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- particlesystem "Power" 1.00 {
- position = XYZ(0,20,0)
- eventsequence "faeries" {
- sourceblendmode = BLEND_LAMP
- particletype = TYPE_FOUR
- loops = 1
- numparticles = 15
- gravity = XYZ(0,0,0)
- emitrate = 20
- emitradius = xyz(random(-25,25),0,random(-25,25))
- lifetime = 1.5
- texture = "effect\\particle\\shield1.tga"
- initial size = 10
- initial sizeExt = 20
- initial LocalAngleY = 0
- initial color = rgba(255,255,255,255)
- initial velocity = XYZ(random(-10,10),random(40,60),random(-10,10))
- fade so final color = rgba(0,0,0,0)
- fade so final LocalAngleY = random(-200,-100)
- }
-
-
- }