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- particlesystem "FireJet" 1.00 {
- position = XYZ(0,0,0)
-
- eventsequence "FireJet" {
- sourceblendmode = BLEND_LAMP
- numparticles = 10
- gravity = XYZ(0,-10,0)
- emitrate = 10
- loops = 250
- lifetime = Random(0.01,0.1)
- texture = "effect\\particle\\ice-2.bmp"
- initial color = rgba(255,255,255,255)
- initial size = 30
- initial velocity = XYZ(random(-20,20),random(-20,20),random(-20,20))
- fade so final color = rgba(0,0,0,0)
- fade so final size = 1
- }
-
- eventsequence "FireJet" {
- sourceblendmode = BLEND_LAMP
- numparticles = 25
- gravity = XYZ(0,-10,0)
- emitrate = 25
- loops = 250
- lifetime = Random(0,0.9)
- texture = "effect\\particle\\ice-2.bmp"
-
- initial color = rgba(255,255,255,255)
- initial size = 20
- initial velocity = XYZ(random(-20,20),random(-20,20),random(-20,20))
- initial partAngleZ = random(0,360)
- fade so final color = rgba(0,0,0,0)
- fade so final partAngleZ = random(0,360)
- fade so final size = 1
- }
- }
-
-
-
-