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- particlesystem "Power" 1.00 {
- position = XYZ(0,20,0)
- eventsequence "DownLight" {
- sourceblendmode = BLEND_LAMP
- particletype = TYPE_TWO
- loops = 1
- emitradius = xyz(0,0,0)
- numparticles = 1
- gravity = XYZ(0,0,0)
- emitrate = 100
- emitradius = xyz(0,0,0)
- lifetime = 3
- texture = "effect\\particle\\flare.bmp"
- initial size = 80
- initial color = rgba(200,200,200,200)
- initial velocity = XYZ(0,0,0)
- fade so final color = rgba(0,0,0,0)
- }
-
- eventsequence "MiddleLight" {
- sourceblendmode = BLEND_LAMP
- emitradius = xyz(0,20,0)
- loops = 1
- numparticles = 1
- gravity = XYZ(0,0,0)
- emitrate = 80
- lifetime = 3
- texture = "effect\\particle\\star05Y_03.bmp"
- initial size = 80
- initial color = rgba(200,200,200,200)
- initial velocity = XYZ(0,0,0)
- fade so final color = rgba(0,0,0,0)
- }
-
- eventsequence "DownLight" {
- sourceblendmode = BLEND_LAMP
- emitradius = xyz(0,0,0)
- loops = 1
- numparticles = 1
- gravity = XYZ(0,0,0)
- emitrate = 80
- emitradius = xyz(0,0,0)
- lifetime = 3
- texture = "effect\\particle\\star05Y_03.bmp"
- initial size = 100
- initial color = rgba(200,200,200,200)
- initial velocity = XYZ(0,0,0)
- fade so final color = rgba(0,0,0,0)
- }
-
- eventsequence "smallParticle" {
- sourceblendmode = BLEND_LAMP
- loops = 1
- numparticles = 15
- gravity = XYZ(0,0,0)
- emitrate = 40
- emitradius = xyz(random(-15,15),random(0,-20),random(-15,15))
- lifetime = 1
- texture = "effect\\particle\\star05Y_01.bmp"
- initial size = 6
- initial color = rgba(255,255,255,255)
- initial velocity = XYZ(0,random(20,60),0)
- initial LocalAngleY = 0
- at 0.2 size = 35
- at 0.4 size = 20
- at 0.6 size = 35
- at 0.8 size = 20
- at 1.0 size = 35
- at 1.2 size = 20
- fade so final color = rgba(0,0,0,0)
- fade so final LocalAngleY = random(400,200)
- }
-
- eventsequence "LineTraceParticle" {
- sourceblendmode = BLEND_LAMP
- particletype = TYPE_FOUR
- loops = 1
- numparticles = 6
- gravity = XYZ(0,0,0)
- emitrate = 20
- emitradius = xyz(random(-25,25),random(0,0),random(-25,25))
- lifetime = 1.5
- texture = "effect\\particle\\shield1.tga"
- initial size = 8
- initial sizeExt = 15
- initial LocalAngleY = 0
- initial color = rgba(200,150,50,255)
- initial velocity = XYZ(random(-10,10),random(10,20),random(-10,10))
- fade so final color = rgba(0,0,0,0)
- fade so final LocalAngleY = random(400,200)
- }
-
- eventsequence "LineParticle" {
- sourceblendmode = BLEND_LAMP
- particleType = TYPE_THREE
- numparticles = 15
- gravity = XYZ(0,40,0)
- delay = 0.3
- emitrate = 60
- loops = 1
- emitradius = xyz(random(-10,10),0,random(-10,10))
- lifetime = 1
- texture = "effect\\particle\\flare.tga"
- initial size = random(2,6)
- initial sizeext = random(100,150)
- initial color = rgba(200,150,50,255)
- initial LocalAngleY = 0
- initial velocity = XYZ(0,0,0)
- fade so final color = rgba(0,0,0,0)
- fade so final localangleY = random(200,400)
- }
-
-
- }