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- on mouseDown
- global castData, linePtr, bkMrkList, browseName
- set me to the clickOn
- set x to the castNum of sprite me
- set the castNum of sprite me to x + 1
- repeat while the mouseDown
- updateStage()
- end repeat
- set the castNum of sprite me to x
- updateStage()
- if rollOver(me) then
- if item 1 of castData = "search" then
- put EMPTY into field 540
- else
- if item 1 of castData = "bookmark" then
- set x to line linePtr + 1 of field 483
- delete line linePtr + 1 of field 483
- delete line linePtr + 1 of bkMrkList
- set the visible of sprite 48 to 0
- if x = browseName then
- set the locH of sprite 4 to 1000
- end if
- end if
- end if
- end if
- end
-