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- ;
- ; Damage Table File
- ;
- ; Format:
- ;
- ; DeclareOffenses()
- ; {
- ; _list_of_offense_categories_
- ; }
- ;
- ;
- ; DefineVulnerability( _DefenseClass_ _DefaultVulnerability%_ _DefaultVariation%_ _CriticalHit%_ )
- ; {
- ; _Offense_ _Vulnerability%_ _Variation%_ _CriticalHit%_
- ; ...
- ; }
- ;
- ; NOTE: If Offense has no category (ie. Z instead of Z1), the defense entries
- ; apply to all categories of that offense
- ;
-
- DeclareOffenses()
- {
- F1 G1 G2 M1 M2 Z0
- }
-
- DefineVulnerability(HumanSkin 100 10 0)
- {
- F 100 30 0 ; Offense Vulnerability Variation CriticalHitPercentage
- M1 30 5 5
- }
-
- DefineVulnerability(ToughHuman 100 10 5)
- {
- F 100 30 0
- G1 60 10 3
- G2 80 10 3
- M1 25 5 5
- M2 95 10 5
- Z 80 0 0
- }
-
- DefineVulnerability(TankPlating 100 10 0)
- {
- F 20 10 0
- G1 10 10 0
- G2 10 10 0
- M1 100 20 0
- M2 60 10 0
- Z 0 0 0
- }