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- on mouseDown
- global movieDuration
- set the castNum of sprite clickOn() to 427
- repeat while the mouseDown
- updateStage()
- end repeat
- set the castNum of sprite clickOn() to 426
- updateStage()
- if not rollOver(10) then
- exit
- end if
- set the castNum of sprite 11 to 446
- updateStage()
- set thePos to the frame - marker(0)
- if (thePos > 7) and (thePos < 10) then
- set the movieRate of sprite 8 to 0
- set the movieTime of sprite 8 to 0
- end if
- setUpSprites("8;12;37-42;48", 0)
- updateStage()
- go(marker(0) + 2)
- end
-