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- // Background fill
- xl 0 yb 0 fill 0 0.63 1.0 0.2 16 480 // Background for status area
-
- // Items title & current inv item
- xl 0 yt -68 picn items_title_v // Title - ITEMS
- xl 20 yt -34 fill 0 0 0 0.6 31 31 // Item Amount
- xl 20 yt -60 num 4 // Background fill for area
- xl 54 yt -34 pickitem right // Display area when you pick up item
-
- // Ammo Title & current count
- xl 0 yt -154 picn ammo_title_v // Title - AMMO
- xl 26 yt -140 anum // Ammo Amount
-
- // Current weapon
- xl 20 yt -114 pic 25 // Shows display of current weapon
- xl 21 yt -113 clipammo // Clip Ammo
- xl 86 yt -114 pickweap down // Display area when you pick up item
-
- // Health title & current count
- xl 0 yb 84 picn health_title_v // Title - HEALTH
- xl 18 yb 86 hnum // Health Amount
- xl 20 yb 114 pickhealth right // Display area when you pick up health
-
- // Armor title & current count
- xl 0 yb 2 picn armor_title_v // Title - ARMOR
- // ** not needed ** xl 18 yb 14 rnum // Armor Amount
- xl 86 yb 8 pickarmor right // Display area when you pick up item
-
- // Health and Armor status bars
- xl 20 yb 8 hbar 5 64 // Armor status bar line
- xl 77 yb 8 rbar 5 64 // Health status bar line
-
- // Body Picture and damage indicators
- xl 19 yb 8 picn hud_body_01 // Body Image - Overall Damage indicator
- xl 26 yb 59 smnum 20 // Head Armor Amount
- xl 26 yb 39 smnum 21 // Chest Armor Amount
- xl 26 yb 9 smnum 22 // Leg Armor Amount
- xl 26 yb 59 arbar 20 37 12 // Head area
- xl 26 yb 39 arbar 21 37 20 // Chest area
- xl 26 yb 9 arbar 22 37 30 // Leg area
-
- // Highlighted line
- xl 16 yb 0 fill 0 0.63 1.0 1.0 1 480 // Highlighted line seperator
-
- // Current inv item
- if 3
- xl 20 yt -34 pic 3 // Shows display of current INV item
- endif
-
- // Floating inventory
- xv -32 yv -100 drawinv
-
- ifdm
- jr jt num 10 // Current score during DM play - Right
- endif
-