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- on mouseDown
- global movieDuration, therange
- set me to the clickOn
- set the puppet of sprite me to 1
- set the immediate of sprite me to 1
- if ((the frame - marker(0)) < 7) or ((the frame - marker(0)) > 10) then
- set the castNum of sprite me to 447
- repeat while the mouseDown
- updateStage()
- end repeat
- if not rollOver(11) then
- set the castNum of sprite me to 446
- updateStage()
- exit
- end if
- set the castNum of sprite me to 448
- setUpSprites("8;37-42;48", 0)
- puppetSprite(12, 1)
- updateStage()
- go(marker(0) + 7)
- puppetSprite(8, 1)
- set the movieTime of sprite 8 to 0
- set the movieRate of sprite 8 to 1
- else
- if (the frame - marker(0)) < 10 then
- if the movieRate of sprite 8 = 1 then
- set the movieRate of sprite 8 to 0
- set the castNum of sprite me to 446
- else
- set the castNum of sprite me to 448
- set the movieRate of sprite 8 to 1
- end if
- updateStage()
- end if
- end if
- end
-