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- SDEF
- //
- // The file declaration section
- //
- path models/civmale
- SDEF
- scale 1.14
- civ2_base.tga
- civ2_damage1.tga
- civ2_base.sbm
-
- //
- // Declare the animation types and files
- //
-
- sitdead civ2_sitdead.sam
- walk civ2_walk.SAM
- idle civ2_idle.SAM
- run civ2_run.SAM
- cowerstart civ2_cowerstart.SAM
- cower civ2_cower.SAM
- cowerend civ2_cowerend.SAM
- death1 civ2_death1.SAM
- death2 civ2_death2.SAM
- cowerdeath1 civ2_cowerdeath1.SAM
- cowerdeath2 civ2_cowerdeath2.SAM
- cowerpain1 civ2_cowerpain1.SAM
- cowerpain2 civ2_cowerpain2.SAM
- civ2_paintorsoupper.sam
-
- pain_head civ2_painhead.sam
- pain_torso_upper civ2_paintorsoupper.sam
- pain_torso_lower civ2_paintorsolower.sam
- pain_arm_right_upper civ2_painarmright.sam
- pain_arm_right_lower civ2_painarmright.sam
- pain_leg_left_lower civ2_painlegleft.sam
- pain_leg_left_upper civ2_painlegleft.sam
- pain_leg_right_upper civ2_painlegright.sam
- pain_leg_right_lower civ2_painlegright.sam
- pain_arm_left_upper civ2_painarmleft.sam
- pain_arm_left_lower civ2_painarmleft.sam
-
- //
- // Define model group areas and regional damage modifiers
- //
- id 5 group head flesh
- group head damage 4.0
- id 15 group torso_upper fabric
- group torso_upper damage 1.0
- id 18 group torso_lower fabric
- group torso_lower damage 1.0
- id 45 group leg_left_upper fabric
- group leg_left_upper damage 0.5
- id 50 group leg_left_lower fabric
- group leg_left_lower damage 0.5
- id 65 group leg_right_upper fabric
- group leg_right_upper damage 0.5
- id 70 group leg_right_lower fabric
- group leg_right_lower damage 0.5
- id 85 group arm_left_upper fabric
- group arm_left_upper damage 0.5
- id 90 group arm_left_lower fabric
- group arm_left_lower damage 0.5
- id 105 group arm_right_upper fabric
- group arm_right_upper damage 0.5
- id 110 group arm_right_lower fabric
- group arm_right_lower damage 0.5
- id 200 group arm_left_lower bone gun -180 50 100 flesh
-
- //
- // The initialization section
- //
- !init:
- server classname actor
- server setsize "-32 -28 0" "32 28 80"
- server crouchsize "-24 -24 0" "24 24 48"
- server health 30
- server script global/neutral.scr
- aliasprefix CivMale_
-
- client aliascache snd_pain1 "misc/civmale/pain1.wav" 1
- client aliascache snd_pain2 "misc/civmale/pain2.wav" 1
- client aliascache snd_pain3 "misc/civmale/pain3.wav" 1
- client aliascache snd_pain4 "misc/civmale/pain4.wav" 1
- client aliascache snd_pain5 "misc/civmale/pain5.wav" .5
- //not in demo- alias snd_pain6 "misc/civmale/pain6.wav" 1
- //not in demo- alias snd_pain7 "misc/civmale/pain7.wav" 1
- //not in demo- alias snd_pain8 "misc/civmale/pain8.wav" 1
-
- client aliascache snd_death1 "misc/civmale/death1.wav" 1
- client aliascache snd_death2 "misc/civmale/death2.wav" 1
- client aliascache snd_death3 "misc/civmale/death3.wav" 1
-
- server aliascache snd_sightenemy1 "misc/civmale/site1.wav" 1
- server aliascache snd_sightenemy2 "misc/civmale/site2.wav" 1
- server aliascache snd_sightenemy3 "misc/civmale/site3.wav" 1
-
- server aliascache snd_panic1 "misc/civmale/panic1.wav" 1
- server aliascache snd_panic2 "misc/civmale/panic2.wav" 1
- server aliascache snd_panic3 "misc/civmale/panic3.wav" 1
- //not in demo- alias snd_panic4 "misc/civmale/panic4.wav" 1
- //not in demo- alias snd_panic5 "misc/civmale/panic5.wav" 1
- //not in demo- alias snd_panic6 "misc/civmale/panic6.wav" 1
-
- server aliascache snd_beg1 "misc/civmale/beg1.wav" 1
- server aliascache snd_beg2 "misc/civmale/beg2.wav" 1
- server aliascache snd_beg3 "misc/civmale/beg3.wav" 1
- server aliascache snd_beg4 "misc/civmale/beg4.wav" 1
- //not in demo- alias snd_beg5 "misc/civmale/beg5.wav" 1
-
- client aliascache snd_kneefall1 "impact/bodyfall/sml1.wav" 1
- client aliascache snd_kneefall2 "impact/bodyfall/sml2.wav" 1
- client aliascache snd_partfall1 "impact/bodyfall/med1.wav" 1
- client aliascache snd_partfall2 "impact/bodyfall/med2.wav" 1
- client aliascache snd_partfall3 "impact/bodyfall/med3.wav" 1
- client aliascache snd_bodyfall1 "impact/bodyfall/lrg1.wav" 1
- client aliascache snd_bodyfall2 "impact/bodyfall/lrg2.wav" 1
-
- //
- // The main section
- //
- !main:
-
- //
- // Define the aniamtion sound references
- //
- // alias snd_death1 "monsters/bum/bumdeth1.wav" 1
-
- //
- // Define the clinet/server animation references
- //
- // client death1 1 randomsound snd_death 1
- server run 0 movementsound
- client run 0 footstep
- server run 4 movementsound
- client run 4 footstep
-
- server walk 0 movementsound
- client walk 0 footstep
- server walk 5 movementsound
- client walk 5 footstep
-
- server death1 first deathsound
- client death1 first randomsound snd_death 1 2
- client death1 3 randomsound snd_bodyfall 1 4
- client death1 8 randomsound snd_kneefall 1 4
- server death2 first deathsound
- client death2 first randomsound snd_death 1 2
- client death2 4 randomsound snd_partfall 1 4
- client death2 8 randomsound snd_bodyfall 1 4
- server cowerdeath1 first deathsound
- client cowerdeath1 first randomsound snd_death 1 2
- client cowerdeath1 3 randomsound snd_partfall 1 4
- client cowerdeath1 7 randomsound snd_kneefall 1 4
- server cowerdeath2 first deathsound
- client cowerdeath2 first randomsound snd_death 1 2
- client cowerdeath2 2 randomsound snd_bodyfall 1 4
- client cowerdeath2 7 randomsound snd_kneefall 1 4
-
- client pain_head first randomsound snd_pain 1 2
- server pain_head first painsound
- client pain_torso_upper first randomsound snd_pain 1 2
- server pain_torso_upper first painsound
- client pain_torso_lower first randomsound snd_pain 1 2
- server pain_torso_lower first painsound
- client pain_arm_right_upper first randomsound snd_pain 1 2
- server pain_arm_right_upper first painsound
- client pain_arm_right_lower first randomsound snd_pain 1 2
- server pain_arm_right_lower first painsound
- client pain_leg_left_lower first randomsound snd_pain 1 2
- server pain_leg_left_lower first painsound
- client pain_leg_left_upper first randomsound snd_pain 1 2
- server pain_leg_left_upper first painsound
- client pain_leg_right_upper first randomsound snd_pain 1 2
- server pain_leg_right_upper first painsound
- client pain_leg_right_lower first randomsound snd_pain 2
- server pain_leg_right_lower first painsound
- client pain_arm_left_upper first randomsound snd_pain 2
- server pain_arm_left_upper first painsound
- client pain_arm_left_lower first randomsound snd_pain 2
- server pain_arm_left_lower first painsound
-
- client cowerpain1 first randomsound snd_pain 1 1
- server cowerpain1 first painsound
- client cowerpain2 first randomsound snd_pain 1 1
- server cowerpain2 first painsound
-
- client cowerstart first randomsound snd_beg 1 1
-
- //
- // The SINED declaration section
- //
- /*SINED Innocent_MaleCivilian (1 .5 0) (0 0 0) (0 0 0)
- Male Civilian
- */
-
-