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- on mouseDown
- global castData
- set me to the clickOn
- set x to the castNum of sprite me
- set the castNum of sprite me to x + 1
- repeat while the mouseDown
- updateStage()
- end repeat
- set the castNum of sprite me to x
- updateStage()
- if rollOver(me) then
- if castData = "search" then
- put EMPTY into field 540
- end if
- set castData to EMPTY
- setUpSprites("16-37;48", 0)
- end if
- end
-