home *** CD-ROM | disk | FTP | other *** search
- Nefertiri: 2 strategies considered: 0,4,
- New Strategy=Rabbits
- Round 1: goal=found city priority=97 id=0 chose comp18
- Round 3: goal=found city priority=95 id=1 learning about Settler
- Round 3: goal=found city priority=95 id=1 city 0 set to learn Settler
- Round 4: goal=found city priority=95 id=1 chose comp18
- Round 4: goal=found city priority=95 id=2 chose comp18
- Round 4: goal=explore priority=91 id=3 chose comp18
- Round 4: goal=explore priority=91 id=5 chose comp18
- Round 4: goal=explore priority=90 id=4 chose comp18
- Round 4: goal=build city defenses priority=86 id=11 chose comp12
- Round 4: goal=build city defenses priority=86 id=13 chose comp12
- Round 4: goal=build city defenses priority=85 id=12 chose comp12
- Round 4: goal=explore around city priority=52 id=9 chose comp18
- Nefertiri: 2 strategies considered: 0,4,
- New Strategy=Rabbits
- Nefertiri: 2 strategies considered: 0,4,
- New Strategy=Rabbits
- Nefertiri: 2 strategies considered: 0,4,
- New Strategy=Rabbits
- Nefertiri: 2 strategies considered: 0,4,
- New Strategy=Rabbits
- Nefertiri: 2 strategies considered: 0,4,
- New Strategy=Rabbits
- Round 12: goal=found city priority=95 id=1 city 0 set to produce Settler
- Round 12: goal=found city priority=95 id=2 city 1 set to produce Settler
- Nefertiri: 4 strategies considered: 0,1,4,6,
- New Strategy=Cats
- Round 13: goal=settle new continent priority=97 id=24 building towards Light Galley
- Round 13: goal=settle new continent priority=97 id=24 city 0 set to produce WORKSHOP
- Round 13: goal=explore priority=95 id=1 learning about prerequisite for Light Cavalry
- Round 13: goal=found city priority=90 id=0 chose comp18
- Round 13: goal=build city defenses priority=87 id=33 chose comp12
- Round 13: goal=build city defenses priority=87 id=34 chose comp12
- Round 13: goal=build city defenses priority=85 id=11 chose comp12
- Round 13: goal=build city defenses priority=85 id=12 chose comp12
- Round 13: goal=build city defenses priority=85 id=13 chose comp12
- Round 13: goal=build city defenses priority=85 id=32 chose comp12
- Round 13: goal=fight priority=41 id=22 chose comp12
- Round 13: goal=kill priority=1 id=28 chose comp12
- Round 14: goal=settle new continent priority=97 id=24 building towards Light Galley
- Round 14: goal=settle new continent priority=97 id=24 city 0 set to produce WORKSHOP
- Round 14: goal=explore priority=95 id=1 learning about prerequisite for Light Cavalry
- Round 15: goal=settle new continent priority=97 id=24 building towards Light Galley
- Round 15: goal=settle new continent priority=97 id=24 city 0 set to produce WORKSHOP
- Round 15: goal=explore priority=95 id=1 learning about prerequisite for Light Cavalry
- Round 15: goal=cultivate priority=90 id=17 learning about Philosopher
- Round 15: goal=cultivate priority=90 id=17 city 2 set to learn Philosopher
- Round 16: goal=settle new continent priority=97 id=24 building towards Light Galley
- Round 16: goal=settle new continent priority=97 id=24 city 0 set to produce WORKSHOP
- Round 16: goal=explore priority=95 id=1 learning about prerequisite for Light Cavalry
- Round 16: goal=explore priority=95 id=2 learning about prerequisite for Light Cavalry
- Round 16: goal=build city defenses priority=87 id=43 chose comp12
- Round 16: goal=build city defenses priority=86 id=44 chose comp12
- Round 16: goal=build city defenses priority=85 id=42 chose comp12
- Round 17: goal=settle new continent priority=97 id=24 chose comp3
- Round 17: goal=settle new continent priority=97 id=24 city 0 set to produce Light Galley
- Round 17: goal=explore water priority=96 id=21 chose comp1
- Round 17: goal=explore priority=95 id=1 learning about prerequisite for Light Cavalry
- Round 17: goal=explore water priority=95 id=6 chose comp1
- Round 17: goal=settle new continent priority=95 id=8 chose comp3
- Round 17: goal=explore water priority=95 id=19 chose comp1
- Round 17: goal=explore water priority=95 id=20 chose comp1
- Round 17: goal=sink ships priority=2 id=29 chose comp11
- Round 18: goal=settle new continent priority=97 id=24 merge loc=1855
- Round 18: goal=explore water priority=96 id=21 city 0 set to produce Light Galley
- Round 18: goal=explore priority=95 id=1 learning about prerequisite for Light Cavalry
- Round 18: goal=explore priority=95 id=2 learning about prerequisite for Light Cavalry
- Round 19: goal=settle new continent priority=97 id=24 merge loc=1994
- Round 19: goal=explore water priority=96 id=21 merge loc=1280
- Round 19: goal=explore priority=95 id=1 learning about prerequisite for Light Cavalry
- Round 19: goal=explore priority=95 id=1 city 0 set to learn BLACKSMITH
- Round 19: goal=explore priority=95 id=2 learning about prerequisite for Light Cavalry
- Round 19: goal=explore priority=95 id=3 learning about prerequisite for Light Cavalry
- Round 19: goal=build building priority=75 id=15 city 0 set to produce MARKET
- Round 20: goal=settle new continent priority=97 id=24 merge loc=1847
- Round 20: goal=explore water priority=96 id=21 city 0 set to produce Light Infantry
- Round 20: goal=explore priority=95 id=1 learning about prerequisite for Light Cavalry
- Round 20: goal=explore priority=95 id=1 city 1 set to learn BLACKSMITH
- Round 20: goal=explore priority=95 id=2 learning about prerequisite for Light Cavalry
- Round 21: goal=settle new continent priority=97 id=24 merge loc=1777
- Round 21: goal=explore priority=95 id=1 learning about prerequisite for Light Cavalry
- Round 21: goal=explore priority=95 id=1 city 1 set to learn BLACKSMITH
- Round 21: goal=explore priority=95 id=2 learning about prerequisite for Light Cavalry
- Round 21: goal=explore priority=95 id=2 city 0 set to learn BLACKSMITH
- Round 21: goal=explore priority=95 id=3 learning about prerequisite for Light Cavalry
- Round 21: goal=explore water priority=95 id=6 merge loc=1275
- Round 21: goal=build building priority=75 id=15 city 0 set to produce MARKET
- Round 22: goal=settle new continent priority=97 id=24 merge loc=1847
- Round 22: goal=explore priority=95 id=1 learning about prerequisite for Light Cavalry
- Round 22: goal=explore priority=95 id=1 city 1 set to learn BLACKSMITH
- Round 22: goal=explore priority=95 id=2 learning about prerequisite for Light Cavalry
- Round 22: goal=explore priority=95 id=2 city 0 set to learn BLACKSMITH
- Round 22: goal=explore priority=95 id=3 learning about prerequisite for Light Cavalry
- Round 23: goal=settle new continent priority=97 id=24 merge loc=1701
- Round 23: goal=explore priority=95 id=1 learning about prerequisite for Light Cavalry
- Round 23: goal=explore priority=95 id=1 city 1 set to learn BLACKSMITH
- Round 23: goal=explore priority=95 id=2 learning about prerequisite for Light Cavalry
- Round 23: goal=explore priority=95 id=2 city 0 set to learn BLACKSMITH
- Round 23: goal=explore priority=95 id=3 learning about prerequisite for Light Cavalry
- Round 24: goal=settle new continent priority=97 id=24 merge loc=1700
- Round 24: goal=explore priority=95 id=1 building towards Light Cavalry
- Round 24: goal=explore priority=95 id=1 city 1 set to produce BLACKSMITH
- Round 24: goal=explore priority=95 id=2 learning about prerequisite for Light Cavalry
- Round 24: goal=explore priority=95 id=2 city 0 set to learn BLACKSMITH
- Round 24: goal=explore priority=95 id=3 learning about prerequisite for Light Cavalry
- Nefertiri: 2 strategies considered: 0,4,
- New Strategy=Rabbits
- Round 1: goal=found city priority=97 id=0 chose comp18
- Round 2: goal=found city priority=95 id=1 learning about Settler
- Round 2: goal=found city priority=95 id=1 city 0 set to learn Settler
- Round 3: goal=found city priority=95 id=1 chose comp18
- Round 3: goal=found city priority=95 id=2 chose comp18
- Round 3: goal=explore priority=92 id=4 chose comp18
- Round 3: goal=explore priority=91 id=3 chose comp18
- Round 3: goal=explore priority=91 id=5 chose comp18
- Round 3: goal=build city defenses priority=86 id=12 chose comp12
- Round 3: goal=build city defenses priority=86 id=13 chose comp12
- Round 3: goal=build city defenses priority=85 id=11 chose comp12
- Round 3: goal=explore around city priority=51 id=9 chose comp18
- Nefertiri: 2 strategies considered: 0,4,
- New Strategy=Default
- Round 8: goal=explore water priority=92 id=6 building towards Light Galley
- Round 8: goal=found city priority=91 id=0 chose comp2
- Round 8: goal=explore priority=90 id=3 chose comp0
- Round 8: goal=fight priority=56 id=1 chose comp10
- Round 8: goal=fight priority=56 id=4 chose comp10
- Round 8: goal=fight priority=56 id=21 chose comp10
- Round 8: goal=fight priority=56 id=22 chose comp10
- Round 8: goal=fight priority=56 id=24 chose comp10
- Round 8: goal=fight priority=55 id=5 chose comp10
- Round 8: goal=fight priority=55 id=19 chose comp10
- Round 8: goal=harass priority=55 id=26 chose comp0
- Round 8: goal=fight priority=54 id=2 chose comp10
- Round 8: goal=fight priority=54 id=20 chose comp10
- Round 8: goal=fight priority=54 id=23 chose comp10
- Round 8: goal=kill priority=50 id=28 chose comp10
- Round 8: goal=explore around city priority=12 id=9 chose comp0
- Round 8: goal=build city defenses priority=10 id=11 chose comp10
- Round 8: goal=build city defenses priority=10 id=12 chose comp10
- Round 8: goal=build city defenses priority=10 id=13 chose comp10
- Round 9: goal=explore water priority=92 id=6 building towards Light Galley
- Round 9: goal=explore water priority=92 id=6 city 0 set to produce WORKSHOP
- Round 10: goal=explore water priority=92 id=6 building towards Light Galley
- Round 10: goal=explore water priority=92 id=6 city 0 set to produce WORKSHOP
- Round 11: goal=explore water priority=92 id=6 building towards Light Galley
- Round 11: goal=explore water priority=92 id=6 city 0 set to produce WORKSHOP
- Round 12: goal=explore water priority=92 id=6 chose comp1
- Round 12: goal=explore water priority=92 id=6 city 0 set to produce Light Infantry
- Round 12: goal=sink ships priority=51 id=29 chose comp11
- Round 12: goal=settle new continent priority=46 id=8 chose comp3
- Nefertiri: 2 strategies considered: 0,4,
- New Strategy=Rabbits
- Round 13: goal=found city priority=97 id=30 chose comp18
- Round 13: goal=found city priority=97 id=30 city 0 set to produce Settler
- Round 13: goal=found city priority=96 id=31 chose comp18
- Round 13: goal=found city priority=95 id=0 chose comp18
- Round 13: goal=explore priority=92 id=33 chose comp18
- Round 13: goal=explore priority=90 id=3 chose comp18
- Round 13: goal=settle new continent priority=90 id=8 chose comp3
- Round 13: goal=settle new continent priority=90 id=8 merge loc=2225
- Round 13: goal=explore priority=90 id=32 chose comp18
- Round 13: goal=build city defenses priority=85 id=11 chose comp12
- Round 13: goal=build city defenses priority=85 id=12 chose comp12
- Round 13: goal=build city defenses priority=85 id=13 chose comp12
- Round 13: goal=explore water priority=50 id=6 chose comp1
- Round 13: goal=explore around city priority=50 id=9 chose comp18
- Round 14: goal=found city priority=97 id=30 city 0 set to produce Settler
- Round 14: goal=settle new continent priority=90 id=8 merge loc=2081
- Homer: 1 strategies considered: 5,
- New Strategy=Settle
- Round 1: goal=found city priority=90 id=0 chose comp1
- Round 3: goal=found city priority=90 id=1 learning about Settler
- Round 3: goal=found city priority=90 id=1 city 0 set to learn Settler
- Round 4: goal=found city priority=90 id=1 chose comp1
- Round 4: goal=found city priority=90 id=2 chose comp1
- Round 4: goal=build city defenses priority=75 id=17 chose comp0
- Round 4: goal=build city defenses priority=75 id=18 chose comp0
- Round 4: goal=fight priority=30 id=6 chose comp0
- Round 4: goal=fight priority=30 id=7 chose comp0
- Round 4: goal=fight priority=30 id=8 chose comp0
- Round 4: goal=fight priority=30 id=9 chose comp0
- Round 4: goal=fight priority=30 id=10 chose comp0
- Round 13: goal=found city priority=90 id=0 city 0 set to produce Settler
- Round 13: goal=explore water priority=60 id=5 chose comp8
- Round 13: goal=sink ships priority=45 id=14 chose comp8
- Round 14: goal=found city priority=90 id=1 city 0 set to produce Settler
- Round 15: goal=found city priority=90 id=1 city 0 set to produce Settler
- Homer: 1 strategies considered: 5,
- New Strategy=Settle
- Round 16: goal=found city priority=90 id=2 city 0 set to produce Settler
- Round 16: goal=build city defenses priority=75 id=17 city 1 set to produce Light Infantry
- Homer: 1 strategies considered: 5,
- New Strategy=Settle
- Round 17: goal=found city priority=90 id=2 city 0 set to produce Settler
- Round 17: goal=build city defenses priority=75 id=26 chose comp0
- Round 17: goal=build city defenses priority=75 id=27 chose comp0
- Homer: 1 strategies considered: 5,
- New Strategy=Settle
- Round 18: goal=found city priority=90 id=2 city 0 set to produce Settler
- Round 18: goal=setup trade routes priority=87 id=23 building towards Merchant
- Round 18: goal=setup trade routes priority=87 id=32 building towards Merchant
- Round 18: goal=setup trade routes priority=87 id=32 city 2 set to produce MARKET
- Homer: 1 strategies considered: 5,
- New Strategy=Settle
- Round 19: goal=found city priority=90 id=2 city 0 set to produce Settler
- Round 19: goal=build city defenses priority=75 id=35 chose comp0
- Round 19: goal=build city defenses priority=75 id=36 chose comp0
- Homer: 3 strategies considered: 1,2,5,
- New Strategy=Settle
- Round 20: goal=setup trade routes priority=87 id=23 building towards Merchant
- Round 20: goal=setup trade routes priority=87 id=23 city 0 set to produce MARKET
- Round 20: goal=setup trade routes priority=87 id=32 building towards Merchant
- Round 20: goal=setup trade routes priority=87 id=32 city 3 set to produce MARKET
- Homer: 3 strategies considered: 1,2,5,
- New Strategy=Infraroads
- Round 21: goal=build road priority=93 id=10 learning about prerequisite for Heavy Infantry
- Round 21: goal=build road priority=93 id=10 city 0 set to learn BARRACKS
- Round 21: goal=build road priority=93 id=11 learning about prerequisite for Heavy Infantry
- Round 21: goal=build road priority=93 id=42 learning about prerequisite for Heavy Infantry
- Round 21: goal=build road priority=93 id=43 learning about prerequisite for Heavy Infantry
- Round 21: goal=found city priority=85 id=0 chose comp1
- Round 21: goal=found city priority=85 id=1 chose comp1
- Round 21: goal=build city defenses priority=85 id=17 chose comp0
- Round 21: goal=build city defenses priority=85 id=17 city 4 set to produce Light Infantry
- Round 21: goal=build city defenses priority=85 id=18 chose comp0
- Round 21: goal=build city defenses priority=85 id=26 chose comp0
- Round 21: goal=build city defenses priority=85 id=27 chose comp0
- Round 21: goal=build city defenses priority=85 id=35 chose comp0
- Round 21: goal=build city defenses priority=85 id=36 chose comp0
- Round 21: goal=build city defenses priority=85 id=63 chose comp0
- Round 21: goal=build city defenses priority=85 id=64 chose comp0
- Round 21: goal=explore water priority=65 id=2 chose comp8
- Round 21: goal=explore water priority=65 id=5 chose comp8
- Round 21: goal=fight priority=55 id=6 chose comp0
- Round 21: goal=fight priority=55 id=7 chose comp0
- Round 21: goal=fight priority=55 id=8 chose comp0
- Round 21: goal=fight priority=55 id=9 chose comp0
- Round 21: goal=sink ships priority=14 id=14 chose comp8
- Round 21: goal=kill priority=13 id=60 chose comp0
- Round 22: goal=build road priority=93 id=10 building towards Heavy Infantry
- Round 22: goal=build road priority=93 id=10 city 0 set to produce BARRACKS
- Round 22: goal=build road priority=93 id=11 learning about prerequisite for Heavy Infantry
- Round 22: goal=build road priority=93 id=11 city 1 set to learn BARRACKS
- Round 22: goal=build road priority=93 id=42 learning about prerequisite for Heavy Infantry
- Round 22: goal=build road priority=93 id=43 learning about prerequisite for Heavy Infantry
- Round 22: goal=build road priority=93 id=44 learning about prerequisite for Heavy Infantry
- Round 22: goal=build city defenses priority=85 id=72 chose comp0
- Round 22: goal=build city defenses priority=85 id=73 chose comp0
- Round 22: goal=migrate priority=12 id=59 Found two islands to migrate between
- Round 22: goal=migrate priority=12 id=59 chose comp23
- Round 23: goal=build road priority=93 id=10 learning about prerequisite for Heavy Infantry
- Round 23: goal=build road priority=93 id=10 city 0 set to learn BARRACKS
- Round 23: goal=build road priority=93 id=11 learning about prerequisite for Heavy Infantry
- Round 23: goal=build road priority=93 id=11 city 1 set to learn BARRACKS
- Round 23: goal=build road priority=93 id=42 learning about prerequisite for Heavy Infantry
- Round 23: goal=build road priority=93 id=43 learning about prerequisite for Heavy Infantry
- Round 23: goal=build road priority=93 id=44 learning about prerequisite for Heavy Infantry
- Round 23: goal=explore around city priority=60 id=15 chose comp2
- Round 23: goal=explore around city priority=60 id=24 chose comp2
- Round 23: goal=explore around city priority=60 id=33 chose comp2
- Round 23: goal=explore around city priority=60 id=61 chose comp2
- Round 23: goal=explore around city priority=60 id=70 chose comp2
- Round 23: goal=explore priority=50 id=3 chose comp2
- Round 23: goal=explore priority=50 id=4 chose comp2
- Round 23: goal=harass priority=30 id=13 chose comp2
- Round 24: goal=build road priority=93 id=10 learning about prerequisite for Heavy Infantry
- Round 24: goal=build road priority=93 id=10 city 0 set to learn BARRACKS
- Round 24: goal=build road priority=93 id=11 building towards Heavy Infantry
- Round 24: goal=build road priority=93 id=11 city 1 set to produce BARRACKS
- Round 24: goal=build road priority=93 id=42 learning about prerequisite for Heavy Infantry
- Round 24: goal=build road priority=93 id=42 city 2 set to learn BARRACKS
- Round 24: goal=build road priority=93 id=43 learning about prerequisite for Heavy Infantry
- Round 24: goal=build road priority=93 id=44 learning about prerequisite for Heavy Infantry
- Round 24: goal=found city priority=85 id=1 city 5 set to produce Settler
- Round 25: goal=build road priority=93 id=10 learning about prerequisite for Heavy Infantry
- Round 25: goal=build road priority=93 id=10 city 0 set to learn BARRACKS
- Round 25: goal=build road priority=93 id=11 learning about prerequisite for Heavy Infantry
- Round 25: goal=build road priority=93 id=11 city 2 set to learn BARRACKS
- Round 25: goal=build road priority=93 id=42 building towards Heavy Infantry
- Round 25: goal=build road priority=93 id=42 city 1 set to produce BARRACKS
- Round 25: goal=build road priority=93 id=43 learning about prerequisite for Heavy Infantry
- Round 25: goal=build road priority=93 id=44 learning about prerequisite for Heavy Infantry
- Round 25: goal=build road priority=93 id=45 learning about prerequisite for Heavy Infantry
- Round 25: goal=build city defenses priority=85 id=81 chose comp0
- Round 25: goal=build city defenses priority=85 id=82 chose comp0
- Round 25: goal=explore around city priority=60 id=79 chose comp2
- Round 26: goal=build road priority=93 id=10 learning about prerequisite for Heavy Infantry
- Round 26: goal=build road priority=93 id=10 city 0 set to learn BARRACKS
- Round 26: goal=build road priority=93 id=11 learning about prerequisite for Heavy Infantry
- Round 26: goal=build road priority=93 id=11 city 2 set to learn BARRACKS
- Round 26: goal=build road priority=93 id=42 learning about prerequisite for Heavy Infantry
- Round 26: goal=build road priority=93 id=42 city 3 set to learn BARRACKS
- Round 26: goal=build road priority=93 id=43 building towards Heavy Infantry
- Round 26: goal=build road priority=93 id=43 city 1 set to produce BARRACKS
- Round 26: goal=build road priority=93 id=44 learning about prerequisite for Heavy Infantry
- Round 26: goal=build road priority=93 id=45 learning about prerequisite for Heavy Infantry
- Round 27: goal=build road priority=93 id=10 learning about prerequisite for Heavy Infantry
- Round 27: goal=build road priority=93 id=10 city 0 set to learn BARRACKS
- Round 27: goal=build road priority=93 id=11 learning about prerequisite for Heavy Infantry
- Round 27: goal=build road priority=93 id=11 city 1 set to learn BARRACKS
- Round 27: goal=build road priority=93 id=42 building towards Heavy Infantry
- Round 27: goal=build road priority=93 id=42 city 2 set to produce BARRACKS
- Round 27: goal=build road priority=93 id=43 learning about prerequisite for Heavy Infantry
- Round 27: goal=build road priority=93 id=43 city 3 set to learn BARRACKS
- Round 27: goal=build road priority=93 id=44 learning about prerequisite for Heavy Infantry
- Round 27: goal=build road priority=93 id=45 learning about prerequisite for Heavy Infantry
- Round 27: goal=build building priority=86 id=29 city 1 set to produce MARKET
- Round 28: goal=build road priority=93 id=10 learning about prerequisite for Heavy Infantry
- Round 28: goal=build road priority=93 id=10 city 0 set to learn BARRACKS
- Round 28: goal=build road priority=93 id=11 learning about prerequisite for Heavy Infantry
- Round 28: goal=build road priority=93 id=11 city 1 set to learn BARRACKS
- Round 28: goal=build road priority=93 id=42 building towards Heavy Infantry
- Round 28: goal=build road priority=93 id=42 city 2 set to produce BARRACKS
- Round 28: goal=build road priority=93 id=43 building towards Heavy Infantry
- Round 28: goal=build road priority=93 id=43 city 3 set to produce BARRACKS
- Round 28: goal=build road priority=93 id=44 learning about prerequisite for Heavy Infantry
- Round 28: goal=build road priority=93 id=45 learning about prerequisite for Heavy Infantry
- Round 29: goal=build road priority=93 id=10 learning about prerequisite for Heavy Infantry
- Round 29: goal=build road priority=93 id=10 city 0 set to learn BARRACKS
- Round 29: goal=build road priority=93 id=11 learning about prerequisite for Heavy Infantry
- Round 29: goal=build road priority=93 id=11 city 1 set to learn BARRACKS
- Round 29: goal=build road priority=93 id=42 learning about prerequisite for Heavy Infantry
- Round 29: goal=build road priority=93 id=42 city 3 set to learn BARRACKS
- Round 29: goal=build road priority=93 id=43 building towards Heavy Infantry
- Round 29: goal=build road priority=93 id=43 city 2 set to produce BARRACKS
- Round 29: goal=build road priority=93 id=44 learning about prerequisite for Heavy Infantry
- Round 29: goal=build road priority=93 id=44 city 4 set to learn BARRACKS
- Round 29: goal=build road priority=93 id=45 learning about prerequisite for Heavy Infantry
- Round 29: goal=build building priority=86 id=66 city 3 set to produce WORKSHOP
- Round 30: goal=build road priority=93 id=10 building towards Heavy Infantry
- Round 30: goal=build road priority=93 id=10 city 0 set to produce BARRACKS
- Round 30: goal=build road priority=93 id=11 learning about prerequisite for Heavy Infantry
- Round 30: goal=build road priority=93 id=11 city 2 set to learn BARRACKS
- Round 30: goal=build road priority=93 id=42 learning about prerequisite for Heavy Infantry
- Round 30: goal=build road priority=93 id=42 city 1 set to learn BARRACKS
- Round 30: goal=build road priority=93 id=43 learning about prerequisite for Heavy Infantry
- Round 30: goal=build road priority=93 id=43 city 3 set to learn BARRACKS
- Round 30: goal=build road priority=93 id=44 learning about prerequisite for Heavy Infantry
- Round 30: goal=build road priority=93 id=44 city 4 set to learn BARRACKS
- Round 30: goal=build road priority=93 id=45 learning about prerequisite for Heavy Infantry
- Round 30: goal=build building priority=86 id=38 city 2 set to produce CITY WALL
-