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  1. Homer: 1 strategies considered: 5,
  2. New Strategy=Settle
  3. Round 1: goal=found city priority=90 id=0 chose comp1
  4. Round 2: goal=found city priority=90 id=1 learning about  Settler
  5. Round 2: goal=found city priority=90 id=1 city 0 set to learn  Settler
  6. Round 3: goal=found city priority=90 id=1 chose comp1
  7. Round 3: goal=found city priority=90 id=2 chose comp1
  8. Round 3: goal=build city defenses priority=75 id=17 chose comp0
  9. Round 3: goal=build city defenses priority=75 id=18 chose comp0
  10. Round 3: goal=fight priority=30 id=6 chose comp0
  11. Round 3: goal=fight priority=30 id=7 chose comp0
  12. Round 3: goal=fight priority=30 id=8 chose comp0
  13. Round 3: goal=fight priority=30 id=9 chose comp0
  14. Round 3: goal=fight priority=30 id=10 chose comp0
  15. Round 10: goal=found city priority=90 id=0 city 0 set to produce  Settler
  16. Round 11: goal=found city priority=90 id=0 city 0 set to produce  Settler
  17. Round 12: goal=found city priority=90 id=1 city 0 set to produce  Settler
  18. Round 13: goal=found city priority=90 id=1 city 0 set to produce  Settler
  19. Round 14: goal=found city priority=90 id=2 city 0 set to produce  Settler
  20. Round 14: goal=build city defenses priority=75 id=17 city 1 set to produce  Light Infantry
  21. Round 15: goal=found city priority=90 id=1 no longer aquired
  22. Round 15: goal=found city priority=90 id=1 chose comp1
  23. Round 15: goal=found city priority=90 id=1 city 0 set to produce  Settler
  24. Round 15: goal=setup trade routes priority=87 id=23 chose comp14
  25. Round 15: goal=setup trade routes priority=87 id=32 chose comp14
  26. Round 15: goal=build city defenses priority=75 id=26 chose comp0
  27. Round 15: goal=build city defenses priority=75 id=27 chose comp0
  28. Homer: 1 strategies considered: 5,
  29. New Strategy=Settle
  30. Round 16: goal=found city priority=90 id=2 city 0 set to produce  Settler
  31. Round 16: goal=setup trade routes priority=87 id=23 building towards  Merchant
  32. Round 16: goal=setup trade routes priority=87 id=23 city 2 set to produce MARKET
  33. Homer: 1 strategies considered: 5,
  34. New Strategy=Settle
  35. Round 17: goal=found city priority=90 id=1 no longer aquired
  36. Round 17: goal=found city priority=90 id=1 chose comp1
  37. Round 17: goal=found city priority=90 id=1 city 0 set to produce  Settler
  38. Round 17: goal=setup trade routes priority=87 id=41 chose comp14
  39. Round 17: goal=build city defenses priority=75 id=35 chose comp0
  40. Round 17: goal=build city defenses priority=75 id=36 chose comp0
  41. Homer: 1 strategies considered: 5,
  42. New Strategy=Settle
  43. Round 18: goal=found city priority=90 id=2 city 0 set to produce  Settler
  44. Round 18: goal=setup trade routes priority=87 id=23 building towards  Merchant
  45. Round 18: goal=setup trade routes priority=87 id=23 city 3 set to produce MARKET
  46. Homer: 1 strategies considered: 5,
  47. New Strategy=Settle
  48. Round 19: goal=found city priority=90 id=1 no longer aquired
  49. Round 19: goal=found city priority=90 id=1 chose comp1
  50. Round 19: goal=found city priority=90 id=1 city 0 set to produce  Settler
  51. Round 19: goal=setup trade routes priority=87 id=50 chose comp14
  52. Round 19: goal=build city defenses priority=75 id=44 chose comp0
  53. Round 19: goal=build city defenses priority=75 id=45 chose comp0
  54. Homer: 3 strategies considered: 1,2,5,
  55. New Strategy=Settle
  56. Homer: 3 strategies considered: 1,2,5,
  57. New Strategy=Settle
  58. Round 21: goal=found city priority=90 id=2 city 0 set to produce  Settler
  59. Round 21: goal=setup trade routes priority=87 id=23 building towards  Merchant
  60. Round 21: goal=setup trade routes priority=87 id=23 city 4 set to produce MARKET
  61. Homer: 3 strategies considered: 1,2,5,
  62. New Strategy=Infraroads
  63. Round 22: goal=build road priority=93 id=10 learning about prerequisite for  Heavy Infantry
  64. Round 22: goal=build road priority=93 id=10 city 1 set to learn BARRACKS
  65. Round 22: goal=build road priority=93 id=11 learning about prerequisite for  Heavy Infantry
  66. Round 22: goal=build road priority=93 id=11 city 2 set to learn BARRACKS
  67. Round 22: goal=build road priority=93 id=51 learning about prerequisite for  Heavy Infantry
  68. Round 22: goal=build road priority=93 id=51 city 0 set to learn BARRACKS
  69. Round 22: goal=build road priority=93 id=52 learning about prerequisite for  Heavy Infantry
  70. Round 22: goal=build road priority=93 id=53 learning about prerequisite for  Heavy Infantry
  71. Round 22: goal=found city priority=85 id=0 chose comp1
  72. Round 22: goal=found city priority=85 id=1 chose comp1
  73. Round 22: goal=build city defenses priority=85 id=17 chose comp0
  74. Round 22: goal=build city defenses priority=85 id=18 chose comp0
  75. Round 22: goal=setup trade routes priority=85 id=23 chose comp14
  76. Round 22: goal=build city defenses priority=85 id=26 chose comp0
  77. Round 22: goal=build city defenses priority=85 id=27 chose comp0
  78. Round 22: goal=setup trade routes priority=85 id=32 chose comp14
  79. Round 22: goal=build city defenses priority=85 id=35 chose comp0
  80. Round 22: goal=build city defenses priority=85 id=36 chose comp0
  81. Round 22: goal=setup trade routes priority=85 id=41 chose comp14
  82. Round 22: goal=build city defenses priority=85 id=44 chose comp0
  83. Round 22: goal=build city defenses priority=85 id=45 chose comp0
  84. Round 22: goal=setup trade routes priority=85 id=50 chose comp14
  85. Round 22: goal=build city defenses priority=85 id=72 chose comp0
  86. Round 22: goal=build city defenses priority=85 id=73 chose comp0
  87. Round 22: goal=setup trade routes priority=85 id=78 chose comp14
  88. Round 22: goal=fight priority=55 id=6 chose comp0
  89. Round 22: goal=fight priority=55 id=7 chose comp0
  90. Round 22: goal=fight priority=55 id=8 chose comp0
  91. Round 22: goal=fight priority=55 id=9 chose comp0
  92. Round 22: goal=kill priority=13 id=69 chose comp0
  93. Round 23: goal=build road priority=93 id=10 learning about prerequisite for  Heavy Infantry
  94. Round 23: goal=build road priority=93 id=10 city 1 set to learn BARRACKS
  95. Round 23: goal=build road priority=93 id=11 learning about prerequisite for  Heavy Infantry
  96. Round 23: goal=build road priority=93 id=11 city 0 set to learn BARRACKS
  97. Round 23: goal=build road priority=93 id=51 learning about prerequisite for  Heavy Infantry
  98. Round 23: goal=build road priority=93 id=51 city 2 set to learn BARRACKS
  99. Round 23: goal=build road priority=93 id=52 learning about prerequisite for  Heavy Infantry
  100. Round 23: goal=build road priority=93 id=53 learning about prerequisite for  Heavy Infantry
  101. Homer: 1 strategies considered: 5,
  102. New Strategy=Settle
  103. Round 1: goal=found city priority=90 id=0 chose comp1
  104. Round 2: goal=found city priority=90 id=1 learning about  Settler
  105. Round 2: goal=found city priority=90 id=1 city 0 set to learn  Settler
  106. Round 3: goal=found city priority=90 id=1 chose comp1
  107. Round 3: goal=found city priority=90 id=2 chose comp1
  108. Round 3: goal=build city defenses priority=75 id=17 chose comp0
  109. Round 3: goal=build city defenses priority=75 id=18 chose comp0
  110. Round 3: goal=fight priority=30 id=6 chose comp0
  111. Round 3: goal=fight priority=30 id=7 chose comp0
  112. Round 3: goal=fight priority=30 id=8 chose comp0
  113. Round 3: goal=fight priority=30 id=9 chose comp0
  114. Round 3: goal=fight priority=30 id=10 chose comp0
  115. Round 10: goal=found city priority=90 id=0 city 0 set to produce  Settler
  116. Round 11: goal=found city priority=90 id=0 city 0 set to produce  Settler
  117. Round 12: goal=found city priority=90 id=1 city 0 set to produce  Settler
  118. Round 13: goal=found city priority=90 id=1 city 0 set to produce  Settler
  119. Round 14: goal=found city priority=90 id=2 city 0 set to produce  Settler
  120. Round 14: goal=build city defenses priority=75 id=17 city 1 set to produce  Light Infantry
  121. Nefertiri: 2 strategies considered: 0,4,
  122. New Strategy=Rabbits
  123. Round 1: goal=found city priority=96 id=1 chose comp18
  124. Round 2: goal=found city priority=96 id=2 learning about  Settler
  125. Round 2: goal=found city priority=96 id=2 city 0 set to learn  Settler
  126. Round 3: goal=found city priority=96 id=2 chose comp18
  127. Round 3: goal=found city priority=95 id=0 chose comp18
  128. Round 3: goal=explore priority=92 id=4 chose comp18
  129. Round 3: goal=explore priority=92 id=5 chose comp18
  130. Round 3: goal=explore priority=91 id=3 chose comp18
  131. Round 3: goal=build city defenses priority=87 id=12 chose comp12
  132. Round 3: goal=build city defenses priority=87 id=13 chose comp12
  133. Round 3: goal=build city defenses priority=85 id=11 chose comp12
  134. Round 3: goal=explore around city priority=50 id=9 chose comp18
  135. Nefertiri: 2 strategies considered: 0,4,
  136. New Strategy=Rabbits
  137. Nefertiri: 2 strategies considered: 0,4,
  138. New Strategy=Rabbits
  139. Nefertiri: 2 strategies considered: 0,4,
  140. New Strategy=Default
  141. Round 10: goal=explore water priority=92 id=6 building towards  Light Galley
  142. Round 10: goal=found city priority=91 id=0 chose comp2
  143. Round 10: goal=explore priority=90 id=3 chose comp0
  144. Round 10: goal=fight priority=56 id=1 chose comp10
  145. Round 10: goal=fight priority=56 id=5 chose comp10
  146. Round 10: goal=fight priority=56 id=21 chose comp10
  147. Round 10: goal=fight priority=56 id=22 chose comp10
  148. Round 10: goal=fight priority=56 id=24 chose comp10
  149. Round 10: goal=fight priority=55 id=19 chose comp10
  150. Round 10: goal=fight priority=55 id=23 chose comp10
  151. Round 10: goal=fight priority=54 id=2 chose comp10
  152. Round 10: goal=fight priority=54 id=4 chose comp10
  153. Round 10: goal=fight priority=54 id=20 chose comp10
  154. Round 10: goal=harass priority=54 id=26 chose comp0
  155. Round 10: goal=kill priority=50 id=28 chose comp10
  156. Round 10: goal=explore around city priority=12 id=9 chose comp0
  157. Round 10: goal=build city defenses priority=10 id=11 chose comp10
  158. Round 10: goal=build city defenses priority=10 id=12 chose comp10
  159. Round 10: goal=build city defenses priority=10 id=13 chose comp10
  160. Round 11: goal=explore water priority=92 id=6 building towards  Light Galley
  161. Round 11: goal=explore water priority=92 id=6 city 0 set to produce WORKSHOP
  162. Round 11: goal=explore priority=90 id=3 city 1 set to produce  Light Infantry
  163. Round 12: goal=explore water priority=92 id=6 building towards  Light Galley
  164. Round 12: goal=explore water priority=92 id=6 city 0 set to produce WORKSHOP
  165. Round 12: goal=explore around city priority=14 id=30 chose comp0
  166. Round 12: goal=build city defenses priority=10 id=32 chose comp10
  167. Round 12: goal=build city defenses priority=10 id=33 chose comp10
  168. Round 12: goal=build city defenses priority=10 id=34 chose comp10
  169. Round 13: goal=explore water priority=92 id=6 building towards  Light Galley
  170. Round 13: goal=explore water priority=92 id=6 city 0 set to produce WORKSHOP
  171. Round 14: goal=explore water priority=92 id=6 chose comp1
  172. Round 14: goal=explore water priority=92 id=6 city 0 set to produce  Light Infantry
  173. Round 14: goal=sink ships priority=51 id=29 chose comp11
  174. Round 14: goal=settle new continent priority=46 id=8 chose comp3
  175. Nefertiri: 4 strategies considered: 0,1,4,6,
  176. New Strategy=Cats
  177. Round 15: goal=explore priority=97 id=42 learning about prerequisite for  Light Cavalry
  178. Round 15: goal=explore priority=97 id=42 city 0 set to learn BLACKSMITH
  179. Round 15: goal=explore priority=96 id=40 learning about prerequisite for  Light Cavalry
  180. Round 15: goal=settle new continent priority=95 id=2 chose comp3
  181. Round 15: goal=settle new continent priority=95 id=2 merge loc=2380
  182. Round 15: goal=explore water priority=95 id=6 chose comp1
  183. Round 15: goal=settle new continent priority=95 id=8 chose comp3
  184. Round 15: goal=explore water priority=95 id=44 chose comp1
  185. Round 15: goal=explore water priority=95 id=45 chose comp1
  186. Round 15: goal=explore water priority=95 id=46 chose comp1
  187. Round 15: goal=found city priority=90 id=0 chose comp18
  188. Round 15: goal=build city defenses priority=85 id=11 chose comp12
  189. Round 15: goal=build city defenses priority=85 id=12 chose comp12
  190. Round 15: goal=build city defenses priority=85 id=13 chose comp12
  191. Round 15: goal=build city defenses priority=85 id=32 chose comp12
  192. Round 15: goal=build city defenses priority=85 id=33 chose comp12
  193. Round 15: goal=build city defenses priority=85 id=34 chose comp12
  194. Round 15: goal=build building priority=75 id=15 city 0 set to produce MARKET
  195. Round 15: goal=fight priority=40 id=1 chose comp12
  196. Round 15: goal=kill priority=1 id=28 chose comp12
  197. Round 15: goal=sink ships priority=1 id=29 chose comp11
  198. Round 16: goal=explore priority=97 id=42 learning about prerequisite for  Light Cavalry
  199. Round 16: goal=explore priority=97 id=42 city 0 set to learn BLACKSMITH
  200. Round 16: goal=explore priority=96 id=40 learning about prerequisite for  Light Cavalry
  201. Round 16: goal=settle new continent priority=95 id=2 merge loc=2592
  202. Round 17: goal=explore priority=97 id=42 learning about prerequisite for  Light Cavalry
  203. Round 17: goal=explore priority=97 id=42 city 0 set to learn BLACKSMITH
  204. Round 17: goal=explore priority=96 id=40 learning about prerequisite for  Light Cavalry
  205. Round 17: goal=settle new continent priority=95 id=2 merge loc=2380
  206. Round 18: goal=explore priority=97 id=42 learning about prerequisite for  Light Cavalry
  207. Round 18: goal=explore priority=97 id=42 city 0 set to learn BLACKSMITH
  208. Round 18: goal=explore priority=96 id=40 learning about prerequisite for  Light Cavalry
  209. Round 18: goal=explore priority=96 id=40 city 1 set to learn BLACKSMITH
  210. Round 18: goal=settle new continent priority=95 id=2 merge loc=2592
  211. Round 19: goal=explore priority=97 id=42 building towards  Light Cavalry
  212. Round 19: goal=explore priority=97 id=42 city 0 set to produce BLACKSMITH
  213. Round 19: goal=explore priority=96 id=40 learning about prerequisite for  Light Cavalry
  214. Round 19: goal=explore priority=96 id=40 city 1 set to learn BLACKSMITH
  215. Round 19: goal=settle new continent priority=95 id=2 merge loc=2380
  216. Round 20: goal=explore priority=97 id=42 building towards  Light Cavalry
  217. Round 20: goal=explore priority=97 id=42 city 0 set to produce BLACKSMITH
  218. Round 20: goal=explore priority=96 id=40 learning about prerequisite for  Light Cavalry
  219. Round 20: goal=explore priority=96 id=40 city 1 set to learn BLACKSMITH
  220. Round 20: goal=settle new continent priority=95 id=2 merge loc=2592
  221. Round 21: goal=explore priority=97 id=42 chose comp23
  222. Round 21: goal=explore priority=97 id=42 city 0 set to produce  Light Cavalry
  223. Round 21: goal=explore priority=96 id=40 chose comp23
  224. Round 21: goal=explore priority=96 id=40 learning about prerequisite for  Light Cavalry
  225. Round 21: goal=explore priority=96 id=40 city 1 set to learn BLACKSMITH
  226. Round 21: goal=explore priority=96 id=43 chose comp23
  227. Round 21: goal=settle new continent priority=95 id=2 merge loc=2741
  228. Round 21: goal=explore priority=95 id=3 chose comp23
  229. Round 21: goal=explore priority=95 id=41 chose comp23
  230. Round 21: goal=explore around city priority=50 id=9 chose comp23
  231. Round 21: goal=explore around city priority=50 id=30 chose comp23
  232. Round 21: goal=harass priority=40 id=26 chose comp23
  233. Round 22: goal=explore priority=96 id=40 learning about  Light Cavalry
  234. Round 22: goal=explore priority=96 id=40 city 0 set to learn  Light Cavalry
  235. Round 22: goal=explore priority=96 id=43 building towards  Light Cavalry
  236. Round 22: goal=explore priority=96 id=43 city 1 set to produce BLACKSMITH
  237. Round 22: goal=settle new continent priority=95 id=2 merge loc=2592
  238. Round 22: goal=build building priority=75 id=15 city 0 set to produce MARKET
  239. Round 23: goal=explore priority=96 id=40 city 0 set to produce  Light Cavalry
  240. Round 23: goal=explore priority=96 id=43 city 1 set to produce  Light Cavalry
  241. Round 23: goal=settle new continent priority=95 id=2 merge loc=2741
  242. Round 24: goal=settle new continent priority=95 id=2 merge loc=2592
  243. Round 24: goal=explore priority=95 id=3 city 0 set to produce  Light Cavalry
  244. Round 24: goal=explore water priority=95 id=6 city 1 set to produce  Light Infantry
  245. Round 25: goal=settle new continent priority=95 id=2 merge loc=2741
  246. Round 25: goal=explore water priority=95 id=6 merge loc=2524
  247. Round 25: goal=settle new continent priority=95 id=8 city 0 set to produce  Light Galley
  248. Round 25: goal=explore priority=95 id=41 city 1 set to produce  Light Cavalry
  249. Round 26: goal=settle new continent priority=95 id=2 merge loc=2884
  250. Round 26: goal=settle new continent priority=95 id=8 merge loc=2592
  251. Round 26: goal=explore priority=95 id=41 city 0 set to produce  Light Cavalry
  252. Round 26: goal=explore water priority=95 id=44 merge loc=2737
  253. Round 26: goal=explore water priority=95 id=45 city 1 set to produce  Light Infantry
  254. Round 27: goal=settle new continent priority=95 id=2 merge loc=2741
  255. Round 27: goal=explore water priority=95 id=6 merge loc=2237
  256. Round 27: goal=explore water priority=95 id=44 city 0 set to produce  Light Infantry
  257. Round 27: goal=explore water priority=95 id=45 city 1 set to produce  Light Infantry
  258. Round 28: goal=settle new continent priority=95 id=2 merge loc=2884
  259. Round 28: goal=explore water priority=95 id=6 merge loc=2380
  260. Round 28: goal=explore water priority=95 id=44 merge loc=2237
  261. Round 28: goal=explore water priority=95 id=45 merge loc=2737
  262. Round 28: goal=explore water priority=95 id=46 city 0 set to produce  Light Infantry
  263. Round 28: goal=found city priority=90 id=0 city 1 set to produce  Settler
  264. Round 29: goal=settle new continent priority=95 id=2 merge loc=2741
  265. Round 29: goal=explore water priority=95 id=6 merge loc=2165
  266. Round 29: goal=explore water priority=95 id=46 merge loc=3036
  267. Round 29: goal=found city priority=90 id=0 city 0 set to produce  Settler
  268. Round 29: goal=cultivate priority=90 id=17 learning about  Philosopher
  269. Round 29: goal=cultivate priority=90 id=17 city 1 set to learn  Philosopher
  270. Round 29: goal=build building priority=75 id=36 city 1 set to produce BARRACKS
  271.