home *** CD-ROM | disk | FTP | other *** search
- Homer: 1 strategies considered: 5,
- New Strategy=Settle
- Round 1: goal=found city priority=90 id=0 chose comp1
- Round 2: goal=found city priority=90 id=1 learning about Settler
- Round 2: goal=found city priority=90 id=1 city 0 set to learn Settler
- Round 3: goal=found city priority=90 id=1 chose comp1
- Round 3: goal=found city priority=90 id=2 chose comp1
- Round 3: goal=build city defenses priority=75 id=17 chose comp0
- Round 3: goal=build city defenses priority=75 id=18 chose comp0
- Round 3: goal=fight priority=30 id=6 chose comp0
- Round 3: goal=fight priority=30 id=7 chose comp0
- Round 3: goal=fight priority=30 id=8 chose comp0
- Round 3: goal=fight priority=30 id=9 chose comp0
- Round 3: goal=fight priority=30 id=10 chose comp0
- Round 10: goal=found city priority=90 id=0 city 0 set to produce Settler
- Round 11: goal=found city priority=90 id=0 city 0 set to produce Settler
- Round 12: goal=found city priority=90 id=1 city 0 set to produce Settler
- Round 13: goal=found city priority=90 id=1 city 0 set to produce Settler
- Round 14: goal=found city priority=90 id=2 city 0 set to produce Settler
- Round 14: goal=build city defenses priority=75 id=17 city 1 set to produce Light Infantry
- Round 15: goal=found city priority=90 id=1 no longer aquired
- Round 15: goal=found city priority=90 id=1 chose comp1
- Round 15: goal=found city priority=90 id=1 city 0 set to produce Settler
- Round 15: goal=setup trade routes priority=87 id=23 chose comp14
- Round 15: goal=setup trade routes priority=87 id=32 chose comp14
- Round 15: goal=build city defenses priority=75 id=26 chose comp0
- Round 15: goal=build city defenses priority=75 id=27 chose comp0
- Homer: 1 strategies considered: 5,
- New Strategy=Settle
- Round 16: goal=found city priority=90 id=2 city 0 set to produce Settler
- Round 16: goal=setup trade routes priority=87 id=23 building towards Merchant
- Round 16: goal=setup trade routes priority=87 id=23 city 2 set to produce MARKET
- Homer: 1 strategies considered: 5,
- New Strategy=Settle
- Round 17: goal=found city priority=90 id=1 no longer aquired
- Round 17: goal=found city priority=90 id=1 chose comp1
- Round 17: goal=found city priority=90 id=1 city 0 set to produce Settler
- Round 17: goal=setup trade routes priority=87 id=41 chose comp14
- Round 17: goal=build city defenses priority=75 id=35 chose comp0
- Round 17: goal=build city defenses priority=75 id=36 chose comp0
- Homer: 1 strategies considered: 5,
- New Strategy=Settle
- Round 18: goal=found city priority=90 id=2 city 0 set to produce Settler
- Round 18: goal=setup trade routes priority=87 id=23 building towards Merchant
- Round 18: goal=setup trade routes priority=87 id=23 city 3 set to produce MARKET
- Homer: 1 strategies considered: 5,
- New Strategy=Settle
- Round 19: goal=found city priority=90 id=1 no longer aquired
- Round 19: goal=found city priority=90 id=1 chose comp1
- Round 19: goal=found city priority=90 id=1 city 0 set to produce Settler
- Round 19: goal=setup trade routes priority=87 id=50 chose comp14
- Round 19: goal=build city defenses priority=75 id=44 chose comp0
- Round 19: goal=build city defenses priority=75 id=45 chose comp0
- Homer: 3 strategies considered: 1,2,5,
- New Strategy=Settle
- Homer: 3 strategies considered: 1,2,5,
- New Strategy=Settle
- Round 21: goal=found city priority=90 id=2 city 0 set to produce Settler
- Round 21: goal=setup trade routes priority=87 id=23 building towards Merchant
- Round 21: goal=setup trade routes priority=87 id=23 city 4 set to produce MARKET
- Homer: 3 strategies considered: 1,2,5,
- New Strategy=Infraroads
- Round 22: goal=build road priority=93 id=10 learning about prerequisite for Heavy Infantry
- Round 22: goal=build road priority=93 id=10 city 1 set to learn BARRACKS
- Round 22: goal=build road priority=93 id=11 learning about prerequisite for Heavy Infantry
- Round 22: goal=build road priority=93 id=11 city 2 set to learn BARRACKS
- Round 22: goal=build road priority=93 id=51 learning about prerequisite for Heavy Infantry
- Round 22: goal=build road priority=93 id=51 city 0 set to learn BARRACKS
- Round 22: goal=build road priority=93 id=52 learning about prerequisite for Heavy Infantry
- Round 22: goal=build road priority=93 id=53 learning about prerequisite for Heavy Infantry
- Round 22: goal=found city priority=85 id=0 chose comp1
- Round 22: goal=found city priority=85 id=1 chose comp1
- Round 22: goal=build city defenses priority=85 id=17 chose comp0
- Round 22: goal=build city defenses priority=85 id=18 chose comp0
- Round 22: goal=setup trade routes priority=85 id=23 chose comp14
- Round 22: goal=build city defenses priority=85 id=26 chose comp0
- Round 22: goal=build city defenses priority=85 id=27 chose comp0
- Round 22: goal=setup trade routes priority=85 id=32 chose comp14
- Round 22: goal=build city defenses priority=85 id=35 chose comp0
- Round 22: goal=build city defenses priority=85 id=36 chose comp0
- Round 22: goal=setup trade routes priority=85 id=41 chose comp14
- Round 22: goal=build city defenses priority=85 id=44 chose comp0
- Round 22: goal=build city defenses priority=85 id=45 chose comp0
- Round 22: goal=setup trade routes priority=85 id=50 chose comp14
- Round 22: goal=build city defenses priority=85 id=72 chose comp0
- Round 22: goal=build city defenses priority=85 id=73 chose comp0
- Round 22: goal=setup trade routes priority=85 id=78 chose comp14
- Round 22: goal=fight priority=55 id=6 chose comp0
- Round 22: goal=fight priority=55 id=7 chose comp0
- Round 22: goal=fight priority=55 id=8 chose comp0
- Round 22: goal=fight priority=55 id=9 chose comp0
- Round 22: goal=kill priority=13 id=69 chose comp0
- Round 23: goal=build road priority=93 id=10 learning about prerequisite for Heavy Infantry
- Round 23: goal=build road priority=93 id=10 city 1 set to learn BARRACKS
- Round 23: goal=build road priority=93 id=11 learning about prerequisite for Heavy Infantry
- Round 23: goal=build road priority=93 id=11 city 0 set to learn BARRACKS
- Round 23: goal=build road priority=93 id=51 learning about prerequisite for Heavy Infantry
- Round 23: goal=build road priority=93 id=51 city 2 set to learn BARRACKS
- Round 23: goal=build road priority=93 id=52 learning about prerequisite for Heavy Infantry
- Round 23: goal=build road priority=93 id=53 learning about prerequisite for Heavy Infantry
- Homer: 1 strategies considered: 5,
- New Strategy=Settle
- Round 1: goal=found city priority=90 id=0 chose comp1
- Round 2: goal=found city priority=90 id=1 learning about Settler
- Round 2: goal=found city priority=90 id=1 city 0 set to learn Settler
- Round 3: goal=found city priority=90 id=1 chose comp1
- Round 3: goal=found city priority=90 id=2 chose comp1
- Round 3: goal=build city defenses priority=75 id=17 chose comp0
- Round 3: goal=build city defenses priority=75 id=18 chose comp0
- Round 3: goal=fight priority=30 id=6 chose comp0
- Round 3: goal=fight priority=30 id=7 chose comp0
- Round 3: goal=fight priority=30 id=8 chose comp0
- Round 3: goal=fight priority=30 id=9 chose comp0
- Round 3: goal=fight priority=30 id=10 chose comp0
- Round 10: goal=found city priority=90 id=0 city 0 set to produce Settler
- Round 11: goal=found city priority=90 id=0 city 0 set to produce Settler
- Round 12: goal=found city priority=90 id=1 city 0 set to produce Settler
- Round 13: goal=found city priority=90 id=1 city 0 set to produce Settler
- Round 14: goal=found city priority=90 id=2 city 0 set to produce Settler
- Round 14: goal=build city defenses priority=75 id=17 city 1 set to produce Light Infantry
- Nefertiri: 2 strategies considered: 0,4,
- New Strategy=Rabbits
- Round 1: goal=found city priority=96 id=1 chose comp18
- Round 2: goal=found city priority=96 id=2 learning about Settler
- Round 2: goal=found city priority=96 id=2 city 0 set to learn Settler
- Round 3: goal=found city priority=96 id=2 chose comp18
- Round 3: goal=found city priority=95 id=0 chose comp18
- Round 3: goal=explore priority=92 id=4 chose comp18
- Round 3: goal=explore priority=92 id=5 chose comp18
- Round 3: goal=explore priority=91 id=3 chose comp18
- Round 3: goal=build city defenses priority=87 id=12 chose comp12
- Round 3: goal=build city defenses priority=87 id=13 chose comp12
- Round 3: goal=build city defenses priority=85 id=11 chose comp12
- Round 3: goal=explore around city priority=50 id=9 chose comp18
- Nefertiri: 2 strategies considered: 0,4,
- New Strategy=Rabbits
- Nefertiri: 2 strategies considered: 0,4,
- New Strategy=Rabbits
- Nefertiri: 2 strategies considered: 0,4,
- New Strategy=Default
- Round 10: goal=explore water priority=92 id=6 building towards Light Galley
- Round 10: goal=found city priority=91 id=0 chose comp2
- Round 10: goal=explore priority=90 id=3 chose comp0
- Round 10: goal=fight priority=56 id=1 chose comp10
- Round 10: goal=fight priority=56 id=5 chose comp10
- Round 10: goal=fight priority=56 id=21 chose comp10
- Round 10: goal=fight priority=56 id=22 chose comp10
- Round 10: goal=fight priority=56 id=24 chose comp10
- Round 10: goal=fight priority=55 id=19 chose comp10
- Round 10: goal=fight priority=55 id=23 chose comp10
- Round 10: goal=fight priority=54 id=2 chose comp10
- Round 10: goal=fight priority=54 id=4 chose comp10
- Round 10: goal=fight priority=54 id=20 chose comp10
- Round 10: goal=harass priority=54 id=26 chose comp0
- Round 10: goal=kill priority=50 id=28 chose comp10
- Round 10: goal=explore around city priority=12 id=9 chose comp0
- Round 10: goal=build city defenses priority=10 id=11 chose comp10
- Round 10: goal=build city defenses priority=10 id=12 chose comp10
- Round 10: goal=build city defenses priority=10 id=13 chose comp10
- Round 11: goal=explore water priority=92 id=6 building towards Light Galley
- Round 11: goal=explore water priority=92 id=6 city 0 set to produce WORKSHOP
- Round 11: goal=explore priority=90 id=3 city 1 set to produce Light Infantry
- Round 12: goal=explore water priority=92 id=6 building towards Light Galley
- Round 12: goal=explore water priority=92 id=6 city 0 set to produce WORKSHOP
- Round 12: goal=explore around city priority=14 id=30 chose comp0
- Round 12: goal=build city defenses priority=10 id=32 chose comp10
- Round 12: goal=build city defenses priority=10 id=33 chose comp10
- Round 12: goal=build city defenses priority=10 id=34 chose comp10
- Round 13: goal=explore water priority=92 id=6 building towards Light Galley
- Round 13: goal=explore water priority=92 id=6 city 0 set to produce WORKSHOP
- Round 14: goal=explore water priority=92 id=6 chose comp1
- Round 14: goal=explore water priority=92 id=6 city 0 set to produce Light Infantry
- Round 14: goal=sink ships priority=51 id=29 chose comp11
- Round 14: goal=settle new continent priority=46 id=8 chose comp3
- Nefertiri: 4 strategies considered: 0,1,4,6,
- New Strategy=Cats
- Round 15: goal=explore priority=97 id=42 learning about prerequisite for Light Cavalry
- Round 15: goal=explore priority=97 id=42 city 0 set to learn BLACKSMITH
- Round 15: goal=explore priority=96 id=40 learning about prerequisite for Light Cavalry
- Round 15: goal=settle new continent priority=95 id=2 chose comp3
- Round 15: goal=settle new continent priority=95 id=2 merge loc=2380
- Round 15: goal=explore water priority=95 id=6 chose comp1
- Round 15: goal=settle new continent priority=95 id=8 chose comp3
- Round 15: goal=explore water priority=95 id=44 chose comp1
- Round 15: goal=explore water priority=95 id=45 chose comp1
- Round 15: goal=explore water priority=95 id=46 chose comp1
- Round 15: goal=found city priority=90 id=0 chose comp18
- Round 15: goal=build city defenses priority=85 id=11 chose comp12
- Round 15: goal=build city defenses priority=85 id=12 chose comp12
- Round 15: goal=build city defenses priority=85 id=13 chose comp12
- Round 15: goal=build city defenses priority=85 id=32 chose comp12
- Round 15: goal=build city defenses priority=85 id=33 chose comp12
- Round 15: goal=build city defenses priority=85 id=34 chose comp12
- Round 15: goal=build building priority=75 id=15 city 0 set to produce MARKET
- Round 15: goal=fight priority=40 id=1 chose comp12
- Round 15: goal=kill priority=1 id=28 chose comp12
- Round 15: goal=sink ships priority=1 id=29 chose comp11
- Round 16: goal=explore priority=97 id=42 learning about prerequisite for Light Cavalry
- Round 16: goal=explore priority=97 id=42 city 0 set to learn BLACKSMITH
- Round 16: goal=explore priority=96 id=40 learning about prerequisite for Light Cavalry
- Round 16: goal=settle new continent priority=95 id=2 merge loc=2592
- Round 17: goal=explore priority=97 id=42 learning about prerequisite for Light Cavalry
- Round 17: goal=explore priority=97 id=42 city 0 set to learn BLACKSMITH
- Round 17: goal=explore priority=96 id=40 learning about prerequisite for Light Cavalry
- Round 17: goal=settle new continent priority=95 id=2 merge loc=2380
- Round 18: goal=explore priority=97 id=42 learning about prerequisite for Light Cavalry
- Round 18: goal=explore priority=97 id=42 city 0 set to learn BLACKSMITH
- Round 18: goal=explore priority=96 id=40 learning about prerequisite for Light Cavalry
- Round 18: goal=explore priority=96 id=40 city 1 set to learn BLACKSMITH
- Round 18: goal=settle new continent priority=95 id=2 merge loc=2592
- Round 19: goal=explore priority=97 id=42 building towards Light Cavalry
- Round 19: goal=explore priority=97 id=42 city 0 set to produce BLACKSMITH
- Round 19: goal=explore priority=96 id=40 learning about prerequisite for Light Cavalry
- Round 19: goal=explore priority=96 id=40 city 1 set to learn BLACKSMITH
- Round 19: goal=settle new continent priority=95 id=2 merge loc=2380
- Round 20: goal=explore priority=97 id=42 building towards Light Cavalry
- Round 20: goal=explore priority=97 id=42 city 0 set to produce BLACKSMITH
- Round 20: goal=explore priority=96 id=40 learning about prerequisite for Light Cavalry
- Round 20: goal=explore priority=96 id=40 city 1 set to learn BLACKSMITH
- Round 20: goal=settle new continent priority=95 id=2 merge loc=2592
- Round 21: goal=explore priority=97 id=42 chose comp23
- Round 21: goal=explore priority=97 id=42 city 0 set to produce Light Cavalry
- Round 21: goal=explore priority=96 id=40 chose comp23
- Round 21: goal=explore priority=96 id=40 learning about prerequisite for Light Cavalry
- Round 21: goal=explore priority=96 id=40 city 1 set to learn BLACKSMITH
- Round 21: goal=explore priority=96 id=43 chose comp23
- Round 21: goal=settle new continent priority=95 id=2 merge loc=2741
- Round 21: goal=explore priority=95 id=3 chose comp23
- Round 21: goal=explore priority=95 id=41 chose comp23
- Round 21: goal=explore around city priority=50 id=9 chose comp23
- Round 21: goal=explore around city priority=50 id=30 chose comp23
- Round 21: goal=harass priority=40 id=26 chose comp23
- Round 22: goal=explore priority=96 id=40 learning about Light Cavalry
- Round 22: goal=explore priority=96 id=40 city 0 set to learn Light Cavalry
- Round 22: goal=explore priority=96 id=43 building towards Light Cavalry
- Round 22: goal=explore priority=96 id=43 city 1 set to produce BLACKSMITH
- Round 22: goal=settle new continent priority=95 id=2 merge loc=2592
- Round 22: goal=build building priority=75 id=15 city 0 set to produce MARKET
- Round 23: goal=explore priority=96 id=40 city 0 set to produce Light Cavalry
- Round 23: goal=explore priority=96 id=43 city 1 set to produce Light Cavalry
- Round 23: goal=settle new continent priority=95 id=2 merge loc=2741
- Round 24: goal=settle new continent priority=95 id=2 merge loc=2592
- Round 24: goal=explore priority=95 id=3 city 0 set to produce Light Cavalry
- Round 24: goal=explore water priority=95 id=6 city 1 set to produce Light Infantry
- Round 25: goal=settle new continent priority=95 id=2 merge loc=2741
- Round 25: goal=explore water priority=95 id=6 merge loc=2524
- Round 25: goal=settle new continent priority=95 id=8 city 0 set to produce Light Galley
- Round 25: goal=explore priority=95 id=41 city 1 set to produce Light Cavalry
- Round 26: goal=settle new continent priority=95 id=2 merge loc=2884
- Round 26: goal=settle new continent priority=95 id=8 merge loc=2592
- Round 26: goal=explore priority=95 id=41 city 0 set to produce Light Cavalry
- Round 26: goal=explore water priority=95 id=44 merge loc=2737
- Round 26: goal=explore water priority=95 id=45 city 1 set to produce Light Infantry
- Round 27: goal=settle new continent priority=95 id=2 merge loc=2741
- Round 27: goal=explore water priority=95 id=6 merge loc=2237
- Round 27: goal=explore water priority=95 id=44 city 0 set to produce Light Infantry
- Round 27: goal=explore water priority=95 id=45 city 1 set to produce Light Infantry
- Round 28: goal=settle new continent priority=95 id=2 merge loc=2884
- Round 28: goal=explore water priority=95 id=6 merge loc=2380
- Round 28: goal=explore water priority=95 id=44 merge loc=2237
- Round 28: goal=explore water priority=95 id=45 merge loc=2737
- Round 28: goal=explore water priority=95 id=46 city 0 set to produce Light Infantry
- Round 28: goal=found city priority=90 id=0 city 1 set to produce Settler
- Round 29: goal=settle new continent priority=95 id=2 merge loc=2741
- Round 29: goal=explore water priority=95 id=6 merge loc=2165
- Round 29: goal=explore water priority=95 id=46 merge loc=3036
- Round 29: goal=found city priority=90 id=0 city 0 set to produce Settler
- Round 29: goal=cultivate priority=90 id=17 learning about Philosopher
- Round 29: goal=cultivate priority=90 id=17 city 1 set to learn Philosopher
- Round 29: goal=build building priority=75 id=36 city 1 set to produce BARRACKS
-