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- particlesystem "Power" 1.00 {
- position = XYZ(0,0,0)
-
- eventsequence "faeries" {
- sourceblendmode = BLEND_LAMP
- particletype = TYPE_THREE
- numparticles = 30
- gravity = XYZ(0,0,0)
- emitrate = 40
- emitradius = xyz(0,0,0)
- lifetime = 0.5
- texture = "effect\\particle\\flare.tga"
- initial size = random(10,15)
- initial sizeExt = random(100,150)
- initial partAngle = XYZ(random(-360,360), random(-360,360), random(-360,360))
- initial color = rgba(255,150,50,200)
- initial velocity = XYZ(0,0,0)
- fade so final color = rgba(0,0,0,0)
- fade so final sizeExt = 200
- }
- }