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- particlesystem "Power" 1.00 {
- position = XYZ(0,0,0)
-
- eventsequence "faeries" {
- sourceblendmode = BLEND_LAMP
- //particletype = TYPE_ONE
- numparticles = 50
- loops = 10
- gravity = XYZ(0,0,0)
- emitrate = 30
- emitradius = xyz(random(-9,9),random(-9,9),random(-9,9))
- lifetime = 1
- texture = "effect\\particle\\dust2.bmp"
- initial size = 50
- initial color = rgba(255,150,50,150)
- initial velocity = XYZ(0,0,0)
- fade so final color = rgba(0,0,0,0)
- fade so final size = 0
- }
- }