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- particlesystem "FireJet" 1.00 {
- position = XYZ(0,0,0)
- eventsequence "Third" {
- sourceblendmode = BLEND_LAMP
- numparticles = 8
- gravity = XYZ(0,-10,0)
- emitradius = xyz(0,random(2,4),0)
- emitrate = 20
- loops = 200
- lifetime = Random(0.2,0.8)
- texture = "effect\\particle\\fire03_01.bmp"
- initial color = rgba(150,150,150,180)
- initial size = 13
- initial velocity = XYZ(random(-10,10),random(20,30),random(-10,10))
- fade so final color = rgba(0,0,0,0)
- fade so final size = 2
- }
-
- eventsequence "Second" {
- sourceblendmode = BLEND_INVSHADOW
- numparticles = 3
- gravity = XYZ(0,-10,0)
- emitradius = xyz(0,random(1,5),0)
- emitrate = 10
- loops = 200
- lifetime = Random(0.2,0.6)
- texture = "effect\\particle\\MonParticle01.bmp"
- initial color = rgba(255,255,255,255)
- initial size = 10
- initial velocity = XYZ(random(-5,5),random(20,30),random(-5,5))
- fade so final color = rgba(0,0,0,0)
- fade so final size = 30
- }
-
- eventsequence "Firest" {
- sourceblendmode = BLEND_LAMP
- numparticles = 10
- gravity = XYZ(0,0,0)
- emitrate = 13
- loops = 200
- lifetime = Random(0.2,0.8)
- emitradius = xyz(0,0,0)
- texture = "effect\\particle\\fire03_01.bmp"
- initial color = rgba(200,200,200,200)
- initial size = 8
- initial velocity = XYZ(random(-5,5),random(20,25),random(-5,5))
- fade so final color = rgba(0,0,0,0)
- fade so final size = 1
- }
- }
-
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