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  1. Nefertiri: 2 strategies considered: 0,4,
  2. New Strategy=Rabbits
  3. Round 1: goal=found city priority=97 id=0 chose comp18
  4. Round 3: goal=found city priority=95 id=1 learning about  Settler
  5. Round 3: goal=found city priority=95 id=1 city 0 set to learn  Settler
  6. Round 4: goal=found city priority=95 id=1 chose comp18
  7. Round 4: goal=found city priority=95 id=2 chose comp18
  8. Round 4: goal=explore priority=91 id=3 chose comp18
  9. Round 4: goal=explore priority=91 id=5 chose comp18
  10. Round 4: goal=explore priority=90 id=4 chose comp18
  11. Round 4: goal=build city defenses priority=86 id=11 chose comp12
  12. Round 4: goal=build city defenses priority=86 id=13 chose comp12
  13. Round 4: goal=build city defenses priority=85 id=12 chose comp12
  14. Round 4: goal=explore around city priority=52 id=9 chose comp18
  15. Nefertiri: 2 strategies considered: 0,4,
  16. New Strategy=Rabbits
  17. Nefertiri: 2 strategies considered: 0,4,
  18. New Strategy=Rabbits
  19. Nefertiri: 2 strategies considered: 0,4,
  20. New Strategy=Rabbits
  21. Nefertiri: 2 strategies considered: 0,4,
  22. New Strategy=Rabbits
  23. Nefertiri: 2 strategies considered: 0,4,
  24. New Strategy=Rabbits
  25. Round 12: goal=found city priority=95 id=1 city 0 set to produce  Settler
  26. Round 12: goal=found city priority=95 id=2 city 1 set to produce  Settler
  27. Nefertiri: 4 strategies considered: 0,1,4,6,
  28. New Strategy=Cats
  29. Round 13: goal=settle new continent priority=97 id=24 building towards  Light Galley
  30. Round 13: goal=settle new continent priority=97 id=24 city 0 set to produce WORKSHOP
  31. Round 13: goal=explore priority=95 id=1 learning about prerequisite for  Light Cavalry
  32. Round 13: goal=found city priority=90 id=0 chose comp18
  33. Round 13: goal=build city defenses priority=87 id=33 chose comp12
  34. Round 13: goal=build city defenses priority=87 id=34 chose comp12
  35. Round 13: goal=build city defenses priority=85 id=11 chose comp12
  36. Round 13: goal=build city defenses priority=85 id=12 chose comp12
  37. Round 13: goal=build city defenses priority=85 id=13 chose comp12
  38. Round 13: goal=build city defenses priority=85 id=32 chose comp12
  39. Round 13: goal=fight priority=41 id=22 chose comp12
  40. Round 13: goal=kill priority=1 id=28 chose comp12
  41. Round 14: goal=settle new continent priority=97 id=24 building towards  Light Galley
  42. Round 14: goal=settle new continent priority=97 id=24 city 0 set to produce WORKSHOP
  43. Round 14: goal=explore priority=95 id=1 learning about prerequisite for  Light Cavalry
  44. Round 15: goal=settle new continent priority=97 id=24 building towards  Light Galley
  45. Round 15: goal=settle new continent priority=97 id=24 city 0 set to produce WORKSHOP
  46. Round 15: goal=explore priority=95 id=1 learning about prerequisite for  Light Cavalry
  47. Round 15: goal=cultivate priority=90 id=17 learning about  Philosopher
  48. Round 15: goal=cultivate priority=90 id=17 city 2 set to learn  Philosopher
  49. Round 16: goal=settle new continent priority=97 id=24 building towards  Light Galley
  50. Round 16: goal=settle new continent priority=97 id=24 city 0 set to produce WORKSHOP
  51. Round 16: goal=explore priority=95 id=1 learning about prerequisite for  Light Cavalry
  52. Round 16: goal=explore priority=95 id=2 learning about prerequisite for  Light Cavalry
  53. Round 16: goal=build city defenses priority=87 id=43 chose comp12
  54. Round 16: goal=build city defenses priority=86 id=44 chose comp12
  55. Round 16: goal=build city defenses priority=85 id=42 chose comp12
  56. Round 17: goal=settle new continent priority=97 id=24 chose comp3
  57. Round 17: goal=settle new continent priority=97 id=24 city 0 set to produce  Light Galley
  58. Round 17: goal=explore water priority=96 id=21 chose comp1
  59. Round 17: goal=explore priority=95 id=1 learning about prerequisite for  Light Cavalry
  60. Round 17: goal=explore water priority=95 id=6 chose comp1
  61. Round 17: goal=settle new continent priority=95 id=8 chose comp3
  62. Round 17: goal=explore water priority=95 id=19 chose comp1
  63. Round 17: goal=explore water priority=95 id=20 chose comp1
  64. Round 17: goal=sink ships priority=2 id=29 chose comp11
  65. Round 18: goal=settle new continent priority=97 id=24 merge loc=1855
  66. Round 18: goal=explore water priority=96 id=21 city 0 set to produce  Light Galley
  67. Round 18: goal=explore priority=95 id=1 learning about prerequisite for  Light Cavalry
  68. Round 18: goal=explore priority=95 id=2 learning about prerequisite for  Light Cavalry
  69. Round 19: goal=settle new continent priority=97 id=24 merge loc=1994
  70. Round 19: goal=explore water priority=96 id=21 merge loc=1280
  71. Round 19: goal=explore priority=95 id=1 learning about prerequisite for  Light Cavalry
  72. Round 19: goal=explore priority=95 id=1 city 0 set to learn BLACKSMITH
  73. Round 19: goal=explore priority=95 id=2 learning about prerequisite for  Light Cavalry
  74. Round 19: goal=explore priority=95 id=3 learning about prerequisite for  Light Cavalry
  75. Round 19: goal=build building priority=75 id=15 city 0 set to produce MARKET
  76. Round 20: goal=settle new continent priority=97 id=24 merge loc=1847
  77. Round 20: goal=explore water priority=96 id=21 city 0 set to produce  Light Infantry
  78. Round 20: goal=explore priority=95 id=1 learning about prerequisite for  Light Cavalry
  79. Round 20: goal=explore priority=95 id=1 city 1 set to learn BLACKSMITH
  80. Round 20: goal=explore priority=95 id=2 learning about prerequisite for  Light Cavalry
  81. Round 21: goal=settle new continent priority=97 id=24 merge loc=1777
  82. Round 21: goal=explore priority=95 id=1 learning about prerequisite for  Light Cavalry
  83. Round 21: goal=explore priority=95 id=1 city 1 set to learn BLACKSMITH
  84. Round 21: goal=explore priority=95 id=2 learning about prerequisite for  Light Cavalry
  85. Round 21: goal=explore priority=95 id=2 city 0 set to learn BLACKSMITH
  86. Round 21: goal=explore priority=95 id=3 learning about prerequisite for  Light Cavalry
  87. Round 21: goal=explore water priority=95 id=6 merge loc=1275
  88. Round 21: goal=build building priority=75 id=15 city 0 set to produce MARKET
  89. Round 22: goal=settle new continent priority=97 id=24 merge loc=1847
  90. Round 22: goal=explore priority=95 id=1 learning about prerequisite for  Light Cavalry
  91. Round 22: goal=explore priority=95 id=1 city 1 set to learn BLACKSMITH
  92. Round 22: goal=explore priority=95 id=2 learning about prerequisite for  Light Cavalry
  93. Round 22: goal=explore priority=95 id=2 city 0 set to learn BLACKSMITH
  94. Round 22: goal=explore priority=95 id=3 learning about prerequisite for  Light Cavalry
  95. Round 23: goal=settle new continent priority=97 id=24 merge loc=1701
  96. Round 23: goal=explore priority=95 id=1 learning about prerequisite for  Light Cavalry
  97. Round 23: goal=explore priority=95 id=1 city 1 set to learn BLACKSMITH
  98. Round 23: goal=explore priority=95 id=2 learning about prerequisite for  Light Cavalry
  99. Round 23: goal=explore priority=95 id=2 city 0 set to learn BLACKSMITH
  100. Round 23: goal=explore priority=95 id=3 learning about prerequisite for  Light Cavalry
  101. Round 24: goal=settle new continent priority=97 id=24 merge loc=1700
  102. Round 24: goal=explore priority=95 id=1 building towards  Light Cavalry
  103. Round 24: goal=explore priority=95 id=1 city 1 set to produce BLACKSMITH
  104. Round 24: goal=explore priority=95 id=2 learning about prerequisite for  Light Cavalry
  105. Round 24: goal=explore priority=95 id=2 city 0 set to learn BLACKSMITH
  106. Round 24: goal=explore priority=95 id=3 learning about prerequisite for  Light Cavalry
  107. Nefertiri: 2 strategies considered: 0,4,
  108. New Strategy=Rabbits
  109. Round 1: goal=found city priority=97 id=0 chose comp18
  110. Round 2: goal=found city priority=95 id=1 learning about  Settler
  111. Round 2: goal=found city priority=95 id=1 city 0 set to learn  Settler
  112. Round 3: goal=found city priority=95 id=1 chose comp18
  113. Round 3: goal=found city priority=95 id=2 chose comp18
  114. Round 3: goal=explore priority=92 id=4 chose comp18
  115. Round 3: goal=explore priority=91 id=3 chose comp18
  116. Round 3: goal=explore priority=91 id=5 chose comp18
  117. Round 3: goal=build city defenses priority=86 id=12 chose comp12
  118. Round 3: goal=build city defenses priority=86 id=13 chose comp12
  119. Round 3: goal=build city defenses priority=85 id=11 chose comp12
  120. Round 3: goal=explore around city priority=51 id=9 chose comp18
  121. Nefertiri: 2 strategies considered: 0,4,
  122. New Strategy=Default
  123. Round 8: goal=explore water priority=92 id=6 building towards  Light Galley
  124. Round 8: goal=found city priority=91 id=0 chose comp2
  125. Round 8: goal=explore priority=90 id=3 chose comp0
  126. Round 8: goal=fight priority=56 id=1 chose comp10
  127. Round 8: goal=fight priority=56 id=4 chose comp10
  128. Round 8: goal=fight priority=56 id=21 chose comp10
  129. Round 8: goal=fight priority=56 id=22 chose comp10
  130. Round 8: goal=fight priority=56 id=24 chose comp10
  131. Round 8: goal=fight priority=55 id=5 chose comp10
  132. Round 8: goal=fight priority=55 id=19 chose comp10
  133. Round 8: goal=harass priority=55 id=26 chose comp0
  134. Round 8: goal=fight priority=54 id=2 chose comp10
  135. Round 8: goal=fight priority=54 id=20 chose comp10
  136. Round 8: goal=fight priority=54 id=23 chose comp10
  137. Round 8: goal=kill priority=50 id=28 chose comp10
  138. Round 8: goal=explore around city priority=12 id=9 chose comp0
  139. Round 8: goal=build city defenses priority=10 id=11 chose comp10
  140. Round 8: goal=build city defenses priority=10 id=12 chose comp10
  141. Round 8: goal=build city defenses priority=10 id=13 chose comp10
  142. Round 9: goal=explore water priority=92 id=6 building towards  Light Galley
  143. Round 9: goal=explore water priority=92 id=6 city 0 set to produce WORKSHOP
  144. Round 10: goal=explore water priority=92 id=6 building towards  Light Galley
  145. Round 10: goal=explore water priority=92 id=6 city 0 set to produce WORKSHOP
  146. Round 11: goal=explore water priority=92 id=6 building towards  Light Galley
  147. Round 11: goal=explore water priority=92 id=6 city 0 set to produce WORKSHOP
  148. Round 12: goal=explore water priority=92 id=6 chose comp1
  149. Round 12: goal=explore water priority=92 id=6 city 0 set to produce  Light Infantry
  150. Round 12: goal=sink ships priority=51 id=29 chose comp11
  151. Round 12: goal=settle new continent priority=46 id=8 chose comp3
  152. Nefertiri: 2 strategies considered: 0,4,
  153. New Strategy=Rabbits
  154. Round 13: goal=found city priority=97 id=30 chose comp18
  155. Round 13: goal=found city priority=97 id=30 city 0 set to produce  Settler
  156. Round 13: goal=found city priority=96 id=31 chose comp18
  157. Round 13: goal=found city priority=95 id=0 chose comp18
  158. Round 13: goal=explore priority=92 id=33 chose comp18
  159. Round 13: goal=explore priority=90 id=3 chose comp18
  160. Round 13: goal=settle new continent priority=90 id=8 chose comp3
  161. Round 13: goal=settle new continent priority=90 id=8 merge loc=2225
  162. Round 13: goal=explore priority=90 id=32 chose comp18
  163. Round 13: goal=build city defenses priority=85 id=11 chose comp12
  164. Round 13: goal=build city defenses priority=85 id=12 chose comp12
  165. Round 13: goal=build city defenses priority=85 id=13 chose comp12
  166. Round 13: goal=explore water priority=50 id=6 chose comp1
  167. Round 13: goal=explore around city priority=50 id=9 chose comp18
  168. Round 14: goal=found city priority=97 id=30 city 0 set to produce  Settler
  169. Round 14: goal=settle new continent priority=90 id=8 merge loc=2081
  170. Homer: 1 strategies considered: 5,
  171. New Strategy=Settle
  172. Round 1: goal=found city priority=90 id=0 chose comp1
  173. Round 3: goal=found city priority=90 id=1 learning about  Settler
  174. Round 3: goal=found city priority=90 id=1 city 0 set to learn  Settler
  175. Round 4: goal=found city priority=90 id=1 chose comp1
  176. Round 4: goal=found city priority=90 id=2 chose comp1
  177. Round 4: goal=build city defenses priority=75 id=17 chose comp0
  178. Round 4: goal=build city defenses priority=75 id=18 chose comp0
  179. Round 4: goal=fight priority=30 id=6 chose comp0
  180. Round 4: goal=fight priority=30 id=7 chose comp0
  181. Round 4: goal=fight priority=30 id=8 chose comp0
  182. Round 4: goal=fight priority=30 id=9 chose comp0
  183. Round 4: goal=fight priority=30 id=10 chose comp0
  184. Round 13: goal=found city priority=90 id=0 city 0 set to produce  Settler
  185. Round 13: goal=explore water priority=60 id=5 chose comp8
  186. Round 13: goal=sink ships priority=45 id=14 chose comp8
  187. Round 14: goal=found city priority=90 id=1 city 0 set to produce  Settler
  188. Round 15: goal=found city priority=90 id=1 city 0 set to produce  Settler
  189. Homer: 1 strategies considered: 5,
  190. New Strategy=Settle
  191. Round 16: goal=found city priority=90 id=2 city 0 set to produce  Settler
  192. Round 16: goal=build city defenses priority=75 id=17 city 1 set to produce  Light Infantry
  193. Homer: 1 strategies considered: 5,
  194. New Strategy=Settle
  195. Round 17: goal=found city priority=90 id=2 city 0 set to produce  Settler
  196. Round 17: goal=build city defenses priority=75 id=26 chose comp0
  197. Round 17: goal=build city defenses priority=75 id=27 chose comp0
  198. Homer: 1 strategies considered: 5,
  199. New Strategy=Settle
  200. Round 18: goal=found city priority=90 id=2 city 0 set to produce  Settler
  201. Round 18: goal=setup trade routes priority=87 id=23 building towards  Merchant
  202. Round 18: goal=setup trade routes priority=87 id=32 building towards  Merchant
  203. Round 18: goal=setup trade routes priority=87 id=32 city 2 set to produce MARKET
  204. Homer: 1 strategies considered: 5,
  205. New Strategy=Settle
  206. Round 19: goal=found city priority=90 id=2 city 0 set to produce  Settler
  207. Round 19: goal=build city defenses priority=75 id=35 chose comp0
  208. Round 19: goal=build city defenses priority=75 id=36 chose comp0
  209. Homer: 3 strategies considered: 1,2,5,
  210. New Strategy=Settle
  211. Round 20: goal=setup trade routes priority=87 id=23 building towards  Merchant
  212. Round 20: goal=setup trade routes priority=87 id=23 city 0 set to produce MARKET
  213. Round 20: goal=setup trade routes priority=87 id=32 building towards  Merchant
  214. Round 20: goal=setup trade routes priority=87 id=32 city 3 set to produce MARKET
  215. Homer: 3 strategies considered: 1,2,5,
  216. New Strategy=Infraroads
  217. Round 21: goal=build road priority=93 id=10 learning about prerequisite for  Heavy Infantry
  218. Round 21: goal=build road priority=93 id=10 city 0 set to learn BARRACKS
  219. Round 21: goal=build road priority=93 id=11 learning about prerequisite for  Heavy Infantry
  220. Round 21: goal=build road priority=93 id=42 learning about prerequisite for  Heavy Infantry
  221. Round 21: goal=build road priority=93 id=43 learning about prerequisite for  Heavy Infantry
  222. Round 21: goal=found city priority=85 id=0 chose comp1
  223. Round 21: goal=found city priority=85 id=1 chose comp1
  224. Round 21: goal=build city defenses priority=85 id=17 chose comp0
  225. Round 21: goal=build city defenses priority=85 id=17 city 4 set to produce  Light Infantry
  226. Round 21: goal=build city defenses priority=85 id=18 chose comp0
  227. Round 21: goal=build city defenses priority=85 id=26 chose comp0
  228. Round 21: goal=build city defenses priority=85 id=27 chose comp0
  229. Round 21: goal=build city defenses priority=85 id=35 chose comp0
  230. Round 21: goal=build city defenses priority=85 id=36 chose comp0
  231. Round 21: goal=build city defenses priority=85 id=63 chose comp0
  232. Round 21: goal=build city defenses priority=85 id=64 chose comp0
  233. Round 21: goal=explore water priority=65 id=2 chose comp8
  234. Round 21: goal=explore water priority=65 id=5 chose comp8
  235. Round 21: goal=fight priority=55 id=6 chose comp0
  236. Round 21: goal=fight priority=55 id=7 chose comp0
  237. Round 21: goal=fight priority=55 id=8 chose comp0
  238. Round 21: goal=fight priority=55 id=9 chose comp0
  239. Round 21: goal=sink ships priority=14 id=14 chose comp8
  240. Round 21: goal=kill priority=13 id=60 chose comp0
  241. Round 22: goal=build road priority=93 id=10 building towards  Heavy Infantry
  242. Round 22: goal=build road priority=93 id=10 city 0 set to produce BARRACKS
  243. Round 22: goal=build road priority=93 id=11 learning about prerequisite for  Heavy Infantry
  244. Round 22: goal=build road priority=93 id=11 city 1 set to learn BARRACKS
  245. Round 22: goal=build road priority=93 id=42 learning about prerequisite for  Heavy Infantry
  246. Round 22: goal=build road priority=93 id=43 learning about prerequisite for  Heavy Infantry
  247. Round 22: goal=build road priority=93 id=44 learning about prerequisite for  Heavy Infantry
  248. Round 22: goal=build city defenses priority=85 id=72 chose comp0
  249. Round 22: goal=build city defenses priority=85 id=73 chose comp0
  250. Round 22: goal=migrate priority=12 id=59 Found two islands to migrate between
  251. Round 22: goal=migrate priority=12 id=59 chose comp23
  252. Round 23: goal=build road priority=93 id=10 learning about prerequisite for  Heavy Infantry
  253. Round 23: goal=build road priority=93 id=10 city 0 set to learn BARRACKS
  254. Round 23: goal=build road priority=93 id=11 learning about prerequisite for  Heavy Infantry
  255. Round 23: goal=build road priority=93 id=11 city 1 set to learn BARRACKS
  256. Round 23: goal=build road priority=93 id=42 learning about prerequisite for  Heavy Infantry
  257. Round 23: goal=build road priority=93 id=43 learning about prerequisite for  Heavy Infantry
  258. Round 23: goal=build road priority=93 id=44 learning about prerequisite for  Heavy Infantry
  259. Round 23: goal=explore around city priority=60 id=15 chose comp2
  260. Round 23: goal=explore around city priority=60 id=24 chose comp2
  261. Round 23: goal=explore around city priority=60 id=33 chose comp2
  262. Round 23: goal=explore around city priority=60 id=61 chose comp2
  263. Round 23: goal=explore around city priority=60 id=70 chose comp2
  264. Round 23: goal=explore priority=50 id=3 chose comp2
  265. Round 23: goal=explore priority=50 id=4 chose comp2
  266. Round 23: goal=harass priority=30 id=13 chose comp2
  267. Round 24: goal=build road priority=93 id=10 learning about prerequisite for  Heavy Infantry
  268. Round 24: goal=build road priority=93 id=10 city 0 set to learn BARRACKS
  269. Round 24: goal=build road priority=93 id=11 building towards  Heavy Infantry
  270. Round 24: goal=build road priority=93 id=11 city 1 set to produce BARRACKS
  271. Round 24: goal=build road priority=93 id=42 learning about prerequisite for  Heavy Infantry
  272. Round 24: goal=build road priority=93 id=42 city 2 set to learn BARRACKS
  273. Round 24: goal=build road priority=93 id=43 learning about prerequisite for  Heavy Infantry
  274. Round 24: goal=build road priority=93 id=44 learning about prerequisite for  Heavy Infantry
  275. Round 24: goal=found city priority=85 id=1 city 5 set to produce  Settler
  276. Round 25: goal=build road priority=93 id=10 learning about prerequisite for  Heavy Infantry
  277. Round 25: goal=build road priority=93 id=10 city 0 set to learn BARRACKS
  278. Round 25: goal=build road priority=93 id=11 learning about prerequisite for  Heavy Infantry
  279. Round 25: goal=build road priority=93 id=11 city 2 set to learn BARRACKS
  280. Round 25: goal=build road priority=93 id=42 building towards  Heavy Infantry
  281. Round 25: goal=build road priority=93 id=42 city 1 set to produce BARRACKS
  282. Round 25: goal=build road priority=93 id=43 learning about prerequisite for  Heavy Infantry
  283. Round 25: goal=build road priority=93 id=44 learning about prerequisite for  Heavy Infantry
  284. Round 25: goal=build road priority=93 id=45 learning about prerequisite for  Heavy Infantry
  285. Round 25: goal=build city defenses priority=85 id=81 chose comp0
  286. Round 25: goal=build city defenses priority=85 id=82 chose comp0
  287. Round 25: goal=explore around city priority=60 id=79 chose comp2
  288. Round 26: goal=build road priority=93 id=10 learning about prerequisite for  Heavy Infantry
  289. Round 26: goal=build road priority=93 id=10 city 0 set to learn BARRACKS
  290. Round 26: goal=build road priority=93 id=11 learning about prerequisite for  Heavy Infantry
  291. Round 26: goal=build road priority=93 id=11 city 2 set to learn BARRACKS
  292. Round 26: goal=build road priority=93 id=42 learning about prerequisite for  Heavy Infantry
  293. Round 26: goal=build road priority=93 id=42 city 3 set to learn BARRACKS
  294. Round 26: goal=build road priority=93 id=43 building towards  Heavy Infantry
  295. Round 26: goal=build road priority=93 id=43 city 1 set to produce BARRACKS
  296. Round 26: goal=build road priority=93 id=44 learning about prerequisite for  Heavy Infantry
  297. Round 26: goal=build road priority=93 id=45 learning about prerequisite for  Heavy Infantry
  298. Round 27: goal=build road priority=93 id=10 learning about prerequisite for  Heavy Infantry
  299. Round 27: goal=build road priority=93 id=10 city 0 set to learn BARRACKS
  300. Round 27: goal=build road priority=93 id=11 learning about prerequisite for  Heavy Infantry
  301. Round 27: goal=build road priority=93 id=11 city 1 set to learn BARRACKS
  302. Round 27: goal=build road priority=93 id=42 building towards  Heavy Infantry
  303. Round 27: goal=build road priority=93 id=42 city 2 set to produce BARRACKS
  304. Round 27: goal=build road priority=93 id=43 learning about prerequisite for  Heavy Infantry
  305. Round 27: goal=build road priority=93 id=43 city 3 set to learn BARRACKS
  306. Round 27: goal=build road priority=93 id=44 learning about prerequisite for  Heavy Infantry
  307. Round 27: goal=build road priority=93 id=45 learning about prerequisite for  Heavy Infantry
  308. Round 27: goal=build building priority=86 id=29 city 1 set to produce MARKET
  309. Round 28: goal=build road priority=93 id=10 learning about prerequisite for  Heavy Infantry
  310. Round 28: goal=build road priority=93 id=10 city 0 set to learn BARRACKS
  311. Round 28: goal=build road priority=93 id=11 learning about prerequisite for  Heavy Infantry
  312. Round 28: goal=build road priority=93 id=11 city 1 set to learn BARRACKS
  313. Round 28: goal=build road priority=93 id=42 building towards  Heavy Infantry
  314. Round 28: goal=build road priority=93 id=42 city 2 set to produce BARRACKS
  315. Round 28: goal=build road priority=93 id=43 building towards  Heavy Infantry
  316. Round 28: goal=build road priority=93 id=43 city 3 set to produce BARRACKS
  317. Round 28: goal=build road priority=93 id=44 learning about prerequisite for  Heavy Infantry
  318. Round 28: goal=build road priority=93 id=45 learning about prerequisite for  Heavy Infantry
  319. Round 29: goal=build road priority=93 id=10 learning about prerequisite for  Heavy Infantry
  320. Round 29: goal=build road priority=93 id=10 city 0 set to learn BARRACKS
  321. Round 29: goal=build road priority=93 id=11 learning about prerequisite for  Heavy Infantry
  322. Round 29: goal=build road priority=93 id=11 city 1 set to learn BARRACKS
  323. Round 29: goal=build road priority=93 id=42 learning about prerequisite for  Heavy Infantry
  324. Round 29: goal=build road priority=93 id=42 city 3 set to learn BARRACKS
  325. Round 29: goal=build road priority=93 id=43 building towards  Heavy Infantry
  326. Round 29: goal=build road priority=93 id=43 city 2 set to produce BARRACKS
  327. Round 29: goal=build road priority=93 id=44 learning about prerequisite for  Heavy Infantry
  328. Round 29: goal=build road priority=93 id=44 city 4 set to learn BARRACKS
  329. Round 29: goal=build road priority=93 id=45 learning about prerequisite for  Heavy Infantry
  330. Round 29: goal=build building priority=86 id=66 city 3 set to produce WORKSHOP
  331. Round 30: goal=build road priority=93 id=10 building towards  Heavy Infantry
  332. Round 30: goal=build road priority=93 id=10 city 0 set to produce BARRACKS
  333. Round 30: goal=build road priority=93 id=11 learning about prerequisite for  Heavy Infantry
  334. Round 30: goal=build road priority=93 id=11 city 2 set to learn BARRACKS
  335. Round 30: goal=build road priority=93 id=42 learning about prerequisite for  Heavy Infantry
  336. Round 30: goal=build road priority=93 id=42 city 1 set to learn BARRACKS
  337. Round 30: goal=build road priority=93 id=43 learning about prerequisite for  Heavy Infantry
  338. Round 30: goal=build road priority=93 id=43 city 3 set to learn BARRACKS
  339. Round 30: goal=build road priority=93 id=44 learning about prerequisite for  Heavy Infantry
  340. Round 30: goal=build road priority=93 id=44 city 4 set to learn BARRACKS
  341. Round 30: goal=build road priority=93 id=45 learning about prerequisite for  Heavy Infantry
  342. Round 30: goal=build building priority=86 id=38 city 2 set to produce CITY WALL
  343.