since all the dealer's cards are exposed at this turn of
- play, he has no opportunity for any departure from these rules.
-
- The rule requiring the dealer to hit on 16 or less and stay on 17, 18,
- 19, 20 and 21 is standard today in all major casinos here and abroad.
-
- If the dealer has played 5 cards and has a count of less than 21, the
- dealer announces a "Five-Card Charlie" and wins the hand. Even if the
- player's count is 21, a "Five-Card Charlie" wins the hand in this BBS-
- Style game of Black Jack.
-
- Final Settlement:
-
- At the end of his play the dealer pays off the player if the player
- has a higher count than his. If the player has a higher count, but does
- not have Twenty-One, the dealer pays off at 2 to 1 odds. In other words,
- the player will get back the amount of coins bet, and the dealer will
- also match this amount. So, if a player has bet 2 coins, the dealer will
- pay 4 coins if the player's count is greater than his.
-
- The Double Down:
-
- The player, after being dealt his first two cards (which may be any two
- cards) may elect to double his bet and draw one additional card only.
- This is known as double down or down for double. Once the first two cards
- are dealt to the player, the player will be prompted whether he would like to
- go double down. The program will not prompt the player if the player does
- not have enough coins remaining to double his bet and still leave one coin
- in his pot.
-
- The player is then dealt a third and final card. The dealer then takes
- his turn at play. Once the dealer's play is ended, the player's hand
- is counted.
-
- System Events and Automatic Time Deposits:
-
- When the player either reaches the maximum number of turns allowed per
- day (as defined by the System Operator), or selects to end the game, a
- brief statement is displayed which shows how the player did.
-
- Most Bulletin Board Systems have a System Event schedule. These
- events are run at predetermined times and are used to ensure that tasks
- such as maintenance and mail-hours are executed.
-
- If a player wins an amount of time that would over-run an upcoming system
- event, Black Jack For Time will adjust the player's time remaining to avoid
- over-running the event and will deposit time that would otherwise be lost
- (taken back by the system), into the player's online time bank account.
-
- If the System Operator is not running a time bank program such as RATS
- (RemoteAccess TimeBank System) the system will then trim the player's
- winnings down to avoid allowing the player to over-run a system event.
-
-