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- particlesystem "Attack" 1.00 {
- position = XYZ(0,0,0)
- eventsequence "faeries" {
- sourceblendmode = BLEND_COLOR
- loops = 1
- numparticles = 30
- gravity = XYZ(0,-20,0)
- emitrate = 250
- emitradius = xyz(0,0,0)
- lifetime = 0.5
- texture = "effect\\particle\\flare.tga"
- initial size = 20
- initial color = rgba(180,113,92,255)
- initial velocity = XYZ(random(-50,50),random(-50,50),random(-50,50))
- fade so at 1.5 color = rgba(0,0,0,0)
- fade so final size = 12
- }
-
- eventsequence "Attack1" {
- sourceblendmode = BLEND_LAMP
- loops = 1.5
- numparticles = 1
- gravity = XYZ(0,0,0)
- emitrate = 10
- emitradius = xyz(0,0,0)
- lifetime = 0.8
- texture = "effect\\particle\shock.tga"
-
- initial size = 80
-
- initial color = rgba(255,255,255,255)
- initial velocity = XYZ(0,0,0)
-
- fade so final color = rgba(20,20,20,20)
- fade so final size = 140
- }
-
- eventsequence "Attack4" {
- sourceblendmode = BLEND_LAMP
- loops = 1
- numparticles = 20
- gravity = XYZ(0,0,0)
- emitrate = 100
- emitradius = xyz(random(-3,3),random(-3,3),random(-3,3))
- lifetime = 1
- texture = "effect\\particle\\flare.tga"
-
- initial size = 4
- initial color = rgba(180,113,92,255)
- initial velocity = XYZ(random(-150,150),random(-10,10),random(-10,10))
-
-
- fade so final color = rgba(0,0,0,0)
- fade so final size = 6
- }
-
- eventsequence "lline1" {
- sourceblendmode = BLEND_LAMP
- numparticles = 1
- gravity = XYZ(0,0,0)
- emitrate = 25
- emitradius = XYZ(0,0,0)
- loops = 1
- lifetime = 1
- texture = "effect\\particle\\flare.tga"
- initial color = rgba(180,113,92,255)
- initial size = 5
- initial sizeext = random(150,200)
- initial Partangle = XYZ(0,0,random(-90,90))
-
- fade so at 0.4 color = rgba(255,255,255,255)
- fade so final color = rgba(0,0,0,0)
- }
-
- }