home *** CD-ROM | disk | FTP | other *** search
- // ModelEdit.cpp : Defines the class behaviors for the application.
- //
-
- #include "precompile.h"
- #include "modeledit.h"
- #include "modeleditdlg.h"
- #include "tdguard.h"
- #include <direct.h>
-
- #ifdef _DEBUG
- #define new DEBUG_NEW
- #undef THIS_FILE
- static char THIS_FILE[] = __FILE__;
- #endif
-
- TCHAR szRegKeyCompany[] = _T( "LithTech Inc." );
- TCHAR szRegKeyApp[] = _T( "Jupiter" );
- TCHAR szRegKeyVer[] = _T( "ModelEdit" );
- char g_szStartPath[_MAX_PATH]; // working directory at launch
- char g_szExePath[_MAX_PATH]; // path to executable
-
-
- /////////////////////////////////////////////////////////////////////////////
- // CModelEditApp
-
- BEGIN_MESSAGE_MAP(CModelEditApp, CWinApp)
- //{{AFX_MSG_MAP(CModelEditApp)
- // NOTE - the ClassWizard will add and remove mapping macros here.
- // DO NOT EDIT what you see in these blocks of generated code!
- //}}AFX_MSG
- ON_COMMAND(ID_HELP, CWinApp::OnHelp)
- END_MESSAGE_MAP()
-
- /////////////////////////////////////////////////////////////////////////////
- // CModelEditApp construction
-
- CModelEditApp::CModelEditApp()
- {
- // TODO: add construction code here,
- // Place all significant initialization in InitInstance
- }
-
- /////////////////////////////////////////////////////////////////////////////
- // The one and only CModelEditApp object
-
- CModelEditApp theApp;
-
- /////////////////////////////////////////////////////////////////////////////
- // CModelEditApp initialization
-
- BOOL CModelEditApp::InitInstance()
- {
- if (!TdGuard::Aegis::GetSingleton().Init() ||
- !TdGuard::Aegis::GetSingleton().DoWork())
- {
- ExitProcess(0);
- return FALSE;
- }
-
-
- AfxEnableControlContainer();
-
- // Standard initialization
- // If you are not using these features and wish to reduce the size
- // of your final executable, you should remove from the following
- // the specific initialization routines you do not need.
-
-
- // CMyCommandLineParse cmdLine; // Note: For parsing command lines (took this out for now) -JE
- // ParseCommandLine(cmdLine);
-
- // // If it's a known process command, go ahead and run it...
- // const char* szCommand = cmdLine.GetProcessCmd();
- // bool bSuccessfulProcess = false;
- // if (szCommand) {
- // if (stricmp(szCommand,"export_ltb_d3d")==0) {
- // bSuccessfulProcess = ExportLTB_D3D(&cmdLine); }
- // // Put other types of processing here...
- // }
- // if (bSuccessfulProcess) return FALSE;
-
- _getcwd(g_szStartPath,_MAX_PATH); // Save off the starting path...
-
- // save off the path to the executable
- char exePath[_MAX_PATH];
- if( GetModuleFileName( NULL, exePath, _MAX_PATH ) )
- {
- *strrchr( exePath,'\\') = '\0';
- strcpy( g_szExePath, exePath );
- }
- else
- g_szExePath[0] = '\0';
-
- CModelEditDlg dlg;
- m_pMainWnd = &dlg;
- int nResponse = dlg.DoModal();
- if (nResponse == IDOK)
- {
- // TODO: Place code here to handle when the dialog is
- // dismissed with OK
- }
- else if (nResponse == IDCANCEL)
- {
- // TODO: Place code here to handle when the dialog is
- // dismissed with Cancel
- }
-
- // Since the dialog has been closed, return FALSE so that we exit the
- // application, rather than start the application's message pump.
- return FALSE;
- }
-