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- // ModelEdit.h : main header file for the MODELEDIT application
- //
-
- #if !defined(AFX_MODELEDIT_H__B6667225_2E9F_11D1_9462_0020AFF7CDC1__INCLUDED_)
- #define AFX_MODELEDIT_H__B6667225_2E9F_11D1_9462_0020AFF7CDC1__INCLUDED_
-
- #if _MSC_VER >= 1000
- #pragma once
- #endif // _MSC_VER >= 1000
-
- #ifndef __AFXWIN_H__
- #error include 'stdafx.h' before including this file for PCH
- #endif
-
- #include "resource.h" // main symbols
-
- /////////////////////////////////////////////////////////////////////////////
- // CModelEditApp:
- // See ModelEdit.cpp for the implementation of this class
- //
- #define WM_STARTIDLE (WM_USER + 565)
- #define WM_EDITAPPLY (WM_USER + 566)
-
- class CModelEditApp : public CWinApp
- {
- public:
- CModelEditApp();
-
- // Overrides
- // ClassWizard generated virtual function overrides
- //{{AFX_VIRTUAL(CModelEditApp)
- public:
- virtual BOOL InitInstance();
- //}}AFX_VIRTUAL
-
- // Implementation
-
- //{{AFX_MSG(CModelEditApp)
- // NOTE - the ClassWizard will add and remove member functions here.
- // DO NOT EDIT what you see in these blocks of generated code !
- //}}AFX_MSG
- DECLARE_MESSAGE_MAP()
- };
-
-
- /////////////////////////////////////////////////////////////////////////////
-
- //{{AFX_INSERT_LOCATION}}
- // Microsoft Developer Studio will insert additional declarations immediately before the previous line.
-
- #endif // !defined(AFX_MODELEDIT_H__B6667225_2E9F_11D1_9462_0020AFF7CDC1__INCLUDED_)
-