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- particlesystem "Explosion" 1.00 {
- position = XYZ(0,0,0)
- eventsequence "Flaming Debris" {
- sourceblendmode = BLEND_LAMP
- loops = 1
- numparticles = 50
- gravity = XYZ(0,0,0)
- emitrate = 1000
- emitradius = XYZ(random(-1,1),random(-1,1),random(-1,1))
- lifetime = random(1,4)
- texture = "effect\\particle\\flare.tga"
-
- initial size = random(4,8)
- initial color = rgba(255,255,255,255)
-
- fade so at 0.9 color = rgba(255,255,0,255)
- fade so at 1.5 color = rgba(255,0,0,255)
- fade so final color = rgba(0,0,0,255)
-
- initial velocity = XYZ(random(-50,50),random(-50,50),random(-50,50))
- }
-
- eventsequence "Spaceship Debris" {
- sourceblendmode = BLEND_LAMP
- loops = 1
- numparticles = 20
- gravity = XYZ(0,0,0)
- emitrate = 1000
- emitradius = XYZ(random(-1,1),random(-1,1),random(-1,1))
- lifetime = 2
- texture = "effect\\particle\\flare.tga"
-
- initial size = random(4,8)
- initial color = rgba(0,255,0,255)
- initial velocity = XYZ(random(-70,70),random(-70,70),random(-70,70))
-
- fade so final color = rgba(0,0,0,255)
- }
- }